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let snow use particlespawners

dyable-leather-armor
cora 2022-01-30 20:09:58 +01:00 committed by Gitea
parent ef7ebda90c
commit 4eae95fa47
1 changed files with 25 additions and 1 deletions

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@ -5,6 +5,26 @@ mcl_weather.snow = {}
mcl_weather.snow.particles_count = 15
mcl_weather.snow.init_done = false
local psdef= {
amount = 99,
time = 0, --stay on til we turn it off
minpos = vector.new(-15,-5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
-- calculates coordinates and draw particles for snow weather
function mcl_weather.snow.add_snow_particles(player)
mcl_weather.rain.last_rp_count = 0
@ -75,9 +95,13 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.remove_spawners_player(player)
return false
end
mcl_weather.snow.add_snow_particles(player)
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
end
end)