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Move cap check out of spawn checks and reimplement close cap check

Texture-Rename2
ancientmarinerdev 2023-01-26 15:20:38 +00:00 committed by Gitea
parent 60529d3d5d
commit 7c7f4b930c
1 changed files with 95 additions and 63 deletions

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@ -49,6 +49,8 @@ local MOB_CAP_INNER_RADIUS = 32
local aoc_range = 136
local remove_far = true
local MOBS_CAP_CLOSE = 5
local mob_cap = {
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
@ -266,46 +268,58 @@ local function count_mobs_total(mob_type)
return num
end
local function count_mobs_all(categorise_by, pos, max_distance)
local mobs_found = {}
local function count_mobs_add_entry (mobs_list, mob_cat)
if mobs_list[mob_cat] then
mobs_list[mob_cat] = mobs_list[mob_cat] + 1
else
mobs_list[mob_cat] = 1
end
end
--categorise_by can be name or type
local function count_mobs_all(categorise_by, pos)
local mobs_found_wide = {}
local mobs_found_close = {}
local num = 0
for _,entity in pairs(minetest.luaentities) do
if entity and entity.is_mob then
local add_entry = false
--local mob_type = entity.type -- animal / monster / npc
local mob_cat = entity[categorise_by]
if pos and max_distance then
if pos then
local mob_pos = entity.object:get_pos()
if mob_pos then
local distance = vector.distance(pos, mob_pos)
if distance <= max_distance then
--mcl_log("distance is good")
mcl_log("distance: ".. distance)
if distance <= MOB_SPAWN_ZONE_MIDDLE then
mcl_log("distance is close")
count_mobs_add_entry (mobs_found_close, mob_cat)
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
elseif distance <= MOB_SPAWN_ZONE_OUTER then
mcl_log("distance is wide")
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
else
mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
mcl_log("distance: ".. distance)
--mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
end
end
else
count_mobs_add_entry (mobs_found_wide, mob_cat)
add_entry = true
end
--local mob_type = entity.type -- animal / monster / npc
if add_entry then
local mob_cat = entity[categorise_by]
if mobs_found[mob_cat] then
mobs_found[mob_cat] = mobs_found[mob_cat] + 1
else
mobs_found[mob_cat] = 1
end
num = num + 1
end
end
end
mcl_log("num: ".. num)
return mobs_found, num
return mobs_found_close, mobs_found_wide, num
end
local function count_mobs_total_cap(mob_type)
@ -540,7 +554,7 @@ end
local function spawn_check(pos,spawn_def,ignore_caps)
local function spawn_check(pos, spawn_def)
if not spawn_def then return end
dbg_spawn_attempts = dbg_spawn_attempts + 1
local dimension = mcl_worlds.pos_to_dimension(pos)
@ -563,16 +577,8 @@ local function spawn_check(pos,spawn_def,ignore_caps)
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
local is_bedrock = gotten_node == "mcl_core:bedrock"
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local mob_count_wide = 0
local mob_count = 0
if not ignore_caps then
mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
end
if pos and spawn_def
and ( mob_count_wide < (mob_cap[mob_type] or 15) )
and ( mob_count < 5 )
and pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
@ -619,7 +625,7 @@ local function spawn_group(p,mob,spawn_on,amount_to_spawn)
for i = 1, amount_to_spawn do
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if spawn_check(nn[math.random(#nn)],mob,true) then
if spawn_check(nn[math.random(#nn)],mob) then
if mob.type_of_spawning == "water" then
sp = get_water_spawn(sp)
end
@ -709,21 +715,7 @@ if mobs_spawn then
-- Get pos to spawn, x and z are randomised, y is range
local function mob_cap_space (pos, mob_type, mob_counts)
local type_cap = mob_cap[mob_type] or 15
local mob_count_from_total = mob_counts[mob_type]
if not mob_count_from_total then
mcl_log("none of type found. set as 0")
