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9459 Commits (150222583a207de8d5cc2a5bc2512be3a3666347)

Author SHA1 Message Date
FossFanatic 62afbb4509 Remove reference to removed texture 2023-02-18 08:42:21 +00:00
FossFanatic 33bbeb1a4d Improve river water 2023-02-18 08:27:22 +00:00
FossFanatic d3253ecf4f Change small part of buckets code 2023-02-18 08:25:47 +00:00
FossFanatic 0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic 9bb3d8311b Append stuff to the new function 2023-02-18 08:24:12 +00:00
FossFanatic 686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic c1647a5cce Improve underwater sky colour code 2023-02-18 08:22:04 +00:00
FossFanatic 624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
GuyLiner f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner e99a46b52d Removed comment 2023-02-16 20:48:30 -05:00
GuyLiner cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner 3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner 48b16a23b6 If player in creative mode, don't drop experience from destroyed spawners 2023-02-16 19:43:50 -05:00
GuyLiner 0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner 540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev 4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev 7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
ancientmarinerdev b23fc6d23d Merge branch 'master' into biome_colored_foliage 2023-02-16 22:14:40 +00:00
FossFanatic 68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic 7d642c9929 Remove the tab before the curly bracket 2023-02-16 17:25:21 +00:00
FossFanatic 406b27852b Improve the new function somewhat 2023-02-16 07:54:00 +00:00
emptyshore b121d0f804 Prevent placement of fire into nodes above water
This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).

Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.

Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic 8f8385e4a1 Use metadata method to make player mangrove leaves 2023-02-15 18:29:56 +00:00
FossFanatic 17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
ancientmarinerdev ba708010a2 Fix incorrect crimson texture issue 2023-02-15 16:23:08 +00:00
Michieal 6601ecf788 Basic signs texture replacement. 2023-02-15 14:52:00 +00:00
Michieal 660c85dddc Changed mcl_buckets' image use to be named properly. This fixes issue #3455 2023-02-15 14:52:00 +00:00
Michieal 2d0b4dd8f7 Finished mcl_crimson. 2023-02-15 14:52:00 +00:00
FossFanatic 10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic 3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic 319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic 8fd40eaf46 Replace get_registered_biome_from_pos with get_palette_indexes_from_pos 2023-02-14 18:08:59 +00:00
FossFanatic fcaa2c4ce1 revert 55478f6953
revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic 55478f6953 Fix crash with mapgen v6 2023-02-14 14:01:14 +00:00
FossFanatic 57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic 7b7e213925 Fix mcl_util.get_registered_biome_from_pos(pos)
Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind f62546a54f Comment out crafting white and blue dye from lily of the valley and cornflowers respectively 2023-02-13 19:37:04 -07:00
PrairieWind e3f14a3a99 Campfire API 2023-02-14 02:25:50 +00:00
ancientmarinerdev 6f98ba5118 Fix crimson mushroom naming issue 2023-02-14 02:00:19 +00:00
ancientmarinerdev f6f812257e Fix crimson name mismatch 2023-02-14 01:50:06 +00:00
Michieal f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal 5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal b66e2a117f fix json reading error. 2023-02-14 01:50:05 +00:00
Michieal 1e61fc3069 Fixed "mcl_crimson_mcl_crimson" issue.
Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal ef30646788 Changed mcl_crimson - finished. 2023-02-14 01:50:02 +00:00
Michieal 70e4aaa3a7 Changed mcl_crimson part 1. 2023-02-14 01:48:11 +00:00
Michieal 8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
FossFanatic aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic 2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic 3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic 17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic 1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic 4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic a2087b19a5 Delete rogue file 2023-02-13 10:20:48 +00:00
PrairieWind 5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind b79f74c390 Update Translation Template for flowers 2023-02-12 23:29:02 +00:00
PrairieWind 06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev e3c8d995b5 Finish clean up# 2023-02-12 22:48:20 +00:00
ancientmarinerdev b8b45210e9 Clean up and remove old code 2023-02-12 22:48:20 +00:00
ancientmarinerdev a1f10205f6 Init age on plant so not all kelp grow to top of ocean 2023-02-12 22:48:20 +00:00
ancientmarinerdev 6f7505b6c6 Change kelp to use ABMs to solve performance issues 2023-02-12 22:48:20 +00:00
FossFanatic c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic 0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic 3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind 194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
ancientmarinerdev 9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
FossFanatic 81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev 2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev 86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev 9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev 044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev 106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev 4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev 1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev 634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00
ancientmarinerdev bd3a4ff0df Clean up 2023-02-10 19:01:28 +00:00
ancientmarinerdev 0267ad2f31 Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn. 2023-02-10 19:01:28 +00:00
ancientmarinerdev a2f9ea81cc Fix mobs debug crash 2023-02-10 19:01:28 +00:00
ancientmarinerdev 7c7f4b930c Move cap check out of spawn checks and reimplement close cap check 2023-02-10 19:01:28 +00:00
ancientmarinerdev 60529d3d5d Add in constants for spawn zones 2023-02-10 19:01:28 +00:00
ancientmarinerdev 6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
FossFanatic 1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic f368fb3e43 Indentation improvements 2023-02-10 15:17:46 +00:00
FossFanatic d63ecac7cb Indentation improvements 2023-02-10 15:14:53 +00:00
FossFanatic 7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic 953044cc4b Mangrove propagules also grab biome colour on growth 2023-02-10 11:33:58 +00:00
FossFanatic 6744967d02 Make placed mangrove leaves always become player leaves
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic 1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic 197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
Michieal f6b77aa458 reformated code. 2023-02-10 03:42:34 +00:00
Michieal 1558c852d8 Undo mesecon.register_mvps_dropper() and use abms until more research can be done. 2023-02-10 03:42:34 +00:00
Michieal 6c0525f00e Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev 3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind 70fb4f8a0d Fixed weather not clearing after sleep
Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev 620a0af483 Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' (#3385) from emptyshore/MineClone2:fix-lightning-chests into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic 4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic bfe4b2fd31 Merge branch 'master' into biome_colored_foliage 2023-02-09 15:24:20 +00:00
FossFanatic 169019096e Change the waterlily code
Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope dfbee5cb93 Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search 2023-02-09 03:22:17 +00:00
SmokeyDope 378af531a9 remove "mushroom" from the names of crimson fungus and warped fungus 2023-02-09 03:22:17 +00:00
SmokeyDope 71671f8b5f Make minecart rails unable to be broken with lava 2023-02-09 01:53:52 +00:00
SmokeyDope c4d60e50cc Make minecart rails unable to be broken with water 2023-02-09 01:53:52 +00:00
ancientmarinerdev b834e790a7 Fix game crashes 2023-02-08 19:34:04 +00:00
ancientmarinerdev 39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev 4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
FossFanatic b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic 07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic f4e8088e60 Improve mangrove leaves
This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic 198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
emptyshore bdc82b76b5 Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.

