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7189 Commits (7420877077ee03d4e02ecf950cba12fcee681954)

Author SHA1 Message Date
kay27 206c98e354 Fix various amethyst errors, better seed function 2022-05-05 22:49:23 +02:00
kay27 69e83d5c0a #11 Spawn buds 2022-05-05 22:49:23 +02:00
kay27 d3dfd13f78 #11 Fix the style, add template.txt, add Russian translation 2022-05-05 22:49:23 +02:00
kay27 e28ccd9a80 #11 Put tabs instead of each 2 spaces 2022-05-05 22:49:23 +02:00
kay27 a5fba06a2c #11 Remove amethyst screenshot 2022-05-05 22:49:23 +02:00
Emojigit 6c36c83a18 AMethyst Growing 2022-05-05 22:49:23 +02:00
Emojigit 48a4e069f9 craft bugfix 2022-05-05 22:49:23 +02:00
Emojigit 60e04438e0 typo missing space 2022-05-05 22:49:23 +02:00
Emojigit 0b01d299ea 更新 'mods/ITEMS/mcl_amethyst/init.lua' 2022-05-05 22:49:23 +02:00
Emojigit ebdf944dda amethyst bud 2022-05-05 22:49:23 +02:00
Emojigit 794e10df4e [mcl_amethyst] INIT
* Amethyst Block
* Budding Amethyst (won't  grow amethyst now)
* New spyglass recipe
* Tinted Glass
* Calcite
2022-05-05 22:49:23 +02:00
cora 6a2fe2eb4f remove ancient backup "init_new.lua" 2022-05-05 04:05:08 +00:00
kabou 1266396e1d Add cobbled deepslate to cobble group.
By adding cobbled deepslate to the group "cobble", it automatically
inherits  all crafting recipes and tool repair capabilities that apply
to that group.

* Add `cobble=1` to cobbled deepslate node definition groups.  This
  requires a little refactoring of the deepslate variants registration
  function.
* Remove stone tools, furnace and brewing stand crafting recipes.
2022-05-05 01:45:03 +02:00
kabou f5abc28190 Allow smelting of deepslate ores.
* Register "cooking" crafting recipe for deepslate ores that enables
  smelting these ores in furnaces.
* Extend deepslate ore registration function to allow passing cooking
  result as argument.
* Update the deepslate ore table to include smelting results.
* Put deepslate w/ lapis drops in a separate table, making the deepslate
  ores table less unwieldly.
2022-05-04 23:35:07 +00:00
AFCMS f8f6ea22c8 Fix codestyle issues with `mcl_deepslate`, `mcl_copper`, `mcl_raw_ores` 2022-05-04 23:35:07 +00:00
cora b0b8ef3921 Comment out ore registrations for now
The discussion about how to handle the new ores is still ongoing.
This PR was originally only intended to add the new nodes so
that's what it does now.
2022-05-04 23:35:07 +00:00
cora be6d2db7d4 remove redundant license files 2022-05-04 23:35:07 +00:00
cora dc40ed18b3 remove raw_ores item override 2022-05-04 23:35:07 +00:00
cora 1b99de73d2 remove screenshots from original mods 2022-05-04 23:35:07 +00:00
NO11 c97e0cd631 Add deepslate 2022-05-04 23:35:07 +00:00
NO11 8c7a8a61d2 Add Copper 2022-05-04 23:35:07 +00:00
NO11 6bdaa9f2d1 Add raw ores 2022-05-04 23:35:06 +00:00
kabou dceb48bf94 Fix undefined variable in mcl_enchanting/engine.lua. 2022-05-04 23:31:54 +00:00
AFCMS 8a47a195f6 Remove preview files 2022-05-04 23:15:11 +00:00
AFCMS d0b60e2399 Fix player armor enchanting overlay (#2161) 2022-05-04 23:15:11 +00:00
AFCMS 3ca40cd4e4 Remove 2D preview 2022-05-04 23:15:11 +00:00
kabou 920b8b9654 Bookshelves are deco blocks, not building blocks. 2022-05-04 23:06:05 +00:00
kabou f1a494ea62 Change stone tool repair materal to group:cobble.
* Update repair material for stone tools (pick, shovel, axe, sword and
  hoe) to use any cobble group stone.
2022-05-05 01:01:29 +02:00
kabou 64bb50dfd5 Change some crafting recipes to use group:cobble.
* Update crafting recipes for stone tools (pick, shovel, axe, sword and
hoe), furnace and brewing stand to use any cobble group stone.
2022-05-04 15:54:12 +02:00
kabou 9edb40b5c5 Add cobblestone to the `cobble` group. 2022-05-04 15:14:23 +02:00
chmodsayshello 3699ca5535 update translation template 2022-05-03 15:21:18 +00:00
chmodsayshello 9c652df8a2 update german translation 2022-05-03 14:59:49 +00:00
chmodsayshello 390802a344 fix crash when achievements are disabled and /awards is being used
This commit fixes  https://git.minetest.land/MineClone2/MineClone2/issues/2164, which crashes the game whenever /awards is called with arguments other than enable
2022-05-03 14:58:44 +00:00
cora 61a999fe5a Fix warning in mcl_weather 2022-05-02 21:47:33 +02:00
kabou ed8995acec Fix `add_large_plant()` argument mismatch.
* In commit 86b2cd70f9 an extra argument
  was added to the `add_large_plant()` function in order to handle silk
  touch.  For some reason, the callers for "double_grass" and
  "double_fern" were updated with two new arguments.  Because of this,
  silk touch likely never worked on these nodes.  This commit removes
  the unused `nil` argument from both callers.
* This commit fixes #2155.
2022-05-01 10:31:01 +00:00
chmodsayshello f1c60a48e0 remove debug logging 2022-04-30 10:02:04 +00:00
chmodsayshello c97fc42b68 upload textures 2/2 2022-04-30 09:02:17 +00:00
chmodsayshello 92cd3381ad upload textures 1/2 2022-04-30 09:01:57 +00:00
chmodsayshello f7a5862df2 update mcl_itemframes to use get_compass_image correctly 2022-04-30 08:59:25 +00:00
chmodsayshello ba8e072265 update mcl_compass dependencies 2022-04-30 08:58:04 +00:00
chmodsayshello f9d8b61dc1 update mcl_compass init.lua 2022-04-30 08:57:03 +00:00
Nils Dagsson Moskopp 057051aa6d Add packed ice crafting recipe 2022-04-27 00:33:01 +02:00
Nils Dagsson Moskopp cbf3dc49aa Replace grass path with dirt path
If a player wants to make a path when there is no dirt with grass on the
ground it means they need to either have silk touch to collect dirt with
grass or place dirt beside dirt with grass and wait for the grass cover
to spread before they can create the new paths …

