Compare commits
268 Commits
fix_pumpki
...
master
Author | SHA1 | Date |
---|---|---|
nixnoxus | 760fe1aa68 | |
Eliy21 | f78ad93fd3 | |
the-real-herowl | d321b166ea | |
JoseDouglas26 | 18342e44c8 | |
JoseDouglas26 | 2430953a81 | |
SmokeyDope | 538c206985 | |
Doods | 31facbd902 | |
the-real-herowl | 5f70189e08 | |
the-real-herowl | 4e12c6747c | |
the-real-herowl | 1d8fc7abac | |
teknomunk | 09c595c363 | |
teknomunk | 6fbe60f1ac | |
teknomunk | 3705be24d7 | |
teknomunk | 681075df5a | |
teknomunk | 6ecb304946 | |
teknomunk | 034b0142c6 | |
teknomunk | e02d1c0e27 | |
teknomunk | bdcd89e1bf | |
teknomunk | 62ab68637a | |
teknomunk | 0839f35a12 | |
teknomunk | 84d6b593b2 | |
the-real-herowl | 3bcbb99878 | |
the-real-herowl | 9e8661ae95 | |
SOS-Games | 4f37c1600f | |
Doods | bd4337a2dc | |
MysticTempest | 57409973b9 | |
Mikita Wiśniewski | 312ad5b63b | |
Mikita Wiśniewski | 46ed6a6dda | |
the-real-herowl | 0f20e18e53 | |
the-real-herowl | 69d3fa5f85 | |
the-real-herowl | 5e673b8fee | |
Araca | 596c56d31f | |
the-real-herowl | e582c3bb97 | |
the-real-herowl | b5b8d4f336 | |
Doods | c1971b662a | |
nixnoxus | a86e8e2c8e | |
Doods | a3db7bd504 | |
ancientmarinerdev | ac4aff12ea | |
emptyshore | 003288bc80 | |
teknomunk | 13ce4f9092 | |
teknomunk | 0a294c55a1 | |
teknomunk | 44bb07507d | |
cora | 3509b85a3e | |
emptyshore | 55653fe37b | |
the-real-herowl | 0170619866 | |
ancientmarinerdev | 0b521ef92b | |
nixnoxus | 8931576c50 | |
the-real-herowl | c65176af81 | |
the-real-herowl | a71a634168 | |
the-real-herowl | 89e8cf0213 | |
nixnoxus | 08b41a3b39 | |
the-real-herowl | 26fc0cd4d8 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | e50ad7d6de | |
the-real-herowl | 4b6d63739c | |
the-real-herowl | c6a112d200 | |
the-real-herowl | ade2a1a6a2 | |
the-real-herowl | b04493dcb6 | |
the-real-herowl | a5740f8edf | |
nixnoxus | 9809c627dc | |
syl | 21dbc25f13 | |
CyberMango | 4a22287eb6 | |
nixnoxus | 497f1dcd80 | |
nixnoxus | 01cace413f | |
Eliy21 | 7bfbaac772 | |
the-real-herowl | 8d5c9996a2 | |
the-real-herowl | 87abd0f4dc | |
the-real-herowl | 03b8ad15e3 | |
the-real-herowl | fc6fe3f1ed | |
the-real-herowl | 3fa4cf6d52 | |
the-real-herowl | 3d799266c3 | |
AFCMS | caa82c40c9 | |
the-real-herowl | 8c19d4b9b8 | |
the-real-herowl | 1476c7ae59 | |
the-real-herowl | 13825763b0 | |
the-real-herowl | c31226041f | |
the-real-herowl | b3bcd949b9 | |
the-real-herowl | a8ad631864 | |
the-real-herowl | 1478960b7f | |
the-real-herowl | f41990c1d0 | |
José Douglas da Silva Souza | 77a6ac1ef3 | |
José Douglas da Silva Souza | 9b9271e5df | |
the-real-herowl | 1175be45fb | |
the-real-herowl | f444efbb03 | |
chmodsayshello | a2a38b7b3d | |
Eliy21 | aa4f8ba6cc | |
Eliy21 | b645a2ab67 | |
Eliy21 | d41d29be58 | |
Eliy21 | 434bb33f72 | |
Eliy21 | d37840e022 | |
Eliy21 | aea5c6f7be | |
Eliy21 | 5154dce8d0 | |
Eliy21 | c0a5c63601 | |
Eliy21 | 473c85c543 | |
Eliy21 | 86c10002a6 | |
Eliy21 | b56424a0b6 | |
Eliy21 | 93dff87a5e | |
Eliy21 | be711ea727 | |
Eliy21 | 7b42779fe2 | |
Eliy21 | 11d0062255 | |
Eliy21 | 4dd04b4c91 | |
Eliy21 | 109aed75df | |
James David Clarke | 184f1575ee | |
Eliy21 | 7561e1dc95 | |
Eliy21 | bee44f41b6 | |
Eliy21 | b2b2dc4090 | |
Eliy21 | a78b308a75 | |
Eliy21 | cc7a2e0b41 | |
Eliy21 | 996a5a6d47 | |
Eliy21 | 4c8efca4e6 | |
SmokeyDope | 2d2b64006b | |
emptyshore | 8e103cf615 | |
the-real-herowl | d1ac98a019 | |
codiac | d3c591915f | |
the-real-herowl | b507838e13 | |
Doods | b944a70059 | |
Doods | 9397e736a8 | |
Doods | b7ea609422 | |
Doods | 23a3d53ca6 | |
Doods | 7e31f015fe | |
Doods | f1fda9b412 | |
James David Clarke | 1a2b9e5930 | |
Doods | bb29dade32 | |
James David Clarke | 961ee13ba1 | |
James David Clarke | efd19bd0ee | |
James David Clarke | fe8612d944 | |
James David Clarke | c586e480ed | |
James David Clarke | 0da8428eef | |
James David Clarke | ddfbd331c9 | |
James David Clarke | 47b6bd5539 | |
James David Clarke | 16cdc9fd12 | |
James David Clarke | 2904e3119f | |
James David Clarke | e04f4d3b2a | |
James David Clarke | 0584fc4ebf | |
James David Clarke | 1147a9715a | |
James David Clarke | e05e46bc59 | |
Doods | 7793a31f0e | |
James David Clarke | a6753806cc | |
Doods | a25bdfbc90 | |
James David Clarke | 254fe4d98e | |
James David Clarke | 6324c805eb | |
James David Clarke | 3103969bdc | |
Doods | 7cb17eefa1 | |
James David Clarke | 4f0ad6de6d | |
James David Clarke | 59ffda6e86 | |
James David Clarke | 1b7cde697a | |
James David Clarke | bae95fea09 | |
James David Clarke | 5f6173b999 | |
James David Clarke | bd113dd902 | |
James David Clarke | 557ea75c5d | |
James David Clarke | 98a5f07ef8 | |
James David Clarke | 29fe5e5b40 | |
James David Clarke | a5573aab26 | |
James David Clarke | 17da379269 | |
James David Clarke | 566bc8a02b | |
Eliy21 | 44bd1c7b71 | |
the-real-herowl | ac8ff800ec | |
JoseDouglas26 | 3b60a8eb18 | |
the-real-herowl | 681175c463 | |
the-real-herowl | 3dafeb7505 | |
Johannes Fritz | 4c0bad754e | |
PrWalterB | 899c45534f | |
the-real-herowl | cfd41d458a | |
the-real-herowl | 41c6773fd4 | |
the-real-herowl | 27c3760da1 | |
James David Clarke | aa4d5738c7 | |
the-real-herowl | 59ad110e6b | |
James David Clarke | ee24b24c68 | |
James David Clarke | f94e7fc52f | |
chmodsayshello | 45c84b1f1d | |
chmodsayshello | 96dbcc45d0 | |
chmodsayshello | bfe333ef60 | |
chmodsayshello | 89eb0f9b3e | |
chmodsayshello | 146b0ade37 | |
chmodsayshello | 0f91b763e9 | |
chmodsayshello | aeccc94687 | |
the-real-herowl | d3881fc1d1 | |
chmodsayshello | b47fae0ed4 | |
chmodsayshello | 180c8fb73e | |
the-real-herowl | c70ae8e535 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | c1115c9cef | |
pineaulo | 7af5e79afc | |
the-real-herowl | 12b3e34f88 | |
bakawun | 4d90dfab0e | |
bakawun | b2b63266b7 | |
bakawun | d151e79fb9 | |
bakawun | e419e6d63b | |
cora | 55517154bd | |
bakawun | 402e4e7b79 | |
the-real-herowl | 59c5d54cbe | |
tuxilio | 4b5afee4bb | |
the-real-herowl | 3c2247d7c8 | |
the-real-herowl | 324fd0dc4a | |
bakawun | cd033aa4ff | |
bakawun | 1f3c7913dd | |
bakawun | 49aa32d2ee | |
the-real-herowl | 18db66c431 | |
JoseDouglas26 | cc3f092185 | |
the-real-herowl | 9f64facbf9 | |
JoseDouglas26 | 6694babbde | |
SmokeyDope | fc204c8717 | |
SmokeyDope | c664216104 | |
SmokeyDope | cd3426b5ce | |
the-real-herowl | 9867c73eb3 | |
the-real-herowl | 3db02bb022 | |
SmokeyDope | 3c7597b75e | |
SmokeyDope | fc7133f1a8 | |
SmokeyDope | 05eb3bb8aa | |
SmokeyDope | 7583caca9b | |
pineaulo | 411e3e161f | |
the-real-herowl | 882531b9fc | |
the-real-herowl | 0b5c15d05f | |
the-real-herowl | cd930365b0 | |
the-real-herowl | 24eca01c3f | |
the-real-herowl | 4e3cf9e04b | |
cora | 29d40ef553 | |
bakawun | a786b66d9e | |
bakawun | cc470b9d88 | |
bakawun | ee51a500b2 | |
bakawun | 7f823f0155 | |
bakawun | f5ba0b7981 | |
bakawun | e202f20869 | |
bakawun | 692b101212 | |
Bakawun | 5f3c901f11 | |
michaljmalinowski | 9be5de980e | |
bakawun | 25fa21ddbd | |
Nils Dagsson Moskopp | aad231f5e4 | |
Nils Dagsson Moskopp | 10022c93ef | |
Nils Dagsson Moskopp | 01bcbbf927 | |
Nils Dagsson Moskopp | 12a33e458f | |
Nils Dagsson Moskopp | 5dcf714cd1 | |
Nils Dagsson Moskopp | 0c6d9a4d85 | |
Nils Dagsson Moskopp | ef65de54c0 | |
Nils Dagsson Moskopp | 4d57ba62bf | |
Nils Dagsson Moskopp | 4064333b06 | |
Nils Dagsson Moskopp | e87a8fc332 | |
Nils Dagsson Moskopp | bb68ceb38d | |
Nils Dagsson Moskopp | 4dd3833f3b | |
Nils Dagsson Moskopp | 3029147ed7 | |
Nils Dagsson Moskopp | 5bf0e79c6f | |
Nils Dagsson Moskopp | e9862f5f24 | |
Nils Dagsson Moskopp | 685bdcb379 | |
Nils Dagsson Moskopp | 7446a275b5 | |
Nils Dagsson Moskopp | 83348bf3ac | |
Nils Dagsson Moskopp | 45e405982a | |
Nils Dagsson Moskopp | e83894fcfa | |
Nils Dagsson Moskopp | 9f9b78eed9 | |
Nils Dagsson Moskopp | ed061e68ff | |
Nils Dagsson Moskopp | 1f9c446a98 | |
Nils Dagsson Moskopp | 7b94fc026d | |
Nils Dagsson Moskopp | fa23775bf9 | |
Nils Dagsson Moskopp | 36ee45ebe3 | |
Nils Dagsson Moskopp | 2112637faf | |
Nils Dagsson Moskopp | 5b79bc6fb7 | |
Nils Dagsson Moskopp | 759b0a188f | |
Nils Dagsson Moskopp | 376b6404b2 | |
Nils Dagsson Moskopp | 9bd1702d60 | |
Nils Dagsson Moskopp | 5640e19c94 | |
Nils Dagsson Moskopp | 25b7b30945 | |
Nils Dagsson Moskopp | 9af0719df8 | |
Nils Dagsson Moskopp | 1b48c3f539 | |
Nils Dagsson Moskopp | 13552f16f2 | |
Nils Dagsson Moskopp | 4f6ea5d035 | |
Nils Dagsson Moskopp | c00b0d50c6 | |
Nils Dagsson Moskopp | adb8e45d67 | |
Nils Dagsson Moskopp | 3f60b5baa6 | |
Nils Dagsson Moskopp | 52e5c955f0 | |
Elias Fleckenstein | b88579b52e | |
Elias Fleckenstein | eaa4dc99d7 |
|
@ -4,7 +4,7 @@ root = true
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end_of_line = lf
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end_of_line = lf
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||||||
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[*.lua]
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[*.lua]
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charset = utf8
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charset = utf-8
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indent_style = tab
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indent_style = tab
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insert_final_newline = true
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insert_final_newline = true
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trim_trailing_whitespace = true
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trim_trailing_whitespace = true
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@ -6,3 +6,5 @@
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/.idea/
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/.idea/
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*.xcf
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*.xcf
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.Rproj.user
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.Rproj.user
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prompt.txt
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__pycache__
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@ -0,0 +1,2 @@
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# textdomain:mcl_explosions
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@1 was caught in an explosion.=@1 z-es mòrt dins una explosion
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@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
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-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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return
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return
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end
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end
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local undef = minetest.registered_nodes[unode.name]
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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if undef and undef.on_rightclick and not invert_wall then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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itemstack, pointed_thing)
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return
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return
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@ -198,26 +198,12 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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local p2
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local p2
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if is_y then
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if is_y then
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if invert_wall then
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p2 = 0
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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p2 = 12
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end
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elseif is_z then
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elseif is_z then
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if invert_wall then
|
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p2 = 0
|
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else
|
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p2 = 6
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p2 = 6
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end
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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if not infinitestacks then
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@ -271,12 +257,21 @@ end
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@param count? integer Number of items to try to transfer at once
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---@return integer Item stack number to be transfered
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---@return integer Item stack number to be transfered
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
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local src_size = src_inventory:get_size(src_list)
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local src_size = src_inventory:get_size(src_list)
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local stack
|
local stack
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for i = 1, src_size do
|
for i = 1, src_size do
|
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stack = src_inventory:get_stack(src_list, i)
|
stack = src_inventory:get_stack(src_list, i)
|
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|
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-- Allow for partial stack movement
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|
if count and stack:get_count() >= count then
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|
local new_stack = ItemStack(stack)
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new_stack:set_count(count)
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|
stack = new_stack
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|
end
|
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|
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if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
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return i
|
return i
|
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end
|
end
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@ -294,9 +289,13 @@ end
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-- Returns true on success and false on failure
|
-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
|
-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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if not source_inventory:is_empty(source_list) then
|
-- Can't move items we don't have
|
||||||
|
if source_inventory:is_empty(source_list) then return false end
|
||||||
|
|
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|
-- Can't move from an empty stack
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local stack = source_inventory:get_stack(source_list, source_stack_id)
|
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
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if not stack:is_empty() then
|
if stack:is_empty() then return false end
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|
|
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local new_stack = ItemStack(stack)
|
local new_stack = ItemStack(stack)
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new_stack:set_count(1)
|
new_stack:set_count(1)
|
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if not destination_inventory:room_for_item(destination_list, new_stack) then
|
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
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|
@ -307,9 +306,6 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
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destination_inventory:add_item(destination_list, new_stack)
|
destination_inventory:add_item(destination_list, new_stack)
|
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return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
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--- Try pushing item from hopper inventory to destination inventory
|
--- Try pushing item from hopper inventory to destination inventory
|
||||||
---@param pos Vector
|
---@param pos Vector
|
||||||
|
@ -328,25 +324,23 @@ function mcl_util.hopper_push(pos, dst_pos)
|
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local dst_list = 'main'
|
local dst_list = 'main'
|
||||||
local dst_inv, stack_id
|
local dst_inv, stack_id
|
||||||
|
|
||||||
|
-- Find a inventory stack in the destination
|
||||||
if dst_def._mcl_hoppers_on_try_push then
|
if dst_def._mcl_hoppers_on_try_push then
|
||||||
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
|
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
|
||||||
else
|
else
|
||||||
local dst_meta = minetest.get_meta(dst_pos)
|
local dst_meta = minetest.get_meta(dst_pos)
|
||||||
dst_inv = dst_meta:get_inventory()
|
dst_inv = dst_meta:get_inventory()
|
||||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
|
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
|
||||||
end
|
end
|
||||||
|
if not stack_id then return false end
|
||||||
|
|
||||||
if stack_id ~= nil then
|
-- Move the item
|
||||||
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
||||||
if dst_def._mcl_hoppers_on_after_push then
|
if dst_def._mcl_hoppers_on_after_push then
|
||||||
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
||||||
end
|
end
|
||||||
if ok then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
return ok
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Try pulling from source inventory to hopper inventory
|
-- Try pulling from source inventory to hopper inventory
|
||||||
|
@ -371,7 +365,7 @@ function mcl_util.hopper_pull(pos, src_pos)
|
||||||
else
|
else
|
||||||
local src_meta = minetest.get_meta(src_pos)
|
local src_meta = minetest.get_meta(src_pos)
|
||||||
src_inv = src_meta:get_inventory()
|
src_inv = src_meta:get_inventory()
|
||||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
|
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
if stack_id ~= nil then
|
if stack_id ~= nil then
|
||||||
|
|
|
@ -0,0 +1,674 @@
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,4 +1,87 @@
|
||||||
# tga_encoder
|
# tga_encoder
|
||||||
A TGA Encoder written in Lua without the use of external Libraries.
|
A TGA Encoder written in Lua without the use of external Libraries.
|
||||||
|
|
||||||
|
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
||||||
|
|
||||||
May be used as a Minetest mod.
|
May be used as a Minetest mod.
|
||||||
|
|
||||||
|
See `examples.lua` for example code and usage hints.
|
||||||
|
|
||||||
|
## Use Cases for `tga_encoder`
|
||||||
|
|
||||||
|
### Encoding Textures for Editing
|
||||||
|
|
||||||
|
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||||
|
|
||||||
|
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||||
|
|
||||||
|
No checksums need to be updated on any kind of in-place texture editing.
