Add big head support to all babies
parent
fe075df0c3
commit
19c0851003
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@ -1459,6 +1459,11 @@ local breed = function(self)
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z = 0
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})
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end
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self.animation = nil
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local anim = self._current_animation
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self._current_animation = nil -- Mobs Redo does nothing otherwise
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mcl_mobs.set_animation(self, anim)
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end
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return
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@ -3583,18 +3588,23 @@ local mob_activate = function(self, staticdata, def, dtime)
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if not self.nametag then
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self.nametag = def.nametag
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end
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if not self.custom_visual_size and not self.child then
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if not self.custom_visual_size then
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-- Remove saved visual_size on old existing entites.
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-- Old entities were 3 now it's 1.
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self.visual_size = nil
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self.object:set_properties({visual_size = self.visual_size})
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self.base_size = self.visual_size
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if self.child then
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self.visual_size = {
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x = self.visual_size.x * 0.5,
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y = self.visual_size.y * 0.5,
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}
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end
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end
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-- set anything changed above
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self.object:set_properties(self)
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set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
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update_tag(self)
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self._current_animation = nil
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set_animation(self, "stand")
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-- run on_spawn function if found
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@ -4059,6 +4069,7 @@ minetest.register_entity(name, {
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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_child_animations = def.child_animations,
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pick_up = def.pick_up,
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explosion_strength = def.explosion_strength,
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suffocation_timer = 0,
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@ -4508,6 +4519,10 @@ function mcl_mobs:spawn_child(pos, mob_type)
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ent.base_selbox[6] * .5,
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},
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})
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ent.animation = ent._child_animations
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ent._current_animation = nil
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set_animation(ent, "stand")
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return child
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end
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@ -25,7 +25,6 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
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textures = {
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{"mobs_mc_chicken.png"},
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},
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visual_size = {x=2.2, y=2.2},
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makes_footstep_sound = true,
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walk_velocity = 1,
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@ -58,12 +57,15 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
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distance = 16,
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20, walk_speed = 25,
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run_start = 0, run_end = 20, run_speed = 50,
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},
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child_animations = {
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stand_start = 31, stand_end = 31,
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walk_start = 31, walk_end = 51, walk_speed = 37,
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run_start = 31, run_end = 51, run_speed = 75,
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},
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follow = {
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"mcl_farming:wheat_seeds",
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"mcl_farming:melon_seeds",
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@ -17,7 +17,6 @@ local cow_def = {
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"mobs_mc_cow.png",
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"blank.png",
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}, },
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visual_size = {x=2.8, y=2.8},
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makes_footstep_sound = true,
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walk_velocity = 1,
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drops = {
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@ -41,11 +40,14 @@ local cow_def = {
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distance = 16,
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},
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animation = {
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stand_speed = 25, walk_speed = 40,
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run_speed = 60, stand_start = 0,
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stand_end = 0, walk_start = 0,
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walk_end = 40, run_start = 0,
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run_end = 40,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 30,
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run_start = 0, run_end = 40, run_speed = 40,
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},
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child_animations = {
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stand_start = 41, stand_end = 41,
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walk_start = 41, walk_end = 81, walk_speed = 45,
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run_start = 41, run_end = 81, run_speed = 60,
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},
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on_rightclick = function(self, clicker)
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if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
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@ -82,7 +84,6 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
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-- Mooshroom
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local mooshroom_def = table.copy(cow_def)
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mooshroom_def.description = S("Mooshroom")
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mooshroom_def.mesh = "mobs_mc_cow.b3d"
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mooshroom_def.spawn_in_group_min = 4
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mooshroom_def.spawn_in_group = 8
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mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
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@ -1 +0,0 @@
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mcl_mobs
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@ -40,7 +40,6 @@ local ocelot = {
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visual = "mesh",
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mesh = "mobs_mc_cat.b3d",
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textures = {"mobs_mc_cat_ocelot.png"},
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visual_size = {x=2.0, y=2.0},
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makes_footstep_sound = true,
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walk_chance = default_walk_chance,
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walk_velocity = 1,
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@ -57,14 +56,16 @@ local ocelot = {
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distance = 16,
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},
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animation = {
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speed_normal = 25,
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run_speed = 50,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 40,
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run_start = 0, run_end = 40, run_speed = 50,
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sit_start = 50, sit_end = 50,
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},
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child_animations = {
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stand_start = 51, stand_end = 51,
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walk_start = 51, walk_end = 91, walk_speed = 60,
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run_start = 51, run_end = 91, run_speed = 75,
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sit_start = 101, sit_end = 101,
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},
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follow = follow,
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view_range = 12,
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@ -15,11 +15,9 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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visual = "mesh",
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mesh = "mobs_mc_pig.b3d",
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textures = {{
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"blank.png", -- saddle
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}},
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visual_size = {x=2.5, y=2.5},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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@ -40,15 +38,14 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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distance = 16,
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},
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animation = {
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stand_speed = 40,
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walk_speed = 40,
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run_speed = 90,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 60,
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run_start = 0, run_end = 40, run_speed = 90,
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},
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child_animations = {
