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Retry if failing to find spawn position

Texture-Rename2
ancientmarinerdev 2023-01-28 00:14:08 +00:00 committed by Gitea
parent c2ac33ac61
commit 634379dfe9
1 changed files with 32 additions and 20 deletions

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@ -42,6 +42,7 @@ local dbg_spawn_counts = {}
local remove_far = true
local WAIT_FOR_SPAWN_ATTEMPT = 10
local FIND_SPAWN_POS_RETRIES = 10
local MOB_SPAWN_ZONE_INNER = 24
local MOB_SPAWN_ZONE_MIDDLE = 32
@ -794,19 +795,33 @@ if mobs_spawn then
return cap_space_wide, cap_space_close
end
local function find_spawning_position(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local y_min, y_max = decypher_limits(pos.y)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
return
end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
local function find_spawning_position(pos, max_times)
local spawning_position
local max_loops = 1
if max_times then max_loops = max_times end
local i = 0
repeat
local goal_pos = get_next_mob_spawn_pos(pos)
local y_min, y_max = decypher_limits(pos.y)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list > 0 then
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
else
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
end
i = i + 1
if i >= max_loops then
mcl_log("Cancel finding spawn positions at: " .. max_loops)
break
end
until spawning_position
return spawning_position
end
@ -814,22 +829,20 @@ if mobs_spawn then
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local spawning_position = find_spawning_position(pos)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then
-- TODO do we log to user, or try again. How many times do we try again.
-- TODO do we log to user
--mcl_log("abandon this")
return
end
-- TODO shouldn't this be based on spawning position?
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", spawning_position)
-- TODO remove output
output_mob_stats(mob_counts_close, total_mobs)
output_mob_stats(mob_counts_wide, total_mobs)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
@ -858,7 +871,7 @@ if mobs_spawn then
--local spawn_class = mob_def_ent.spawn_class
--spawn_class = "water"
local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
local cap_space_wide, cap_space_close = mob_cap_space (spawning_position, mob_type, mob_counts_close, mob_counts_wide)
if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
@ -875,7 +888,6 @@ if mobs_spawn then
end
--everything is correct, spawn mob
local spawn_in_group = mob_def_ent.spawn_in_group or 4
local spawned