TheOnlyJoeEnderman
fbb1aaf29f
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_purple.png'
2022-10-26 21:05:49 +00:00
TheOnlyJoeEnderman
4bee5268cd
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_pink.png'
2022-10-26 21:05:36 +00:00
TheOnlyJoeEnderman
d575e8394d
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_green.png'
2022-10-26 21:05:22 +00:00
TheOnlyJoeEnderman
a8250e2544
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_brown.png'
2022-10-26 21:05:08 +00:00
TheOnlyJoeEnderman
7e54597a25
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_yellow.png'
2022-10-26 21:04:46 +00:00
TheOnlyJoeEnderman
a47df3dcdc
Delete 'mods/ENTITIES/mobs_mc/textures/extra_mobs_axolotl_black.png'
2022-10-26 21:04:20 +00:00
TheOnlyJoeEnderman
eaa397a7da
add new advancement, remove ability to jump
2022-10-26 20:27:14 +00:00
TheOnlyJoeEnderman
e4995524de
change axolotl model, texture, sound names
2022-10-26 20:24:48 +00:00
epCode
6c0e29891d
Fix a problem with smooth turning
2022-10-26 19:03:33 +00:00
epCode
306db6b609
make shooting mobs calculate raycast bool for shooting with shoot_offset
...
Basically makes skeletons accurately when to shoot and when not to.
2022-10-25 23:52:16 +00:00
ancientmarinerdev
f8ee473383
Fix villager work times
2022-10-26 00:17:29 +01:00
ancientmarinerdev
eebea4a7a9
Clean up and add pathfinding constant
2022-10-26 00:11:55 +01:00
ancientmarinerdev
37e4dd5556
Villagers will now path through doors. Villagers don't stand around whne not working.
2022-10-26 00:11:55 +01:00
epCode
65289de86e
Mobs jump over 1-2 block pits
2022-10-25 23:00:03 +00:00
epCode
6fa85a3a0c
fix passive mobs twisting their heads unnaturally
2022-10-25 19:18:08 +00:00
epCode
de4c40f60a
When mobs stop, don't stop animations easier
...
fixes mob punch animation.
2022-10-25 18:57:58 +00:00
epCode
636e5545a7
Attacking mobs don't care if they cant make a jump.
...
they try anyway
2022-10-25 18:54:57 +00:00
epCode
70beaf6b3d
Give mobs more room to judge a jump
2022-10-25 18:52:51 +00:00
epCode
b89a9375da
Some performance improvements
...
also add a bit to make mobs look at any player getting too close
2022-10-25 18:51:40 +00:00
AFCMS
4d6e79b07f
Rewrite mcl_dripping README to Markdown, add API exemple and update infos
2022-10-25 12:00:03 +02:00
AFCMS
3432734c37
Refactor mcl_dripping
2022-10-25 12:00:03 +02:00
epCode
970011e02b
make mob constant for velocity rotate with mob.
...
this simply makes the constant value for continually adding velocity to a mob rotate when the mob rotates. this is because the constant velocity value was not called often enough.
2022-10-25 00:15:13 +00:00
epCode
97c062a1ef
fix cave spiders not the correct size/eyes being damageable
2022-10-24 20:14:37 +00:00
cora
ae0b5381e4
Merge pull request 'Villagers - Work, sleep and wander. Check and claim beds etc.' ( #2816 ) from ancientmarinerdev/MineClone2:feature/villager_improvement_rb into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2816
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 23:36:49 +00:00
epCode
063325082d
undelcared global yaw in mob api fix
...
Fixes #2839
2022-10-23 21:23:50 +00:00
ancientmarinerdev
b9d58c2f79
Cows and villagers can go into attack state and become non-functional
2022-10-23 22:16:35 +01:00
cora
ddb64421d0
Add missing texture for zombie horse
...
the one in pixelperfection seems to be the mc one - this one is
made from horse_grey and horse_skeleton by me, cora, cc0
2022-10-23 18:46:02 +02:00
cora
34dcba0b70
Protect on_pick_up against unsafe usage
2022-10-23 13:46:27 +02:00
ancientmarinerdev
ccf7b54481
Fix work times
2022-10-23 01:17:51 +01:00
ancientmarinerdev
e1b685429d
Texture now changes when villager loses job.
2022-10-23 01:12:19 +01:00
ancientmarinerdev
a8b336381d
Villagers - On die, clear job and bed. Get same job if already traded. Thunderstorms go to bed
2022-10-22 01:28:45 +01:00
TheOnlyJoeEnderman
0589816c75
fix missing parts of textures
2022-10-21 01:10:55 +00:00
TheOnlyJoeEnderman
162fe3bc1c
fix missing parts of textures
2022-10-21 01:10:35 +00:00
TheOnlyJoeEnderman
05329c908f
add axolotl spawn icon
2022-10-21 00:41:27 +00:00
TheOnlyJoeEnderman
f8fe943fa6
add axolotl skin
2022-10-21 00:40:34 +00:00
TheOnlyJoeEnderman
6ee8e98ae3
add axolotl skin
2022-10-21 00:40:12 +00:00
TheOnlyJoeEnderman
65c7b741bb
Add axolotl bucket texture
2022-10-21 00:39:15 +00:00
TheOnlyJoeEnderman
8001a1ea07
add axolotl lua file
2022-10-21 00:38:24 +00:00
cora
9245c85296
Fix crash when golem tries to pickup item
2022-10-21 01:40:37 +02:00
epCode
3ae3bc7f4e
fix non-moving entities having no animations
2022-10-20 03:35:16 +00:00
epCode
14e7fea6c2
Make mob walk velocity be more normal
...
fixes : #2819
2022-10-20 03:35:16 +00:00
epCode
18283fb593
fix zpigmen textures
2022-10-19 11:02:20 -07:00
ancientmarinerdev
d148e6d4ba
Villagers - Work, sleep and wander. Check and claim beds etc.
2022-10-19 01:10:16 +01:00
Johannes Fritz
cb2c01b1e2
Fix chest boat model
2022-10-18 08:14:20 -05:00
cora
663900bee3
Add hoglin to piglin attack list
...
doesn't appear to work though
2022-10-17 13:57:42 -06:00
cora
88de3656b1
Fix possible crash when spawning piglin
2022-10-17 13:57:42 -06:00
cora
d13d50333f
Don't drop trades inside nodes
2022-10-17 13:57:42 -06:00
cora
bb640b4f1c
make villager item pickup use new api feature
2022-10-17 13:57:42 -06:00
cora
1ac0da335a
on_pick_up api: remove empty stack entities
2022-10-17 13:57:41 -06:00
cora
efb3072458
Add spawn egg colors, fix translator
2022-10-17 13:57:41 -06:00
cora
0b9fcae8ea
document api addition
2022-10-17 13:57:41 -06:00
cora
4570226536
De-spaghettify piglin code a bit
2022-10-17 13:57:41 -06:00
cora
71ad3b91db
Add hoglin and zoglin
2022-10-17 13:57:41 -06:00
cora
f7703c2889
Fix piglins taking whole stacks
2022-10-17 13:57:41 -06:00
cora
8cb73ee509
Fix on_pick_up api
...
accepts a returned itemstring from the callback now
2022-10-17 13:57:41 -06:00
cora
79265a596b
enable zombie piglin transformation
2022-10-17 13:57:41 -06:00
cora
eed7c67f60
Fix piglin arrows
2022-10-17 13:57:41 -06:00
cora
f8777220a3
trade on item pickup instead of on_rightclick
2022-10-17 13:57:41 -06:00
cora
5b3480860a
Add piglin from mcl5
2022-10-17 13:57:41 -06:00
epCode
4834b01091
fix punching ghast not getting velocity
2022-10-17 12:38:51 -07:00
cora
7c15b929fa
Fix possible crash
2022-10-17 11:42:27 +02:00
cora
2e01180fc8
Fix "hibernating" mobs flying upwards
2022-10-17 11:42:27 +02:00
cora
6f6dac02e8
don't damage falling mobs landing on air or ignore
2022-10-17 11:42:27 +02:00
cora
a745075143
Allow mobs to still fall when out of range
2022-10-17 11:42:27 +02:00
epCode
74ba2a105c
fix mob death animation
2022-10-17 11:41:17 +02:00
cora
f61efce434
Fix crash throwing snowball at (runaway=true) mobs
2022-10-16 22:20:06 +02:00
epCode
677fcb48c9
fix mob floping
2022-10-15 12:09:25 -07:00
epCode
8e28c296ca
fix mobs flying out of thier element, and increase mob gravity closer to MC
2022-10-15 11:57:53 -07:00
epCode
22e6731261
various mob improvments
2022-10-15 11:25:26 -07:00
cora
a6a98fb7ae
Fix crash when getting attacked by mob while in boat
2022-10-15 01:58:19 +02:00
epCode
f242655b13
make mobs predict jumps before even getting too close to a bock.