Since the former is not possible early in the game and the latter is not
easy, this patch imitates Minecraft 1.17 behaviour; the following nodes
can now be turned into path nodes by right-clicking them with a shovel:

• Dirt (mcl_core:dirt)
• Coarse Dirt (mcl_core:coarse_dirt)
• Dirt with Grass (mcl_core:dirt_with_grass)
• Mycelium (mcl_core:mycelium)
• Podzol (mcl_core:podzol)

A group “path_creation_possible” has been added to mark nodes that can
be turned into a dirt path with a shovel. One obvious objection to that
addition might be that the “dirt” group already exists. Even though all
existing nodes that can be turned into a dirt path do indeed belong to
the “dirt” group, it is not a good idea: Changing what “dirt” means to
“any node that can be turned into a dirt path” would make it harder to
maintain the code.
2022-04-25 15:33:01 +02:00
cora 6bc676545b Allow saplings to grow on coarse d. and mycelium 2022-04-25 15:30:45 +02:00
cora 5f126c4686 add hypercopyrighted end crystal beam texture
This texture has the following poem written by me, cora, encoded in its
pixeldata. I the author hereby release both the texture file and the
poem as cc0.

Additionally I explicitly consent with its inclusion into MineClone2,
MineClone5 and Mineclonia as well as any other minetest game for this
day and all the days to come.

Shall though betray me with a texture, mate
I'll smile at though just like a summer's day
The raindrop particles - no laggy state
But spring is coming, really, soon it's may

As If the seasons meant a damn to us
They do not exist in mineclone at all
unreal water flow, iron never rusts
but copper does in summer and in fall

But what this literally is about
because this damn thing is really silly
you see somehow they had to say it loud

I would bring that quote with painting lilys
but plagerism everywhere you see
so this will just be good enough for me
2022-04-24 01:46:57 +02:00
Nils Dagsson Moskopp 67ae203772 Trigger node callbacks when pumpkin is sheared
The code for shearing a pumpkin used minetest.swap_node() to replace a
faceless pumpkin with a carved pumpkin. This did not trigger the node
callbacks of the carved pumpkin, which meant that shearing a pumpkin
would not check for the snow golem or iron golem spawn conditions.

This patch replaces minetest.swap_node() in the code for shearing a
pumpkin with minetest.set_node(), which does trigger the callbacks;
therefore snow and iron golems can now spawn as a pumpkin is carved.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 5ba36c08b6 Drop carved pumpkin when shearing snow golem 2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 56db877360 Disconnect gourd stems after destruct
While testing the previous commit, it became clear that gourd stems do
not disconnect properly if the gourd disappears while not being dug. A
simple method to create illegal curved stems was to explode the gourd.

This patch changes gourds so that the stem curves back after a gourd is
destroyed, regardless of reason. This hopefully makes curved stems that
are not connected to matching gourds a relict of the past.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp e1d67a2095 Disconnect stems from carved pumpkins after dig
Carved pumpkins can end up being connected to a stem – either if they
were grown in a previous version of MineClone2 or Mineclonia, or if a
player carves them before harvesting them. This patch makes sure that
stems turn into unconnected stems after such a carved pumpkin is dug.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp a2dd8c935d Make villagers accept uncarved pumpkin in trades
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 4fda54b0d1 Remove pumpkin pie recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get pumpkin pie from carved pumpkins enabled players to get
both seeds and pumpkin pie from grown pumpkins, which was unintended.
2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp 9a53761b08 Remove pumpkin seeds recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get seeds from carved pumpkins enables players to get twice
the amount of seeds as intended. Because of this, the recipe must go.
2022-04-22 18:07:37 +00:00
Alexander Minges 9b614c115c Grow uncarved pumpkin from seeds instead of carved
Carved pumpkin has to be explicitly registered as a separate node, as
registering a carved pumpkin node happened as a side effect of invoking
mcl_farming:add_gourd() for the carved pumpkin.

The iron / snow golem spawning checks that trigger whenever a carved
pumpkin is placed had to be moved out of the mcl_farming:add_gourd()
invocation to preserve the existing behaviour.

Note that uncarved pumpkin must not be registered as a separate node,
as invoking mcl_farming:add_gourd() for a registered node name leads to
stems not updating when an adjacent node is manually placed or mined.
2022-04-22 18:07:37 +00:00
Alexander Minges faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora b6ab815adc Fix endermen dropping node AND taking it 2022-04-22 01:02:20 +02:00
cora a83a2e9aba generate podzol under huge spruce trees 2022-04-21 22:25:47 +00:00
AFCMS 8396dfe7e3
enderdragon egg: check for protection on punch 2022-04-21 21:02:43 +02:00
kay27 dc4ccf91cc lift clouds to 384 in valleys mapgen
Valleys has a much higher average elevation than v7 often leading
to "normal" looking terrain being in the clouds. This lifts the
clouds up higher.
2022-04-19 10:23:10 +00:00
cora 3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
Nils Dagsson Moskopp 34b5002fc8
Shuffle pixels in mcl_end_crystal_beam.png
A user claimed that this texture was a texture from Minecraft 1.8.9 –
see <https://git.minetest.land/MineClone2/MineClone2/issues/2099> for
further details. I have not verified that but I noticed that in commit
152e552458 the file was replaced with a
file containing the exact same pixels.

