forked from Minetest/dynamic_liquid
Add settings for water flow probabilities too
parent
572329cfc6
commit
230b4dda5d
15
init.lua
15
init.lua
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@ -80,11 +80,22 @@ river_water = river_water or river_water == nil -- default true
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local lava = minetest.setting_getbool("dynamic_liquid_lava")
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lava = lava or lava == nil -- default true
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local water_probability = tonumber(minetest.setting_get("dynamic_liquid_water_flow_propability"))
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if water_probability == nil then
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water_probability = 1
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end
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local river_water_probability = tonumber(minetest.setting_get("dynamic_liquid_river_water_flow_propability"))
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if river_water_probability == nil then
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river_water_probability = 1
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end
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local lava_probability = tonumber(minetest.setting_get("dynamic_liquid_lava_flow_propability"))
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if lava_probability == nil then
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lava_probability = 5
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end
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local springs = minetest.setting_getbool("dynamic_liquid_springs")
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springs = springs or springs == nil -- default true
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@ -114,10 +125,10 @@ if lava then
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dynamic_liquid.liquid_abm("default:lava_source", "default:lava_flowing", lava_probability)
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end
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if water then
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dynamic_liquid.liquid_abm("default:water_source", "default:water_flowing", 1)
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dynamic_liquid.liquid_abm("default:water_source", "default:water_flowing", water_probability)
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end
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if river_water then
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dynamic_liquid.liquid_abm("default:river_water_source", "default:river_water_flowing", 1)
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dynamic_liquid.liquid_abm("default:river_water_source", "default:river_water_flowing", river_water_probability)
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end
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-- register damp clay whether we're going to set the ABM or not, if the user disables this feature we don't want existing
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@ -1,18 +1,36 @@
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#Makes water limited (it doesn't spawn new blocks any more) and causes it to flow dynamically
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#Makes water limited (it doesn't spawn new source blocks any more) and causes
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#water blocks to move dynamically
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dynamic_liquid_water (Dynamic water) bool true
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#Causes river water to flow dynamically
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#Causes river water blocks to move dynamically
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dynamic_liquid_river_water (Dynamic river water) bool true
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#Causes lava to flow dynamically
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#Causes lava blocks to move dynamically
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dynamic_liquid_lava (Dynamic lava) bool true
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#Sets the probability of the lava flow calculation per block per second.
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#Causes natural clay deposits to act as water sources, seeping new water blocks
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#into the space above them.
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#Also adds a "spring" block to the creative inventory to serve as an infinite water
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#source in creative mode.
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dynamic_liquid_springs (Springs) bool true
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[Flow Rates]
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#Sets the probability of water flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a water block
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#will check if it should move. Increase this value to make water flow slower.
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#This value only has an effect if dynamic water is set to true
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dynamic_liquid_water_flow_propability (Water flow probability) int 1 1 100
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#Sets the probability of river water flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a river water
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#block will check if it should move. Increase this value to make river water flow
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#slower.
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#This value only has an effect if dynamic river water is set to true
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dynamic_liquid_river_water_flow_propability (River water flow probability) int 1 1 100
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#Sets the probability of lava flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a lava block
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#will check if it should move. Increase this value to make lava flow slower. Set it to
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#1 to make lava flow as fast as water does.
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#will check if it should move. Increase this value to make lava flow slower.
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#This value only has an effect if dynamic lava is set to true
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dynamic_liquid_lava_flow_propability (Lava flow probability) int 5 1 100
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#Causes natural clay deposits to act as water sources, seeping water into the block above them
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dynamic_liquid_springs (Clay springs) bool true
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