2022-10-15 01:47:43 +02:00
epCode
44ba08cb8b
make die animation more smooth for all mobs
2022-10-15 01:47:43 +02:00
epCode
ba127ecb12
fine-tune mob velocity
2022-10-15 01:47:43 +02:00
epCode
82153c2af9
make mob movment more fluid
2022-10-15 01:47:43 +02:00
cora
224bbff56b
Open minecart inv with regular rightclick
2022-10-15 00:40:03 +02:00
cora
0c993294fb
Make choat collisionbox a bit taller
2022-10-14 21:52:57 +00:00
cora
1b57650317
fix boat collisonbox to fit the model better
...
it says in a comment to not *lower* it - i made it higher. All
seems to work - boat does not fall through the world.
2022-10-14 21:52:57 +00:00
cora
e245ff02c2
Place player in front of choat, disallow passenger
2022-10-14 21:52:57 +00:00
cora
0ec4cb5502
Open inv on shift+rightclick
2022-10-14 21:52:57 +00:00
cora
cb7df652f7
Fix title double display in boats and minecarts
2022-10-14 21:52:57 +00:00
cora
d90b3c046a
give mobs a slightly heigher jump height
...
so they don't need 2 tries to jump on a node
2022-10-14 02:44:23 +02:00
cora
c855f51829
fix mobs not jumping anymore
2022-10-14 02:40:25 +02:00
cora
c044cf8e74
Fix debug line
2022-10-14 02:31:23 +02:00
cora
93f8f2aa3b
only count despawnable mobs for global caps
2022-10-14 02:31:23 +02:00
cora
976b9da7d7
Despawn out of range mobs when immobile
2022-10-14 02:31:23 +02:00
cora
c146124a2c
spawning: check for room accrd. to collisionbox
2022-10-14 02:31:23 +02:00
cora
ea48be3f4c
Add global and per-player mob caps
2022-10-14 02:31:23 +02:00
cora
cd862888d1
Fix indentation
2022-10-14 02:31:23 +02:00
cora
ba25e57eac
don't run on_spawn twice
2022-10-14 02:31:23 +02:00
cora
546b9ade6f
Make mobs outside of player radius stop moving
2022-10-14 02:31:23 +02:00
cora
5db7680cd1
mitigate high cpu usage due to excessive mob counting
...
This was caused by the mob caps being checked too frequently
2022-10-14 02:31:23 +02:00
cora
effac327f5
Fix baby Z-pigman visual size
2022-10-14 02:31:23 +02:00
cora
97f9614818
Log the node a mob spawns on
2022-10-14 02:31:23 +02:00
cora
cba176be4a
make horny mobs move towards each other
2022-10-14 02:31:23 +02:00
cora
39a0353a49
Add spawn counts per mob to /mobstats
2022-10-14 02:31:23 +02:00
cora
83f17fd9a7
Cats keep their color
2022-10-14 02:31:23 +02:00
cora
976b1eb153
don't despawn pillager, evoker and witch
2022-10-14 02:31:23 +02:00
epCode
27ac333878
fix syntax crash
2022-10-13 16:59:32 -07:00
epCode
b27c81cea4
make mobs coordinate attacks with all other similar alliances.
2022-10-13 16:53:01 -07:00
epCode
12e9c2c6d0
make all hostile mobs attack a little more strategically.
2022-10-13 16:41:45 -07:00
cora
80ff5f1207
Fix enderpos global warning
2022-10-14 00:24:44 +02:00
cora
3e312af3b9
fix warning / wrong var
2022-10-14 00:09:32 +02:00
cora
b770ce42e3
Fix particlespawners not showing on player_transfer_distance == 0
2022-10-13 21:48:05 +00:00
cora
fb07fee7f0
Glow squid spawn egg colors
2022-10-13 21:48:05 +00:00
cora
01791cf550
fix crash when player_transfer_distance is not set
2022-10-13 21:48:05 +00:00
cora
11742b61b2
Make Endermen also use the api instead of the old method
2022-10-13 21:48:05 +00:00
cora
063102cc1e
Make glow squids use the particlespawner api
2022-10-13 21:48:05 +00:00
cora
ef4b243a30
Add coord safe infinite particlespawners api for mobs
2022-10-13 21:48:05 +00:00
cora
dc873f4de2
Fix crash when deleting particlespawners
2022-10-13 21:48:05 +00:00
cora
438d22e52e
Fix glow inksac itemstring
2022-10-13 21:48:05 +00:00
cora
26ba771a02
Fix translator to use mobs_mc instead of extra_mobs
2022-10-13 21:48:05 +00:00
cora
ddd39b553d
Fix indentation
2022-10-13 21:48:05 +00:00
cora
af8b1baba5
Do not spam the network with individual particles
2022-10-13 21:48:05 +00:00
cora
1daed62d12
Fix glow squid rotation / swimming direction
2022-10-13 21:48:05 +00:00
cora
a599f66360
move ink sac to mcl_mobitems
2022-10-13 21:48:05 +00:00
Faerraven
e2fd8b804c
Add glow squids from mcl5
2022-10-13 21:48:05 +00:00
cora
a4a5b72380
Fix mobs not following player wielding the follow item
2022-10-13 15:03:24 +02:00
Herbert West
25d6375f66
Fixed issue #2769 : Cartographer villager offering to trade one glass pane for an emerald
2022-10-12 23:46:34 -04:00
cora
d297f4af8c
Add some missing spawn icons
2022-10-13 02:13:02 +02:00
cora
0048a3edb2
Display egg if icon not available
2022-10-13 02:13:02 +02:00
cora
57b5d13edf
Add setting to optionally bring back spawn icons
2022-10-13 02:13:02 +02:00
cora
559136622e
re-add old spawn icons
2022-10-13 02:13:02 +02:00
epCode
93e2f1997a
allow a spider/skeleton jockey to be spawnable with spawn_mob command
2022-10-13 01:54:38 +02:00
epCode
22a5856b46
make spawn_mob able to change values in a mob
2022-10-13 01:54:38 +02:00
epCode
dc4c5a07a4
fix enderman eye scale #2762
...
#2762
2022-10-12 18:41:33 +00:00
epCode
ecaf2d5ed7
fix pigman wield size
2022-10-11 18:28:58 +00:00
epCode
0deb288de9
fix zombie pig wielditem
2022-10-11 18:28:58 +00:00
epCode
8930f9da45
fix skeleton wielditem
2022-10-10 13:54:51 -07:00
epCode
aa2693795d
Add Spider Jockey
2022-10-10 13:42:01 -07:00
epCode
8cd093afa9
adjust values
2022-10-09 18:43:41 -07:00
epCode
9cf5b2a9f6
make mobs rotate when punched
2022-10-09 18:40:41 -07:00
epCode
8a63e90e4a
remove debug message
2022-10-09 18:26:20 -07:00
epCode
a16e8f0403
remove all glitchy shaking
2022-10-09 17:41:50 -07:00
epCode
090c5b086a
fix mobs shaking a lot
2022-10-09 17:29:28 -07:00
epCode
c500dc98f9
fix only hostile mobs using smooth turning
2022-10-09 17:23:14 -07:00
epCode
4a086db4c5
get rid of unecessary "if true" statement
2022-10-10 00:09:06 +00:00
epCode
ef980f2ea0
Make mobs have smooth turning
2022-10-10 00:09:06 +00:00
cora
2fa2f7cbf9
Fix baby zombies being 1/4 vis_size
2022-10-10 00:49:01 +02:00
Johannes Fritz
36427d5aef
Check enable damage instead of creative mode in some cases
2022-10-09 21:45:05 +02:00
epCode
3a34773671
(+)polar_bear_head_rotation
2022-10-07 02:45:02 +00:00
epCode
5a14f385a0
(+)zombie_pigman_head_rotation
2022-10-07 02:45:02 +00:00
epCode
029638029d
(+)witherskeleton_head_rotation
2022-10-07 02:45:02 +00:00
epCode
1d06ac5774
(+)parrot_head_rotation
2022-10-07 02:45:02 +00:00
epCode
9a338a0eea
(+)iron_golem_head_rotation
2022-10-07 02:45:02 +00:00
epCode
30c77a3517
(+)illager_head_rotation
2022-10-07 02:45:02 +00:00
epCode
25cceb58a9
(+)blaze_head_rotation
2022-10-07 02:45:02 +00:00
epCode
8b3087c1d3
(+)rabbit_head_rotation
2022-10-07 02:45:02 +00:00
epCode
690d97bc63
(+)zombie_head_rotation
2022-10-07 02:45:02 +00:00
epCode
683d973d9f
(+)Llama_head_rotation
2022-10-07 02:45:02 +00:00
epCode
99350d4dc8
(+)ocelots_head_rotation
2022-10-07 02:45:02 +00:00
epCode
bc0d5de1e2
make dogs not so curious
2022-10-07 02:45:02 +00:00
epCode
5f46f9649a
Make mobs not always look at you+looks at own kind
2022-10-07 02:45:01 +00:00
epCode
c72b1fb9db
revert to Mr. Rar's models for fertile mobs.
2022-10-07 02:45:01 +00:00
cora
609f90dd0a
Use conditional set_bone_position for mob head swivel
2022-10-07 02:45:01 +00:00
epCode
1a6698abda
Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf
2022-10-07 02:45:01 +00:00
cora
b3c34bd081
unset item list when dropping inv
2022-10-06 21:43:30 +02:00
cora
d202db00b7
Fix llama and donkey/mule drops
2022-10-06 21:43:30 +02:00
cora
8d8d49c87d
Add mule, document api additions
2022-10-06 21:43:30 +02:00
cora
7cabdb1707
fix donkey chest texture
2022-10-06 21:43:30 +02:00
cora
9602b564c4
Add donkey inv
2022-10-06 21:43:30 +02:00
epCode
99cc6cf307
Remove Unecessary code in spider for eye removal.
2022-10-06 19:42:29 +02:00
epCode
ba383091ad
fix eyes staying when mob was killed
2022-10-06 19:42:29 +02:00
epCode
b4f2cb61d3
Fix Spider Segmentation fault
2022-10-06 19:42:29 +02:00
cora
d570a2dda6
Fix double despawn in staticdata/activate
2022-10-06 19:15:14 +02:00
epCode
fb878f6814
make enderman's eyes Glow
2022-10-06 00:27:31 +02:00
epCode
fcd9854e7c
make spider eyes Glow
2022-10-06 00:27:31 +02:00
talamh
fb5fd6b2e9
Fix villager badges messing up non-64px textures
2022-10-06 00:20:20 +02:00
talamh
ad307aa445
Optimize mobs textures with trimage
2022-10-06 00:19:53 +02:00
PrairieWind
361edc5728
Update forgotten blaze egg texture definition
...
Sorry, forgot to do this in the main commit, I was wondering why it was throwing errors
2022-10-03 12:01:04 -06:00
PrairieWind
d8e2255d76
Added egg textures to register_egg function/api
2022-10-03 11:52:22 -06:00
talamh
147b81bb4f
Remove all spawn icons and replace with 2 greyscale images
2022-10-02 16:50:43 +01:00
Johannes Fritz
ac62124708
Revert llama chest model
2022-10-01 11:24:02 -05:00
cora
0fd1d34aa5
Fix possible crash on llama death
2022-09-30 22:36:57 +00:00
cora
0e364fc22c
Fix llama inv only being accessible by owner
2022-09-30 14:12:20 +02:00
Johannes Fritz
9a9bb7f889
Fix the evoker
2022-09-29 14:40:01 -05:00
Johannes Fritz
19c0851003
Add big head support to all babies
2022-09-29 12:03:50 -05:00
cora
5765bd633b
Fix mobs not dropping the entity-inv on death
...
on_death is not called when a mob dies for some reason
2022-09-29 02:03:46 +02:00
Johannes Fritz
d209b4429b
Fix my oopsie
2022-09-28 12:09:13 -05:00
cora
e0ae8272b1
fix chest tex to work with carpet, add chest drop
2022-09-28 15:57:34 +00:00
cora
ae71b19ede
Set llama chest texture when equipping chest
2022-09-28 15:57:34 +00:00
Johannes Fritz
673f970fb3
Add chest support to llama model
2022-09-28 15:57:34 +00:00
cora
5236edbedb
Fix inv-entity old on_activate arguments
2022-09-28 15:57:34 +00:00
cora
5d60bfe973
Add Llama inventories
2022-09-28 15:57:34 +00:00
PrairieWind
8d939de25e
Fixed llamas spawning in the Jungle
...
Llamas no longer spawn in the jungle
2022-09-27 11:47:53 +02:00
cora
29d46d44af
Make it possible for mods to handle inv access
...
i.e. ability to turn off the on_rightclick provided and call the
show_formspec function themselves
2022-09-27 05:55:18 +02:00
cora
a3466a1796
Create inv only when actually used (and remove after)
2022-09-25 22:20:05 +02:00
cora
e56c589a14
Add mangrove boat
2022-09-24 14:15:48 +02:00
cora
eef47e508b
Fix chest boat crafting recipe
2022-09-24 05:34:06 +02:00
cora
6b77163162
Make shown formspec inv size variable
2022-09-24 00:05:37 +02:00
cora
e4a62fc07d
Drop inv on entity death, remove on_deactivate
2022-09-23 18:17:03 +02:00
cora
4fa2d1d396
Add chest boat. Model by thunder1035
2022-09-23 17:12:10 +02:00
cora
d9f820cb67
Enable chest minecarts
2022-09-23 05:43:31 +02:00
cora
c4bad91b8c
Add entity inventories
2022-09-23 05:42:56 +02:00
cora
9a95557ec8
Simplify within_limits function
...
so you don't need a cs degree to read it ^^
2022-09-19 13:56:39 +02:00
cora
df8c234def
Check map limits before get_natural_light
2022-09-19 13:56:39 +02:00
cora
467ecc7c58
Remove 5.3 check for get_natural_light function
...
as 5.3 isn't supported anymore
2022-09-19 13:56:39 +02:00
PrairieWind
7451e4734f
Enabled furnace minecart crafting and creative entry.
2022-09-18 13:32:45 -06:00
cora
7f4443b76f
Don't reset size for children
2022-09-16 18:22:09 +02:00
cora
ed8dc1d137
Move zombie visual size update to mcl_mobs
2022-09-16 18:22:09 +02:00
cora
611d8808ac
Fix a variable typo causing crashes with prot. mod
2022-09-16 15:11:52 +02:00
PrairieWind
eea1695ee3
Free The End crash fix
2022-09-14 20:37:08 +00:00
PrairieWind
ede968b571
Free The End Advancement
2022-09-14 20:37:08 +00:00
PrairieWind
d74e61d8b2
Sky's the Limit Advancement
2022-09-14 20:37:08 +00:00
PrairieWind
404f623527
The Next Generation Advancement
2022-09-14 20:37:08 +00:00
cora
d26793195f
Beams heal the dragon
2022-09-14 20:37:08 +00:00
cora
a3c4d915b3
Fix dragon spawning with crystals
2022-09-14 20:37:08 +00:00
cora
e6707d1ef9
fix iron cage size, doubled dragon view range
2022-09-14 20:37:08 +00:00
cora
ef384f7062
Make dragon spawn again, fix dragon fight
2022-09-14 20:37:07 +00:00
cora
f753ac92ce
Fix loot, elytra and shulker spawning
2022-09-14 20:37:07 +00:00
cora
a10ef6dc73
Disable shulker natural spawning
2022-09-14 20:37:07 +00:00
cora
2818d51aaa
Implement shulker teleportation
2022-09-14 20:37:07 +00:00
cora
cb3b3b92cc
Immobilize shulkers
2022-09-14 20:37:07 +00:00
cora
20a30f9f44
Instakill mobs on punch in creative
2022-09-13 16:52:53 +00:00
cora
8c16b8c7ee
Make mob caps configurable
2022-09-13 14:18:29 +02:00
cora
87d4640ca1
mcl_mobs: actually use the localized functions
...
not that it actually gains *a lot*
2022-09-13 13:53:38 +02:00
cora
51e244fe35
Make logging of mob spawning configurable
2022-09-13 13:43:57 +02:00
cora
786cea122d
Remove some unsused settings from mcl_mobs
2022-09-13 13:39:14 +02:00
PrairieWind
186059ae13
spawn_mob logging and pillager npc attack
2022-09-09 20:30:26 -06:00
cora
3093462ee3
Fix despawning
2022-09-10 01:56:37 +00:00
cora
97cab0d91f
Use api spawn command for natural spawn
2022-09-10 01:56:37 +00:00
cora
8c3ada1e11
Fix spawn command
2022-09-10 01:56:37 +00:00
cora
6d7e583db8
Vindicators attack villagers too
2022-09-10 01:56:37 +00:00
cora
f629a6ba9d
Only zombies attack villagers
2022-09-10 01:56:37 +00:00
cora
4bc6210fda
disable smooth rotation
2022-09-10 01:56:37 +00:00
cora
cac64f034d
Fix Parrots attackig Iron Gs
2022-09-09 22:25:28 +02:00
cora
4f27942f81
Fix llamas spitting on iron G's
2022-09-09 22:25:28 +02:00
cora
962425faa5
Don't spawn structure mobs in peaceful mode
2022-09-07 11:58:16 +02:00
cora
81e6734100
Fix possible crash on playerleave
2022-09-02 21:04:05 +00:00
cora
5bd4d7e6ea
Fix possible crash when endermen tp away from sun
2022-09-02 21:04:05 +00:00
PrairieWind
fc362f0e9c
Add Loggin Actions to mob spawning, and fixed log message for spawn egg use
2022-09-02 10:06:10 +00:00
3raven
5329e70df9
Merge branch 'master' into master
2022-08-31 17:04:43 +00:00
cora
93cccaa264
Allow spawning on water
2022-08-30 22:58:55 +02:00
cora
b067111e71
Add golem summoning for villagers
2022-08-30 22:01:18 +02:00
cora
77e11713d3
Remove superfluous bed check for villagers
2022-08-30 21:52:47 +02:00
cora
2f0ca063e9
Make monsters less likely to spawn in groups
2022-08-30 21:52:47 +02:00
cora
0aa4e0a395
Don't spawn creeper in groups
2022-08-30 21:52:47 +02:00
cora
3993cddfc6
Check for conditions on each group spawn
2022-08-30 21:52:47 +02:00
Johannes Fritz
d7253e8b3b
Remove saved visual_size
2022-08-30 07:47:29 -05:00
Johannes Fritz
9d08f8662d
Make zombie babies have big heads
2022-08-30 07:47:29 -05:00
cora
683ace0748
Fix crash when using flint and steel on creeper
2022-08-28 21:10:48 +02:00
cora
2b2ba47aed
Fix crash with itementity and unloaded nodes
2022-08-28 21:08:17 +02:00
cora
94f07c2b3d
Fix ender particle spam with particlespammers
2022-08-26 21:53:27 +02:00
3raven
d9f15b461c
Mise à jour de 'mods/ENTITIES/mobs_mc/locale/template.txt'
2022-08-24 01:57:26 +00:00
3raven
052b44fe8d
Mise à jour de 'mods/ENTITIES/mobs_mc/locale/mobs_mc.fr.tr'
2022-08-24 01:57:08 +00:00
cora
ccfbc7da14
Make sure math.random gets a >0 argument
2022-08-24 03:01:32 +02:00
cora
6d336ee879
Fix tropical fish empty texture array
2022-08-24 02:55:15 +02:00
3raven
b7c6e7801f
Mise à jour de 'mods/ENTITIES/mcl_boats/locale/mcl_boats.fr.tr'
2022-08-23 23:09:37 +00:00
3raven
157c29effa
Mise à jour de 'mods/ENTITIES/mcl_boats/locale/template.txt'
2022-08-23 23:09:06 +00:00
3raven
f1bb05d353
Complete translation
2022-08-23 03:16:23 +00:00
3raven
6013dec4bb
Complete translation
2022-08-23 03:14:30 +00:00
3raven
57d0b29bf5
Add translation
2022-08-23 03:13:32 +00:00
MysticTempest
6cbedd408e
Fix regression of item movement in water transport streams.
2022-08-19 06:53:26 -05:00
cora
544c6cbdb3
Use proper keyset for randomisation
2022-08-18 23:49:27 +02:00
Johannes Fritz
181eb96c6d
Fix up pillagers
2022-08-16 01:53:42 +02:00
PrairieAstronomer
24939326c4
Fixed the pillager so he shoots, along with the animation
2022-08-16 01:53:42 +02:00
PrairieAstronomer
a48664b8b3
Changed mobs to mcl_mobs in some spots
2022-08-16 01:53:42 +02:00
Johannes Fritz
d7e950ab7b
Pillagers: spawn with loaded crossbow
2022-08-16 01:53:42 +02:00
Johannes Fritz
dd96dd097c
Basic Pillagers
2022-08-16 01:53:42 +02:00
cora
f27b2d9714
Fix 'spawn_in_group_min' warning
2022-08-15 11:58:39 +02:00
cora
ecd1d13b43
Endermen TP out of sunlight
...
If not attacking a player endermen randomly tp around until they
find a spot that is not in direct sunlight
2022-08-13 23:23:01 +02:00
cora
3620db7c14
Add objectref to villager sound_play for pos sound
2022-08-13 00:47:46 +02:00
cora
68d5a81b1c
Villager sounds -> mono
2022-08-13 00:47:46 +02:00
Sumyjkl
16c9a83a96
fix items floating into the air under rare circumstances
2022-08-12 21:46:17 +10:00
cora
374e30b4a5
stay on players shoulder in when flying in creative
2022-08-11 14:32:58 +02:00
cora
6101de8d68
Fix parrot punch spam
2022-08-11 14:32:58 +02:00
opfromthestart
5da6f6812f
faster boat death
2022-08-09 12:23:44 -04:00
opfromthestart
8b06e5de87
Merge branch 'master' into boat-fire-fix
2022-08-09 00:16:14 +00:00
opfromthestart
76839961c6
Adds fire and lava collision to boats
2022-08-08 20:12:44 -04:00
iliekprogrammar
bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
...
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar
4b31692319
[5.6][boats] fix unsafe entity handling
...
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
...
There might be other places i might be missing, but these are the obvious ones.
leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
entity handling or just player handling.
2022-08-07 00:13:03 +08:00
SumianVoice
3f73dc1794
Merge branch 'master' into mcl_burning_depend
2022-08-03 12:55:07 +00:00
Sumyjkl
eb89466436
add dependency for mcl_weather to mcl_burning to hopefully avoid crashes
2022-08-03 22:45:15 +10:00
cora
51f79eaa39
Add lilypads and dead bushes
2022-08-02 12:02:20 +02:00
cora
eb7171fd51
Make boats unsinkable in river water
2022-08-01 05:20:19 +02:00
PrairieAstronomer
a153e5bc33
Fixed Place Water in the Nether with Fish Buckets.
2022-07-30 12:21:16 -06:00
Sumyjkl
86d6445f42
fix crash when items in unloaded chunk
2022-07-28 11:10:56 +10:00
SumianVoice
c93461ee0a
Merge branch 'master' into item_floating
2022-07-26 10:21:17 +00:00
Sumyjkl
70b7655e46
various code style improvements
2022-07-26 20:20:13 +10:00
PrairieAstronomer
f84063ad0a
Withering Heights Advancement
2022-07-25 11:48:38 -06:00
cora
0b729d7ada
Fix wrong drops itemstring
2022-07-24 23:52:42 +02:00
PrairieAstronomer
3aa26cac14
Tropical Fish Bucket
...
Adds the bucket of tropical fish.
2022-07-24 23:52:42 +02:00
cora
3a47e8a2f9
Add tropical fish
2022-07-24 23:52:41 +02:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3
Removed an entire block of code that was duplicate and didn't do anything
2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1
items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
2022-07-23 16:10:52 +10:00
Sumyjkl
58d80e5e9c
netherite items (except armour) will float in lava and not burn
2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe
don't disable physics if you've already disabled it
2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28
droppers and dispensers actually shoot items out, items will merge with eachother even when floating
2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd
items will go into sleep mode even if there's a block above as long as it's not a liquid
2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca
fix infinite bobbing
2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1
make items float in water sources
2022-07-22 15:34:58 +10:00
cora
acbf043df0
Check 3 nodes above for enderman spawn
2022-07-22 03:27:41 +02:00
cora
2ba1a40820
Add ghasts specific spawning conditions
2022-07-22 03:27:41 +02:00
cora
94f0d679f2
Add can_spawn callback in mob api
2022-07-22 03:27:41 +02:00
cora
32ac2ffeb8
remove unused alias_mob function
2022-07-22 03:27:41 +02:00
Sumyjkl
68e1fdde36
fixed comment about creative
2022-07-22 03:27:41 +02:00
Sumyjkl
fbfc53ff42
eat sound will play even when feeding in creative
2022-07-22 03:27:41 +02:00
Sumyjkl
d8172e404e
wolf when tamed will retain its health and not heal to full hp
2022-07-22 03:27:41 +02:00
Sumyjkl
3852c0297f
changed API to recognise sitting order, added animations for sitting and idle, dog will no longer walk around while in sit mode
2022-07-22 03:27:41 +02:00
Sumyjkl
c60002b18d
set tamed
2022-07-22 03:27:41 +02:00
Sumyjkl
4920ef0fd5
allow wolf to be bred like other animals
2022-07-22 03:27:41 +02:00
cora
96b628d418
Sheep run away when hit
2022-07-22 03:27:41 +02:00
cora
69c689bfb7
make llamas retaliate by spitting.
...
it's a bit picky when and how it will spit still but works.
2022-07-22 03:27:41 +02:00
cora
b7a0460b15
Reset aggro when player far
2022-07-22 03:27:41 +02:00
SumianVoice
cfb6b6003c
Update api.lua
2022-07-22 03:27:41 +02:00
SumianVoice
a6eae1e95e
don't tame baby animals yet
2022-07-22 03:27:41 +02:00
SumianVoice
682b61ad4a
make sure you can't heal and tame at the same time
2022-07-22 03:27:41 +02:00
SumianVoice
524da8a6cb
move heal under tame so that you can tame an animal and then heal it, like in MC
2022-07-22 03:27:41 +02:00
SumianVoice
e6a97031ef
remove unnecessary check
2022-07-22 03:27:41 +02:00
SumianVoice
120b096fc8
move self.food check
2022-07-22 03:27:41 +02:00
SumianVoice
9d52fed357
non-tamable mobs will not send tame param to feed_tame func,
...
changed event flow so it tries in order: heal, tame, breed, grow child
2022-07-22 03:27:41 +02:00
SumianVoice
e5c1da4380
make it check not child, since the return statement was removed
2022-07-22 03:27:41 +02:00
SumianVoice
a07a5b24bd
animals don't take food from player unless it is used for something
2022-07-22 03:27:41 +02:00
SumianVoice
c626c977d1
Update api.lua
2022-07-22 03:27:41 +02:00
cora
e1130a105f
fix wrong sound position
2022-07-21 12:03:46 +02:00
cora
54337e9854
never show nitwit trading formspec
2022-07-19 11:46:28 +02:00
cora
d89ef0581f
Optimize ABMs
2022-07-18 22:28:02 +02:00
cora
0298cecbcd
change dripping entities to particles
2022-07-18 22:28:02 +02:00
cora
68d45ff606
Remove MushroomIsland from several mobs spawn list
2022-07-18 02:11:48 +02:00
cora
bf756403a3
Fix animals attacking players for no reason
2022-07-18 00:10:23 +00:00
cora
99037cb0ec
adapt several mob spawning conditions to mc
2022-07-18 00:10:23 +00:00
cora
1087d9e54b
Implement mc like mob cap
2022-07-18 00:10:23 +00:00
cora
2d3f4531c9
Add mob spawning debug command
2022-07-18 00:10:23 +00:00
cora
987ae3c6e8
Fix mobs spawning inside nodes
2022-07-18 00:10:23 +00:00
cora
3a32e4e4e9
Never spawn mobs on bedrock
2022-07-18 00:10:23 +00:00
cora
9883a37754
Enable group spawning for all mobs, add mc values
2022-07-18 00:10:23 +00:00
cora
a68343b71d
Add group spawning minimum attribute
2022-07-18 00:10:23 +00:00
cora
a077e4535f
Fix non-monsters being unable to attack
...
A check in the relevant function excluded all non-monsters from
looking for targets to attack. This removes that check and relies
on the passive attribute of the entity
2022-07-18 00:10:23 +00:00
cora
a49e66dbd3
Detection radius is 20 according to the wiki
2022-07-17 23:42:34 +02:00
cora
e9ad2cfe11
Make parrots imitate nearby mobs
2022-07-17 23:34:39 +02:00
Ale
27482ede7f
update locale es
2022-07-15 22:55:03 +00:00
cora
ee9cc5341b
Fix villager crash when opening iron doors
2022-07-15 22:11:07 +00:00
cora
aab3180269
clear empty nametag as well as nil
2022-07-15 04:40:12 +02:00
cora
9e60d24fe0
Never spawn mobs on leaves
2022-07-13 16:45:41 +02:00
cora
8d9c5059f3
Fix wither dupe
...
faulty on_place would not removed placed wither skelly head from
inv. This also prevents the execution of the schematic checking
routine if there is no soul sand under the head.
2022-07-12 23:11:00 +02:00
cora
c1686923d3
Fix crash when no group spawning positions found
2022-07-11 22:31:35 +02:00
cora
4a4636523e
Add new mobs to translation template.
2022-07-09 22:14:37 +02:00
cora
e9b72083b3
Fix translator modnames
2022-07-09 02:30:48 +02:00
cora
aed96a4912
Add original dolphin texture
...
cc0 by cora
2022-07-09 02:30:48 +02:00
cora
f202ed8327
spawn in groups
2022-07-09 02:30:48 +02:00
cora
44abef44e1
Make fish buckets work with water mobs
2022-07-09 02:30:48 +02:00
cora
ae0eb85ffc
Add salmon, cod and dolphin from mcl5
2022-07-09 02:30:48 +02:00
cora
de9056ae62
Fix child mobs collision boxes
2022-07-08 23:57:02 +02:00
cora
08a1ecd879
Don't take extra bread when feeding
2022-07-08 23:57:02 +02:00
cora
bcb76f7bd2
correctly lock job when traded
2022-07-08 23:57:02 +02:00
cora
8fe40fcd26
remove old debug line
2022-07-08 23:57:02 +02:00
cora
98c48dab8c
abolish child labor
2022-07-08 23:57:02 +02:00
PrairieAstronomer
465d91036f
Added Campfire to Fisherman Villager Trades
2022-07-08 02:37:20 +02:00
cora
31289f5686
villagers that haven't traded loose job on js gone
2022-07-05 23:47:30 +02:00
cora
672b9dbedf
make pathfinding to jobsite more smooth
2022-07-05 23:47:30 +02:00
cora
dd5e9afbd9
villagers only get a job when they touch jobsite
2022-07-05 23:47:30 +02:00
cora
21d5ab88a5
comment out natural villager spawning
2022-07-05 23:47:30 +02:00
cora
0e6250b2a3
Fix rabbit spawning biomes
2022-07-04 12:50:48 +02:00
cora
bc2e61921f
do not spawn polar bears in extremehills+_snowtop
2022-07-04 01:46:41 +02:00
cora
b1c97a0510
prevent ground squids, variable spawn height
2022-07-04 01:41:45 +02:00
MysticTempest
677110e39f
Disable the despawn timer catchup for items that were unloaded.
2022-07-03 04:28:43 -05:00
PrairieAstronomer
40a421ddd0
Hidden in the Depths Advancement
2022-07-01 12:41:01 -06:00
PrairieAstronomer
687bc04560
Who is Cutting Onions? Advancement
2022-07-01 12:39:10 -06:00
PrairieAstronomer
ed2fc6601e
Added Smithing Table to Toolsmith Villager Jobsite
2022-06-30 14:11:13 +02:00
cora
d9e40d5223
set profession first in on_spawn
2022-06-26 11:20:20 +02:00
cora
86651e7557
Fix zombie villager curing (crash)
2022-06-26 11:20:20 +02:00
RandomLegoBrick
b5eda3000e
Merge branch 'master' into grindstone
2022-06-20 19:58:49 +00:00
TheRandomLegoBrick
99469ff1c5
Add grindstones
2022-06-20 12:46:59 -07:00
cora
e3c5b2cbb5
Fix crash on ghast explosions
...
In certain situations the arrow can be invalidated until its
get_pos() is called here - e.g. when the player wears over-
enchanted blast protection (65k in this case).
This uses the player position for the explosion in these cases
2022-06-20 13:40:05 +02:00
cora
5b366c692d
Enable mob spawning in new biomes
...
lower ghast spawning chance
2022-06-19 00:24:52 +02:00
cora
8efbd89b6a
Add basalt columns & lava pools
2022-06-19 00:24:52 +02:00
cora
98a322443b
make "old" villagers keep their job
2022-06-17 13:59:32 +00:00
cora
cd43076ea3
additionally rate limit villager jobhunts
2022-06-17 15:54:53 +02:00
cora
e630ea59c9
Rate limit pathfinding attempts
...
In certain situation it otherwise results in excessive attempts to
find a path.
2022-06-17 15:54:53 +02:00
cora
8651e3b04e
randomize spawning list
2022-06-15 05:06:31 +02:00
cora
60f164d46a
Fix horse and wolf spawning biomes
2022-06-15 05:06:31 +02:00
cora
9cea10a706
fix more blast resistance and hardness values
2022-06-13 02:48:00 +02:00
cora
a43627e268
Fix 2 wrong variable uses that made warnings
2022-06-12 01:35:27 +00:00
PrairieAstronomer
b544fb819d
What A Deal! Advancement
2022-06-11 15:35:48 -06:00
MysticTempest
45ec876167
Knockback fixes:
...
This PR enables knockback for snowballs, and eggs.
And disables knockback for the following mobs: Shulkers, Iron Golems,
and Ender Dragons.
2022-06-07 02:55:19 -05:00
epCode
ad486a56fd
Add more Villager sounds
2022-06-06 12:09:14 -07:00
epCode
42c764e149
Make Villager nod/head shake
2022-06-06 11:12:57 -07:00
cora
ef093d0c00
Be more careful with possibly expired objects
2022-06-04 20:26:00 +02:00
MysticTempest
b4c5805afe
Make items flowing in water use acceleration for movement.
2022-06-03 05:46:27 -05:00
MysticTempest
5dde594c19
Item movement fixes:
...
This PR fixes items at flowing_water edges not falling down holes.
As well as fixing items not sliding on slippery nodes like ice.
And, allows for movement starting at the source block of a
flowing water node. While ensuring regular water_source blocks
do not bug out.
2022-06-02 09:44:04 +00:00
MysticTempest
983b8f0934
Make breaking boats by hand easier.
2022-06-02 00:20:44 -05:00
MysticTempest
31106a2031
Fix items obtained from villager trades:
...
This PR stops the load_enchantments function from being
called for all items in the villager trades.
Fixing non-enchanted items from villagers being unable to stack
with their regular counterparts.
As they now, no longer have any description metadata.
While also ensuring that enchanted items still have their
tooltips, and work.
2022-05-30 15:11:22 -05:00
cora
dc21b02d04
update old mobs_mc_ horse armor textures
2022-05-30 10:49:38 +00:00
cora
e4a4648b25
fix size of black cat texture
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
cora
7bc63d2882
fix mcl_mobs api_changes
2022-05-28 00:06:29 +02:00
cora
c0a9cb7020
don't hurt perched parrot on punch
2022-05-28 00:05:04 +02:00
cora
e90e17e533
clean up perch code, smoother behavior
2022-05-28 00:05:04 +02:00
cora
3d13000599
tweak detaching behavior
2022-05-28 00:05:04 +02:00
cora
86bc398a79
don't do flying animation while perching,fix anims
2022-05-28 00:05:04 +02:00
cora
14ec1aa014
add basic parrot perching
2022-05-28 00:05:04 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
cora
47fa43825c
count only mobs for cramming
2022-05-26 14:20:19 +02:00
cora
af7dc0fb8f
change "constant" declaration to match mcl_mobs
2022-05-26 14:16:38 +02:00
cora
87f50d6423
entity cramming: clean up check logic
2022-05-26 14:16:38 +02:00
cora
fb4f21cba0
entity cramming: spare the children
2022-05-26 14:16:38 +02:00
cora
85b599edba
entity cramming: check less often
2022-05-26 14:16:38 +02:00
cora
b4cbc528a3
mcl_mobs: add entity_cramming
2022-05-26 14:16:38 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
dd1f8cb59c
Remove enderman gameconfig
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
e0f70b54ec
Remove _cmi_is_mob
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
4054f05a4c
Remove support for invisibility mod
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
f6be8bac5a
Remove checks for MCL2 mods
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
8db9e76529
Remove unused version field
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
6ae722a6ee
Remove use_cmi
2022-05-25 23:13:33 +02:00
Elias Fleckenstein
fc3992ceb6
Remove mobs.is_creative
2022-05-25 23:13:33 +02:00
cora
028d1c1f4f
do not tame villagers
2022-05-22 14:43:44 +02:00
cora
a5ba8f739f
Add bell to villager trades
2022-05-22 02:01:21 +02:00
cora
ec73afd21a
use iron texture for apprentice badge, not stone
2022-05-22 02:01:21 +02:00
cora
e353ec3b16
Iron golems pick and pick up one (stack of) poppy
2022-05-21 12:36:57 +02:00
cora
5dafeaadc6
Fix indentation in mcl_mobs/api.txt
2022-05-21 12:36:57 +02:00
cora
27d0d778e2
Update TODO list
2022-05-21 12:36:57 +02:00
cora
a74fcab06b
Make iron golem stay near set _home position
2022-05-21 12:36:57 +02:00
cora
e5806215f0
fix possible crash
2022-05-21 12:36:57 +02:00
cora
08b36e3eb3
Add textures for all professions
2022-05-21 12:36:57 +02:00
cora
53df441c1b
Don't pick up near player, add more breeding stuff
2022-05-21 12:36:57 +02:00
cora
873e018faf
Dynamically add trading tier badge to texture
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
539c31e8d6
fix trading crash
2022-05-21 12:36:57 +02:00
cora
db865ede56
villagers open doors in daytime and close at night
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
67939f7b7a
pathfinding: find doors close to target as well
2022-05-21 12:36:57 +02:00
cora
9ccbf91706
mobs api: document api additions
2022-05-21 12:36:57 +02:00
cora
dfb74cf9e9
mobs: add nofollow option so v. dont follow bread
2022-05-21 12:36:57 +02:00
cora
9a866e873e
breed by throwing bread at villagers
2022-05-21 12:36:57 +02:00
cora
e6b65af3b4
add mobs item pickup
2022-05-21 12:36:57 +02:00
cora
4ac41a793e
fix two crashes in pathfinding
2022-05-21 12:36:57 +02:00
cora
98231f15ae
change function name go_wplist -> gopath
2022-05-21 12:36:57 +02:00
cora
e3bb7fe4be
codestyle: replace inline functions
2022-05-21 12:36:57 +02:00
cora
f8fc111b4a
pathfind to jobsites
2022-05-21 12:36:57 +02:00
cora
dbc5564d02
move movement code to mcl_mobs
2022-05-21 12:36:57 +02:00
cora
ce7a882c86
Show trade tier in formspec
2022-05-21 12:36:57 +02:00
cora
12bc8f1a3b
initial pathfinding experiments
...
to test rightclick a villager and it will try to path find to
0,9,0 (i'm using flat mapgen for testing for now).
