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don't spawn mobs on non opaque nodes or leaves

with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
dyable-leather-armor
cora 2022-03-22 15:17:04 +01:00
parent 50e99f470e
commit 1c9f0c3238
1 changed files with 14 additions and 4 deletions

View File

@ -570,12 +570,22 @@ if mobs_spawn then
break
end
local gotten_node = get_node(spawning_position).name
local gotten_node = get_node(spawning_position)
local gotten_node_name = gotten_node.name
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
if not gotten_node or gotten_node == "air" then --skip air nodes
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
break
end
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
break
end --don't spawn on nonopaque nodes
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
if leaf ~= 0 then
break end --don't spawn on treetops
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
@ -616,8 +626,8 @@ if mobs_spawn then
break
end
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_water = get_item_group(gotten_node_name, "water") ~= 0
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break