forked from Minetest/dynamic_liquid
expand readme to cover newer features
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README.txt
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README.txt
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@ -16,4 +16,27 @@ If this clay is dug out by players and reconstituted into clay blocks elsewhere,
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There's also a "spring" block that's available only via the creative menu or /give command. This block has an ABM that ensures there's always a single block of water generated directly above it, regardless of where the block is placed.
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Note that other than this clay spring feature and the override of water's "renewability" this mod doesn't affect any default node definitions, so any other mods dealing with liquids should still function as they did before. If you disable any of the liquid types they will just "freeze" in whatever position they were in at the time.
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Note that other than this clay spring feature and the override of water's "renewability" this mod doesn't affect any default node definitions, so any other mods dealing with liquids should still function as they did before. If you disable any of the liquid types they will just "freeze" in whatever position they were in at the time.
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"Flow-through" Blocks
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=====================
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There are many blocks in the game that one would think should not serve as an impenetrable barrier to water flow, but which do. For example: metal bars, grass, leaves. The "flow-through" feature of this mod makes them permeable, allowing water_source and lava_source blocks to "teleport" from one side of a flow-through block to the other. Liquid source blocks will only teleport through a single layer of flow-through node and only in the cardinal directions.
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Other mods can mark blocks as flow-through by adding them to the "flow_through" group.
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Lava/Water Interaction
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======================
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Due to the way default lava/water interaction works a single block of lava_source would be able to wander endlessly around on the surface of the ocean turning the uppermost layer of water into stone. Similarly, a single block of water_source could wander around on the surface of a lava pool turning the uppermost layer into obsidian. This is an undesireable outcome so the dynamic_liquid mod includes a more sophisticated replacement to the default lava-cooling ABM.
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lava_flowing nodes are now eliminated entirely by nodes marked cools_lava, they do not leave behind default:stone. This means that infinite stone generation is no longer possible using arrangements of lava and water.
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lava_source nodes are turned into obsidian only by water_source nodes; water_flowing nodes are eliminated by lava_source nodes without affecting them. The water_source node is destroyed in the process. This means that if you want to cool a large amount of lava you're going to need a correspondingly large amount of water.
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For modders, you can now fine-tune the effects of blocks on lava (and vice versa) using the following groups:
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"group:dynamic_cools_lava_flowing" - causes lava_flowing nodes to vanish. The old "group:cools_lava" has this effect.
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"group:dynamic_lava_flowing_destroys" - causes lava_flowing nodes to destroy nodes belonging to this group.
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"group:dynamic_cools_lava_source" - causes lava_source nodes to turn into obsidian. The old "group:cools_lava" does *not* have this effect.
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"group:dynamic_lava_source_destroys" - causes lava_source nodes to destroy nodes belonging to this group.
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