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Fix controls mod crashing in 5.3.0-dev

objects
Wuzzy 2020-06-15 23:32:32 +02:00
parent f519736e12
commit 4524aee758
1 changed files with 20 additions and 11 deletions

View File

@ -16,19 +16,24 @@ function controls.register_on_hold(func)
controls.registered_on_hold[#controls.registered_on_hold+1]=func
end
local known_controls = {
jump=true,
right=true,
left=true,
LMB=true,
RMB=true,
sneak=true,
aux1=true,
down=true,
up=true,
}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
controls.players[name] = {
jump={false},
right={false},
left={false},
LMB={false},
RMB={false},
sneak={false},
aux1={false},
down={false},
up={false}
}
controls.players[name] = {}
for cname,_ in pairs(known_controls) do
controls.players[name][cname] = { false }
end
end)
minetest.register_on_leaveplayer(function(player)
@ -40,7 +45,9 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local player_controls = player:get_player_control()
if controls.players[player_name] then
for cname, cbool in pairs(player_controls) do
if known_controls[cname] == true then
--Press a key
if cbool==true and controls.players[player_name][cname][1]==false then
for _, func in pairs(controls.registered_on_press) do
@ -59,5 +66,7 @@ minetest.register_globalstep(function(dtime)
controls.players[player_name][cname] = {false}
end
end
end
end
end
end)