forked from Minetest/dynamic_liquid
disable river water dynamicism by default, it makes a mess on valleys mapgen.
parent
58348b9b4c
commit
cf90db8544
3
init.lua
3
init.lua
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@ -75,8 +75,7 @@ end
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local water = minetest.setting_getbool("dynamic_liquid_water")
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water = water or water == nil -- default true
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local river_water = minetest.setting_getbool("dynamic_liquid_river_water")
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river_water = river_water or river_water == nil -- default true
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local river_water = minetest.setting_getbool("dynamic_liquid_river_water") -- default false
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local lava = minetest.setting_getbool("dynamic_liquid_lava")
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lava = lava or lava == nil -- default true
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@ -2,8 +2,10 @@
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#water blocks to move dynamically
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dynamic_liquid_water (Dynamic water) bool true
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#Causes river water blocks to move dynamically
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dynamic_liquid_river_water (Dynamic river water) bool true
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#Causes river water blocks to move dynamically. Use caution when using this
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#with the "valleys" mapgen, the streams generated by that mapgen have elevation
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#changes and can make a mess if their water moves downhill uncontrolled.
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dynamic_liquid_river_water (Dynamic river water) bool false
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#Causes lava blocks to move dynamically
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dynamic_liquid_lava (Dynamic lava) bool true
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