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Add in constants for spawn zones

Texture-Rename2
ancientmarinerdev 2023-01-26 13:44:29 +00:00 committed by Gitea
parent 6ea4b43249
commit 60529d3d5d
1 changed files with 17 additions and 9 deletions

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@ -40,7 +40,12 @@ local dbg_spawn_counts = {}
local WAIT_FOR_SPAWN_ATTEMPT = 10
local MOB_SPAWN_ZONE_INNER = 24
local MOB_SPAWN_ZONE_MIDDLE = 32
local MOB_SPAWN_ZONE_OUTER = 128 --TODO not used yet. Should replace aoc
-- range for mob count
local MOB_CAP_INNER_RADIUS = 32
local aoc_range = 136
local remove_far = true
@ -470,9 +475,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE)
local angle = math_random() * two_pi
local xoff = math_round(distance * math_cos(angle))
local yoff = math_round(distance * math_sin(angle))
@ -481,7 +487,7 @@ end
local function decypher_limits(posy)
posy = math_floor(posy)
return posy - 32, posy + 32
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
end
--a simple helper function for mob_spawn
@ -532,6 +538,8 @@ local function has_room(self,pos)
return true
end
local function spawn_check(pos,spawn_def,ignore_caps)
if not spawn_def then return end
dbg_spawn_attempts = dbg_spawn_attempts + 1
@ -558,7 +566,7 @@ local function spawn_check(pos,spawn_def,ignore_caps)
local mob_count_wide = 0
local mob_count = 0
if not ignore_caps then
mob_count = count_mobs(pos,32,mob_type)
mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
end
@ -733,7 +741,7 @@ if mobs_spawn then
mcl_log("mob_count_from_total: " .. mob_count_from_total)
--local mob_count = count_mobs(pos,32,mob_type)
--local mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
mcl_log("mob_count_wide: " .. mob_count_wide)
@ -802,7 +810,7 @@ if mobs_spawn then
local cap_space = mob_cap_space (pos, mob_type, mob_counts)
--TODO cap_space > 0 and
--TODO cap check before or after spawn check - cap_space > 0 and
if spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then
spawning_position = get_water_spawn(spawning_position)
@ -818,15 +826,15 @@ if mobs_spawn then
--everything is correct, spawn mob
--TODO If spawning, need to recheck total, or add to total mobs...
local object
--remove mob_type ~= "monster" or
local object --TODO is not used. remove or use?
--TODO ensure animal spawns are more gradual, remove mob_type ~= "monster" or
if spawn_in_group and (mob_type ~= "monster" or math.random(5) == 1) then
local group_min = spawn_in_group_min
if not group_min then group_min = 1 end
local amount_to_spawn = math.random(group_min,spawn_in_group)
minetest.log("action", "Spawning quantity: " .. amount_to_spawn)
mcl_log("action", "Spawning quantity: " .. amount_to_spawn)
if amount_to_spawn > cap_space then
mcl_log("Throttle amount to cap space: " .. cap_space)
@ -910,7 +918,7 @@ minetest.register_chatcommand("mobstats",{
func = function(n,param)
minetest.chat_send_player(n,dump(dbg_spawn_counts))
local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,MOB_CAP_INNER_RADIUS))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)