Implement food poisoning damage properly~
parent
3ad5b30ea5
commit
2827542002
|
@ -12,7 +12,7 @@ mcl_damage = {
|
|||
cactus = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true},
|
||||
out_of_world = {bypasses_armor = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
wither = {bypasses_armor = true}, -- unused
|
||||
|
@ -25,8 +25,8 @@ mcl_damage = {
|
|||
fireball = {is_projectile = true, is_fire = true},
|
||||
thorns = {is_magic = true},
|
||||
explosion = {is_explosion = true},
|
||||
cramming = {bypasses_armor = true},
|
||||
fireworks = {is_explosion = true},
|
||||
cramming = {bypasses_armor = true}, -- unused
|
||||
fireworks = {is_explosion = true}, -- unused
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -110,10 +110,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
|
|||
-- Deal damage and exhaust player
|
||||
-- TODO: Introduce fatal poison at higher difficulties
|
||||
if player:get_hp()-damage > 0 then
|
||||
if mod_death_messages then
|
||||
mcl_death_messages.player_damage(player, S("@1 succumbed to the poison.", name))
|
||||
end
|
||||
player:set_hp(player:get_hp()-damage)
|
||||
mcl_util.deal_damage(player, damage, {type = "hunger"})
|
||||
end
|
||||
|
||||
mcl_hunger.exhaust(name, exhaustion)
|
||||
|
|
Loading…
Reference in New Issue