|
||||||
|
|
||||||
|
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||||
|
|
||||||
|
### Legacy Minetest Texture Encoding
|
||||||
|
|
||||||
|
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||||
|
|
||||||
|
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||||
|
|
||||||
|
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||||
|
|
||||||
|
### Advanced Texture Format Control
|
||||||
|
|
||||||
|
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||||
|
|
||||||
|
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||||
|
|
||||||
|
For generating maps from terrain, color-mapped formats can be more useful.
|
||||||
|
|
||||||
|
### Encoding Very Small Textures
|
||||||
|
|
||||||
|
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||||
|
|
||||||
|
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||||
|
|
||||||
|
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||||
|
|
||||||
|
### Encoding Reference Textures
|
||||||
|
|
||||||
|
TGA is a simple format, which makes it easy to create reference textures.
|
||||||
|
|
||||||
|
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||||
|
|
||||||
|
## Supported Image Types
|
||||||
|
|
||||||
|
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||||
|
|
||||||
|
### Color-Mapped Images (Type 1)
|
||||||
|
|
||||||
|
These images contain a palette, followed by pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (8bpp RGB)
|
||||||
|
* `B8G8R8` (8bpp RGB)
|
||||||
|
* `B8G8R8A8` (8bpp RGBA)
|
||||||
|
|
||||||
|
### True-Color Images (Type 2)
|
||||||
|
|
||||||
|
These images contain uncompressed RGB(A) pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (16bpp RGBA)
|
||||||
|
* `B8G8R8` (24bpp RGB)
|
||||||
|
* `B8G8R8A8` (32bpp RGBA)
|
||||||
|
|
||||||
|
### Grayscale Images (Type 3)
|
||||||
|
|
||||||
|
* `Y8` (8bpp grayscale)
|
||||||
|
|
||||||
|
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||||
|
|
||||||
|
These images contain compressed RGB(A) pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (16bpp RGBA)
|
||||||
|
* `B8G8R8` (24bpp RGB)
|
||||||
|
* `B8G8R8A8` (32bpp RGBA)
|
||||||
|
|
||||||
|
## TODO
|
||||||
|
|
||||||
|
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||||
|
* Add both zoomable and explorable maps to `mcl_maps`.
|
||||||
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
dofile("init.lua")
|
||||||
|
|
||||||
|
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
|
||||||
|
-- It serves as a demonstration of what you can achieve using colormapped nodes.
|
||||||
|
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
|
||||||
|
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 4) - 1
|
||||||
|
local max_sample_out = math.pow(2, 8) - 1
|
||||||
|
|
||||||
|
for r = 0,15 do
|
||||||
|
local pixels = {}
|
||||||
|
for g = 0,15 do
|
||||||
|
if nil == pixels[g + 1] then
|
||||||
|
pixels[g + 1] = {}
|
||||||
|
end
|
||||||
|
for b = 0,15 do
|
||||||
|
local color = {
|
||||||
|
math.floor((r * max_sample_out / max_sample_in) + 0.5),
|
||||||
|
math.floor((g * max_sample_out / max_sample_in) + 0.5),
|
||||||
|
math.floor((b * max_sample_out / max_sample_in) + 0.5),
|
||||||
|
}
|
||||||
|
pixels[g + 1][b + 1] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local filename = "colormap_" .. tostring(r) .. ".tga"
|
||||||
|
tga_encoder.image(pixels):save(
|
||||||
|
filename,
|
||||||
|
{ color_format="A1R5G5B5" } -- waste less bits
|
||||||
|
)
|
||||||
|
end
|
|
@ -0,0 +1,105 @@
|
||||||
|
#!/usr/bin/env lua5.1
|
||||||
|
-- -*- coding: utf-8 -*-
|
||||||
|
|
||||||
|
-- 3D “donut” shape rendering using floating-point math
|
||||||
|
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
|
||||||
|
|
||||||
|
-- cargo-culted by erle 2023-09-18
|
||||||
|
|
||||||
|
local theta_spacing = 0.01 -- 0.07
|
||||||
|
local phi_spacing = 0.002 -- 0.02
|
||||||
|
|
||||||
|
local R1 = 1
|
||||||
|
local R2 = 2
|
||||||
|
local K2 = 5
|
||||||
|
|
||||||
|
local screen_height = 256
|
||||||
|
local screen_width = 256
|
||||||
|
|
||||||
|
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
|
||||||
|
|
||||||
|
local output = {}
|
||||||
|
local zbuffer = {}
|
||||||
|
|
||||||
|
local grey = { 120, 120, 120 }
|
||||||
|
local gray = { 136, 136, 136 }
|
||||||
|
|
||||||
|
for y = 1,screen_height,1 do
|
||||||
|
output[y] = {}
|
||||||
|
zbuffer[y] = {}
|
||||||
|
for x = 1,screen_width,1 do
|
||||||
|
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
|
||||||
|
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
|
||||||
|
output[y][x] = hori ~= vert and grey or gray
|
||||||
|
zbuffer[y][x] = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function render_frame(A, B)
|
||||||
|
-- precompute sines and cosines of A and B
|
||||||
|
local cosA = math.cos(A)
|
||||||
|
local sinA = math.sin(A)
|
||||||
|
local cosB = math.cos(B)
|
||||||
|
local sinB = math.sin(B)
|
||||||
|
|
||||||
|
-- theta goas around the cross-sectional circle of a torus
|
||||||
|
local theta = 0
|
||||||
|
while theta <= 2*math.pi do
|
||||||
|
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
|
||||||
|
theta = theta + (theta_spacing * 16)
|
||||||
|
else
|
||||||
|
theta = theta + theta_spacing
|
||||||
|
end
|
||||||
|
-- precompute sines and cosines of theta
|
||||||
|
local costheta = math.cos(theta)
|
||||||
|
local sintheta = math.sin(theta)
|
||||||
|
|
||||||
|
-- phi goes around the center of revolution of a torus
|
||||||
|
local phi = 0
|
||||||
|
while phi <= 2*math.pi do
|
||||||
|
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
|
||||||
|
phi = phi + (phi_spacing * 128)
|
||||||
|
else
|
||||||
|
phi = phi + phi_spacing
|
||||||
|
end
|
||||||
|
-- precompute sines and cosines of phi
|
||||||
|
local cosphi = math.cos(phi)
|
||||||
|
local sinphi = math.sin(phi)
|
||||||
|
|
||||||
|
-- 2D (x, y) coordinates of the circle, before revolving
|
||||||
|
local circlex = R2 + R1*costheta
|
||||||
|
local circley = R1*sintheta
|
||||||
|
|
||||||
|
-- 3D (x, y, z) coordinates after rotation
|
||||||
|
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
|
||||||
|
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
|
||||||
|
local z = K2 + cosA*circlex*sinphi + circley*sinA
|
||||||
|
|
||||||
|
local ooz = 1/z
|
||||||
|
|
||||||
|
-- x and y projection
|
||||||
|
local xp = math.floor(screen_width/2 + K1*ooz*x)
|
||||||
|
local yp = math.floor(screen_height/2 + K1*ooz*y)
|
||||||
|
|
||||||
|
-- calculate luminance
|
||||||
|
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
|
||||||
|
-- if (L > 0) then
|
||||||
|
if (true) then
|
||||||
|
if (ooz > zbuffer[yp][xp]) then
|
||||||
|
zbuffer[yp][xp] = ooz
|
||||||
|
local luminance = math.max( math.ceil( L * 180 ), 0 )
|
||||||
|
-- luminance is now in the range 0 to 255
|
||||||
|
r = math.ceil( (luminance + xp) / 2 )
|
||||||
|
g = math.ceil( (luminance + yp) / 2 )
|
||||||
|
b = math.ceil( (luminance + xp + yp) / 3 )
|
||||||
|
output[yp][xp] = { r, g, b }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
dofile('init.lua')
|
||||||
|
|
||||||
|
render_frame(-0.7, 0.7)
|
||||||
|
tga_encoder.image(output):save("donut.tga")
|
|
@ -0,0 +1,181 @@
|
||||||
|
dofile("init.lua")
|
||||||
|
|
||||||
|
-- encode a bitmap
|
||||||
|
local _ = { 0, 0, 0 }
|
||||||
|
local R = { 255, 127, 127 }
|
||||||
|
local pixels = {
|
||||||
|
{ _, _, _, _, _, _, _ },
|
||||||
|
{ _, _, _, R, _, _, _ },
|
||||||
|
{ _, _, R, R, R, _, _ },
|
||||||
|
{ _, R, R, R, R, R, _ },
|
||||||
|
{ _, R, R, R, R, R, _ },
|
||||||
|
{ _, _, R, _, R, _, _ },
|
||||||
|
{ _, _, _, _, _, _, _ },
|
||||||
|
}
|
||||||
|
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||||
|
|
||||||
|
-- test that image can be encoded
|
||||||
|
local bitmap_small_0 = tga_encoder.image(pixels)
