Merge branch 'master' into Bamboo-Piston-Dig
commit
dfa849e19a
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@ -644,6 +644,7 @@ function mob_class:do_env_damage()
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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local nodef2 = minetest.registered_nodes[self.standing_on]
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-- rain
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if self.rain_damage > 0 then
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@ -675,7 +676,19 @@ function mob_class:do_env_damage()
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return true
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end
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end
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-- magma damage
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elseif self.fire_damage > 0
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and (nodef2.groups.fire) then
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if self.fire_damage ~= 0 then
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self.health = self.health - self.fire_damage
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if self:check_for_death("fire", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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-- lava damage
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elseif self.lava_damage > 0
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and (nodef.groups.lava) then
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@ -11,16 +11,22 @@ function mcl_weather.set_sky_box_clear(player, sky, fog)
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local sc = {
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day_sky = "#7BA4FF",
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day_horizon = "#C0D8FF",
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dawn_sky = "#B4BAFA",
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dawn_horizon = "#BAC1F0",
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dawn_sky = "#7BA4FF",
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dawn_horizon = "#C0D8FF",
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night_sky = "#000000",
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night_horizon = "#4A6790",
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indoors = "#C0D8FF",
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fog_sun_tint = "#ff5f33",
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fog_moon_tint = nil,
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fog_tint_type = "custom"
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}
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if sky then
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sc.day_sky = sky
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sc.dawn_sky = sky
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end
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if fog then
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sc.day_horizon = fog
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sc.dawn_horizon = fog
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end
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player:set_sky({
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type = "regular",
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@ -128,8 +134,12 @@ mcl_weather.skycolor = {
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dawn_horizon = water_color,
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night_sky = water_color,
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night_horizon = water_color,
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indoors = water_color,
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fog_sun_tint = water_color,
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fog_moon_tint = water_color,
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fog_tint_type = "custom"
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},
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clouds = true,
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clouds = false,
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})
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end
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if dim == "overworld" then
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@ -258,6 +268,10 @@ mcl_weather.skycolor = {
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dawn_horizon = biomefog,
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night_sky = biomefog,
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night_horizon = biomefog,
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indoors = biomefog,
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fog_sun_tint = biomefog,
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fog_moon_tint = biomefog,
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fog_tint_type = "custom"
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},
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clouds = false,
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})
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@ -74,7 +74,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
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groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1,compostability=65},
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light_source = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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@ -109,7 +109,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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walkable = false,
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climbable = true,
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buildable_to = true,
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1, compostability=50},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -184,7 +184,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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walkable = false,
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climbable = true,
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buildable_to = true,
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1, compostability=50},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -258,7 +258,7 @@ minetest.register_node("mcl_crimson:nether_sprouts", {
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy=1,compostability=50},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -280,7 +280,7 @@ minetest.register_node("mcl_crimson:warped_roots", {
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy = 1,compostability=65},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -301,7 +301,7 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_roots", {
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minetest.register_node("mcl_crimson:warped_wart_block", {
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description = S("Warped Wart Block"),
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tiles = {"warped_wart_block.png"},
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groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1},
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groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1, compostability = 85},
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_mcl_hardness = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults({
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footstep={name="default_dirt_footstep", gain=0.7},
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@ -312,7 +312,7 @@ minetest.register_node("mcl_crimson:warped_wart_block", {
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minetest.register_node("mcl_crimson:shroomlight", {
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description = S("Shroomlight"),
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tiles = {"shroomlight.png"},
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groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1},
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groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1, compostability = 65},
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light_source = minetest.LIGHT_MAX,
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_mcl_hardness = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults({
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@ -458,7 +458,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
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groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1,compostability=65},
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light_source = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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@ -496,7 +496,7 @@ minetest.register_node("mcl_crimson:crimson_roots", {
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1},
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groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy = 1,compostability=65},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:magma", {
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is_ground_content = true,
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light_source = 3,
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sunlight_propagates = false,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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groups = {pickaxey=1, building_block=1, material_stone=1, fire=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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-- From walkover mod
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on_walk_over = function(loc, nodeiamon, player)
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@ -80,20 +80,29 @@ end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
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-- don't build settlement underground
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if maxp.y < 0 then return end
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-- randomly try to build settlements
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if blockseed % 77 ~= 17 then return end
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--minetest.log("Rng good. Generate attempt")
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-- needed for manual and automated settlement building
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-- don't build settlements on (too) uneven terrain
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local n=minetest.get_node_or_nil(minp)
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if n and n.name == "mcl_villages:structblock" then return end
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--minetest.log("No existing village attempt here")
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if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
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--minetest.log("Not in village gen. Put down placeholder: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
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minetest.set_node(minp,{name="mcl_villages:structblock"})
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local height_difference = settlements.evaluate_heightmap()
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if height_difference > max_height_difference then return end
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if not height_difference or height_difference > max_height_difference then
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minetest.log("action", "Do not spawn village here as heightmap not good")
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return
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end
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--minetest.log("Build me a village: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
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villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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end)
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end
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@ -198,6 +198,14 @@ end
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-------------------------------------------------------------------------------
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function settlements.evaluate_heightmap()
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local heightmap = minetest.get_mapgen_object("heightmap")
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if not heightmap then
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minetest.log("action", "No heightmap. That should not happen")
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return max_height_difference + 1
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end
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--minetest.log("action", "heightmap size: " .. tostring(#heightmap))
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-- max height and min height, initialize with impossible values for easier first time setting
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local max_y = -50000
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local min_y = 50000
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@ -205,16 +213,32 @@ function settlements.evaluate_heightmap()
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local square_start = 1621
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local square_end = 1661
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for j = 1 , 40, 1 do
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if square_start >= #heightmap then
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--minetest.log("action", "Heightmap size reached. Go no further outside")
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break
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end
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for i = square_start, square_end, 1 do
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-- skip buggy heightmaps, return high value
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if heightmap[i] == -31000 or heightmap[i] == 31000 then
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return max_height_difference + 1
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--minetest.log("action", "current hm index: " .. tostring(i) .. "current hm entry: " .. tostring(heightmap[i]))
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if i >= #heightmap then
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--minetest.log("action", "Heightmap size reached. Go no further")
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break
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end
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if heightmap[i] < min_y then
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min_y = heightmap[i]
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end
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if heightmap[i] > max_y then
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max_y = heightmap[i]
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local current_hm_entry = heightmap[i]
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if current_hm_entry then
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-- skip buggy heightmaps, return high value. Converted mcl5 maps can be -31007
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if current_hm_entry == -31000 or heightmap[i] == 31000 then
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--minetest.log("action", "incorrect heighmap values. abandon")
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return max_height_difference + 1
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end
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if current_hm_entry < min_y then
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min_y = current_hm_entry
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end
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if current_hm_entry > max_y then
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max_y = current_hm_entry
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end
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else
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--minetest.log("action", "Failed to get hm index: " .. tostring(i) .. "and ... " .. tostring(#heightmap))
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end
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end
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-- set next line
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@ -223,10 +247,14 @@ function settlements.evaluate_heightmap()
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end
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-- return the difference between highest and lowest pos in chunk
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local height_diff = max_y - min_y
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--minetest.log("action", "height_diff = " .. tostring(height_diff))
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-- filter buggy heightmaps
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if height_diff <= 1 then
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return max_height_difference + 1
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end
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--minetest.log("action", "return heigh diff = " .. tostring(height_diff))
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-- debug info
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settlements.debug("heightdiff ".. height_diff)
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return height_diff
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