A visual inspection confirms that the file contains noise, so it is not
clear if it is even copyrightable. However, to ensure that it could not
be identical to a file from Minecraft, To get noise of the same quality,
I have shuffled all its pixels with the following POSIX sh shell script:

LANG=C
PREFIX=mcl_end_crystal_beam
convert $PREFIX.png $PREFIX.pnm
<$PREFIX.pnm  >$PREFIX.plainpnm pnmtoplainpnm
<$PREFIX.plainpnm >$PREFIX.seed tr '1234567890 ' ' 1356902468'
(
 <$PREFIX.plainpnm head -n+3
 <$PREFIX.plainpnm tail -n+4 \
  |tr ' ' '\n' \
  |shuf --random-source $PREFIX.seed
) >$PREFIX.shuffled.plainpnm

I then opened mcl_end_crystal_beam.shuffled.plainpnm using GIMP,
converted the color black to tranparency and saved the image as a
paletted PNG (which yields a smaller filesize than a grayscale PNG).
2022-04-16 01:24:04 +02:00
NO411 e790bf90f4 Make shields work with all mobs 2022-04-09 16:21:22 +02:00
cora bb593159f1 mcl_weather: fix typo/crash 2022-04-08 06:23:14 +02:00
cora e7970ecce5 shields: Fix crash when deflecting ghast fireball 2022-04-07 22:40:48 +02:00
kabou 152e552458 Replace mcl_end_crystal_beam.png with free version.
* Replace mcl_end_crystal_beam.png with unknown provenance with a
  version from the PixelPerfection texture pack that has a know good
  free licence.
2022-04-06 23:04:01 +02:00
kabou ace0dc00c7 Remove `settlements_in_world` and `settlements.txt`
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou f3b28df6cc Rework function comments.
* Move descriptive function comments to above the function definition.
* Adopt some luadoc styles.
* Update a stale reference to a renamed function in comments.
2022-04-02 03:32:56 +02:00
kabou f37f8b6bca Return itemstack in `composter_harvest()`.
* `composter_harvest()` is a `on_rightclick` handler and should return
  what remains of the ItemStack that was passed to it.
2022-04-02 03:32:56 +02:00
kabou 2ba801dfc7 Add protection support to composter.
* Add checks for `minetest.is_protected()` and log any violations.
* Add local aliases for global functions.
2022-04-02 03:32:56 +02:00
kabou 19eb31f389 Streamline use of vector ops.
* Use vector.offset instead of vector.add.
* Define and use local alias for vector.offset.
2022-04-02 03:32:56 +02:00
kabou 541a805a48 Logix fix and some simple optimizations.
* Fix silly and mostly inconsequential logic bug that had gone unnoticed up
  till now.
* Condense a single use variable away by using a slightly more elaborate
  assignment statement.
* Add a few more local aliases for global minetest.* functions.
2022-04-02 03:32:56 +02:00
kabou cd12e1d78c Various little fixes.
* Remove trailing whitespace.
* Remove `use_texture_alpha` setting from node definitions, the default
  value is already the correct one.
2022-04-02 03:32:56 +02:00
kabou 4335d0d659 Use compostability group from node definitions.
* Replace use of local table with compostability values with a call to
 `minetest.get_item_group()`.
* Define local alias for `minetest.get_item_group`.
* Remove the now unused static compostabilty values table.
2022-04-02 03:32:56 +02:00
kabou de16eb3c5a Add `compostability` to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
cora 7f1bb7af92 replace nether dust particles with p. spawners
mcl2 uses add_particle for nether dust resulting in a 10-fold
increase in network traffic when in the nether. Nether dust is not
configurable making it impossible to turn this off for server admins.
this commit replaces the add_particle method with particle spawners
2022-03-30 10:21:32 +00:00
cora 53715212a2 remove unnecessary on_dimensionchange 2022-03-30 10:21:32 +00:00
cora c146426c5c fix snow not being properly removed 2022-03-30 10:21:32 +00:00
cora dc24f45cfa add indoor detection for snow 2022-03-30 10:21:32 +00:00
cora d2861c5955 remove unneccessary particle logic 2022-03-30 10:21:32 +00:00
cora 1e4494e85d let rain and thunder use particlespawners 2022-03-30 10:21:32 +00:00
cora 4eae95fa47 let snow use particlespawners 2022-03-30 10:21:32 +00:00
kabou 1b99b73894 Fix wrong player name accessor.
* Duh..
2022-03-30 01:31:38 +02:00
kabou 14da059ce7 Add extra check and warning on missing player data.
* For some unexplained reason, `mcl_burning.storage[player]` can
  sometimes be `nil`, causing a crash in `on_leaveplayer()`.  This
  commit adds a check for that.  If a `nil` is encountered, a sane
  value is substituted and a warning is set to the log.
2022-03-29 12:06:00 +02:00
NO11 5974b6f609 Merge branch 'master' into shields2 2022-03-28 12:27:57 +00:00
NO411 148be4ea39 Fix shield behavior 2022-03-27 19:52:36 +02:00
NO411 6afe7cfb58 Fix typo and interact bug? 2022-03-27 18:08:43 +02:00
AFCMS 909b77ce4d
barrel protection fix + log 2022-03-25 13:28:33 +01:00
NO11 63a156c30c Fix typo/crash 2022-03-23 18:30:34 +00:00
cora 1c9f0c3238 don't spawn mobs on non opaque nodes or leaves
with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
2022-03-22 22:02:15 +01:00
cora 50e99f470e fix certain mobs not spawning in certain biomes 2022-03-22 15:16:48 +01:00
