Make player burning HUD work without csm.
* Add update_hud() function. * Remove the client channels. * Unglobalize animation_frames variable. * Fix bug where player state was not stored on shutdown of singleplayer game. * Remove superfluous sanity_check() function, this code could easily be inlined in its only caller.new_mapgen_api
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8dd540269c
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df5d24104d
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@ -33,6 +33,29 @@ function mcl_burning.get_touching_nodes(obj, nodenames, storage)
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return nodes
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end
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function mcl_burning.update_hud(player)
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local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
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local storage = mcl_burning.get_storage(player)
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if not storage.fire_hud_id then
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storage.animation_frame = 1
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storage.fire_hud_id = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = hud_flame_animated .. storage.animation_frame,
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z_index = 1000,
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})
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else
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storage.animation_frame = storage.animation_frame + 1
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if storage.animation_frame > animation_frames - 1 then
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storage.animation_frame = 0
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end
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player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
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end
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end
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function mcl_burning.set_on_fire(obj, burn_time)
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if obj:get_hp() < 0 then
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return
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@ -68,8 +91,7 @@ function mcl_burning.set_on_fire(obj, burn_time)
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if not storage.burn_time or burn_time >= storage.burn_time then
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if obj:is_player() then
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mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
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mcl_burning.channels[obj]:send_all("start")
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mcl_burning.update_hud(obj)
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end
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storage.burn_time = burn_time
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storage.fire_damage_timer = 0
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@ -105,7 +127,9 @@ function mcl_burning.extinguish(obj)
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if mcl_burning.is_burning(obj) then
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local storage = mcl_burning.get_storage(obj)
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if obj:is_player() then
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mcl_burning.channels[obj]:send_all("stop")
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if storage.fire_hud_id then
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obj:hud_remove(storage.fire_hud_id)
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end
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mcl_burning.storage[obj] = {}
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else
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storage.burn_time = nil
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@ -1,14 +1,11 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local pairs = pairs
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local get_connected_players = minetest.get_connected_players
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local get_item_group = minetest.get_item_group
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mcl_burning = {
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storage = {},
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channels = {},
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animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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storage = {}
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}
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dofile(modpath .. "/api.lua")
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@ -44,25 +41,33 @@ minetest.register_on_respawnplayer(function(player)
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mcl_burning.extinguish(player)
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end)
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function mcl_burning.init_player(player)
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local meta = player:get_meta()
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-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
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if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
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minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
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minetest.register_on_joinplayer(function(player)
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local storage = {}
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local burn_data = player:get_meta():get_string("mcl_burning:data")
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if burn_data ~= "" then
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storage = minetest.deserialize(burn_data)
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end
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mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
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mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
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mcl_burning.storage[player] = storage
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end)
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local function on_leaveplayer(player)
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local storage = mcl_burning.storage[player]
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storage.fire_hud_id = nil
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
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mcl_burning.storage[player] = nil
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end
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minetest.register_on_joinplayer(function(player)
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mcl_burning.init_player(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
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mcl_burning.storage[player] = nil
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on_leaveplayer(player)
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end)
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minetest.register_on_shutdown(function()
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for _,player in ipairs(minetest.get_connected_players()) do
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on_leaveplayer(player)
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end
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end)
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local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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minetest.register_entity("mcl_burning:fire", {
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initial_properties = {
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@ -73,7 +78,7 @@ minetest.register_entity("mcl_burning:fire", {
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"mcl_burning_entity_flame_animated.png",
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"mcl_burning_entity_flame_animated.png"
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},
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spritediv = {x = 1, y = mcl_burning.animation_frames},
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spritediv = {x = 1, y = animation_frames},
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pointable = false,
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glow = -1,
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backface_culling = false,
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@ -81,26 +86,25 @@ minetest.register_entity("mcl_burning:fire", {
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animation_frame = 0,
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animation_timer = 0,
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on_activate = function(self)
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self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
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self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
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end,
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on_step = function(self)
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if not self:sanity_check() then
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self.object:remove()
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end
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end,
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sanity_check = function(self)
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on_step = function(self, dtime)
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local parent = self.object:get_attach()
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if not parent then
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return false
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self.object:remove()
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return
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end
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local storage = mcl_burning.get_storage(parent)
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if not storage or not storage.burn_time then
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return false
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self.object:remove()
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return
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end
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if parent:is_player() then
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self.animation_timer = self.animation_timer + dtime
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if self.animation_timer >= 0.1 then
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self.animation_timer = 0
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mcl_burning.update_hud(parent)
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end
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end
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return true
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end,
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})
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