don't do flying animation while perching,fix anims
parent
14ec1aa014
commit
86bc398a79
|
@ -363,6 +363,35 @@ local remove_texture_mod = function(self, mod)
|
|||
self.object:set_texture_mod(full_mod)
|
||||
end
|
||||
|
||||
-- are we flying in what we are suppose to? (taikedz)
|
||||
local flight_check = function(self)
|
||||
|
||||
local nod = self.standing_in
|
||||
local def = minetest.registered_nodes[nod]
|
||||
|
||||
if not def then return false end -- nil check
|
||||
|
||||
local fly_in
|
||||
if type(self.fly_in) == "string" then
|
||||
fly_in = { self.fly_in }
|
||||
elseif type(self.fly_in) == "table" then
|
||||
fly_in = self.fly_in
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
for _,checknode in pairs(fly_in) do
|
||||
if nod == checknode then
|
||||
return true
|
||||
elseif checknode == "__airlike" or def.walkable == false and
|
||||
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- set defined animation
|
||||
local set_animation = function(self, anim, fixed_frame)
|
||||
if not self.animation or not anim then
|
||||
|
@ -372,6 +401,8 @@ local set_animation = function(self, anim, fixed_frame)
|
|||
return
|
||||
end
|
||||
|
||||
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
|
||||
|
||||
self.animation.current = self.animation.current or ""
|
||||
|
||||
if (anim == self.animation.current
|
||||
|
@ -513,37 +544,6 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
|
|||
return false
|
||||
end
|
||||
|
||||
|
||||
-- are we flying in what we are suppose to? (taikedz)
|
||||
local flight_check = function(self)
|
||||
|
||||
local nod = self.standing_in
|
||||
local def = minetest.registered_nodes[nod]
|
||||
|
||||
if not def then return false end -- nil check
|
||||
|
||||
local fly_in
|
||||
if type(self.fly_in) == "string" then
|
||||
fly_in = { self.fly_in }
|
||||
elseif type(self.fly_in) == "table" then
|
||||
fly_in = self.fly_in
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
for _,checknode in pairs(fly_in) do
|
||||
if nod == checknode then
|
||||
return true
|
||||
elseif checknode == "__airlike" and def.walkable == false and
|
||||
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- custom particle effects
|
||||
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||
|
||||
|
|
|
@ -73,12 +73,12 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
|
|||
stand_speed = 50,
|
||||
walk_speed = 50,
|
||||
fly_speed = 50,
|
||||
stand_start = 30,
|
||||
stand_end = 45,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
fly_start = 30,
|
||||
fly_end = 45,
|
||||
walk_start = 30,
|
||||
walk_end = 45,
|
||||
walk_start = 0,
|
||||
walk_end = 20,
|
||||
-- TODO: actual walk animation
|
||||
--walk_start = 0,
|
||||
--walk_end = 20,
|
||||
|
|
Loading…
Reference in New Issue