|
||||||
|
bitmap_small_0:encode()
|
||||||
|
assert(191 == #bitmap_small_0.data)
|
||||||
|
|
||||||
|
-- test that imbage can be encoded with parameters
|
||||||
|
local bitmap_small_1 = tga_encoder.image(pixels)
|
||||||
|
bitmap_small_1:encode(
|
||||||
|
{
|
||||||
|
colormap = {},
|
||||||
|
color_format = "B8G8R8",
|
||||||
|
compression = "RAW",
|
||||||
|
}
|
||||||
|
)
|
||||||
|
assert(191 == #bitmap_small_1.data)
|
||||||
|
|
||||||
|
-- change a single pixel, then rescale the bitmap
|
||||||
|
local pixels_orig = pixels
|
||||||
|
pixels_orig[4][4] = { 255, 255, 255 }
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,56,1 do
|
||||||
|
local x_orig = math.ceil(x/8)
|
||||||
|
for z = 1,56,1 do
|
||||||
|
local z_orig = math.ceil(z/8)
|
||||||
|
local color = pixels_orig[z_orig][x_orig]
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||||
|
|
||||||
|
-- note that the uncompressed grayscale TGA file written in this
|
||||||
|
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,6,1 do -- left to right
|
||||||
|
for z = 1,6,1 do -- bottom to top
|
||||||
|
local color = { math.min(x * z * 4 - 1, 255) }
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||||
|
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,16,1 do -- left to right
|
||||||
|
for z = 1,16,1 do -- bottom to top
|
||||||
|
local r = math.min(x * 32 - 1, 255)
|
||||||
|
local g = math.min(z * 32 - 1, 255)
|
||||||
|
local b = 0
|
||||||
|
-- blue rectangle in top right corner
|
||||||
|
if x > 8 and z > 8 then
|
||||||
|
r = 0
|
||||||
|
g = 0
|
||||||
|
b = math.min(z * 16 - 1, 255)
|
||||||
|
end
|
||||||
|
local color = { r, g, b }
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local gradients = tga_encoder.image(pixels)
|
||||||
|
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||||
|
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||||
|
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||||
|
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||||
|
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||||
|
|
||||||
|
for x = 1,16,1 do -- left to right
|
||||||
|
for z = 1,16,1 do -- bottom to top
|
||||||
|
local color = pixels[z][x]
|
||||||
|
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||||
|
-- the RLE-compressed file is larger than just dumping pixels because
|
||||||
|
-- the gradients in this picture can not be compressed well using RLE
|
||||||
|
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||||
|
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,512,1 do -- left to right
|
||||||
|
for z = 1,512,1 do -- bottom to top
|
||||||
|
local oz = (z - 256) / 256 + 0.75
|
||||||
|
local ox = (x - 256) / 256
|
||||||
|
local px, pz, i = 0, 0, 0
|
||||||
|
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||||
|
px = (px * px) - (pz * pz) + oz
|
||||||
|
pz = (2 * px * pz) + ox
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
local color = {
|
||||||
|
math.max(0, math.min(255, math.floor(px * 64))),
|
||||||
|
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||||
|
math.max(0, math.min(255, math.floor(i))),
|
||||||
|
}
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||||
|
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||||
|
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||||
|
|
||||||
|
-- encode a colormapped bitmap
|
||||||
|
local K = { 0 }
|
||||||
|
local B = { 1 }
|
||||||
|
local R = { 2 }
|
||||||
|
local G = { 3 }
|
||||||
|
local W = { 4 }
|
||||||
|
local colormap = {
|
||||||
|
{ 1, 2, 3 }, -- K
|
||||||
|
{ 0, 0, 255 }, -- B
|
||||||
|
{ 255, 0, 0 }, -- R
|
||||||
|
{ 0, 255, 0 }, -- G
|
||||||
|
{ 253, 254, 255 }, -- W
|
||||||
|
}
|
||||||
|
local pixels = {
|
||||||
|
{ W, K, W, K, W, K, W },
|
||||||
|
{ R, G, B, R, G, B, K },
|
||||||
|
{ K, W, K, W, K, W, K },
|
||||||
|
{ G, B, R, G, B, R, W },
|
||||||
|
{ W, W, W, K, K, K, W },
|
||||||
|
{ B, R, G, B, R, G, K },
|
||||||
|
{ B, R, G, B, R, G, W },
|
||||||
|
}
|
||||||
|
-- note that the uncompressed colormapped TGA file written in this
|
||||||
|
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||||
|
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||||
|
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||||
|
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||||
|
|
||||||
|
-- encode a colormapped bitmap with transparency
|
||||||
|
local _ = { 0 }
|
||||||
|
local K = { 1 }
|
||||||
|
local W = { 2 }
|
||||||
|
local colormap = {
|
||||||
|
{ 0, 0, 0, 0 },
|
||||||
|
{ 0, 0, 0, 255 },
|
||||||
|
{ 255, 255, 255, 255 },
|
||||||
|
}
|
||||||
|
local pixels = {
|
||||||
|
{ _, K, K, K, K, K, _ },
|
||||||
|
{ _, K, W, W, W, K, _ },
|
||||||
|
{ K, K, W, W, W, K, K },
|
||||||
|
{ K, W, W, W, W, W, K },
|
||||||
|
{ _, K, W, W, W, K, _ },
|
||||||
|
{ _, _, K, W, K, _, _ },
|
||||||
|
{ _, _, _, K, _, _, _ },
|
||||||
|
}
|
||||||
|
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
||||||
|
|
||||||
|
-- encoding a colormapped image with illegal colormap indexes should error out
|
||||||
|
local colormap = {
|
||||||
|
{ 0, 0, 0, 0 },
|
||||||
|
{ 0, 0, 0, 255 },
|
||||||
|
}
|
||||||
|
local status, message = pcall(
|
||||||
|
function ()
|
||||||
|
tga_encoder.image(pixels):encode({colormap=colormap})
|
||||||
|
end
|
||||||
|
)
|
||||||
|
assert(
|
||||||
|
false == status and
|
||||||
|
"init.lua:36: colormap index 2 not in colormap of size 2" == message
|
||||||
|
)
|
|
@ -9,60 +9,566 @@ local image = setmetatable({}, {
|
||||||
})
|
})
|
||||||
|
|
||||||
function image:constructor(pixels)
|
function image:constructor(pixels)
|
||||||
self.data = ""
|
|
||||||
self.pixels = pixels
|
self.pixels = pixels
|
||||||
self.width = #pixels[1]
|
self.width = #pixels[1]
|
||||||
self.height = #pixels
|
self.height = #pixels
|
||||||
|
|
||||||
self:encode()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode_colormap_spec()
|
local pixel_depth_by_color_format = {
|
||||||
self.data = self.data
|
["Y8"] = 8,
|
||||||
.. string.char(0, 0) -- first entry index
|
["A1R5G5B5"] = 16,
|
||||||
.. string.char(0, 0) -- number of entries
|
["B8G8R8"] = 24,
|
||||||
.. string.char(0) -- bits per pixel
|
["B8G8R8A8"] = 32,
|
||||||
end
|
}
|
||||||
|
|
||||||
function image:encode_image_spec()
|
function image:encode_colormap_spec(properties)
|
||||||
self.data = self.data
|
local colormap = properties.colormap
|
||||||
.. string.char(0, 0) -- X-origin
|
local colormap_pixel_depth = 0
|
||||||
.. string.char(0, 0) -- Y-origin
|
if 0 ~= #colormap then
|
||||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
properties.color_format
|
||||||
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
]
|
||||||
.. string.char(0) -- image descriptor
|
-- ensure that each pixel references a legal colormap entry
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_header()
|
|
||||||
self.data = self.data
|
|
||||||
.. string.char(0) -- image id
|
|
||||||
.. string.char(0) -- color map type
|
|
||||||
.. string.char(10) -- image type (RLE RGB = 10)
|
|
||||||
self:encode_colormap_spec() -- color map specification
|
|
||||||
self:encode_image_spec() -- image specification
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data()
|
|
||||||
local current_pixel = ''
|
|
||||||
local previous_pixel = ''
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local rle_packet = ''
|
|
||||||
for _, row in ipairs(self.pixels) do
|
for _, row in ipairs(self.pixels) do
|
||||||
for _, pixel in ipairs(row) do
|
for _, pixel in ipairs(row) do
|
||||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
local colormap_index = pixel[1]
|
||||||
if current_pixel ~= previous_pixel or count == 128 then
|
if colormap_index >= #colormap then
|
||||||
|
error(
|
||||||
|
"colormap index " .. colormap_index ..
