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fold horiz_add function directly into the ABM, eliminate a few more redundant table lookups

mineclone_compatibility
FaceDeer 2017-01-24 09:34:30 -07:00
parent 5d4ea4b55d
commit 63e76bf5f8
1 changed files with 14 additions and 14 deletions

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@ -66,14 +66,6 @@ local all_direction_permutations = {
{{x=-1,z=0},{x=1,z=0},{x=0,z=1},{x=0,z=-1}},
}
-- This method saves us one arithmetic operation over the standard vector.add
-- and doesn't allocate a new table for the output
local horiz_add = function(pos, dir, out)
out.x=pos.x + dir.x
out.y=pos.y
out.z=pos.z + dir.z
end
-- This is getting a bit silly, but hopefully every bit of optimization counts.
-- By recording local pointers to the get and set methods we avoid a couple of
-- table lookups in each ABM call.
@ -87,7 +79,7 @@ local liquid_abm = function(liquid, flowing_liquid, chance)
interval = 1,
chance = chance or 1,
catch_up = false,
action = function(pos,node)
action = function(pos,node) -- Do *everything* possible to optimize this method
local check_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local check_node = get_node(check_pos)
if check_node.name == flowing_liquid then
@ -96,13 +88,18 @@ local liquid_abm = function(liquid, flowing_liquid, chance)
return
end
perm = all_direction_permutations[math.random(24)]
local dirs -- declare outside of loop so it won't keep entering/exiting scope
for i=1,4 do
horiz_add(pos, perm[i], check_pos) -- reuse check_pos to avoid allocating a new table
dirs = perm[i]
-- reuse check_pos to avoid allocating a new table
check_pos.x = pos.x + dirs.x
check_pos.y = pos.y
check_pos.z = pos.z + dirs.z
check_node = get_node(check_pos)
if check_node.name == flowing_liquid then
set_node(pos, check_node)
set_node(check_pos, node)
break
return
end
end
end
@ -153,12 +150,15 @@ if springs then
chance = 1,
catch_up = false,
action = function(pos,node)
local check_node
local check_node_name
while pos.y <= 0 do -- TODO: find mapgen water level for this check
pos.y = pos.y + 1
local check_node = get_node(pos)
if check_node.name == "air" or check_node.name == "default:water_flowing" then
check_node = get_node(pos)
check_node_name = check_node.name
if check_node_name == "air" or check_node_name == "default:water_flowing" then
set_node(pos, {name="default:water_source"})
elseif check_node.name ~= "default:water_source" then
elseif check_node_name ~= "default:water_source" then
--Something's been put on top of this clay, don't send water through it
break
end