FaceDeer
b35240a53a
make cooling lava an API as well
2022-08-16 12:51:33 -06:00
FaceDeer
849660e6d4
splitting up and genericizing some code, localizing default-dependent stuff in one file
2022-08-15 21:01:51 -06:00
FaceDeer
186d8743b4
fill in missing translations with Google Translate
2020-11-03 21:35:16 -07:00
FaceDeer
84a0e13409
update translation template
2020-03-02 20:21:33 -07:00
FaceDeer
df13b27260
switch to native translator
2020-02-17 23:07:10 -07:00
FaceDeer
ab10a93181
update deprecated functions, add mapgen shortcut to drop water straight down if there's space below
2020-01-31 01:42:23 -07:00
FaceDeer
2910a321ee
steal flood-fill algorithm from [waterworks]
2019-07-07 12:32:20 -06:00
FaceDeer
5bc4e452b1
add simple liquid displacement
2018-12-18 02:41:55 -07:00
FaceDeer
c5907a1490
demote error to warning
2018-12-01 20:49:44 -07:00
FaceDeer
1bcdefb766
Add an option to keep floatlands from draining
2018-11-19 00:00:06 -07:00
FaceDeer
6dea6d343d
prevent occasional giant water cubes
2018-11-18 19:06:29 -07:00
FaceDeer
ecbb80ec5f
better flood-fill
2018-11-18 12:30:57 -07:00
FaceDeer
b7fe69eb24
switch readme to markdown
2018-05-26 23:33:39 -06:00
FaceDeer
fb5d80c38e
add cart rails to the default flow-through types
2018-04-29 13:54:59 -06:00
FaceDeer
fb249f27fb
voxel garden's version of the "default" mod is missing a few things, protecting against nils.
2018-04-17 22:23:54 -06:00
FaceDeer
76116323fc
add an option for falling obsidian.
2017-04-09 20:40:59 -06:00
FaceDeer
569c2f0ce1
make lava-spawned obsidian fall in the latest dev builds
2017-04-09 20:19:07 -06:00
FaceDeer
c44a881a7f
remove a deprecated API call
2017-04-07 11:17:26 -06:00
FaceDeer
a756004fa1
expand readme to cover newer features
2017-04-07 10:34:47 -06:00
FaceDeer
92080f807f
stopping obsidian from leaping into the air
2017-04-07 09:31:14 -06:00
FaceDeer
08989ef513
redo lava/water interaction
2017-04-07 00:23:34 -06:00
FaceDeer
7ce992363b
switch to the MIT license
2017-04-03 18:30:10 -06:00
FaceDeer
0cb1f2684a
add an update_liquids call
2017-03-17 18:05:28 -06:00
FaceDeer
eff43b5993
add mapgen prefill feature for water
2017-03-17 15:20:19 -06:00
FaceDeer
67fed9944f
Merge pull request #1 from kaeza/i18n
...
Update spanish translation.
2017-02-23 20:45:31 -07:00
Diego Martínez
e53a7663ab
Update spanish translation.
2017-02-24 00:19:55 -03:00
FaceDeer
d608cf0500
fix another global/local issue
2017-02-20 15:08:41 -07:00
FaceDeer
16f389a18a
fix undeclared global assignment
2017-02-20 14:01:16 -07:00
FaceDeer
ee8d50991d
add the "flow-through" feature
...
allows liquid to teleport through nodes that it should logically be able
to pass through.
2017-02-17 22:28:52 -07:00
FaceDeer
ab3ff81b86
simpler method of overriding water node renewability
2017-02-13 23:50:07 -07:00
FaceDeer
218d925e14
added documentation to the spring block
2017-02-12 12:58:16 -07:00
FaceDeer
9623aec62e
Not much to translate here, but why not. Internationalization library support.
2017-02-02 20:27:54 -07:00
FaceDeer
cf90db8544
disable river water dynamicism by default, it makes a mess on valleys mapgen.
2017-02-02 11:26:51 -07:00
FaceDeer
58348b9b4c
Removing strict dependency on the default mod
...
If one should desire to use this mod for liquid in a
non-default-dependent game, I've made the dependency on default
optional. Note that the only thing this mod does in that case is define
an API, all the rest of its features are moot (since they act on
default-defined liquids and mapgen clay).
2017-01-29 15:28:48 -07:00
FaceDeer
dbd14626eb
remove old comment
2017-01-27 22:55:59 -07:00
FaceDeer
c77a858bc0
update readme description of the algorithm
2017-01-27 22:49:17 -07:00
FaceDeer
4f9c1ab678
add a screenshot. Ironically, I had to disable the mod to make this screenshot.
2017-01-27 21:54:11 -07:00
FaceDeer
230b4dda5d
Add settings for water flow probabilities too
2017-01-27 20:47:22 -07:00
FaceDeer
572329cfc6
apparently this helps Lua's garbage collection, it was possible to blow Lua's memory budget by flying very fast but this fixes that.
2017-01-26 23:12:06 -07:00
FaceDeer
151d2e034b
using water level for mapgen cutoff too
2017-01-26 23:03:27 -07:00
FaceDeer
32b11a29d1
get water level from mapgen params
2017-01-26 22:07:09 -07:00
FaceDeer
2fd5ed6892
bump version for API change
2017-01-26 14:13:15 -07:00
FaceDeer
4bccd44d6e
exposing API so that other mods can use this abm.
2017-01-26 14:12:13 -07:00
FaceDeer
e537155d25
no need to wait for flowing liquid to appear, allow liquid to flow directly into air as well.
2017-01-25 12:10:48 -07:00
FaceDeer
698b0e5883
Remove unnecessary emphasis on a comment
...
It was bothering me for some reason. This is the most impactful commit
I've sent in for this depot yet.
2017-01-24 20:04:28 -07:00
FaceDeer
96fdd6dd43
update readme, fix missing local declarators
2017-01-24 15:20:46 -07:00
FaceDeer
de43421ba7
add a "spring" node for creative mode that's more generic (and less vigorous) than the damp clay
2017-01-24 15:11:29 -07:00
FaceDeer
63e76bf5f8
fold horiz_add function directly into the ABM, eliminate a few more redundant table lookups
2017-01-24 09:34:30 -07:00
FaceDeer
5d4ea4b55d
Save some table lookups in the spring ABM too
2017-01-24 01:27:18 -07:00
FaceDeer
61315b761d
squeeze a few more table lookups out of the code
2017-01-24 01:20:45 -07:00