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60 Commits (b35240a53a55a20c6ab2ab0b4c8a1380261798e1)

Author SHA1 Message Date
FaceDeer b35240a53a make cooling lava an API as well 2022-08-16 12:51:33 -06:00
FaceDeer 849660e6d4 splitting up and genericizing some code, localizing default-dependent stuff in one file 2022-08-15 21:01:51 -06:00
FaceDeer 186d8743b4 fill in missing translations with Google Translate 2020-11-03 21:35:16 -07:00
FaceDeer 84a0e13409 update translation template 2020-03-02 20:21:33 -07:00
FaceDeer df13b27260 switch to native translator 2020-02-17 23:07:10 -07:00
FaceDeer ab10a93181 update deprecated functions, add mapgen shortcut to drop water straight down if there's space below 2020-01-31 01:42:23 -07:00
FaceDeer 2910a321ee steal flood-fill algorithm from [waterworks] 2019-07-07 12:32:20 -06:00
FaceDeer 5bc4e452b1 add simple liquid displacement 2018-12-18 02:41:55 -07:00
FaceDeer c5907a1490 demote error to warning 2018-12-01 20:49:44 -07:00
FaceDeer 1bcdefb766 Add an option to keep floatlands from draining 2018-11-19 00:00:06 -07:00
FaceDeer 6dea6d343d prevent occasional giant water cubes 2018-11-18 19:06:29 -07:00
FaceDeer ecbb80ec5f better flood-fill 2018-11-18 12:30:57 -07:00
FaceDeer b7fe69eb24 switch readme to markdown 2018-05-26 23:33:39 -06:00
FaceDeer fb5d80c38e add cart rails to the default flow-through types 2018-04-29 13:54:59 -06:00
FaceDeer fb249f27fb voxel garden's version of the "default" mod is missing a few things, protecting against nils. 2018-04-17 22:23:54 -06:00
FaceDeer 76116323fc add an option for falling obsidian. 2017-04-09 20:40:59 -06:00
FaceDeer 569c2f0ce1 make lava-spawned obsidian fall in the latest dev builds 2017-04-09 20:19:07 -06:00
FaceDeer c44a881a7f remove a deprecated API call 2017-04-07 11:17:26 -06:00
FaceDeer a756004fa1 expand readme to cover newer features 2017-04-07 10:34:47 -06:00
FaceDeer 92080f807f stopping obsidian from leaping into the air 2017-04-07 09:31:14 -06:00
FaceDeer 08989ef513 redo lava/water interaction 2017-04-07 00:23:34 -06:00
FaceDeer 7ce992363b switch to the MIT license 2017-04-03 18:30:10 -06:00
FaceDeer 0cb1f2684a add an update_liquids call 2017-03-17 18:05:28 -06:00
FaceDeer eff43b5993 add mapgen prefill feature for water 2017-03-17 15:20:19 -06:00
FaceDeer 67fed9944f Merge pull request #1 from kaeza/i18n
Update spanish translation.
2017-02-23 20:45:31 -07:00
Diego Martínez e53a7663ab Update spanish translation. 2017-02-24 00:19:55 -03:00
FaceDeer d608cf0500 fix another global/local issue 2017-02-20 15:08:41 -07:00
FaceDeer 16f389a18a fix undeclared global assignment 2017-02-20 14:01:16 -07:00
FaceDeer ee8d50991d add the "flow-through" feature
allows liquid to teleport through nodes that it should logically be able
to pass through.
2017-02-17 22:28:52 -07:00
FaceDeer ab3ff81b86 simpler method of overriding water node renewability 2017-02-13 23:50:07 -07:00
FaceDeer 218d925e14 added documentation to the spring block 2017-02-12 12:58:16 -07:00
FaceDeer 9623aec62e Not much to translate here, but why not. Internationalization library support. 2017-02-02 20:27:54 -07:00
FaceDeer cf90db8544 disable river water dynamicism by default, it makes a mess on valleys mapgen. 2017-02-02 11:26:51 -07:00
FaceDeer 58348b9b4c Removing strict dependency on the default mod
If one should desire to use this mod for liquid in a
non-default-dependent game, I've made the dependency on default
optional. Note that the only thing this mod does in that case is define
an API, all the rest of its features are moot (since they act on
default-defined liquids and mapgen clay).
2017-01-29 15:28:48 -07:00
FaceDeer dbd14626eb remove old comment 2017-01-27 22:55:59 -07:00
FaceDeer c77a858bc0 update readme description of the algorithm 2017-01-27 22:49:17 -07:00
FaceDeer 4f9c1ab678 add a screenshot. Ironically, I had to disable the mod to make this screenshot. 2017-01-27 21:54:11 -07:00
FaceDeer 230b4dda5d Add settings for water flow probabilities too 2017-01-27 20:47:22 -07:00
FaceDeer 572329cfc6 apparently this helps Lua's garbage collection, it was possible to blow Lua's memory budget by flying very fast but this fixes that. 2017-01-26 23:12:06 -07:00
FaceDeer 151d2e034b using water level for mapgen cutoff too 2017-01-26 23:03:27 -07:00
FaceDeer 32b11a29d1 get water level from mapgen params 2017-01-26 22:07:09 -07:00
FaceDeer 2fd5ed6892 bump version for API change 2017-01-26 14:13:15 -07:00
FaceDeer 4bccd44d6e exposing API so that other mods can use this abm. 2017-01-26 14:12:13 -07:00
FaceDeer e537155d25 no need to wait for flowing liquid to appear, allow liquid to flow directly into air as well. 2017-01-25 12:10:48 -07:00
FaceDeer 698b0e5883 Remove unnecessary emphasis on a comment
It was bothering me for some reason. This is the most impactful commit
I've sent in for this depot yet.
2017-01-24 20:04:28 -07:00
FaceDeer 96fdd6dd43 update readme, fix missing local declarators 2017-01-24 15:20:46 -07:00
FaceDeer de43421ba7 add a "spring" node for creative mode that's more generic (and less vigorous) than the damp clay 2017-01-24 15:11:29 -07:00
FaceDeer 63e76bf5f8 fold horiz_add function directly into the ABM, eliminate a few more redundant table lookups 2017-01-24 09:34:30 -07:00
FaceDeer 5d4ea4b55d Save some table lookups in the spring ABM too 2017-01-24 01:27:18 -07:00
FaceDeer 61315b761d squeeze a few more table lookups out of the code 2017-01-24 01:20:45 -07:00