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Add textures for all professions

mobs_head_rotation
cora 2022-05-20 02:44:27 +02:00
parent 53df441c1b
commit 08b36e3eb3
15 changed files with 21 additions and 18 deletions

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@ -126,8 +126,8 @@ local professions = {
fisherman = {
name = N("Fisherman"),
textures = {
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_fisherman.png",
"mobs_mc_villager_fisherman.png",
},
jobsite = "mcl_barrels:barrel_closed",
trades = {
@ -164,8 +164,8 @@ local professions = {
fletcher = {
name = N("Fletcher"),
textures = {
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_fletcher.png",
"mobs_mc_villager_fletcher.png",
},
jobsite = "mcl_fletching_table:fletching_table",
trades = {
@ -206,8 +206,8 @@ local professions = {
shepherd ={
name = N("Shepherd"),
textures = {
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_sheperd.png",
"mobs_mc_villager_sheperd.png",
},
jobsite = "mcl_loom:loom",
trades = {
@ -277,8 +277,8 @@ local professions = {
cartographer = {
name = N("Cartographer"),
textures = {
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_cartographer.png",
"mobs_mc_villager_cartographer.png",
},
jobsite = "mcl_cartography_table:cartography_table",
trades = {
@ -323,8 +323,8 @@ local professions = {
armorer = {
name = N("Armorer"),
textures = {
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png",
"mobs_mc_villager_armorer.png",
"mobs_mc_villager_armorer.png",
},
jobsite = "mcl_blast_furnace:blast_furnace",
trades = {
@ -363,8 +363,8 @@ local professions = {
leatherworker = {
name = N("Leatherworker"),
textures = {
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_leatherworker.png",
"mobs_mc_villager_leatherworker.png",
},
jobsite = "mcl_cauldrons:cauldron",
trades = {
@ -428,8 +428,8 @@ local professions = {
weapon_smith = {
name = N("Weapon Smith"),
textures = {
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png",
"mobs_mc_villager_weaponsmith.png",
"mobs_mc_villager_weaponsmith.png",
},
jobsite = "mcl_furnaces:furnace", --FIXME: grindstone
trades = {
@ -459,8 +459,8 @@ local professions = {
tool_smith = {
name = N("Tool Smith"),
textures = {
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png",
"mobs_mc_villager_toolsmith.png",
"mobs_mc_villager_toolsmith.png",
},
jobsite = "mcl_anvils:anvil", --FIXME: smithing table
trades = {
@ -528,8 +528,8 @@ local professions = {
nitwit = {
name = N("Nitwit"),
textures = {
"mobs_mc_villager.png",
"mobs_mc_villager.png",
"mobs_mc_villager_nitwit.png",
"mobs_mc_villager_nitwit.png",
},
-- No trades for nitwit
trades = nil,
@ -1357,6 +1357,9 @@ mobs:register_mob("mobs_mc:villager", {
end
self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
self._profession = "unemployed"
if math.random(100) == 1 then
self._profession = "nitwit"
end
set_textures(self)
end,
on_die = function(self, pos)