|
||||||
|
" not in colormap of size " .. #colormap
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local colormap_spec =
|
||||||
|
string.char(0, 0) .. -- first entry index
|
||||||
|
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||||
|
string.char(colormap_pixel_depth) -- bits per pixel
|
||||||
|
self.data = self.data .. colormap_spec
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_image_spec(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
assert(
|
||||||
|
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||||
|
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||||
|
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||||
|
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||||
|
)
|
||||||
|
local scanline_order = properties.scanline_order
|
||||||
|
assert (
|
||||||
|
"bottom-top" == scanline_order or
|
||||||
|
"top-bottom" == scanline_order
|
||||||
|
)
|
||||||
|
local pixel_depth
|
||||||
|
if 0 ~= #properties.colormap then
|
||||||
|
pixel_depth = self.pixel_depth
|
||||||
|
else
|
||||||
|
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||||
|
end
|
||||||
|
assert( nil ~= pixel_depth)
|
||||||
|
-- the origin is the bottom left corner of the image (always)
|
||||||
|
local x_origin_lo = 0
|
||||||
|
local x_origin_hi = 0
|
||||||
|
local y_origin_lo = 0
|
||||||
|
local y_origin_hi = 0
|
||||||
|
local image_descriptor = 0 -- equal to bottom-top scanline order
|
||||||
|
local width_lo = self.width % 256
|
||||||
|
local width_hi = math.floor(self.width / 256)
|
||||||
|
local height_lo = self.height % 256
|
||||||
|
local height_hi = math.floor(self.height / 256)
|
||||||
|
if "top-bottom" == scanline_order then
|
||||||
|
image_descriptor = 32
|
||||||
|
y_origin_lo = height_lo
|
||||||
|
y_origin_hi = height_hi
|
||||||
|
end
|
||||||
|
self.data = self.data .. string.char (
|
||||||
|
x_origin_lo, x_origin_hi,
|
||||||
|
y_origin_lo, y_origin_hi,
|
||||||
|
width_lo, width_hi,
|
||||||
|
height_lo, height_hi,
|
||||||
|
pixel_depth,
|
||||||
|
image_descriptor
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_colormap(properties)
|
||||||
|
local colormap = properties.colormap
|
||||||
|
if 0 == #colormap then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local color_format = properties.color_format
|
||||||
|
assert (
|
||||||
|
"A1R5G5B5" == color_format or
|
||||||
|
"B8G8R8" == color_format or
|
||||||
|
"B8G8R8A8" == color_format
|
||||||
|
)
|
||||||
|
local colors = {}
|
||||||
|
if "A1R5G5B5" == color_format then
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local colorword = 32768 +
|
||||||
|
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
local color_bytes = string.char(
|
||||||
|
colorword % 256,
|
||||||
|
math.floor(colorword / 256)
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
elseif "B8G8R8" == color_format then
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local color_bytes = string.char(
|
||||||
|
color[3], -- B
|
||||||
|
color[2], -- G
|
||||||
|
color[1] -- R
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
elseif "B8G8R8A8" == color_format then
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local color_bytes = string.char(
|
||||||
|
color[3], -- B
|
||||||
|
color[2], -- G
|
||||||
|
color[1], -- R
|
||||||
|
color[4] -- A
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( 0 ~= #colors )
|
||||||
|
self.data = self.data .. table.concat(colors)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_header(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
local colormap = properties.colormap
|
||||||
|
local compression = properties.compression
|
||||||
|
local colormap_type
|
||||||
|
local image_type
|
||||||
|
if "Y8" == color_format and "RAW" == compression then
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 3 -- grayscale
|
||||||
|
elseif (
|
||||||
|
"A1R5G5B5" == color_format or
|
||||||
|
"B8G8R8" == color_format or
|
||||||
|
"B8G8R8A8" == color_format
|
||||||
|
) then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
colormap_type = 1
|
||||||
|
image_type = 1 -- colormapped RGB(A)
|
||||||
|
else
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 2 -- RAW RGB(A)
|
||||||
|
end
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 10 -- RLE RGB
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( nil ~= colormap_type )
|
||||||
|
assert( nil ~= image_type )
|
||||||
|
self.data = self.data
|
||||||
|
.. string.char(0) -- image id
|
||||||
|
.. string.char(colormap_type)
|
||||||
|
.. string.char(image_type)
|
||||||
|
self:encode_colormap_spec(properties) -- color map specification
|
||||||
|
self:encode_image_spec(properties) -- image specification
|
||||||
|
self:encode_colormap(properties)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
local colormap = properties.colormap
|
||||||
|
local compression = properties.compression
|
||||||
|
|
||||||
|
local data_length_before = #self.data
|
||||||
|
if "Y8" == color_format and "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
elseif 24 == self.pixel_depth then
|
||||||
|
self:encode_data_R8G8B8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
elseif "A1R5G5B5" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif "B8G8R8" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif "B8G8R8A8" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local data_length_after = #self.data
|
||||||
|
assert(
|
||||||
|
data_length_after ~= data_length_before,
|
||||||
|
"No data encoded for color format: " .. color_format
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_Y8_as_Y8_raw()
|
||||||
|
assert(8 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[1])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
-- the HSP RGB to brightness formula is
|
||||||
|
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||||
|
-- see <https://alienryderflex.com/hsp.html>
|
||||||
|
local gray = math.floor(
|
||||||
|
math.sqrt(
|
||||||
|
0.299 * pixel[1]^2 +
|
||||||
|
0.587 * pixel[2]^2 +
|
||||||
|
0.114 * pixel[3]^2
|
||||||
|
) + 0.5
|
||||||
|
)
|
||||||
|
local raw_pixel = string.char(gray)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local colorword = 32768 +
|
||||||
|
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local colorword = nil
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
colorword = 32768 +
|
||||||
|
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||||
packets[#packets +1] = rle_packet
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
count = 1
|
count = 1
|
||||||
previous_pixel = current_pixel
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
else
|
else
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
colorword = 32768 +
|
||||||
|
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||||
packets[#packets +1] = rle_packet
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(packets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
|
count = 1
|
||||||
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
|
else
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(packets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||||
|
assert(32 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||||
|
assert(32 == self.pixel_depth)
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local previous_a = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
|
count = 1
|
||||||
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
|
previous_a = pixel[4]
|
||||||
|
else
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
self.data = self.data .. table.concat(packets)
|
self.data = self.data .. table.concat(packets)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -75,15 +581,45 @@ function image:encode_footer()
|
||||||
.. string.char(0)
|
.. string.char(0)
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:encode()
|
function image:encode(properties)
|
||||||
self:encode_header() -- header
|
local properties = properties or {}
|
||||||
|
properties.colormap = properties.colormap or {}
|
||||||
|
properties.compression = properties.compression or "RAW"
|
||||||
|
properties.scanline_order = properties.scanline_order or "bottom-top"
|
||||||
|
|
||||||
|
self.pixel_depth = #self.pixels[1][1] * 8
|
||||||
|
|
||||||
|
local color_format_defaults_by_pixel_depth = {
|
||||||
|
[8] = "Y8",
|
||||||
|
[24] = "B8G8R8",
|
||||||
|
[32] = "B8G8R8A8",
|
||||||
|
}
|
||||||
|
if nil == properties.color_format then
|
||||||
|
if 0 ~= #properties.colormap then
|
||||||
|
properties.color_format =
|
||||||
|
color_format_defaults_by_pixel_depth[
|
||||||
|
#properties.colormap[1] * 8
|
||||||
|
]
|
||||||
|
else
|
||||||
|
properties.color_format =
|
||||||
|
color_format_defaults_by_pixel_depth[
|
||||||
|
self.pixel_depth
|
||||||
|
]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( nil ~= properties.color_format )
|
||||||
|
|
||||||
|
self.data = ""
|
||||||
|
self:encode_header(properties) -- header
|
||||||
-- no color map and image id data
|
-- no color map and image id data
|
||||||
self:encode_data() -- encode data
|
self:encode_data(properties) -- encode data
|
||||||
-- no extension or developer area
|
-- no extension or developer area
|
||||||
self:encode_footer() -- footer
|
self:encode_footer() -- footer
|
||||||
end
|
end
|
||||||
|
|
||||||
function image:save(filename)
|
function image:save(filename, properties)
|
||||||
|
self:encode(properties)
|
||||||
|
|
||||||
local f = assert(io.open(filename, "wb"))
|
local f = assert(io.open(filename, "wb"))
|
||||||
f:write(self.data)
|
f:write(self.data)
|
||||||
f:close()
|
f:close()
|
||||||
|
|
|
@ -0,0 +1,51 @@
|
||||||
|
dofile("init.lua")
|
||||||
|
|
||||||
|
local colormap = {
|
||||||
|
{ 0, 0, 0 }, -- black
|
||||||
|
{ 255, 255, 255 }, -- white
|
||||||
|
{ 255, 0, 0 }, -- red
|
||||||
|
{ 0, 255, 0 }, -- green
|
||||||
|
{ 0, 0, 255 }, -- blue
|
||||||
|
}
|
||||||
|
|
||||||
|
local _ = { 0 }
|
||||||
|
local W = { 1 }
|
||||||
|
local R = { 2 }
|
||||||
|
local G = { 3 }
|
||||||
|
local B = { 4 }
|
||||||
|
|
||||||
|
local pixels_tiny = {
|
||||||
|
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||||
|
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||||
|
{ W, _, _, _, _, _, _, B, _, B, _, W, },
|
||||||
|
{ W, _, _, _, _, _, _, B, B, B, _, W, },
|
||||||
|
{ W, _, _, _, G, G, G, B, _, B, _, W, },
|
||||||
|
{ W, _, _, _, G, _, G, B, B, B, _, W, },
|
||||||
|
{ W, _, _, R, G, _, _, _, _, _, _, W, },
|
||||||
|
{ W, _, _, R, G, G, G, _, _, _, _, W, },
|
||||||
|
{ W, _, _, R, _, _, _, _, _, _, _, W, },
|
||||||
|
{ W, _, R, R, R, _, _, _, _, _, _, W, },
|
||||||
|
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||||
|
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||||
|
}
|
||||||
|
|
||||||
|
local pixels_huge = {}
|
||||||
|
|
||||||
|
local size_tiny = #pixels_tiny
|
||||||
|
local size_huge = 1200
|
||||||
|
local scale = size_huge / size_tiny
|
||||||
|
|
||||||
|
for x_huge = 1,size_huge,1 do
|
||||||
|
local x_tiny = math.ceil( x_huge / scale )
|
||||||
|
for z_huge = 1,size_huge,1 do
|
||||||
|
local z_tiny = math.ceil( z_huge / scale )
|
||||||
|
if nil == pixels_huge[z_huge] then
|
||||||
|
pixels_huge[z_huge] = {}
|
||||||
|
end
|
||||||
|
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
|
||||||
|
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})
|
||||||
|
|
|
@ -1,3 +1,2 @@
|
||||||
name = tga_encoder
|
name = tga_encoder
|
||||||
author = Fleckenstein
|
|
||||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
description = A TGA Encoder written in Lua without the use of external Libraries.
|
||||||
|
|
|
@ -0,0 +1,180 @@
|
||||||
|
#!/usr/bin/env lua5.1
|
||||||
|
dofile("../init.lua")
|
||||||
|
|
||||||
|
local _ = { 0 }
|
||||||
|
local R = { 1 }
|
||||||
|
local G = { 2 }
|
||||||
|
local B = { 3 }
|
||||||
|
|
||||||
|
local pixels_colormapped_bt = {
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
}
|
||||||
|
|
||||||
|
local pixels_colormapped_tb = {
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
}
|
||||||
|
|
||||||
|
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
|
||||||
|
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
|
||||||
|
|
||||||
|
colormap_32bpp = {
|
||||||
|
{ 0, 0, 0, 128 },
|
||||||
|
{ 255, 0, 0, 255 },
|
||||||
|
{ 0, 255, 0, 255 },
|
||||||
|
{ 0, 0, 255, 255 },
|
||||||
|
}
|
||||||
|
image_colormapped_bt:save(
|
||||||
|
"type1_32bpp_bt.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_colormapped_tb:save(
|
||||||
|
"type1_32bpp_tb.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
image_colormapped_bt:save(
|
||||||
|
"type1_16bpp_bt.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_colormapped_tb:save(
|
||||||
|
"type1_16bpp_tb.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
|
||||||
|
colormap_24bpp = {
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 255, 0, 0 },
|
||||||
|
{ 0, 255, 0 },
|
||||||
|
{ 0, 0, 255 },
|
||||||
|
}
|
||||||
|
image_colormapped_bt:save(
|
||||||
|
"type1_24bpp_bt.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_colormapped_tb:save(
|
||||||
|
"type1_24bpp_tb.tga",
|
||||||
|
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
|
||||||
|
local _ = { 0, 0, 0, 128 }
|
||||||
|
local R = { 255, 0, 0, 255 }
|
||||||
|
local G = { 0, 255, 0, 255 }
|
||||||
|
local B = { 0, 0, 255, 255 }
|
||||||
|
|
||||||
|
local pixels_rgba_bt = {
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
}
|
||||||
|
|
||||||
|
local pixels_rgba_tb = {
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
}
|
||||||
|
|
||||||
|
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
|
||||||
|
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
|
||||||
|
|
||||||
|
image_rgba_bt:save(
|
||||||
|
"type2_32bpp_bt.tga",
|
||||||
|
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgba_tb:save(
|
||||||
|
"type2_32bpp_tb.tga",
|
||||||
|
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
image_rgba_bt:save(
|
||||||
|
"type10_32bpp_bt.tga",
|
||||||
|
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgba_tb:save(
|
||||||
|
"type10_32bpp_tb.tga",
|
||||||
|
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
|
||||||
|
local _ = { 0, 0, 0 }
|
||||||
|
local R = { 255, 0, 0 }
|
||||||
|
local G = { 0, 255, 0 }
|
||||||
|
local B = { 0, 0, 255 }
|
||||||
|
|
||||||
|
local pixels_rgb_bt = {
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
}
|
||||||
|
|
||||||
|
local pixels_rgb_tb = {
|
||||||
|
{ R, R, R, _, _, _, _, _, },
|
||||||
|
{ _, R, _, _, _, _, _, _, },
|
||||||
|
{ _, R, G, G, G, _, _, _, },
|
||||||
|
{ _, R, G, _, _, _, _, _, },
|
||||||
|
{ _, _, G, _, G, B, B, B, },
|
||||||
|
{ _, _, G, G, G, B, _, B, },
|
||||||
|
{ _, _, _, _, _, B, B, B, },
|
||||||
|
{ _, _, _, _, _, B, _, B, },
|
||||||
|
}
|
||||||
|
|
||||||
|
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
|
||||||
|
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
|
||||||
|
|
||||||
|
image_rgb_bt:save(
|
||||||
|
"type2_24bpp_bt.tga",
|
||||||
|
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgb_tb:save(
|
||||||
|
"type2_24bpp_tb.tga",
|
||||||
|
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
image_rgb_bt:save(
|
||||||
|
"type10_24bpp_bt.tga",
|
||||||
|
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgb_tb:save(
|
||||||
|
"type10_24bpp_tb.tga",
|
||||||
|
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
image_rgb_bt:save(
|
||||||
|
"type2_16bpp_bt.tga",
|
||||||
|
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgb_tb:save(
|
||||||
|
"type2_16bpp_tb.tga",
|
||||||
|
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
|
||||||
|
)
|
||||||
|
image_rgb_bt:save(
|
||||||
|
"type10_16bpp_bt.tga",
|
||||||
|
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
|
||||||
|
)
|
||||||
|
image_rgb_tb:save(
|
||||||
|
"type10_16bpp_tb.tga",
|
||||||
|
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
|
||||||
|
)
|
|
@ -168,7 +168,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
self.object:set_armor_groups({fleshy = 100})
|
self.object:set_armor_groups({fleshy = 125})
|
||||||
local data = minetest.deserialize(staticdata)
|
local data = minetest.deserialize(staticdata)
|
||||||
if type(data) == "table" then
|
if type(data) == "table" then
|
||||||
self._v = data.v
|
self._v = data.v
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
# textdomain: mcl_boats
|
||||||
|
Acacia Boat=Barca de Cacèir
|
||||||
|
Birch Boat=Barca de Beç
|
||||||
|
Boat=Barca
|
||||||
|
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
|
||||||
|
Dark Oak Boat=Barca de Ròure Nèir
|
||||||
|
Jungle Boat=Barca d'Acajó
|
||||||
|
Oak Boat=Barca de Ròure
|
||||||
|
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
|
||||||
|
Spruce Boat=Barca de Sap
|
||||||
|
Water vehicle=Veïcule per aiga
|
||||||
|
Sneak to dismount=Se baissar per descendre
|
||||||
|
Obsidian Boat=Barca d'Obsidiana
|
||||||
|
Mangrove Boat=Barca de Paletuvèir
|
||||||
|
Oak Chest Boat=Barca de Ròure embei una Mala
|
||||||
|
Spruce Chest Boat=Barca de Sap embei una Mala
|
||||||
|
Birch Chest Boat=Barca de Beç embei una Mala
|
||||||
|
Jungle Chest Boat=Barca d'Acajó embei una Mala
|
||||||
|
Acacia Chest Boat=Barca de Cacèir embei una Mala
|
||||||
|
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
|
||||||
|
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: mcl_falling_nodes
|
||||||
|
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
|
||||||
|
@1 was smashed by a falling block.=@1 a estat espotit per un blòc
|
|
@ -113,6 +113,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function try_object_pickup(player, inv, object, checkpos)
|
||||||
|
if not inv then return end
|
||||||
|
|
||||||
|
local le = object:get_luaentity()
|
||||||
|
|
||||||
|
-- Check magnet timer
|
||||||
|
if not (le._magnet_timer >= 0) then return end
|
||||||
|
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
|
||||||
|
|
||||||
|
-- Don't try to collect again
|
||||||
|
if le._removed then return end
|
||||||
|
|
||||||
|
-- Ignore if itemstring is not set yet
|
||||||
|
if le.itemstring == "" then return end
|
||||||
|
|
||||||
|
-- Add what we can to the inventory
|
||||||
|
local itemstack = ItemStack(le.itemstring)
|
||||||
|
local leftovers = inv:add_item("main", itemstack )
|
||||||
|
|
||||||
|
check_pickup_achievements(object, player)
|
||||||
|
|
||||||
|
if leftovers:is_empty() then
|
||||||
|
-- Destroy entity
|
||||||
|
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||||
|
le.target = checkpos
|
||||||
|
le._removed = true
|
||||||
|
|
||||||
|
-- Stop the object
|
||||||
|
object:set_velocity(vector.zero())
|
||||||
|
object:set_acceleration(vector.zero())
|
||||||
|
object:move_to(checkpos)
|
||||||
|
|
||||||
|
-- Update sound pool
|
||||||
|
local name = player:get_player_name()
|
||||||
|
pool[name] = ( pool[name] or 0 ) + 1
|
||||||
|
|
||||||
|
-- Make sure the object gets removed
|
||||||
|
minetest.after(0.25, function()
|
||||||
|
--safety check
|
||||||
|
if object and object:get_luaentity() then
|
||||||
|
object:remove()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
-- Update entity itemstring
|
||||||
|
le.itemstring = leftovers:to_string()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_globalstep(function(_)
|
minetest.register_globalstep(function(_)
|
||||||
tick = not tick
|
tick = not tick
|
||||||
|
|
||||||
|
@ -147,40 +196,7 @@ minetest.register_globalstep(function(_)
|
||||||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
||||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||||
|
|
||||||
if object:get_luaentity()._magnet_timer >= 0 and
|
try_object_pickup( player, inv, object, checkpos )
|
||||||
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
|
||||||
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
|
||||||
|
|
||||||
-- Collection
|
|
||||||
if not object:get_luaentity()._removed then
|
|
||||||
-- Ignore if itemstring is not set yet
|
|
||||||
if object:get_luaentity().itemstring ~= "" then
|
|
||||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
|
||||||
|
|
||||||
check_pickup_achievements(object, player)
|
|
||||||
|
|
||||||
-- Destroy entity
|
|
||||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
|
||||||
object:get_luaentity().target = checkpos
|
|
||||||
object:get_luaentity()._removed = true
|
|
||||||
|
|
||||||
object:set_velocity(vector.zero())
|
|
||||||
object:set_acceleration(vector.zero())
|
|
||||||
|
|
||||||
object:move_to(checkpos)
|
|
||||||
|
|
||||||
pool[name] = pool[name] + 1
|
|
||||||
|
|
||||||
minetest.after(0.25, function()
|
|
||||||
--safety check
|
|
||||||
if object and object:get_luaentity() then
|
|
||||||
object:remove()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
||||||
local entity = object:get_luaentity()
|
local entity = object:get_luaentity()
|
||||||
entity.collector = player:get_player_name()
|
entity.collector = player:get_player_name()
|
||||||
|
|
|
@ -135,3 +135,33 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
end
|
end
|
||||||
return {x=0, y=0, z=0}
|
return {x=0, y=0, z=0}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local plane_adjacents = {
|
||||||
|
vector.new(-1,0,0),
|
||||||
|
vector.new(1,0,0),
|
||||||
|
vector.new(0,0,-1),
|
||||||
|
vector.new(0,0,1),
|
||||||
|
}
|
||||||
|
|
||||||
|
function mcl_minecarts:get_start_direction(pos)
|
||||||
|
local dir
|
||||||
|
local i = 0
|
||||||
|
while (not dir and i < #plane_adjacents) do
|
||||||
|
i = i+1
|
||||||
|
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
|
||||||
|
if node ~= nil
|
||||||
|
and minetest.get_item_group(node.name, "rail") == 0
|
||||||
|
and minetest.get_item_group(node.name, "solid") == 1
|
||||||
|
and minetest.get_item_group(node.name, "opaque") == 1
|
||||||
|
then
|
||||||
|
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return dir
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_minecarts:set_velocity(obj, dir, factor)
|
||||||
|
obj._velocity = vector.multiply(dir, factor or 3)
|
||||||
|
obj._old_pos = nil
|
||||||
|
obj._punched = true
|
||||||
|
end
|
||||||
|
|
|
@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self._velocity = vector.multiply(cart_dir, 3)
|
mcl_minecarts:set_velocity(self, cart_dir)
|
||||||
self._old_pos = nil
|
|
||||||
self._punched = true
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
||||||
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
||||||
|
|
||||||
self._velocity = vector.multiply(cart_dir, f)
|
mcl_minecarts:set_velocity(self, cart_dir, f)
|
||||||
self._old_pos = nil
|
|
||||||
self._punched = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
cart.on_activate_by_rail = on_activate_by_rail
|
cart.on_activate_by_rail = on_activate_by_rail
|
||||||
|
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir, last_switch = nil, nil
|
local dir, last_switch, restart_pos = nil, nil, nil
|
||||||
if not pos then
|
if not pos then
|
||||||
pos = self.object:get_pos()
|
pos = self.object:get_pos()
|
||||||
end
|
end
|
||||||
|
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
minetest.swap_node(rou_pos, newnode)
|
minetest.swap_node(rou_pos, newnode)
|
||||||
mesecon.receptor_on(rou_pos)
|
mesecon.receptor_on(rou_pos)
|
||||||
end
|
end
|
||||||
|
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||||
|
restart_pos = rou_pos
|
||||||
|
end
|
||||||
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
||||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
||||||
minetest.swap_node(rou_old, newnode)
|
minetest.swap_node(rou_old, newnode)
|
||||||
|
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
||||||
if update.pos then
|
if update.pos then
|
||||||
self.object:set_pos(pos)
|
self.object:set_pos(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- stopped on "mcl_minecarts:golden_rail_on"
|
||||||
|
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
|
||||||
|
local dir = mcl_minecarts:get_start_direction(restart_pos)
|
||||||
|
if dir then
|
||||||
|
mcl_minecarts:set_velocity(self, dir)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart:get_staticdata()
|
function cart:get_staticdata()
|
||||||
|
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||||
if le then
|
if le then
|
||||||
le._railtype = railtype
|
le._railtype = railtype
|
||||||
end
|
end
|
||||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
local cart_dir
|
||||||
|
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||||
|
cart_dir = mcl_minecarts:get_start_direction(railpos)
|
||||||
|
end
|
||||||
|
if cart_dir then
|
||||||
|
mcl_minecarts:set_velocity(le, cart_dir)
|
||||||
|
else
|
||||||
|
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||||
|
end
|
||||||
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
||||||
|
|
||||||
local pname = ""
|
local pname = ""
|
||||||
|
|
|
@ -0,0 +1,36 @@
|
||||||
|
# textdomain: mcl_minecarts
|
||||||
|
Minecart=Vagonet
|
||||||
|
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
|
||||||
|
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
|
||||||
|
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
|
||||||
|
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
|
||||||
|
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
|
||||||
|
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
|
||||||
|
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
|
||||||
|
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
|
||||||
|
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
|
||||||
|
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
|
||||||
|
Minecart with Chest=Vagonet embei una Mala
|
||||||
|
Minecart with Furnace=Vagonet embei un Fornil
|
||||||
|
Minecart with Command Block=Vagonet embei un Blòc de Comandas
|
||||||
|
Minecart with Hopper=Vagonet embei un Embure
|
||||||
|
Minecart with TNT=Vagonet embei de la TNT
|
||||||
|
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
|
||||||
|
Rail=Ralh
|
||||||
|
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
|
||||||
|
Powered Rail=Ralh Atubat
|
||||||
|
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
|
||||||
|
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
|
||||||
|
Activator Rail=Ralh d'Activacion
|
||||||
|
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
|
||||||
|
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
|
||||||
|
Detector Rail=Ralh de Deteccion
|
||||||
|
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
|
||||||
|
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
|
||||||
|
Track for minecarts=Pista per vagonets
|
||||||
|
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
|
||||||
|
Activates minecarts when powered=Activa los vagonets quand pas atubat.
|
||||||
|
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
|
||||||
|
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
|
||||||
|
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
|
||||||
|
Sneak to dismount=Se baissar per descendre
|
|
@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
|
||||||
onstate = "mcl_minecarts:golden_rail_on",
|
onstate = "mcl_minecarts:golden_rail_on",
|
||||||
rules = rail_rules_long,
|
rules = rail_rules_long,
|
||||||
},
|
},
|
||||||
|
effector = {
|
||||||
|
action_on = function(pos, node)
|
||||||
|
local dir = mcl_minecarts:get_start_direction(pos)
|
||||||
|
if not dir then return end
|
||||||
|
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||||
|
for _, o in pairs(objs) do
|
||||||
|
local l = o:get_luaentity()
|
||||||
|
local v = o:get_velocity()
|
||||||
|
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
|
||||||
|
and v and vector.equals(v, vector.zero())
|
||||||
|
then
|
||||||
|
mcl_minecarts:set_velocity(l, dir)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
drop = "mcl_minecarts:golden_rail",
|
drop = "mcl_minecarts:golden_rail",
|
||||||
},
|
},
|
||||||
|
|
|
@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
|
||||||
particle = "mobs_mc_wolf_icon_roam.png"
|
particle = "mobs_mc_wolf_icon_roam.png"
|
||||||
self.order = "roam"
|
self.order = "roam"
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
self.walk_chance = default_walk_chance
|
self.walk_chance = 50
|
||||||
self.jump = true
|
self.jump = true
|
||||||
self:set_animation("stand")
|
self:set_animation("stand")
|
||||||
-- TODO: Add sitting model
|
-- TODO: Add sitting model
|
||||||
|
|
|
@ -35,14 +35,19 @@ function mob_class:day_docile()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- attack player/mob
|
-- get this mob to attack the object
|
||||||
function mob_class:do_attack(player)
|
function mob_class:do_attack(object)
|
||||||
|
|
||||||
if self.state == "attack" or self.state == "die" then
|
if self.state == "attack" or self.state == "die" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.attack = player
|
|
||||||
|
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self.attack = object
|
||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
|
|
||||||
-- TODO: Implement war_cry sound without being annoying
|
-- TODO: Implement war_cry sound without being annoying
|
||||||
|
|
|
@ -325,12 +325,19 @@ function mcl_mobs.register_mob(name, def)
|
||||||
|
|
||||||
_spawner = def._spawner,
|
_spawner = def._spawner,
|
||||||
}
|
}
|
||||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
|
||||||
|
|
||||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||||
|
|
||||||
|
if def.unused ~= true then
|
||||||
|
doc.add_entry("mobs", name, {
|
||||||
|
name = def.description or name,
|
||||||
|
data = final_def,
|
||||||
|
})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||||
end -- END mcl_mobs.register_mob function
|
end -- END mcl_mobs.register_mob function
|
||||||
|
|
||||||
|
|
||||||
|
@ -362,12 +369,13 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||||
timer = 0,
|
timer = 0,
|
||||||
switch = 0,
|
switch = 0,
|
||||||
_lifetime = def._lifetime or 150,
|
_lifetime = def._lifetime or 7,
|
||||||
owner_id = def.owner_id,
|
owner_id = def.owner_id,
|
||||||
rotate = def.rotate,
|
rotate = def.rotate,
|
||||||
on_punch = def.on_punch or function(self)
|
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||||
local vel = self.object:get_velocity()
|
local vel = self.object:get_velocity():length()
|
||||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
|
||||||
|
self._puncher = puncher
|
||||||
end,
|
end,
|
||||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||||
automatic_face_movement_dir = def.rotate
|
automatic_face_movement_dir = def.rotate
|
||||||
|
@ -377,7 +385,7 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
|
|
||||||
on_step = def.on_step or function(self, dtime)
|
on_step = def.on_step or function(self, dtime)
|
||||||
|
|
||||||
self.timer = self.timer + 1
|
self.timer = self.timer + dtime
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
@ -443,24 +451,24 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
|
|
||||||
if self.hit_player or self.hit_mob or self.hit_object then
|
if self.hit_player or self.hit_mob or self.hit_object then
|
||||||
|
|
||||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||||
|
|
||||||
if self.hit_player
|
if self.hit_player
|
||||||
and player:is_player() then
|
and object:is_player() then
|
||||||
|
|
||||||
self.hit_player(self, player)
|
self.hit_player(self, object)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local entity = player:get_luaentity()
|
local entity = object:get_luaentity()
|
||||||
|
|
||||||
if entity
|
if entity
|
||||||
and self.hit_mob
|
and self.hit_mob
|
||||||
and entity.is_mob == true
|
and entity.is_mob == true
|
||||||
and tostring(player) ~= self.owner_id
|
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
and entity.name ~= self.object:get_luaentity().name then
|
||||||
self.hit_mob(self, player)
|
self.hit_mob(self, object)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -468,9 +476,9 @@ function mcl_mobs.register_arrow(name, def)
|
||||||
if entity
|
if entity
|
||||||
and self.hit_object
|
and self.hit_object
|
||||||
and (not entity.is_mob)
|
and (not entity.is_mob)
|
||||||
and tostring(player) ~= self.owner_id
|
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
and entity.name ~= self.object:get_luaentity().name then
|
||||||
self.hit_object(self, player)
|
self.hit_object(self, object)
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
# textdomain: mcl_mobs
|
||||||
|
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
|
||||||
|
This allows you to place a single mob.=Quo permet de plaça una creatura.