NO411 aeff7cf1a4 Remove offhand item on death 2022-03-22 12:48:41 +01:00
kabou 46ee5aaa59 Fix undefined luaentity crash.
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00
NO411 019dd45381 Check for damager 2022-03-19 16:50:19 +01:00
NO411 d481f7b720 Fix showing shield hud at the wrong side for half a second 2022-03-19 15:59:59 +01:00
NO411 c94964d10a Remove debug line 2022-03-19 15:26:41 +01:00
kabou a9a3f01a0e Tiny comment fix. 2022-03-19 03:16:15 +01:00
kabou ae6bea73fd Make carpets `supported_node`.
* Change carpet from `group:attached_node` to `group:supported_node`,
  allowing carpets to be placed on top of torches, water source blocks
  and other non-walkable nodes, like in MC.
2022-03-19 02:32:46 +01:00
kabou 8518ce2c19 Add support for `group:supported_node`
* Add support for `group:supported_node` to CORE/mcl_attached.
  Supported nodes are nodes that can be placed on any node that does not
  have the `drawtype = "airlike"` attribute.
* Copy the `drop_attached_node()` function from minetest/builtin, so
  that the override function provides the same behavior when nodes drop.
* Add comments to CORE/mcl_attached and to the functions defined in it.
* Add more local aliases for global minetest.* functions.
* If the original function returns true, it is not necessary anymore
  to perform more tests and the override function can simply return true
  immediately.
2022-03-19 02:32:13 +01:00
NO411 6158e4e50d Don't always update shield texture using set_properties 2022-03-18 23:23:01 +01:00
NO411 7c0a48bebf Remove some code ... 2022-03-18 23:08:50 +01:00
NO411 5bdf83cbfc Revert weird changes 2022-03-18 23:07:25 +01:00
NO411 976cfba53a Make it possible to xraft a banner on an enchanted shield 2022-03-18 23:02:51 +01:00
NO411 fc9e83c059 Make it possible to craft a banner on an enchanted shield 2022-03-18 23:02:25 +01:00
NO411 60d877b718 Fix enchanting shield on enchanting table possible 2022-03-18 22:45:12 +01:00
kabou 9eba0e4860 Remove unused code.
* Remove unused code that was commented out.  The code tried to find
  fire luaentities in the same spot as the newly created fire luaentity.
  It may have been intended to optimize getting set on fire multiple
  times, but it makes no sense as it does not discriminate between fire
  luaentities attached to the object set on fire and those attached to
  other objects.  The function that this code was in also has a better
  way to prevent adding multiple fire luaentities in the first place.
2022-03-18 11:39:11 +01:00
kabou 90311da514 Preempt possible crash on nil in on_joinplayer.
* In mineclone5 a crash was reported to occur when deserialization of
  storage returned nil in on_joinplayer.    https://git.minetest.land/
  MineClone5/MineClone5/commit/96c4fb60d8641b4181edb902ed24dbf173828d09
  This commit uses a different, but equally effective fix.
2022-03-18 11:36:33 +01:00
kabou e9ff2ba32a Minor changes to mcl_burning.
* Remove animation_frame from fire entity state, it is now kept in the
  storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
  in line with mineclone2 policy on adding custom members to minetest
  tables.
* Comment out code that does nothing sensible.  Scheduled for deletion
  at a later time.
2022-03-18 11:36:23 +01:00
NO411 0f8f5a41d2 Fix dependencies 2022-03-15 16:30:03 +01:00
NO411 db68c0e26b Add shield 2022-03-15 15:58:27 +01:00
kabou 3f787f8305 Remove stray work notes files.
* These temp files accidentally got added during the unregistered nodes
  fixes.
2022-03-15 07:42:11 +01:00
epCode 4483f4b6b6 fix #2068 2022-03-15 02:18:02 +00:00
AFCMS 47b1eeda74
fix frost walker enchant not protecting from magma block damage 2022-03-13 19:11:28 +01:00
GNU Hacker f430aec0cd
item pickup sound gain more MC like 2022-03-13 14:58:01 +01:00
kabou 17b8eab368 Make carpets walkable.
* Make carpets walkable.  When a carpet is placed on top of a fence or a
  wall, the carpet can be jumped upon, allowing to in effect jump over
  fences and walls.
2022-03-12 13:35:12 +00:00
MysticTempest de3cdee09e Make composters & barrels fuel for furnaces with the same burntime as chests. 2022-03-10 00:47:54 -06:00
Nils Dagsson Moskopp 77f8ecd6e8 Make daylight detector work in Minetest 5.3.0
This patch contains a function that searches for a path to a node with
light level 15, which is guaranteed to be sunlight.
2022-03-09 22:33:08 +00:00
Nils Dagsson Moskopp 4da5084daf Make daylight detector ignore artificial light
The daylight detector code used get_node_light(), which detects both
natural and artificial light. This patch improves the code to use
get_natural_light(), which was introduced with Minetest 5.4.0.
2022-03-09 22:33:08 +00:00
kabou deed231f28 Fix typos. 2022-03-09 18:50:41 +01:00
kabou 11ee1d133f Fix cut-n-paste error.
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou 1326b9e7e7 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.  By application of De Morgan's law, the compound logic
  expression can be rewritten so that the existence of the table is
  checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou 6a69f49fa0 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
2022-03-09 14:59:49 +01:00
kabou f5a8d6d17a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
kabou 3f4dafc68f Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 14:14:45 +01:00
kabou 9bac0da01a Fix registered_items oddity and add check for unknown nodes.
* Mobs redo uses `registered_items[]` where clearly the proper table
  accessed should be `registered_nodes[]`.  Perhaps this magically
  works, but it looks nonsensical.  Switch to the use the more
  sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 13:11:53 +01:00
kabou 818cbb2f48 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 12:11:59 +01:00
kabou 88f7a150c7 Add check for unknown nodes.
* Add check for unknown node in `handle_node_drops()` and return
  immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
kabou 962500b189 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:23:18 +01:00
kabou 95cfa43483 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:15:33 +01:00
kabou 4a1b93bbfa Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:05:38 +01:00
kabou b9c2c3bd0a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
Dieter44 f8c60b5f75 ITEMS/mcl_anvils: fix renaming items w/o desc… 2022-03-05 15:35:39 +00:00
MysticTempest 7a53ea8b70 Rename a few textures to help support texture packs. 2022-03-02 20:13:24 -06:00
Elias Åström 3c10f0e970 Rewrite portal removal to avoid stack overflow
This solves a problem were nether portal removal would trigger deep
recursion through node callbacks.  For large portals this could result
in stack overflow crashes on LuaJIT.  The issue is solved by rewriting
the portal removal to avoid recursion and removing the portal in one
operation using minetest.bulk_set_node.
2022-03-03 01:42:49 +00:00
kabou c3e0996902 Fix fire HUD not showing on join while burning.
* Add the fire HUD to a player who joins the server while still burning
  from the previous session.
2022-03-02 17:15:05 +01:00
kabou d424d4f10e Add comments to mcl_burning.update_hud(). 2022-03-02 16:39:27 +01:00
kabou e80006f4ea Do not set fire to objects that are already burning.
Changes to mcl_burning.set_on_fire():
* Add logic that only updates the burn time, but skips adding fire
  entities to objects that are already burning.
* Condense code a little, remove single use variables.
* Add a comment to a questionable piece of code.
* Add comments to the function.
2022-03-02 16:25:40 +01:00
kabou b17776699e Add comments to "storage" table.
* Document attributes of the "storage" table.
2022-03-02 15:40:29 +01:00
kabou 86a4ece7d2 Add local copy of minetest.find_nodes_in_area. 2022-03-02 15:25:03 +01:00
kabou df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
kabou 56b63463a5 Fix burning entity animation.
The parameters for the flames sprite were incorrect, causing the reverse
side of the sprite to appear as an opaque black rectangle.  Use the
correct incantation.
2022-03-02 10:47:46 +01:00
Nils Dagsson Moskopp 66bb209ad1 Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-02-28 16:58:59 +00:00
AFCMS 5a7b1cc382
make all arrow types activate target (+ depends and code fixes) 2022-02-26 23:52:03 +01:00
AFCMS 210a0d8ee1
make lingering potions activate target (+ indentation fix) 2022-02-26 22:44:50 +01:00
AFCMS eae8effd57
make splash potions activate target 2022-02-26 22:42:27 +01:00
AFCMS b51e322304
make fire charges activate target (+ fix possible crash) 2022-02-26 22:38:34 +01:00
AFCMS 096d46152e
make bottle o enchanting activate target 2022-02-26 22:20:05 +01:00
AFCMS d89687984b
make ender pearls activate target 2022-02-26 22:16:10 +01:00
AFCMS c6f72c473f
make eggs activate target 2022-02-26 22:12:26 +01:00
AFCMS 540b72f1d6
add target help text 2022-02-26 19:12:02 +01:00
AFCMS 7449725a56
add target crafting receipe 2022-02-26 19:12:01 +01:00
AFCMS 9e7a525a0a
make snowballs activate target 2022-02-26 19:12:01 +01:00
AFCMS 4bd91750bc
add target with API 2022-02-26 19:12:01 +01:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
cora 3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora caacb378de fix api change in enchanting 2022-02-25 00:40:26 +00:00
cora 379972ea11 fix crash when blaze attacks logged off player 2022-02-25 00:40:26 +00:00
cora 414e2e7725 fix crash on opening villager formspec 2022-02-25 00:40:26 +00:00
cora 435b5d756d throw_experience->throw_xp (api change) 2022-02-25 00:40:26 +00:00
cora 2bb416765c revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
2022-02-25 00:40:26 +00:00
cora 86ca401e4e do not randomseed twice 2022-02-25 00:08:26 +00:00
cora 378b5b30c9 fix beds dropping when burning up 2022-02-25 00:08:26 +00:00
cora 840b705a22 make fire use abms instead of laggy node timers 2022-02-25 00:08:26 +00:00
Nils Dagsson Moskopp 27842aa2f5 Fix handheld maps not displaying in Minetest 5.5.0
The function dynamic_add_media() was changed in incompatible ways in
several minor versions of Minetest, breaking the display of handheld
maps in Minetest 5.5.0. This patch makes handheld maps display there.