However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
anarquimico e2de5908c7 5th ITEMS batch 2023-02-07 16:39:24 +00:00
anarquimico 439c879508 4th batch of ITEMs translation 2023-02-07 16:39:23 +00:00
anarquimico 67977b0d26 Third batch of ITEMS translation 2023-02-07 16:39:23 +00:00
anarquimico ed8c3e7d26 Second batch of ITEMS translated 2023-02-07 16:39:22 +00:00
anarquimico 7add59992f First batch of ITEMS translation 2023-02-07 16:39:22 +00:00
Michieal ef4e4b1b7b Merge branch 'master' into fix_copper_blocks 2023-02-06 16:58:38 -05:00
Michieal 0e000e6491 Merge branch 'master' into fix_dirt_dry_grass 2023-02-06 16:55:14 -05:00
Michieal ec7a97ba3e Made LBM run at every load, so that it catches anything missed from previous passes. 2023-02-06 16:54:23 -05:00
SmokeyDope 48eb934d64 Add compostability to warped wart blocks and shroomlight 2023-02-06 13:08:28 -07:00
SmokeyDope 88cf3a5900 Add compostability to nether sprouts 2023-02-06 13:08:27 -07:00
SmokeyDope 1401652015 Add compostability to warped roots and crimson roots 2023-02-06 13:08:26 -07:00
SmokeyDope cac6e15736 Add compostability to twisting vines and weeping vines 2023-02-06 13:08:24 -07:00
SmokeyDope 156d096a78 Add compostability to warped fungus and crimson fungus 2023-02-06 13:08:23 -07:00
ancientmarinerdev ace6f8db43 Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
ancientmarinerdev 9aeafe6053 Fix mapgen issue for mcl5 to mcl2 conversion 2023-02-06 13:16:15 -06:00
Michieal de00b7228e Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index. 2023-02-05 21:17:53 -05:00
FossFanatic ccef2d1147 More sky improvements 2023-02-06 01:40:25 +00:00