Integrate fire resistance
parent
fede04eaa6
commit
edc89898bb
|
@ -5,7 +5,7 @@ mcl_damage = {
|
|||
types = {
|
||||
in_fire = {is_fire = true},
|
||||
lightning_bolt = {is_lightning = true},
|
||||
on_fire = {is_fire = true},
|
||||
on_fire = {is_fire = true, bypasses_armor = true},
|
||||
lava = {is_fire = true},
|
||||
hot_floor = {is_fire = true},
|
||||
in_wall = {bypasses_armor = true},
|
||||
|
@ -93,37 +93,43 @@ function mcl_damage.finish_reason(mcl_reason)
|
|||
end
|
||||
|
||||
function mcl_damage.from_mt(mt_reason)
|
||||
if mt_reason._mcl_chached_reason then
|
||||
return mt_reason._mcl_chached_reason
|
||||
end
|
||||
|
||||
local mcl_reason
|
||||
|
||||
if mt_reason._mcl_reason then
|
||||
return mt_reason._mcl_reason
|
||||
end
|
||||
mcl_reason = mt_reason._mcl_reason
|
||||
else
|
||||
mcl_reason = {type = "generic"}
|
||||
|
||||
local mcl_reason = {type = "generic"}
|
||||
|
||||
if mt_reason._mcl_type then
|
||||
mcl_reason.type = mt_reason._mcl_type
|
||||
elseif mt_reason.type == "fall" then
|
||||
mcl_reason.type = "fall"
|
||||
elseif mt_reason.type == "drown" then
|
||||
mcl_reason.type = "drown"
|
||||
elseif mt_reason.type == "punch" then
|
||||
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||
mcl_reason.type = "in_fire"
|
||||
if mt_reason._mcl_type then
|
||||
mcl_reason.type = mt_reason._mcl_type
|
||||
elseif mt_reason.type == "fall" then
|
||||
mcl_reason.type = "fall"
|
||||
elseif mt_reason.type == "drown" then
|
||||
mcl_reason.type = "drown"
|
||||
elseif mt_reason.type == "punch" then
|
||||
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||
mcl_reason.type = "in_fire"
|
||||
end
|
||||
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||
mcl_reason.type = "lava"
|
||||
end
|
||||
end
|
||||
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||
mcl_reason.type = "lava"
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(mt_reason) do
|
||||
if key:find("_mcl_") == 1 then
|
||||
mcl_reason[key:sub(6, #key)] = value
|
||||
for key, value in pairs(mt_reason) do
|
||||
if key:find("_mcl_") == 1 then
|
||||
mcl_reason[key:sub(6, #key)] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_damage.finish_reason(mcl_reason)
|
||||
mt_reason._mcl_reason = mcl_reason
|
||||
mt_reason._mcl_cached_reason = mcl_reason
|
||||
|
||||
return mcl_reason
|
||||
end
|
||||
|
|
|
@ -137,22 +137,10 @@ function mcl_burning.tick(obj, dtime, storage)
|
|||
if storage.fire_damage_timer >= 1 then
|
||||
storage.fire_damage_timer = 0
|
||||
|
||||
local hp = mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if hp > 0 then
|
||||
local do_damage = true
|
||||
|
||||
if obj:is_player() then
|
||||
if mcl_potions.player_has_effect(obj, "fire_proof") then
|
||||
do_damage = false
|
||||
end
|
||||
elseif obj:get_luaentity().fire_damage_resistant then
|
||||
do_damage = false
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
mcl_util.deal_damage(obj, 1, {reason = "on_fire"})
|
||||
end
|
||||
if not luaentity or not luaentity.fire_damage_resistant then
|
||||
mcl_util.deal_damage(obj, 1, {type = "on_fire"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -344,37 +344,12 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
end)
|
||||
|
||||
|
||||
local is_fire_node = { ["mcl_core:lava_flowing"]=true,
|
||||
["mcl_core:lava_source"]=true,
|
||||
["mcl_fire:eternal_fire"]=true,
|
||||
["mcl_fire:fire"]=true,
|
||||
["mcl_nether:magma"]=true,
|
||||
["mcl_nether:nether_lava_source"]=true,
|
||||
["mcl_nether:nether_lava_flowing"]=true,
|
||||
["mcl_nether:nether_lava_source"]=true
|
||||
}
|
||||
|
||||
-- Prevent damage to player with Fire Resistance enabled
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
|
||||
if EF.fire_proof[player] and hp_change < 0 then
|
||||
-- This is a bit forced, but it assumes damage is taken by fire and avoids it
|
||||
-- also assumes any change in hp happens between calls to this function
|
||||
-- it's worth noting that you don't take damage from players in this case...
|
||||
local player_info = mcl_playerinfo[player:get_player_name()]
|
||||
|
||||
if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
|
||||
return 0
|
||||
else
|
||||
return hp_change
|
||||
end
|
||||
|
||||
else
|
||||
return hp_change
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if EF.fire_proof[obj] and not reason.flags.bypasses_magic and reason.flags.is_fire then
|
||||
return 0
|
||||
end
|
||||
|
||||
end, true)
|
||||
end, -50)
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue