Fix shield behavior
parent
6afe7cfb58
commit
148be4ea39
|
@ -270,7 +270,9 @@ local function handle_blocking(player)
|
|||
player_shield.blocking = 2
|
||||
end
|
||||
elseif shield_in_offhand then
|
||||
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
|
||||
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
|
||||
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
|
||||
if not offhand_can_block then
|
||||
return
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue