Merge pull request 'Title HUD API' (#1778) from title-API into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1778mobs^2
commit
2d1a43396f
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@ -84,7 +84,7 @@ local function attach_object(self, obj)
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end
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end, name)
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obj:set_look_horizontal(yaw)
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mcl_tmp_message.message(obj, S("Sneak to dismount"))
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mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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else
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obj:get_luaentity()._old_visual_size = visual_size
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end
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@ -1,7 +1,7 @@
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name = mcl_boats
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author = PilzAdam
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description = Adds drivable boats.
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depends = mcl_player, flowlib
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depends = mcl_player, flowlib, mcl_title
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optional_depends = mcl_core, doc_identifier
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@ -646,7 +646,7 @@ register_minecart(
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
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mcl_tmp_message.message(clicker, S("Sneak to dismount"))
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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end
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end, name)
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end
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@ -1,6 +1,6 @@
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name = mcl_minecarts
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author = Krock
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description = Minecarts are vehicles to move players quickly on rails.
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depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
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depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
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optional_depends = doc_identifier, mcl_wip
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@ -0,0 +1,50 @@
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# mcl_title
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Allow mods to show messages in the hud of players.
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## mcl_title.set(player, type, data)
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Show a hud message of `type` to player `player` with `data` as params.
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The element will stay for the per-player param `stay` or `data.stay` (in gametick which is 1/20 second).
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Here is a usage exemple:
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```lua
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--show a title in the HUD with minecraft color "gold"
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mcl_title.set(player, "title", {text="dummy text", color="gold"})
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--show a subtitle in the HUD with hex color "#612D2D"
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mcl_title.set(player, "subtitle", {text="dummy subtitle", color="#612D2D"})
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--show an actionbar in the HUD (above the hotbar) with minecraft color "red"
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mcl_title.set(player, "subtitle", {text="dummy actionbar", color="red"})
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--show a title in the HUD with minecraft color "gold" staying for 3 seconds (override stay setting)
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mcl_title.set(player, "title", {text="dummy text", color="gold", stay=3})
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```
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## mcl_title.remove(player, type)
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Hide HUD element of type `type` for player `player`.
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## mcl_title.clear(player)
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Remove every title/subtitle/actionbar from a player.
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Basicaly run `mcl_title.remove(player, type)` for every type.
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## mcl_title.params_set(player, params)
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Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
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```lua
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mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
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```
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## mcl_title.params_get(player)
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Get `stay` and upcomming `fadeIn` and `fadeOut` params of a player as a table.
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```lua
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mcl_title.params_get(player)
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```
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@ -0,0 +1,236 @@
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--Based on:
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--https://www.digminecraft.com/game_commands/title_command.php
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--https://youtu.be/oVrtQRO2hpY
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--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
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--TODO: fadeIn and fadeOut animation (needs engine change: SSCSM or native support)
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--TODO: allow obfuscating text (needs engine change: SSCSM or native support)
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--TODO: allow colorizing and styling of part of the text (NEEDS ENGINE CHANGE!!!)
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--TODO: exactly mc like layout
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--Note that the table storing timeouts use playername as index insteed of player objects (faster)
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--This is intended in order to speedup the process of removing HUD elements the the timeout is up
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local huds_idx = {}
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local hud_hide_timeouts = {}
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hud_hide_timeouts.title = {}
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hud_hide_timeouts.subtitle = {}
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hud_hide_timeouts.actionbar = {}
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huds_idx.title = {}
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huds_idx.subtitle = {}
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huds_idx.actionbar = {}
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mcl_title = {}
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mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20}
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mcl_title.layout = {}
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mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 7}
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mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.7}, size = 4}
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mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = 0}, size = 1}
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local get_color = mcl_util.get_color
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--local string = string
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local pairs = pairs
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local function gametick_to_secondes(gametick)
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if gametick then
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return gametick / 20
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else
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return nil
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end
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end
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--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
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--[[
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local function style_to_bits(bold, italic)
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if bold then
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if italic then
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return 3
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else
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return 1
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end
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else
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if italic then
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return 2
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else
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return 0
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end
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end
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end
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]]
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--PARAMS SYSTEM
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local player_params = {}
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minetest.register_on_joinplayer(function(player)
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--local playername = player:get_player_name()
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player_params[player] = {
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stay = mcl_title.defaults.stay,
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--fadeIn = mcl_title.defaults.fadein,
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--fadeOut = mcl_title.defaults.fadeout,
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}
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local _, hex_color = get_color("white")
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huds_idx.title[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.title.position,
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alignment = mcl_title.layout.title.alignment,
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text = "",
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--style = 0,
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size = {x = mcl_title.layout.title.size},
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number = hex_color,
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z_index = 100,
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})
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huds_idx.subtitle[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.subtitle.position,
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alignment = mcl_title.layout.subtitle.alignment,
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text = "",
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--style = 0,
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size = {x = mcl_title.layout.subtitle.size},
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number = hex_color,
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z_index = 100,
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})
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huds_idx.actionbar[player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout.actionbar.position,
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offset = {x = 0, y = -210},
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alignment = mcl_title.layout.actionbar.alignment,
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--style = 0,
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text = "",
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size = {x = mcl_title.layout.actionbar.size},
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number = hex_color,
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z_index = 100,
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})
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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--remove player params from the list
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player_params[player] = nil
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--remove HUD idx from the list (HUD elements are removed by the engine)
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huds_idx.title[player] = nil
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huds_idx.subtitle[player] = nil
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huds_idx.actionbar[player] = nil
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--remove timers from list
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hud_hide_timeouts.title[playername] = nil
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hud_hide_timeouts.subtitle[playername] = nil
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hud_hide_timeouts.actionbar[playername] = nil
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end)
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function mcl_title.params_set(player, data)
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player_params[player] = {
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stay = data.stay or mcl_title.defaults.stay,
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--fadeIn = data.fadeIn or mcl_title.defaults.fadein,
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--fadeOut = data.fadeOut or mcl_title.defaults.fadeout,
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}
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end
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function mcl_title.params_get(player)
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return player_params[player]
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end
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--API FUNCTIONS
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function mcl_title.set(player, type, data)
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if not data.color then
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data.color = "white"
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end
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local _, hex_color = get_color(data.color)
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if not hex_color then
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return false
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end
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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--apply bold and italic
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--player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
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return true
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end
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function mcl_title.remove(player, type)
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if player then
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player:hud_change(huds_idx[type][player], "text", "")
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--player:hud_change(huds_idx[type][player], "style", 0) --no styling
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end
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end
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function mcl_title.clear(player)
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mcl_title.remove(player, "title")
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mcl_title.remove(player, "subtitle")
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mcl_title.remove(player, "actionbar")
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end
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minetest.register_on_dieplayer(function(player)
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mcl_title.clear(player)
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {
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title = {},
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subtitle = {},
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actionbar = {},
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}
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for element, content in pairs(hud_hide_timeouts) do
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for name, timeout in pairs(content) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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mcl_title.remove(player, element)
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else
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new_timeouts[element][name] = timeout
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end
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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--DEBUG STUFF!!
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--[[
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minetest.register_chatcommand("title", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "title", {text=param, color="gold", bold=true, italic=true})
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end,
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})
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minetest.register_chatcommand("subtitle", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "subtitle", {text=param, color="gold"})
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end,
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})
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minetest.register_chatcommand("actionbar", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "actionbar", {text=param, color="gold"})
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end,
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})
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minetest.register_chatcommand("timeout", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.params_set(player, {stay = 600})
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end,
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})
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minetest.register_chatcommand("all", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.params_set(player, {stay = 600})
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mcl_title.set(player, "title", {text=param, color="gold"})
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mcl_title.set(player, "subtitle", {text=param, color="gold"})
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mcl_title.set(player, "actionbar", {text=param, color="gold"})
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end,
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})
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]]
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@ -0,0 +1,4 @@
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name = mcl_title
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description = Add an API to add in HUD title
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depends = mcl_colors
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author = AFCMS
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@ -1,7 +0,0 @@
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# mcl_temp_message
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Allow mods to show short messages in the hud of players.
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## mcl_tmp_message.message(player, message)
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Show above the hotbar a hud message <message> to player <player>.
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@ -1,44 +0,0 @@
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mcl_tmp_message = {}
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local huds = {}
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local hud_hide_timeouts = {}
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function mcl_tmp_message.message(player, message)
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local name = player:get_player_name()
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player:hud_change(huds[name], "text", message)
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hud_hide_timeouts[name] = 3
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end
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minetest.register_on_joinplayer(function(player)
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huds[player:get_player_name()] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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offset = {x = 0, y = -210},
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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text = "",
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z_index = 100,
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})
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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huds[name] = nil
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hud_hide_timeouts[name] = nil
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {}
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for name, timeout in pairs(hud_hide_timeouts) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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player:hud_change(huds[name], "text", "")
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end
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else
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new_timeouts[name] = timeout
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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@ -1,3 +0,0 @@
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name = mcl_tmp_message
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author = Fleckenstein
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description = A simple API to show a temporary message to a player
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@ -330,7 +330,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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message = select(2, lay_down(player, ppos, other))
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end
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if message then
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mcl_tmp_message.message(player, message)
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mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
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end
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else
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lay_down(player, nil, nil, false)
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