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470 Commits (7b8a9a6fc86a17e184382b705eaa642d1dca3d6f)

Author SHA1 Message Date
Elias Åström 067affcabb Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-18 19:33:05 +02:00
Elias Åström 4d13eddcd6 Adjust explosion entity damage hitbox
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two.  This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances.  It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström f7052943ec Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction.  This
commit fixes that.
2021-05-18 19:29:03 +02:00
AFCMS d5ec2ccbd8 fix doc 2021-05-13 23:09:47 +02:00
AFCMS 0ad03acf46 improve mcl_worlds API 2021-05-13 22:55:17 +02:00
Elias Fleckenstein 4b327bcf99 Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players 2021-05-05 14:41:23 +02:00
Elias Fleckenstein 35a2a2b912 Workaround to prevent double death messages 2021-05-05 13:27:30 +02:00
Elias Fleckenstein f53ff8418f mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages 2021-05-05 13:24:23 +02:00
Elias Fleckenstein f5b2a5f5c1 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-05 09:25:20 +02:00
Elias Fleckenstein be0cf5788d mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead 2021-05-05 09:24:51 +02:00
Elias Fleckenstein 1eaf662833 Add updated tga_encoder 2021-05-02 17:47:46 +02:00
Elias Fleckenstein bd74dbe321 Revert "Use PNG instead of TGA"
This reverts commit ca9cd8cbe0.
The TGA was faster and produced smaller files.
2021-05-02 13:03:18 +02:00
Elias Fleckenstein ca9cd8cbe0 Use PNG instead of TGA 2021-05-02 12:55:04 +02:00
Elias Fleckenstein 5d3e74c844 Remove useless tga_encoder files 2021-05-01 17:20:23 +02:00
Elias Fleckenstein c6e80b5882 Add Real Maps 2021-05-01 16:52:16 +02:00
Elias Fleckenstein 199488cc74 Add nil check for crash prevention 2021-04-29 11:18:22 +02:00
NO11 7a00e8acf7 New particle textures for sponge 2021-04-28 14:32:40 +00:00
Elias Fleckenstein edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Elias Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein 6aecae6eea Simplify damage pipeline; Add on_death and on_damage callbacks 2021-04-25 13:50:07 +02:00
Elias Fleckenstein 9f7b371bfc Merge branch 'master' into damage 2021-04-22 13:29:32 +02:00
Elias Fleckenstein acbdc937b4 Fix crash when trying to explode an unknown node 2021-04-22 13:19:44 +02:00
Elias Fleckenstein c9b4ddb923 Add command damage type (This is Non-MC) 2021-04-18 20:22:18 +02:00
Elias Fleckenstein 53b0ad7347 Implement magic damage 2021-04-18 20:21:11 +02:00
Elias Fleckenstein d9195cc520 Redesign damage modifier execution 2021-04-18 20:08:08 +02:00
Elias Fleckenstein d08a226a51 Integrate critical hits 2021-04-18 19:50:48 +02:00
Elias Fleckenstein 2827542002 Implement food poisoning damage properly~ 2021-04-18 18:49:00 +02:00
Elias Fleckenstein 3ad5b30ea5 Add cramming and fireworks damage types for future use 2021-04-18 17:38:19 +02:00
Elias Fleckenstein 4f0bb444fe Integrate armor stand 2021-04-18 16:03:23 +02:00
Elias Fleckenstein 5d9bb7cacd Fix armor not actually protecting lol 2021-04-14 19:06:11 +02:00
Elias Fleckenstein ad3defdfb3 Merge branch 'master' into damage 2021-04-14 18:29:42 +02:00
Elias Fleckenstein c41bd3932c Add global smoke spawning API 2021-04-14 18:14:21 +02:00
Elias Fleckenstein 875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
Marcin Serwin 2221f89696 Add polish translation of mcl_explosions 2021-04-12 09:58:07 +02:00
Elias Fleckenstein f350fa6272 Add bossbars 2021-04-06 14:50:34 +02:00
AFCMS 28402ca663 store tool wield scale in a global var 2021-04-05 10:16:56 +02:00
AFCMS 0740854b5d Merge branch 'master' into doc-refactoring 2021-03-30 22:28:48 +02:00
kay27 cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
AFCMS 890a569b13 add API documentation to mcl_worlds 2021-03-28 07:40:36 +02:00
