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Protection

objects
Elias Fleckenstein 2020-11-10 13:58:39 +01:00
parent 3d7bb69e81
commit b9e5a991e2
2 changed files with 13 additions and 5 deletions

View File

@ -365,7 +365,7 @@ mcl_enchanting.enchantments.projectile_protection = {
requires_tool = false,
}
-- unimplemented
-- implemented in mcl_armor
mcl_enchanting.enchantments.protection = {
name = "Protection",
max_level = 4,

View File

@ -515,14 +515,15 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
local total_points = 0
local total_toughness = 0
local protection_reduction = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
-- Damage armor
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
local unbreaking = mcl_enchanting.get_enchantment(stack, "unbreaking")
if unbreaking > 0 then
use = use / (0.6 + 0.4 / (unbreaking + 1))
local enchantments = mcl_enchanting.get_enchantments(stack)
if enchantments.unbreaking > 0 then
use = use / (0.6 + 0.4 / (enchantments.unbreaking + 1))
end
if use > 0 then
local wear = armor_damage * math.floor(65536/use)
@ -542,13 +543,20 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
total_points = total_points + pts
total_toughness = total_toughness + tough
if enchantments.protection then
protection_reduction = protection_reduction + enchantments.protection * 0.04
end
-- if enchantments.blast_protection and then
-- protection_reduction = protection_reduction + enchantments.blast_protection * 0.08
-- end
end
end
local damage = math.abs(hp_change)
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
damage = math.floor(damage+0.5)
damage = damage * (1 - math.min(1, protection_reduction))
damage = math.floor(damage+0.5)
hp_change = -math.abs(damage)