2022-05-21 12:36:57 +02:00
cora
0598aa35c0
add simple jobsite logic
2022-05-21 12:36:57 +02:00
PrairieWind
d93704fa0e
Merge branch 'master' into furnaces
2022-05-17 18:33:20 +00:00
PrairieAstronomer
fe36d579eb
Add Blast Furnace and Smoker to Villager Workstations
2022-05-17 10:37:55 -06:00
cora
5282a63bcb
add options for nametagged mobs and range
2022-05-15 20:04:09 +00:00
cora
e5de4bba65
keep nametagged mobs, add "all" argument
2022-05-15 20:04:09 +00:00
cora
628686ce79
Add a command to safely remove all mob objects
2022-05-15 20:04:09 +00:00
PrairieAstronomer
5abfa555eb
Added new workstations to villager jobsite definitions
2022-05-14 15:52:37 -06:00
cora
31b8ea26a2
add jobsites to professions table
2022-05-14 00:32:15 +02:00
cora
fd6f2be485
update cleric trades
2022-05-14 00:32:15 +02:00
cora
07e0a90051
update tool smith trades
2022-05-14 00:32:15 +02:00
cora
f073d4d420
update weapon smith trades
2022-05-14 00:32:15 +02:00
cora
89aaf6b709
update butcher trades
2022-05-14 00:32:15 +02:00
cora
f09b578034
update leatherworker trades
2022-05-14 00:32:15 +02:00
cora
0ce1a92282
update armorer trades
2022-05-14 00:32:15 +02:00
cora
135ee97b21
update cartographer trades
2022-05-14 00:32:15 +02:00
cora
51cf92a909
update librarian trades
2022-05-14 00:32:15 +02:00
cora
2d47ad3e5f
update fletcher trades
2022-05-14 00:32:15 +02:00
cora
c28d700caf
update fisherman trades
2022-05-14 00:32:15 +02:00
cora
ba861d7b74
update farmer trades
2022-05-14 00:32:15 +02:00
cora
9b8b7ce6b4
refactor go home logic
2022-05-14 00:32:15 +02:00
cora
354d17a14c
enable simple villager breeding
2022-05-14 00:30:44 +02:00
rudzik8
7f3ba7d4a2
Enable placing carpets on llamas and add textures for it
2022-05-13 22:00:09 +00:00
kabou
baf8e0b79c
Update item entity for lodestone compass.
...
* Added another special case to the item entity registration for
lodestone compasses, without this a dropped lodestone compass would
turn into a regular compass on being dropped.
* Update the compass and lodestone compass frame number to be the
stereotype frame.
2022-05-12 21:08:52 +02:00
cora
12a943e222
Make villagers homeless when bed is gone on return
2022-05-09 10:29:58 +00:00
cora
3774044f86
Walk back to bed instead of teleporting
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou
4e3a2a7b4c
Fix list of spawnable biomes for rabbits.
...
* Rabbits spawn in Desert biome.
* Rabbits do no spawn in Forest and Swamp biomes.
2022-05-08 19:59:04 +00:00
cora
e1ed990f58
sp. farm animals on grass, villagers near beds
2022-05-08 18:50:37 +00:00
cora
e4c5f81524
make husks spawn only in deserts, zombies not
2022-05-08 18:50:37 +00:00
kay27
53042b6f48
Adopt mob spawning from mcl5
2022-05-08 18:50:37 +00:00
Elias Fleckenstein
34e5bb0334
Add Wither Spawning
2022-05-06 19:40:39 +00:00
Elias Fleckenstein
c05a2d3a9d
Add wither spawning schems
2022-05-06 19:40:39 +00:00
Nils Dagsson Moskopp
5ba36c08b6
Drop carved pumpkin when shearing snow golem
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp
a2dd8c935d
Make villagers accept uncarved pumpkin in trades
...
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-22 18:07:37 +00:00
cora
b6ab815adc
Fix endermen dropping node AND taking it
2022-04-22 01:02:20 +02:00
NO411
e790bf90f4
Make shields work with all mobs
2022-04-09 16:21:22 +02:00
kabou
1b99b73894
Fix wrong player name accessor.
...
* Duh..
2022-03-30 01:31:38 +02:00
kabou
14da059ce7
Add extra check and warning on missing player data.
...
* For some unexplained reason, `mcl_burning.storage[player]` can
sometimes be `nil`, causing a crash in `on_leaveplayer()`. This
commit adds a check for that. If a `nil` is encountered, a sane
value is substituted and a warning is set to the log.
2022-03-29 12:06:00 +02:00
NO11
5974b6f609
Merge branch 'master' into shields2
2022-03-28 12:27:57 +00:00
cora
1c9f0c3238
don't spawn mobs on non opaque nodes or leaves
...
with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
2022-03-22 22:02:15 +01:00
cora
50e99f470e
fix certain mobs not spawning in certain biomes
2022-03-22 15:16:48 +01:00
kabou
46ee5aaa59
Fix undefined luaentity crash.
...
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00
kabou
9eba0e4860
Remove unused code.
...
* Remove unused code that was commented out. The code tried to find
fire luaentities in the same spot as the newly created fire luaentity.
It may have been intended to optimize getting set on fire multiple
times, but it makes no sense as it does not discriminate between fire
luaentities attached to the object set on fire and those attached to
other objects. The function that this code was in also has a better
way to prevent adding multiple fire luaentities in the first place.
2022-03-18 11:39:11 +01:00
kabou
90311da514
Preempt possible crash on nil in on_joinplayer.
...
* In mineclone5 a crash was reported to occur when deserialization of
storage returned nil in on_joinplayer. https://git.minetest.land/
MineClone5/MineClone5/commit/96c4fb60d8641b4181edb902ed24dbf173828d09
This commit uses a different, but equally effective fix.
2022-03-18 11:36:33 +01:00
kabou
e9ff2ba32a
Minor changes to mcl_burning.
...
* Remove animation_frame from fire entity state, it is now kept in the
storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
in line with mineclone2 policy on adding custom members to minetest
tables.
* Comment out code that does nothing sensible. Scheduled for deletion
at a later time.
2022-03-18 11:36:23 +01:00
NO411
db68c0e26b
Add shield
2022-03-15 15:58:27 +01:00
GNU Hacker
f430aec0cd
item pickup sound gain more MC like
2022-03-13 14:58:01 +01:00
kabou
11ee1d133f
Fix cut-n-paste error.
...
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou
9bac0da01a
Fix registered_items oddity and add check for unknown nodes.
...
* Mobs redo uses `registered_items[]` where clearly the proper table
accessed should be `registered_nodes[]`. Perhaps this magically
works, but it looks nonsensical. Switch to the use the more
sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 13:11:53 +01:00
kabou
818cbb2f48
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 12:11:59 +01:00
kabou
88f7a150c7
Add check for unknown nodes.
...
* Add check for unknown node in `handle_node_drops()` and return
immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
kabou
962500b189
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 02:23:18 +01:00
kabou
95cfa43483
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 02:15:33 +01:00
kabou
4a1b93bbfa
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
2022-03-09 02:05:38 +01:00
kabou
b9c2c3bd0a
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
kabou
c3e0996902
Fix fire HUD not showing on join while burning.
...
* Add the fire HUD to a player who joins the server while still burning
from the previous session.
2022-03-02 17:15:05 +01:00
kabou
d424d4f10e
Add comments to mcl_burning.update_hud().
2022-03-02 16:39:27 +01:00
kabou
e80006f4ea
Do not set fire to objects that are already burning.
...
Changes to mcl_burning.set_on_fire():
* Add logic that only updates the burn time, but skips adding fire
entities to objects that are already burning.
* Condense code a little, remove single use variables.
* Add a comment to a questionable piece of code.
* Add comments to the function.
2022-03-02 16:25:40 +01:00
kabou
b17776699e
Add comments to "storage" table.
...
* Document attributes of the "storage" table.
2022-03-02 15:40:29 +01:00
kabou
86a4ece7d2
Add local copy of minetest.find_nodes_in_area.
2022-03-02 15:25:03 +01:00
kabou
df5d24104d
Make player burning HUD work without csm.