AFCMS cdb67d96a6 add API documentation to mcl_explosions 2021-03-28 01:00:18 +01:00
AFCMS 6f9c1856b8 add API documentation to mcl_colors (!) 2021-03-28 00:48:24 +01:00
AFCMS e56d9d2ab8 add API documentation to controls 2021-03-28 00:44:36 +01:00
AFCMS 52939ff6a4 add API documentation to flowlib (part 5) 2021-03-28 00:32:52 +01:00
AFCMS 39ac3f208d add API documentation to flowlib (part 4) 2021-03-28 00:25:54 +01:00
AFCMS 2a5dcd1634 add API documentation to flowlib (part 3) 2021-03-28 00:23:57 +01:00
AFCMS 19db2a479f add API documentation to flowlib (part 2) 2021-03-28 00:18:19 +01:00
AFCMS fb50b256ed add API documentation to flowlib (part 1) 2021-03-28 00:12:41 +01:00
AFCMS ce123d4676 add API documentation to mcl_autogroup 2021-03-28 00:02:35 +01:00
Elias Åström 0d7c2c4988 Fix #1358 for real 2021-03-23 12:02:00 +01:00
kay27 03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267

Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Implement object queue not to trigger the same search again

Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
Elias Åström 0996a83ba0 Assert that both parts of mcl_autogroup exist 2021-03-20 19:32:04 +01:00
Elias Åström 1621c23308 Rename "tool_multiplier" to "speed" for tools 2021-03-20 19:25:47 +01:00
Elias Åström 10154d5778 Fix #1348 2021-03-20 11:02:16 +01:00
Elias Åström 0f2c487dca Remove _mcl_autogroup depends on mcl_autogroup
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods.  Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström bfe51316ee Merge branch 'mcl_autogroups' 2021-03-18 13:43:58 +01:00
Elias Åström 13268965ee Update README.txt in _mcl_autogroup 2021-03-18 13:40:56 +01:00
Elias Åström 521f96b4ab Use mod.conf for mcl_autogroup and _mcl_autogroup 2021-03-18 13:36:25 +01:00
Elias Åström c8b543991f Automatically assign nodes to creative_breakable
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström 4c46eb2b4b Make tools without toolcaps do damage as hand
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all.  This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström fe770c19a5 Fix crash when tool_capabilities is nil 2021-03-18 11:35:40 +01:00
Elias Åström 0112825a9f Localize variables in _mcl_autogroup 2021-03-18 11:35:40 +01:00
Elias Åström cff0130506 Rename _mcl_autogroup_groupcaps to _mcl_diggroups 2021-03-18 11:35:40 +01:00
Elias Åström 7b93f68ed8 Fix typo 2021-03-18 11:35:40 +01:00
Elias Åström ece4c892f4 Force tools to include levels in their diggroups 2021-03-18 11:35:40 +01:00
Elias Åström bec1f786a6 Improve documentation of mcl_autogroup 2021-03-18 11:35:40 +01:00
Elias Åström 6458565bf9 Move mcl_util.hash to a local function
It is probably unlikely it will be useful at other places in Mineclone2.
2021-03-18 11:35:40 +01:00
Elias Åström 5193730652 Truncate groupcaps_hash to 8 Base64 digits 2021-03-18 11:35:40 +01:00
Elias Åström e77473e800 Make changes to the mcl_autogroup API
Group levels are now specified as a list of names when registering a
digging group.  Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node.  If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00
Elias Åström 922bdbc601 Use hashing for more efficient groupcaps updating
This adds the metadata field "groupcaps_hash" to tools enchanted with
efficiency.  This value contains a hash of the groupcaps field in
tool_capabilities.  This value gets compared to the expected hash value
to determine if the tools tool_capabilities should be updated according
to commit af31f8189e8e5c2b.

This commit makes efficiency more efficient.
2021-03-18 11:35:40 +01:00
Elias Åström b47733507d Fix tools not taking wear when rightclicking
Added the API function mcl_autogroup.get_wear which is used to get the
tool wear for digging a node of a group.  This is used by mcl_tools to
compute the wear of shovels and shears when rightclicking to create
grass paths and carve pumpkins.