The function was blocking with one argument in Minetest 5.3. It was also
blocking in Minetest 5.4, but took an additional argument for a function
to execute once the media had been received. Calling dynamic_add_media()
with a single argument had been deprecated; a function that did nothing
was provided in mcl_maps to satisfy the changed argument requirements.

In Minetest 5.5, dynamic_add_media() was changed to non-blocking. This
introduced a race condition in mcl_maps, where a client often tried to
display a map before it had received the map texture from the server.

Opening an issue on the Minetest issue tracker led to it being closed in
about 20 minutes: <https://github.com/minetest/minetest/issues/11997>
2022-02-24 22:43:45 +00:00
Nils Dagsson Moskopp 41550da87b Fix redstone comparator flooding crash
Redstone comparators have two modes, comparison mode & subtraction mode.
Before this patch, the functions to turn comparators on or off attempted
to swap nodes with comparators in the same mode, but failed to determine
the correct replacement node, if the existing node was not a comparator.

When a comparator in an on state (e.g. powered by a filled cauldron) was
flooded, the flooding dropped the comparator and replaced the comparator
node that was to be swapped out with air, which lead to a server crash.

This patch changes the functions that turn comparators on or off so they
only swap existing nodes with comparators in the same mode if the name
of the replacement node can be determined – i.e. if it is not nil.
2022-02-24 15:52:01 +01:00
AFCMS cbfc71705d
remove blender backup file 2022-02-24 10:16:47 +01:00
kabou 5431e206b0 Fix hopper breakage in get_item_group return value.
In commit 55009c257e that added vectors to
mcl_composters, mcl_hoppers was accidentally patched with a unrelated
change, updating it to get_item_group().  This mostly works, but in one
particular case the semantics of the return value differs.  Instead of
returning 'nil' it returns '0'.  That altered the evaluation of an if
condition, breaking the abm that sucks in items.

This commit fixes the conditional by explicitly comparing  '~= 0'.
2022-02-24 03:18:25 +01:00
Emojigit 06deb92dd6 mcl_tools 2022-02-23 23:58:05 +01:00
Emojigit 7685b4758f mcl_flowers 2022-02-23 23:58:05 +01:00
Emojigit 9944abb328 mcl_books 2022-02-23 23:58:05 +01:00
Emojigit 5ce1852c1d mcl_dye 2022-02-23 23:58:05 +01:00
Emojigit 56a70025b8 mcl_flowerpots 2022-02-23 23:58:05 +01:00
Emojigit 9fe3bbd2fa mcl_mushrooms 2022-02-23 23:58:05 +01:00
Emojigit fb1d189d40 mcl_doors 2022-02-23 23:58:05 +01:00
Emojigit 9cd24f4af5 mcl_commands 2022-02-23 23:58:05 +01:00
Emojigit a64c3f87bc xpanes 2022-02-23 23:58:05 +01:00
Emojigit 5075f2ca56 mcl_armor 2022-02-23 23:58:05 +01:00
Emojigit 249dfac319 mcl_inventory 2022-02-23 23:58:05 +01:00
Emojigit 2b5a0242db mcl_fire 2022-02-23 23:58:05 +01:00
Emojigit 790ccf0812 mcl_fishing 2022-02-23 23:58:05 +01:00
Emojigit 8d639794f3 mcl_fences 2022-02-23 23:58:05 +01:00
Emojigit af8681c143 mcl_buckets 2022-02-23 23:58:05 +01:00
Emojigit 1ef58f7250 mcl_walls 2022-02-23 23:58:05 +01:00
Emojigit 15747220f2 mcl_hoppers 2022-02-23 23:58:05 +01:00
Emojigit 925dad7f5e mcl_anvils 2022-02-23 23:58:05 +01:00
Emojigit 729f653c85 mcl_portals 2022-02-23 23:58:05 +01:00
Emojigit d1e328e57a mcl_bows 2022-02-23 23:58:05 +01:00
Emojigit 615a968fbb mcl_skins 2022-02-23 23:58:05 +01:00
Emojigit 7e5a9bd8b6 mcl_throwing 2022-02-23 23:58:05 +01:00
Emojigit d018bee00a mcl_cake 2022-02-23 23:58:05 +01:00
Emojigit 1365d0b257 mcl_jukebox 2022-02-23 23:58:05 +01:00
Emojigit a289a00427 mcl_heads 2022-02-23 23:58:05 +01:00
Emojigit a238aabbb0 mcl_cauldrons 2022-02-23 23:58:05 +01:00
Emojigit b02f7cd974 mcl_mobs 2022-02-23 23:58:05 +01:00
Emojigit e19113d4e0 findbiome 2022-02-23 23:58:05 +01:00
Emojigit 4deac632e6 mcl_sponges 2022-02-23 23:58:05 +01:00
Emojigit c480e6891d mcl_maps 2022-02-23 23:58:05 +01:00
Emojigit 844eb3fb7c mcl_brewing 2022-02-23 23:58:05 +01:00
Emojigit fc768cb1ad mcl_signs 2022-02-23 23:58:05 +01:00
Emojigit 1f9a919459 mcl_monster_eggs 2022-02-23 23:58:05 +01:00
Emojigit 70007e3453 mcl_furnaces 2022-02-23 23:58:05 +01:00
Emojigit 3aff1f8981 mcl_hunger 2022-02-23 23:58:05 +01:00
Emojigit c86a506672 mcl_tnt 2022-02-23 23:58:05 +01:00
Emojigit f348223da2 mcl_crafting_table 2022-02-23 23:58:05 +01:00
