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Remove checks for MCL2 mods

mobs_head_rotation
Elias Fleckenstein 2022-05-25 13:52:51 +02:00 committed by cora
parent 8db9e76529
commit f6be8bac5a
1 changed files with 11 additions and 30 deletions

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@ -37,6 +37,7 @@ local max = math.max
local atann = math.atan
local random = math.random
local floor = math.floor
local atan = function(x)
if not x or x ~= x then
return 0
@ -80,14 +81,6 @@ local node_snowblock = "mcl_core:snowblock"
local node_snow = "mcl_core:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
local mod_explosions = minetest.get_modpath("mcl_explosions") ~= nil
local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
local mod_experience = minetest.get_modpath("mcl_experience") ~= nil
--Helper function to clear all mobs because /clearobjects removes too much
local function is_mob(o)
return o.type == "ambient" or o.type == "animal" or o.type == "monster" or o.type == "npc"
@ -186,7 +179,7 @@ local function object_in_range(self, object)
end
local factor
-- Apply view range reduction for special player armor
if object:is_player() and mod_armor then
if object:is_player() then
local factors = mcl_armor.player_view_range_factors[object]
factor = factors and factors[self.name]
end
@ -829,7 +822,7 @@ local check_for_death = function(self, cause, cmi_cause)
local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
item_drop(self, cooked, looting)
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then
if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then
mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
end
end
@ -1073,7 +1066,7 @@ local do_env_damage = function(self)
-- Deal light damage to mob, returns true if mob died
local deal_light_damage = function(self, pos, damage)
if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
if not ((mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
self.health = self.health - damage
effect(pos, 5, "mcl_particles_smoke.png")
@ -1094,10 +1087,7 @@ local do_env_damage = function(self)
return true
end
end
local _, dim = nil, "overworld"
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
local _, dim = mcl_worlds.y_to_layer(pos.y)
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
@ -1127,7 +1117,7 @@ local do_env_damage = function(self)
local nodef = minetest.registered_nodes[self.standing_in]
-- rain
if self.rain_damage > 0 and mod_weather then
if self.rain_damage > 0 then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
self.health = self.health - self.rain_damage
@ -1558,10 +1548,7 @@ local breed = function(self)
return
end
-- Give XP
if mod_experience then
mcl_experience.throw_xp(pos, math.random(1, 7))
end
mcl_experience.throw_xp(pos, math.random(1, 7))
-- custom breed function
if parent1.on_breed then
@ -2647,7 +2634,6 @@ local do_states = function(self, dtime)
local pos = self.object:get_pos()
if mod_explosions then
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object)
else
@ -2660,7 +2646,6 @@ local do_states = function(self, dtime)
entity_physics(pos, entity_damage_radius)
effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
end
end
mcl_burning.extinguish(self.object)
self.object:remove()
@ -3117,7 +3102,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
local punch_interval = 1.4
-- exhaust attacker
if mod_hunger and is_player then
if is_player then
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
end
@ -4182,12 +4167,8 @@ end
-- make explosion with protection and tnt mod check
function mobs:boom(self, pos, strength, fire)
if mod_explosions then
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
else
mobs:safe_boom(self, pos, strength)
end
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
else
mobs:safe_boom(self, pos, strength)
end
@ -4245,7 +4226,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
if under.name == "mcl_mobspawners:spawner" then
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
return itemstack