mob_count_from_total = 0
end
local cap_space = type_cap - mob_count_from_total
if cap_space < 1 then
cap_space = 0
end
local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
--type = "monster",
--spawn_class = "hostile",
@ -733,34 +725,72 @@ if mobs_spawn then
-- type = "animal",
-- spawn_class = "water",
--mcl_log("spawn_class: " .. spawn_class)
mcl_log("mob_type: " .. mob_type)
local type_cap = mob_cap[mob_type] or 15
local close_zone_cap = MOBS_CAP_CLOSE
mcl_log("type_cap: " .. type_cap)
--if mob_type == "animal" then
mcl_log("mob_count_from_total: " .. mob_count_from_total)
--local mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
local mob_total_wide = mob_counts_wide[mob_type]
if not mob_total_wide then
mcl_log("none of type found. set as 0")
mob_total_wide = 0
end
mcl_log("mob_count_wide: " .. mob_count_wide)
if mob_count_from_total ~= mob_count_wide then
mcl_log("A difference in mob count")
else
mcl_log("No difference in mob count")
local cap_space_wide = type_cap - mob_total_wide
if cap_space_wide < 1 then
cap_space_wide = 0
end
--mcl_log("mob_count: " .. mob_count)
mcl_log("cap_space_wide: " .. cap_space_wide)
mcl_log("Cap space available: " .. cap_space)
local mob_total_close = mob_counts_close[mob_type]
if not mob_total_close then
mcl_log("none of type found. set as 0")
mob_total_close = 0
end
local cap_space_close = close_zone_cap - mob_total_close
if cap_space_close < 1 then
cap_space_close = 0
end
mcl_log("cap_space_close: " .. cap_space_close)
--if mob_type == "animal" then
--end
mcl_log("mob_total_wide: " .. mob_total_wide)
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
mcl_log("old mob_count_wide: " .. mob_count_wide)
if mob_total_wide ~= mob_count_wide then
mcl_log("A difference in wide mob count")
else
mcl_log("No difference in wide mob count")
end
mcl_log("mob_total_close: " .. mob_total_close)
local mob_count_close = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
mcl_log("old mob_count_close: " .. mob_count_close)
if mob_total_close ~= mob_count_close then
mcl_log("A difference in close mob count")
else
mcl_log("No difference in close mob count")
end
--and ( mob_count_wide < (mob_cap[mob_type] or 15) )
--and ( mob_count < 5 )
return cap_space
return cap_space_wide, cap_space_close
end
local function spawn_a_mob(pos, dimension, y_min, y_max)
@ -784,8 +814,9 @@ if mobs_spawn then
table.shuffle(mob_library_worker_table)
--
local mob_counts, total_mobs = count_mobs_all("type", pos, aoc_range)
output_mob_stats(mob_counts, total_mobs)
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
output_mob_stats(mob_counts_close, total_mobs)
output_mob_stats(mob_counts_wide, total_mobs)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
@ -808,10 +839,11 @@ if mobs_spawn then
--local spawn_class = minetest.registered_entities[mob_def.name].spawn_class
--spawn_class = "water"
local cap_space = mob_cap_space (pos, mob_type, mob_counts)
local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
--TODO cap check before or after spawn check - cap_space > 0 and
if spawn_check(spawning_position,mob_def) then
if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then
spawning_position = get_water_spawn(spawning_position)
if not spawning_position then
@ -834,11 +866,11 @@ if mobs_spawn then
if not group_min then group_min = 1 end
local amount_to_spawn = math.random(group_min,spawn_in_group)
mcl_log("action", "Spawning quantity: " .. amount_to_spawn)
mcl_log("Spawning quantity: " .. amount_to_spawn)
if amount_to_spawn > cap_space then
mcl_log("Throttle amount to cap space: " .. cap_space)
amount_to_spawn = cap_space
if amount_to_spawn > cap_space_wide then
mcl_log("Throttle amount to cap space: " .. cap_space_wide)
amount_to_spawn = cap_space_wide
end
if logging then