Emojigit ca6469b959 mcl_weather 2022-02-23 23:58:05 +01:00
Emojigit c52e09ddcd mcl_structures 2022-02-23 23:58:05 +01:00
Emojigit bb55120adc mcl_experience 2022-02-23 23:58:05 +01:00
Emojigit 77339afbe2 mcl_cocoas 2022-02-23 23:58:05 +01:00
Emojigit 9b15599bee hudbars 2022-02-23 23:58:05 +01:00
Emojigit a685c3bc83 mclx_core 2022-02-23 23:58:05 +01:00
Emojigit b01d4eba88 mcl_paintings 2022-02-23 23:58:05 +01:00
Emojigit 952747d4da mcl_mobspawners 2022-02-23 23:58:05 +01:00
Emojigit 430f5b05ab mcl_itemframes 2022-02-23 23:58:05 +01:00
Emojigit e4a311e28a mcl_clock 2022-02-23 23:58:05 +01:00
Emojigit 6a115a68ef mcl_armor_stand 2022-02-23 23:58:05 +01:00
Emojigit f3d0ec845c mcl_spawn 2022-02-23 23:58:05 +01:00
Emojigit 563daeed8a mcl_wip 2022-02-23 23:58:05 +01:00
Emojigit a6c3cab791 mclx_fences 2022-02-23 23:58:05 +01:00
Emojigit bb4ddee570 mcl_compass 2022-02-23 23:58:05 +01:00
Emojigit fe3e80bc0e lightning 2022-02-23 23:58:05 +01:00
Emojigit 59fe078fd7 mcl_playerplus 2022-02-23 23:58:05 +01:00
Emojigit dba08ddc1f mcl_torches 2022-02-23 23:58:05 +01:00
Emojigit 551bf917e2 mcl_void_damage 2022-02-23 23:58:05 +01:00
Emojigit 26dadb1846 mcl_falling_nodes 2022-02-23 23:58:05 +01:00
Emojigit 33a353e20d mcl_privs 2022-02-23 23:58:05 +01:00
Emojigit f02f3c9f40 screwdriver 2022-02-23 23:58:05 +01:00
Emojigit 410c1ecd1f mcl_hbarmor 2022-02-23 23:58:05 +01:00
Emojigit ba172f0847 mcl_explosions 2022-02-23 23:58:05 +01:00
Emojigit ad42c3588b mcl_farming 2022-02-23 23:58:05 +01:00
Emojigit 9734c74c56 (WIP) mcl_farming 2022-02-23 23:58:05 +01:00
Emojigit c3dd5e6c2c MORE MESS SORRY XD 2022-02-23 23:58:05 +01:00
Emojigit 21808390f9 Revert "add translates for `mcl_boats`"
This reverts commit 2ee84f2ad3.
2022-02-23 23:58:05 +01:00
Emojigit cc87791327 add translates for `mcl_boats`
Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
2022-02-23 23:58:04 +01:00
Emojigit a8aabb2329 add translate for `doc_identifier` 2022-02-23 23:58:04 +01:00
Emojigit 4f00b62a18 add zh_TW translate to `mcl_beds` and `mcl_core` 2022-02-23 23:58:04 +01:00
AFCMS 360a1604ba
Revert "move barrels to mcl_chests"
This reverts commit a272322cb5.
2022-02-22 20:20:21 +01:00
AFCMS 61f4c5b885
apply @kay27 fix to `mcl_util.drop_items_from_meta_container` 2022-02-22 18:08:26 +01:00
AFCMS a272322cb5
move barrels to mcl_chests 2022-02-22 18:08:25 +01:00
AFCMS 9112915ddd
fix barrel top texture rotation 2022-02-22 18:08:25 +01:00
AFCMS 397c243e89
cleanup barrel TODO list 2022-02-22 18:08:25 +01:00
AFCMS c64d0e4558
simplify random dropping position code 2022-02-22 18:08:24 +01:00
AFCMS 61e54ed617
rename `mcl_util.drop_items_container_get` to `drop_items_from_meta_container` 2022-02-22 18:08:24 +01:00
AFCMS 0988637ea1
add barrel tooltip help text 2022-02-22 18:08:24 +01:00
AFCMS b88060dbfb
add doc description to barrels 2022-02-22 18:08:23 +01:00
AFCMS e3e06b4a4b
fix broken tree placement 2022-02-22 18:08:23 +01:00
AFCMS 34b445b04a
fixes 2022-02-22 18:08:22 +01:00
AFCMS d41a836514
add craft 2022-02-22 18:08:22 +01:00
AFCMS 80fb59f9ac
add barrel 2022-02-22 18:08:22 +01:00
cora a9357f7380 Do not send redundant bone position and properties 2022-02-22 11:15:56 +00:00
kabou af132cc523 Reinstate nil check in on_place_bucket.
* Oops, nil checks on registered_node[name] were erroneously optimized
  away, risking crashes.  Reinstate those checks.
2022-02-21 18:00:56 +01:00
kabou e54502edd6 Add more local aliases for minetest.* namespace functions
* Add locals for
  - minetest.is_creative_enabled
  - minetest.is_protected
  - minetest.record_protection_violation
2022-02-20 20:24:55 +01:00
kabou 639bf936c5 Use alias for minetest.* namespace function call.
* Fix one missed minetest.get_node use in earlier commit.
2022-02-20 19:52:05 +01:00
kabou d2261426c3 Remove redundant variables in on_place_bucket.
The function on_place_bucket defined a couple of variables that were
used only once or in a redundant check.  After removal of the redundant
check in a previous commit, all use-once variables can now be substituted
with their assignment expressions.
2022-02-20 18:46:23 +01:00
kabou 88ce1e3662 Remove redundant logic.
The function on_place_bucket contains the following logic:
  if not a and not b then return x end
  if a then
    foo(a)
  elseif b then
    foo(b)
  else
    return x
  end

The "if not a and not b then .." is removed because the case is handled
by the else case later on.  This will allow some further simplifications.
2022-02-20 18:46:23 +01:00
kabou b3aed9d6b8 Use proper get_item_group accessor.
Instead of directly accessing the group table in node definitions, use
the proper minetest.get_item_group accessor to test for "cauldron"
group.
Also adds local alias get_item_group for the global minetest call.
2022-02-20 18:46:23 +01:00
kabou 13baa68b67 Fixed missed alias uses and added set_node alias.
Two instances of add_node and add_item still used the full minetest
call, substitute the alias.
Added a set_node alias for several minetest.set_node calls.
2022-02-20 18:46:23 +01:00
kabou 315f251584 Add local to speedup global function access.
The minetest.registered_nodes function is called from multiple places.
Define a local alias registered_nodes and substitute it in all calls.
2022-02-20 18:46:23 +01:00
kabou 584a75df76 Fix filling cauldrons with water.
When using a bucket of water on a cauldron, this would not fill the
cauldron as expected, but deposit a water source block on top of the
cauldron instead.

Applied patch from mineclone5 #38 (commit #
698c29733f06a7fcb7e755bf26ee46b33b00699b) from mineclone5 that fixes
this problem.
2022-02-20 18:46:23 +01:00
kabou 8d18ab8a7a Optimize texture files.
* Texture files were optimized with 'optipng  -o7 -zm9 -strip all' .
2022-02-19 21:18:01 +01:00
kabou f81980da51 Fix hardness and blast resistance.
* Use correct MC values for hardness and blast resistance.
2022-02-19 21:18:01 +01:00
kabou 55009c257e Use new vectors
* Use vector.new instead of xyz table.
2022-02-19 21:18:01 +01:00
kabou 51ca60c097 Change custom node attribute name.
* Rename _compost_level to _mcl_compost_level
2022-02-19 21:18:01 +01:00
kabou f22baafaa6 Add player object check.
* Add one more check if player object is an actual player.
2022-02-19 21:18:01 +01:00
kabou ffc2c94096 Add help alias
* Add help alias for the ready type composter
2022-02-19 21:18:01 +01:00
kabou cea821b2fa Comment fixes.
* Improve comments, some typo fixes.
2022-02-19 21:18:01 +01:00
kabou 64608f50f8 Update mod description and fix comment.
* Make mod description more descriptive.
* Minor comment tweak.
2022-02-19 21:18:01 +01:00
kabou 3257014e00 Add missing melon block.
* Add melon block to the compostabiles list.
2022-02-19 21:18:01 +01:00
kabou 06274518bf Add player object check.
* Handle the case where a mob somehow "clicks" on a composter and we get
  an invalid player object passed.
2022-02-19 21:18:01 +01:00
kabou 8d79d16531 Update mod deps.
* Add dpendency on mcl_dye for the bone meal particle spawner
2022-02-19 21:18:01 +01:00
kabou 1f7697b6f5 Typo fix.
* it's a spruceSapling (thanks NO11)
2022-02-19 21:18:01 +01:00
kabou 64203c38a6 Update documentation.
* Make a mention of the one second delay before composter readies.
2022-02-19 21:18:01 +01:00
kabou 4cf88abe4c Fix composter item image.
* Less is more (thanks AFCMS)
2022-02-19 21:18:01 +01:00
kabou df8576e77c mcl_composters initial commit
Implements a composter block with crafting recipe, and some more
uncraftable blocks representing various stages of filling.

Adds a list of items that can be used with the composter and the chances
of these items adding a layer to the composter.

Implements methods to add compostable items to the composter, to update
the composter to various levels of compost and to harvest an item of
bone meal when the composter is ready.

Textures were taken from XSSheep/Nova_Wostra Pixel Perfection texture
pack.
2022-02-19 21:18:01 +01:00
NO11 c40c05f594 Exact MC behavior 2022-02-17 15:32:58 +00:00
NO11 8db28c1337 Update get_pointed_thing function 2022-02-17 15:30:41 +00:00
NO11 d46a96c43a Merge branch 'master' into buckets+ 2022-02-17 14:48:07 +00:00
NO11 3cfcd1355f Add missing dependency 2022-02-17 14:42:01 +00:00
NO11 4707cd4526 Correct bucket behavior 2022-02-17 14:36:48 +00:00
NO11 ad99746d99 Add get_pointed_thing function 2022-02-17 14:35:51 +00:00
Nils Dagsson Moskopp adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
AFCMS da4952a125
wip mcl_damage documentation 2022-02-13 21:31:04 +01:00
AFCMS c59bea211d
fix some typos 2022-02-13 21:31:03 +01:00
AFCMS 5aa18d573e
document mcl_armor function (WIP) 2022-02-13 21:31:03 +01:00
AFCMS 13f8fd457c
document manual armor creation 2022-02-13 21:31:03 +01:00
AFCMS 2b820d7756
`mcl_armor.register_set()` documentation 2022-02-13 21:31:02 +01:00
Elias Åström 4ca89cfcae Update groupcaps_hash function to minetest.sha1 2022-02-12 20:08:03 +01:00
Elias Åström a6c5c8a72a Call update_groupcaps from load_enchantments
This avoids the need to call the function from on_enchant for unbreaking
and efficiency.
2022-02-12 19:43:01 +01:00
Elias Åström d898b02c8b Fix #1922 2022-02-12 19:43:01 +01:00
AFCMS 2690094a95 allow placement of lanterns on chains 2022-02-10 11:45:08 +01:00
AFCMS 23873f31f1 add french translation of `mcl_lanterns` 2022-02-09 22:19:24 +01:00
AFCMS 749d4f1a4b add lanterns translation template 2022-02-09 22:15:44 +01:00
AFCMS 8817d51d64 minecraft like lanterns placement limitations 2022-02-09 22:11:50 +01:00
AFCMS 9b375aa9e8 attemp to fix lanterns placement 2022-02-09 18:19:46 +01:00
AFCMS 7fbdd71081 obtimize glass detail images 2022-02-09 12:21:28 +01:00
AFCMS e138d998ef `walkover` fixes 2022-02-09 12:21:28 +01:00
AFCMS 9cc088c940 fix lantern light value to fit minetest limit 2022-02-08 23:00:45 +01:00
AFCMS 6572a8c908 add lanterns, crafts, placement mechanism, doc entries 2022-02-08 22:56:20 +01:00
AFCMS ffa9d2d0fd add basic chains and lantern model and API 2022-02-08 10:58:25 +01:00
epCode 9b881df465 Temporarily remove glitchy Elytra crash-damage
If you fly in certain directions with this damage system, you will die. also if you speed up too fast.
2022-01-06 21:55:01 +00:00
NO11 627c37cd97 Fix pumpkin hud 2022-01-02 12:37:20 +00:00
NO11 7cc7fb1331 Make removing of arrow entities also work with mobs, remove arrows on respawn 2022-01-02 11:06:29 +00:00
NO11 7b46225176 Remove arrow entities when the player joins to prevent killing on startup (working fix) 2022-01-01 22:59:21 +00:00