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stand_start = 41, stand_end = 41,
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walk_start = 41, walk_end = 81, walk_speed = 90,
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run_start = 41, run_end = 81, run_speed = 135,
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},
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follow = {
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"mcl_farming:potato_item",
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@ -60,15 +57,17 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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if not self.v3 then
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self.v3 = 0
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0.0, y = 2.75, z = -1.5}
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self.driver_attach_at = {x = 0.0, y = 6.5, z = -3.75}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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self.base_texture = self.texture_list[1]
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self.object:set_properties({textures = self.base_texture})
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end
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-- if driver present allow control of horse
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@ -111,7 +110,6 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
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self.base_texture = {
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"mobs_mc_pig_saddle.png", -- saddle
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}
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@ -26,7 +26,6 @@ local rabbit = {
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{"mobs_mc_rabbit_salt.png"},
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{"mobs_mc_rabbit_black.png"},
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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@ -49,10 +48,14 @@ local rabbit = {
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20, walk_speed = 20,
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run_start = 0, run_end = 20, run_speed = 30,
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},
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child_animations = {
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stand_start = 21, stand_end = 21,
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walk_start = 21, walk_end = 41, walk_speed = 30,
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run_start = 21, run_end = 41, run_speed = 45,
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},
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-- Follow (yellow) dangelions, carrots and golden carrots
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follow = {
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@ -63,7 +63,6 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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visual = "mesh",
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visual_size = {x=3, y=3},
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mesh = "mobs_mc_sheepfur.b3d",
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textures = { sheep_texture("unicolor_white") },
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gotten_texture = gotten_texture,
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@ -93,10 +92,14 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
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distance = 16,
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},
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animation = {
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speed_normal = 25, run_speed = 65,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 30,
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run_start = 0, run_end = 40, run_speed = 40,
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},
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child_animations = {
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stand_start = 81, stand_end = 81,
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walk_start = 81, walk_end = 121, walk_speed = 45,
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run_start = 81, run_end = 121, run_speed = 60,
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},
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follow = { "mcl_farming:wheat_item" },
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view_range = 12,
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@ -1282,7 +1282,6 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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"mobs_mc_villager.png",
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"mobs_mc_villager.png", --hat
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},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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@ -1295,21 +1294,18 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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distance = 10,
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},
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animation = {
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stand_speed = 25,
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stand_start = 40,
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stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 25,
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run_start = 0,
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run_end = 40,
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head_shake_start = 210,
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head_shake_end = 220,
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head_shake_loop = false,
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head_nod_start = 210,
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head_nod_end = 220,
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head_nod_loop = false,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 25,
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run_start = 0, run_end = 40, run_speed = 25,
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head_shake_start = 60, head_shake_end = 70, head_shake_loop = false,
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head_nod_start = 50, head_nod_end = 60, head_nod_loop = false,
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},
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child_animations = {
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stand_start = 71, stand_end = 71,
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walk_start = 71, walk_end = 111, walk_speed = 37,
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run_start = 71, run_end = 111, run_speed = 37,
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head_shake_start = 131, head_shake_end = 141, head_shake_loop = false,
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head_nod_start = 121, head_nod_end = 131, head_nod_loop = false,
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},
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follow = pick_up,
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nofollow = true,
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@ -25,7 +25,6 @@ local wolf = {
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textures = {
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{"mobs_mc_wolf.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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attack = "mobs_mc_wolf_bark",
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@ -78,11 +77,16 @@ local wolf = {
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end
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end,
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animation = {
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speed_normal = 50, speed_run = 100,
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stand_start = 0, stand_end = 40,
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walk_start = 40, walk_end = 80,
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run_start = 80, run_end = 120,
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sit_start = 121, sit_end = 140,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 50,
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run_start = 0, run_end = 40, run_speed = 100,
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sit_start = 45, sit_end = 45,
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},
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child_animations = {
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stand_start = 46, stand_end = 46,
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walk_start = 46, walk_end = 86, walk_speed = 75,
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run_start = 46, run_end = 86, run_speed = 150,
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sit_start = 91, sit_end = 91,
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},
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jump = true,
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attacks_monsters = true,
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@ -140,24 +140,8 @@ local function egg_on_step(self, dtime)
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-- FIXME: Chicks have a quite good chance to spawn in walls
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local r = math.random(1,8)
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-- Turn given object into a child
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local function make_child(object)
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local ent = object:get_luaentity()
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object:set_properties({
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visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
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collisionbox = {
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ent.base_colbox[1]/2,
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ent.base_colbox[2]/2,
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ent.base_colbox[3]/2,
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ent.base_colbox[4]/2,
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ent.base_colbox[5]/2,
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ent.base_colbox[6]/2,
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}
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})
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ent.child = true
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end
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if r == 1 then
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make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken"))
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mcl_mobs:spawn_child(self._lastpos, "mobs_mc:chicken")
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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local r = math.random(1,32)
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@ -169,7 +153,7 @@ local function egg_on_step(self, dtime)
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}
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for o=1, 3 do
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local pos = vector.add(self._lastpos, offsets[o])
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make_child(minetest.add_entity(pos, "mobs_mc:chicken"))
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mcl_mobs:spawn_child(pos, "mobs_mc:chicken")
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end
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end
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end
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