2021-03-18 11:35:29 +01:00
Elias Åström f0528b11d7 Make mcl_enchanting use the new mcl_autogroups
The function mcl_autogroups.get_groupcaps is used by mods to get the
groupcaps for tools with efficiency enchantments.  This function is used
by mcl_enchanting when enchanting tools with efficiency.
2021-03-18 11:34:26 +01:00
Elias Åström 503b3a8149 Fix some nodes not being diggable
Previously some nodes like "mcl_flowers:double_grass_top" would be
undiggable.  This was because they did not define _mcl_hardness and it
was not defaulted to 0 in all parts of _mcl_autogroup.
2021-03-18 11:34:26 +01:00
Elias Åström 5b5a254b1a Fix tool uses not being set in _mcl_autogroups 2021-03-18 11:34:26 +01:00
Elias Åström 0c90dda04c Rename register_digtime_group to register_diggroup 2021-03-18 11:34:26 +01:00
Elias Åström fa86d4e5eb Change comments for mcl_autogroup 2021-03-18 11:34:20 +01:00
Elias Åström f8461d5e90 Remove mcl_autogroups.get_groupcaps
Requiring tool definitions to call a function in _mcl_autogroup means
that they need to be loaded after _mcl_autogroup.  This can cause
problems because _mcl_autogroup needs to be loaded after all tool and
node definitions are completed.

Because of this the API is changed so tool definitions instead put the
data used to generate groupcaps in the custom field
_mcl_autogroup_groupcaps.  _mcl_autogroup will then go through all
registered tools and update the groupcaps for every tool where this
field is present.  This means that no mod ever has to depend on
_mcl_autogroup.
2021-03-18 11:33:18 +01:00
Elias Åström fb6f5eae7a Rewrite mcl_autogroup
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented.  This caused
a lot of lag and a huge amount of network traffic.  With the changes
enchanted tools won't require more than 1 kB of metadata.

The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools.  This will make it easier for modders
to register custom digging groups.

The mod is now split up into two parts.  One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
AFCMS ae18ca7602 fix wrong value in walkover 2021-03-17 10:48:59 +01:00
AFCMS f35f80d79a fix walkover 2021-03-16 17:31:29 +01:00
AFCMS 2da8be9f78 optimise walkover part2 2021-03-16 11:22:13 +01:00
AFCMS 71bb18cd76 walkover optimisation part1 2021-03-16 11:07:17 +01:00
AFCMS 4b2c963222 performances improvement for mcl_explosions 2021-03-15 01:20:22 +01:00
AFCMS 671de95357 improve performances of controls 2021-03-15 00:35:58 +01:00
AFCMS 787d997e51 fix warnings in mcl_explosion 2021-03-11 23:08:51 +01:00
Elias Fleckenstein 2125c51c9c Fix mcl_util.get_color 2021-03-05 10:20:19 +01:00
Elias Fleckenstein 09671b7ac9 Add simple color validator / parser 2021-03-05 09:37:27 +01:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Elias Fleckenstein 713f933a99 Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 2021-03-04 10:26:27 +01:00
Elias Fleckenstein ee084f33a7 Add mcl_colors 2021-03-04 10:26:17 +01:00
Elias Åström 53041a0d62 Add setting to bypass protection in mcl_explosions 2021-02-28 16:06:48 +01:00
kay27 47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
kay27 89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
Elias Åström 5972322639 Remove backward compatible names in explosion info
Appears like they were not used anywhere.
2021-02-16 21:36:37 +01:00
Elias Åström d5ea06bb47 Fix center of bounding box calculation 2021-02-16 21:33:26 +01:00
kay27 3b196da12f Speedup placing villages 1/2 (update mcl_tools through Gitea, as direct push doesn't work) 2021-02-10 13:04:49 +00:00
Elias Åström 948438bd1c Add max_blast_resistance to mcl_explosions.explode
If the option is specified, then the explosion will treat all
non-indestructible nodes as having a blast resistance of no more than
the value of the option.