...
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
game.
* Remove superfluous sanity_check() function, this code could easily be
inlined in its only caller.
2022-03-02 15:21:55 +01:00
kabou
56b63463a5
Fix burning entity animation.
...
The parameters for the flames sprite were incorrect, causing the reverse
side of the sprite to appear as an opaque black rectangle. Use the
correct incantation.
2022-03-02 10:47:46 +01:00
AFCMS
b51e322304
make fire charges activate target (+ fix possible crash)
2022-02-26 22:38:34 +01:00
cora
3feca330c9
fix the other 2 throw_xp occurences
2022-02-25 00:40:26 +00:00
cora
caacb378de
fix api change in enchanting
2022-02-25 00:40:26 +00:00
cora
379972ea11
fix crash when blaze attacks logged off player
2022-02-25 00:40:26 +00:00
cora
435b5d756d
throw_experience->throw_xp (api change)
2022-02-25 00:40:26 +00:00
cora
2bb416765c
revert to old mobs ( 32c03dc27e
)
...
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
2022-02-25 00:40:26 +00:00
Emojigit
b02f7cd974
mcl_mobs
2022-02-23 23:58:05 +01:00
Emojigit
b01d4eba88
mcl_paintings
2022-02-23 23:58:05 +01:00
Emojigit
26dadb1846
mcl_falling_nodes
2022-02-23 23:58:05 +01:00
Emojigit
c3dd5e6c2c
MORE MESS SORRY XD
2022-02-23 23:58:05 +01:00
Emojigit
21808390f9
Revert "add translates for `mcl_boats`"
...
This reverts commit 2ee84f2ad3
.
2022-02-23 23:58:05 +01:00
Emojigit
cc87791327
add translates for `mcl_boats`
...
Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
2022-02-23 23:58:04 +01:00
Nils Dagsson Moskopp
adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
...
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.
As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:
local ctrl = driver:get_player_control()
if ctrl.sneak then
detach_object(driver, true)
end
Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.
When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.
Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
Elias Fleckenstein
b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)
2021-12-09 18:11:05 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Nils Dagsson Moskopp
46394e7e1f
Add obsidian boat that always sinks
2021-11-20 09:06:48 +01:00
NO11
a9804879e2
Rename drippingwater to mcl_dripping in mod.conf and readme.txt
2021-11-15 21:54:16 +01:00
NO11
d2a03ec0b9
Rename entity ids
2021-11-15 21:44:23 +01:00
NO11
7ef6613f09
Rename drippingwater mod to mcl_dripping
2021-11-15 21:39:43 +01:00
NO11
d27109d807
Merge branch 'master' into dripping
2021-11-13 19:15:49 +00:00
iliekprogrammar
bd14918543
Reduce defuse reach for charged creeper
...
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00
iliekprogrammar
66c1b4a95f
Merge pull request 'fix_creeper' ( #1896 ) from Dieter44/MineClone2:fix_creeper into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1896
2021-11-13 04:06:55 +00:00
iliekprogrammar
96c4fb60d8
Fix crash on startup during immediate runtime by mcl_burning
...
The crash occurs if mcl_burning:data is deserialized to nil. The cause of
mcl_burning being set to "return nil" is unknown. Therefore, when it occurs, it
will be logged as warning.
2021-11-13 10:55:24 +08:00
NO11
7ed964756e
local luaentity
2021-11-12 18:00:04 +00:00
NO11
0e5ad8637d
Merge branch 'master' into dripping
2021-11-12 17:54:30 +00:00
NO11
0cc0a7e01d
Make dripping particles MC-like
2021-11-12 17:49:27 +00:00
Dieter44
03d22852ee
Replace mobs:boom with equivalent mcl_explosions.exlode() to fix game crash when creeper is right-clicked with flint and steel. Issue #1753
2021-11-11 16:56:44 +01:00
Dieter44
10a5f8c4bf
Adding attribute hostile=true to charged creeper to fix that the charged creeper has no behavior: Issue #1756
2021-11-11 16:50:29 +01:00
Dieter44
68810a2a74
Change creeper fuse range and defuse range according to minecraft wiki: https://minecraft.fandom.com/wiki/Creeper and: https://minecraft.fandom.com/wiki/Explosion . Fix of #1689
2021-11-11 16:47:32 +01:00
Dieter44
0b6467d679
Reduce creeper run_velocity to 2.1, to fix #1691
2021-11-11 16:03:04 +01:00
Elias Fleckenstein
a7bc460fae
Fix boat and enchanting book texture glitches / warnings
2021-11-09 17:39:39 +01:00
Elias Fleckenstein
25f467c8ab
Merge branch 'master' into xp
2021-11-03 20:18:49 +01:00
Elias Fleckenstein
c17fc81d1f
Merge pull request 'Break minecart if it's near a cactus' ( #1886 ) from NO11/MineClone2:minecart into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1886
2021-11-03 19:18:01 +00:00
Elias Fleckenstein
8f9f5cc936
Merge branch 'master' into xp
2021-11-03 20:14:08 +01:00
Elias Fleckenstein
a4e73886d5
Rework XP API
2021-11-03 19:36:57 +01:00
Artem Arbatsky
db696d0e2b
Add missing call for on_die function
2021-11-03 10:11:06 +08:00
NO11
c52fda154b
Break minecart if it's near a cactus ( Fix #924 )
2021-11-02 22:58:03 +01:00
Elias Fleckenstein
27e4bd6d09
Fix burning entity packet spam
...
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
Nils Dagsson Moskopp
256de2bc36
Log warning for non-serializable item entity fix
2021-09-15 18:10:40 +02:00
sfan5
693a5317ef
Fix non-serializable item entity unload crash
...
Some items, like shulkers or books, can have so much metadata that the
corresponding item entity can not be serialized by the Minetest engine.
Without this patch, dropping such an item and then moving away crashes
Minetest, as it can not serialize the entity with serializeString16()
when unloading a map block.
The patch resets the overlong metadata of non-serializable item entities.
This avoids a crash and makes it possible to retrieve a “sanitized” item
without metadata when the mapblock containing the item entity is reloaded.
Originally sfan5 guessed the maximum possible item entity serialization size
that would not lead to a crash as 65530 bytes, but anon5 calculated it to be
actually 65487 bytes. This has been experimentally verified by erlehmann.
2021-09-15 18:10:32 +02:00
NO11
79d8593d34
Merge pull request 'Destroy objects near cactus faster (make it possible to throw items at a cactus)' ( #1856 ) from NO11/MineClone2:cactus into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1856
2021-09-07 18:00:53 +00:00
NO11
dc8436fdf9
Destroy objects near cactus faster (make it possible to throw items at a cactus)
2021-09-06 14:34:25 +00:00
Elias Fleckenstein
a8d09338a9
Merge pull request 'Added spawn egg for killer rabbit' ( #1704 ) from talamh/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1704
2021-09-04 10:21:18 +00:00
AFCMS
2d1a43396f
Merge pull request 'Title HUD API' ( #1778 ) from title-API into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1778
2021-08-20 12:31:54 +00:00
AFCMS
fe62189019
Update French translation (part 1)
2021-08-13 11:35:18 +02:00
AFCMS
c31c852a6e
add documentation
2021-07-20 16:14:34 +02:00
AFCMS
b5f7ae5458
working implementation + support of other mods
2021-07-20 15:47:26 +02:00
NO11
4afdea56db
Move code of making anvils destroy items when falling
2021-07-05 12:28:14 +00:00
kay27
c6b662ce7a
[mcl_mobs/api] Add mob flow code from Crafter
2021-06-22 05:10:45 +04:00
kay27
586c18b00f
[mcl_mobs/api] Continue float function on acceleration.y equals zero
2021-06-22 03:15:39 +04:00
basxto
822071c66b
Fix attribution and typo
...
Since walking skeleton is based on another cc-by 3.0 work, it's also required to mention the original author
2021-06-12 18:35:48 +00:00
AFCMS
e81da3c4ff
fix some mods using "core" insteed of "minetest"
2021-06-12 00:18:52 +02:00
Marcin Serwin
0132d0569f
Update polish translation of several files
2021-06-02 13:21:19 +02:00