Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b
which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction. This
commit fixes that.
doc-refactoring
parent
f528b31d48
commit
f7052943ec
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@ -66,46 +66,44 @@ local function compute_sphere_rays(radius)
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local rays = {}
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local sphere = {}
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for i=1, 2 do
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local function add_ray(pos)
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sphere[hash_node_position(pos)] = pos
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end
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for y = -radius, radius do
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for z = -radius, radius do
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for x = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(-x, y, z))
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break
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end
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end
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end
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end
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for x = -radius, radius do
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for z = -radius, radius do
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for y = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(x, -y, z))
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break
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end
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end
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end
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end
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, radius do
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for x = -radius, 0, 1 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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local pos = { x = x, y = y, z = z }
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sphere[hash_node_position(pos)] = pos
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break
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end
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end
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end
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end
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end
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for i=1,2 do
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for x = -radius, radius do
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for z = -radius, radius do
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for y = -radius, 0, 1 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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local pos = { x = x, y = y, z = z }
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sphere[hash_node_position(pos)] = pos
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break
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end
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end
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end
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end
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end
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for i=1,2 do
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for x = -radius, radius do
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for y = -radius, radius do
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for z = -radius, 0, 1 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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local pos = { x = x, y = y, z = z }
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sphere[hash_node_position(pos)] = pos
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break
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end
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for z = -radius, 0 do
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local d = x * x + y * y + z * z
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if d <= radius * radius then
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add_ray(vector.new(x, y, z))
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add_ray(vector.new(x, y, -z))
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break
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end
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end
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end
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