2021-01-26 17:04:22 +01:00
Elias Åström 34274486c7 Add griefing option to mcl_explosions.explode
When set to false explosions will only affect entities and not destroy
nodes.
2021-01-26 17:04:22 +01:00
Elias Åström e3d2284485 Refactor some stuff in mcl_explosions 2021-01-26 17:04:22 +01:00
Elias Åström 4a07b0607f Improve API of mcl_explosions.explode
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'.  But also has backwards compatability for
the old parameter names.
2021-01-26 17:04:22 +01:00
Elias Åström c907df9669 Tiny code style cleanup in mcl_explosions 2021-01-26 17:04:22 +01:00
Elias Åström 5ecb56452e Fix creeper explosions only doing 1/2 heart damage
The solution was to move the creeper explosions to originate from the
center of the creepers collisionbox and not its entity position.
2021-01-26 17:04:22 +01:00
MysticTempest 41bd803185 Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants. 2021-01-26 17:04:22 +01:00
kay27 1a2c500873 Restore missing 'died formspec' after player exploded being in the bed 2021-01-20 01:46:52 +04:00
Elias Fleckenstein 034174390d Fix #801 2021-01-06 12:48:39 +01:00
kay27 30379c823c Clean up some spaces in code after merging https://git.minetest.land/EliasFleckenstein03/MineClone2 2021-01-03 00:42:07 +04:00
Elias Fleckenstein d820c35937 Fishing & Mineshaft loot 2020-12-20 17:33:24 +01:00
Wuzzy 70b078cdaf Move mcl_enchanting to ITEMS 2020-12-14 14:11:59 +01:00
Wuzzy 5a7fc3774f Make mcl_enchantments translatable 2020-12-14 14:08:55 +01:00
kay27 5da02bb8cc Merge https://git.minetest.land/EliasFleckenstein03/MineClone2 2020-12-13 03:00:04 +04:00
Wuzzy 9324c43d8d Reduce grass sound volume 2020-12-08 16:56:27 +01:00
Wuzzy b6c6602d13 New mob death particle and sound 2020-12-05 05:11:53 +01:00
Elias Fleckenstein ed738da016 Added Enchanting Table 2020-11-25 12:47:27 +01:00
Laurent Rocher af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
kay27 2b1d21a5b5 Merge branch 'kay27_mechanics' as a squash 2020-11-14 01:59:03 +04:00
Elias Fleckenstein a3cf6b0e5d Blast Protection; Fire Protection; Projectile Protection; Feather Falling; Thorns 2020-11-13 12:21:36 +01:00
Elias Fleckenstein b9e5a991e2 Protection 2020-11-10 13:58:39 +01:00
Elias Fleckenstein 3d7bb69e81 Bane of Arthropods; Smite; Lure 2020-11-09 18:59:08 +01:00
Elias Fleckenstein 479dfd6c0d Soul Speed 2020-11-09 10:50:27 +01:00
Elias Fleckenstein 494ffb41d3 Punch 2020-11-06 15:05:31 +01:00
Elias Fleckenstein 86b2cd70f9 Fortune 2020-11-06 13:46:52 +01:00
Elias Fleckenstein 4d37e309e7 FrostWalker 2020-11-05 16:05:42 +01:00
Elias Fleckenstein bbc6db489e Power 2020-11-05 15:25:44 +01:00
Elias Fleckenstein cdafb1a07e Knockback 2020-11-04 12:00:42 +01:00
Elias Fleckenstein 2b55dac7d2 Fixed Curse of Binding bypass in rightclick handler 2020-11-04 11:29:44 +01:00
Elias Fleckenstein 7c28bf8507 Silk Touch 2020-11-02 19:09:23 +01:00
Elias Fleckenstein 8a406ad968 Sharpness 2020-11-02 17:58:13 +01:00
Elias Fleckenstein b89ffb12f2 Unbreaking for fishing rods 2020-11-02 17:38:51 +01:00
Elias Fleckenstein 22083a0ff5 Armor textures support 2020-11-02 17:22:03 +01:00
Elias Fleckenstein a516eccd6d Unbreaking for Bows 2020-11-02 15:09:11 +01:00
Elias Fleckenstein 04d8d999e2 Efficiency & Unbreaking 2020-11-02 13:38:17 +01:00
