remove unneccessary particle logic
parent
1e4494e85d
commit
d2861c5955
|
@ -25,31 +25,6 @@ local psdef= {
|
|||
glow = 1
|
||||
}
|
||||
|
||||
-- calculates coordinates and draw particles for snow weather
|
||||
function mcl_weather.snow.add_snow_particles(player)
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||
local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
||||
acceleration = {x = 0, y=0, z = 0},
|
||||
expirationtime = 8.0,
|
||||
size = 1,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
texture = mcl_weather.snow.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
|
|
|
@ -92,36 +92,6 @@ function mcl_weather.is_underwater(player)
|
|||
return false
|
||||
end
|
||||
|
||||
-- trying to locate position for particles by player look direction for performance reason.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
function mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local random_pos_x, random_pos_y, random_pos_z
|
||||
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
else
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
end
|
||||
|
||||
random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
|
||||
return random_pos_x, random_pos_y, random_pos_z
|
||||
end
|
||||
|
||||
local t, wci = 0, mcl_weather.check_interval
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
|
Loading…
Reference in New Issue