Elias Fleckenstein e09ecb5431 Enchanted Books; Fishing Rod Support; Curse of Binding 2020-11-01 17:24:57 +01:00
Elias Fleckenstein 3791f8983e Combine tools in anvil 2020-11-01 15:15:44 +01:00
Elias Fleckenstein 3fd1963da9 Compass support 2020-11-01 14:23:43 +01:00
Elias Fleckenstein 26f3d821a4 Proper anvil naming support 2020-11-01 13:44:05 +01:00
Elias Fleckenstein 76303ae194 Working Infinity Enchantment 2020-10-27 20:02:46 +01:00
Elias Fleckenstein a76fb8dd57 Added tt support, made enchanted bows function properly 2020-10-27 19:53:49 +01:00
Elias Fleckenstein 1cef707c6c /enchant working 2020-10-27 18:19:49 +01:00
Elias Fleckenstein 64e62486e2 Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 2020-10-27 16:37:40 +01:00
Elias Fleckenstein 79b624bc5c First Steps 2020-10-27 16:37:25 +01:00
kay27 1965696829 Merge kay27_textures branch: more recongizable obsidian texture; better NP texture; Nether particles 2020-10-24 21:49:11 +04:00
kay27 339f7c6359 Add calculation of mcl_vars.mapgen_edge_min/max in mcl_init and use them for Nether portal fast travelling 2020-09-26 02:17:49 +04:00
Wuzzy 87ffe2e8f5 Set default node particle level to "none" 2020-08-23 12:05:08 +02:00
Wuzzy c2afc82754 Disable some demanding particles by default
Fire smoke, lava droplets
2020-08-19 20:39:05 +02:00
Wuzzy c0aeb2f15f Add lava particles 2020-08-19 20:17:04 +02:00
Wuzzy 8a39474793 Add smoke particles at torches 2020-08-19 19:14:37 +02:00
Wuzzy 731f42ac88 Rename and move texture: tnt_smoke 2020-08-19 18:47:58 +02:00
Wuzzy 7c0c0d4d0c Change particle for instant effects 2020-08-19 17:37:41 +02:00
Wuzzy 9f43d6a5a5 Add setting to disable node particles 2020-08-19 16:37:28 +02:00
Wuzzy 2a1273b7e3 Add flame particles to torches and furnaces 2020-08-19 16:32:46 +02:00
Wuzzy 4acf953334 Add critical hit particles for bow 2020-08-19 14:45:37 +02:00
Wuzzy fa9ce11ddd Move potion particles to mcl_particles 2020-08-19 14:12:51 +02:00
Wuzzy 7f1e90ada9 Move note particle to mcl_particles 2020-08-19 13:29:13 +02:00
kay27 9537eaead0 Protect from explosions 2020-08-10 22:04:27 +04:00
kay27 ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Elias Åström ea1ad14f72 Fix sound/particle bug in mcl_explosions 2020-07-17 00:39:33 +02:00
Wuzzy c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy d0678d33f8 Use dungeons flag in mg_dungeons for MCL2 dungeons 2020-06-16 02:33:51 +02:00
Wuzzy 4524aee758 Fix controls mod crashing in 5.3.0-dev 2020-06-15 23:32:32 +02:00
Wuzzy 8ecc96fff2 Fix crash when spawning firey explosion 2020-06-12 12:30:45 +02:00
Wuzzy 6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy 2d6e0a99af Check more nodes for falling after explosion 2020-06-04 23:43:17 +02:00
Wuzzy 546ee09e6f Check for falling after explosion 2020-06-04 14:17:04 +02:00
Wuzzy 2f9e5d302e Fix explosion API not calling on_[con|de]struct 2020-06-04 14:02:18 +02:00
Wuzzy f184c84241 Fix flowlib README header 2020-05-30 20:17:04 +02:00
Wuzzy 1a0e979b0c Update incomplete license information and credits 2020-05-11 17:18:04 +02:00
Wuzzy 5108f398bb Fix all explosions spawning fire 2020-05-08 18:04:04 +02:00
Wuzzy 2ec66fc61b Fix leaking global in mcl_explosions 2020-05-08 18:01:33 +02:00
Alexander Minges ad70a71f8c Fix crash when triggering explosion (type check error) 2020-05-08 17:31:41 +02:00
Wuzzy bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy 6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy d4bc7a2f88 Add back the explosion death msg 2020-05-02 18:09:25 +02:00
Wuzzy 7fa8828bd5 Explosions: Use minetest.get_position_from_hash 2020-04-30 21:13:10 +02:00
Wuzzy 026d406d4b Fix indents in mcl_explosions 2020-04-30 21:12:30 +02:00
Wuzzy 679e2b1b70 Explosions: Reduce repeated code 2020-04-30 21:08:42 +02:00
Wuzzy 772ea01aff Explosions: Fix syntax error 2020-04-30 21:00:13 +02:00
Wuzzy 2b5ddbd62d Explosions: Change item drop handler 2020-04-30 20:58:58 +02:00
Wuzzy 9ee0ef5a8d Explosions: Replace some API calls 2020-04-30 20:57:38 +02:00
Wuzzy 58458b2bca mcl_explosions: Rename description.txt 2020-04-30 20:55:49 +02:00
Elias Åström a10dff8421 Use walkable for entity exposure
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström a62a75c799 Do not drop items in creative mode
It works like this in Minecraft.  This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00
Elias Åström b4ea2afe77 Add tnt_knockback flag for entities
When set to true, entities will be knocked back when affected by TNT
explosions.  Also ignore '__builtin:item' entities to reduce lag, and
replace tabs with spaces in 'mcl_explosions/init.lua'.
2020-04-19 13:08:36 +02:00
Elias Åström 92ab90fd1b Add knockback for mobs 2020-04-19 13:08:36 +02:00
Elias Åström ca7c8c23c7 Add entity damage and player knockback
Could not find a way to add knockback to entities.  After adding a
velocity to them they will just slide around indefinitely.  Because of
this, knockback is only enabled on players for now.
2020-04-19 13:08:36 +02:00
Elias Åström 77c95fe8c3 Add particles and sounds from explosions 2020-04-19 13:08:36 +02:00
Elias Åström 1d5c11f683 Add mcl_explosions for ray traced explosions
Code has been adapted from the Minetest explosions API mod to have
Minecraft-like explosion mechanics and work with MineClone 2.
2020-04-17 20:47:12 +02:00
Wuzzy c5e4ec5e27 Use ephemeral sounds 2020-04-07 00:55:45 +02:00
Wuzzy b2c8d7cff0 Update biomeinfo to 1.0.3 2020-04-03 12:50:48 +02:00
Wuzzy 03ad3cca29 Major default formspec style update
- Uses formspec_prepend to set e.g. button style
- Make all formspecs use the MCL2 style consistently
2020-03-10 05:01:49 +01:00
Wuzzy 98e87fd5db mcl_attached: Check if dir is nil 2020-02-23 20:37:42 +01:00
Wuzzy a8a875a7b4 Add biomeinfo mod 2019-09-11 16:06:34 +02:00
Wuzzy c623860af8 Add wool sounds 2019-06-14 23:01:50 +02:00
Wuzzy fbba40fe5c Fix item container transfer destroying item metadata 2019-04-05 15:30:32 +02:00
Wuzzy 895b9e7e3a More End tweaks 2019-03-09 19:15:10 +01:00
Wuzzy 3edf880301 Add minimal formspec prepend 2019-03-07 13:05:26 +01:00
Wuzzy a84f7935fa Revert "Utilize formspec prepend"
This reverts commit ea0c2e9568.
2019-03-07 12:42:08 +01:00
Wuzzy 26c9150591 Revert "Use formspec prepend for real"
This reverts commit 3ca01c3149.
2019-03-07 12:42:06 +01:00
Wuzzy 720bc6a56f Revert "Move mcl_formspec_prepend"
This reverts commit 581f0fa2dd.
2019-03-07 12:41:59 +01:00
Wuzzy 581f0fa2dd Move mcl_formspec_prepend 2019-03-06 07:32:13 +01:00
Wuzzy 3ca01c3149 Use formspec prepend for real 2019-03-06 06:38:25 +01:00