|
||||||
|
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
|
||||||
|
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
|
||||||
|
Name Tag=Étiquette de nom
|
||||||
|
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
|
||||||
|
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
|
||||||
|
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
|
||||||
|
Give names to mobs=Balha daus noms a las creaturas
|
||||||
|
Set name at anvil=Botar le nom embei l'enclutge
|
||||||
|
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
|
||||||
|
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs
|
|
@ -761,6 +761,61 @@ function mob_class:do_env_damage()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Cactus damage
|
||||||
|
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
||||||
|
if not near and near ~= nil then
|
||||||
|
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
||||||
|
end
|
||||||
|
if near then
|
||||||
|
-- is mob touching the cactus?
|
||||||
|
local dist = vector.distance(pos, near)
|
||||||
|
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||||
|
local large_mob = false
|
||||||
|
local medium_mob = false
|
||||||
|
if self.name == "mobs_mc:ender_dragon" or
|
||||||
|
self.name == "mobs_mc:ghast" or
|
||||||
|
self.name == "mobs_mc:guardian_elder" or
|
||||||
|
self.name == "mobs_mc:slime_big" or
|
||||||
|
self.name == "mobs_mc:magma_cube_big" or
|
||||||
|
self.name == "mobs_mc:wither" then
|
||||||
|
|
||||||
|
large_mob = true
|
||||||
|
elseif self.name == "mobs_mc:hoglin" or
|
||||||
|
self.name == "mobs_mc:zoglin" or
|
||||||
|
self.name == "mobs_mc:horse" or
|
||||||
|
self.name == "mobs_mc:skeleton_horse" or
|
||||||
|
self.name == "mobs_mc:zombie_horse" or
|
||||||
|
self.name == "mobs_mc:donkey" or
|
||||||
|
self.name == "mobs_mc:mule" or
|
||||||
|
self.name == "mobs_mc:iron_golem" or
|
||||||
|
self.name == "mobs_mc:polar_bear" or
|
||||||
|
self.name == "mobs_mc:spider" or
|
||||||
|
self.name == "mobs_mc:cave_spider" or
|
||||||
|
self.name == "mobs_mc:strider" then
|
||||||
|
|
||||||
|
medium_mob = true
|
||||||
|
end
|
||||||
|
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
|
||||||
|
if self.health ~= 0 then
|
||||||
|
self:damage_mob("cactus", 2)
|
||||||
|
|
||||||
|
if self:check_for_death("cactus", {type = "environment",
|
||||||
|
pos = pos, node = self.standing_in}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- is mob standing on the cactus?
|
||||||
|
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||||
|
self:damage_mob("cactus", 2)
|
||||||
|
|
||||||
|
if self:check_for_death("cactus", {type = "environment",
|
||||||
|
pos = pos, node = self.standing_in}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Drowning damage
|
-- Drowning damage
|
||||||
if self.breath_max ~= -1 then
|
if self.breath_max ~= -1 then
|
||||||
local drowning = false
|
local drowning = false
|
||||||
|
|
|
@ -13,10 +13,9 @@ local get_node = minetest.get_node
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
local get_node_light = minetest.get_node_light
|
local get_node_light = minetest.get_node_light
|
||||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local get_biome_name = minetest.get_biome_name
|
local mt_get_biome_name = minetest.get_biome_name
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
local minetest_get_perlin = minetest.get_perlin
|
|
||||||
|
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local math_floor = math.floor
|
local math_floor = math.floor
|
||||||
|
@ -97,19 +96,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||||
|
|
||||||
local noise_params = {
|
|
||||||
offset = 0,
|
|
||||||
scale = 3,
|
|
||||||
spread = {
|
|
||||||
x = 301,
|
|
||||||
y = 50,
|
|
||||||
z = 304,
|
|
||||||
},
|
|
||||||
seed = 100,
|
|
||||||
octaves = 3,
|
|
||||||
persistence = 0.5,
|
|
||||||
}
|
|
||||||
|
|
||||||
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||||
-- Also used for missing parameter
|
-- Also used for missing parameter
|
||||||
-- Please update the list when adding new biomes!
|
-- Please update the list when adding new biomes!
|
||||||
|
@ -446,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
||||||
local spawn_dictionary = {}
|
local spawn_dictionary = {}
|
||||||
--this is where all of the spawning information is kept for mobs that don't naturally spawn
|
--this is where all of the spawning information is kept for mobs that don't naturally spawn
|
||||||
local non_spawn_dictionary = {}
|
local non_spawn_dictionary = {}
|
||||||
local summary_chance = 0
|
|
||||||
|
|
||||||
function mcl_mobs:spawn_setup(def)
|
function mcl_mobs:spawn_setup(def)
|
||||||
if not mobs_spawn then return end
|
if not mobs_spawn then return end
|
||||||
|
@ -508,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
|
||||||
check_position = check_position,
|
check_position = check_position,
|
||||||
on_spawn = on_spawn,
|
on_spawn = on_spawn,
|
||||||
}
|
}
|
||||||
summary_chance = summary_chance + chance
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_mobs:mob_light_lvl(mob_name, dimension)
|
function mcl_mobs:mob_light_lvl(mob_name, dimension)
|
||||||
|
@ -612,10 +596,8 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
||||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||||
spawn_dictionary[key]["check_position"] = check_position
|
spawn_dictionary[key]["check_position"] = check_position
|
||||||
|
|
||||||
summary_chance = summary_chance + chance
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local two_pi = 2 * math.pi
|
local two_pi = 2 * math.pi
|
||||||
local function get_next_mob_spawn_pos(pos)
|
local function get_next_mob_spawn_pos(pos)
|
||||||
-- TODO We should consider spawning something a little further away sporadically.
|
-- TODO We should consider spawning something a little further away sporadically.
|
||||||
|
@ -682,7 +664,29 @@ local function has_room(self,pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
mcl_mobs.custom_biomecheck = nil
|
||||||
|
|
||||||
|
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
|
||||||
|
mcl_mobs.custom_biomecheck = custom_biomecheck
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_biome_name(pos)
|
||||||
|
if mcl_mobs.custom_biomecheck then
|
||||||
|
return mcl_mobs.custom_biomecheck (pos)
|
||||||
|
else
|
||||||
|
local gotten_biome = minetest.get_biome_data(pos)
|
||||||
|
|
||||||
|
if not gotten_biome then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
gotten_biome = mt_get_biome_name(gotten_biome.biome)
|
||||||
|
--minetest.log ("biome: " .. dump(gotten_biome))
|
||||||
|
|
||||||
|
return gotten_biome
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function spawn_check(pos, spawn_def)
|
local function spawn_check(pos, spawn_def)
|
||||||
if not spawn_def or not pos then return end
|
if not spawn_def or not pos then return end
|
||||||
|
@ -692,11 +696,10 @@ local function spawn_check(pos, spawn_def)
|
||||||
local mob_def = minetest.registered_entities[spawn_def.name]
|
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||||
local mob_type = mob_def.type
|
local mob_type = mob_def.type
|
||||||
local gotten_node = get_node(pos).name
|
local gotten_node = get_node(pos).name
|
||||||
local gotten_biome = minetest.get_biome_data(pos)
|
if not gotten_node then return end
|
||||||
|
|
||||||
if not gotten_node or not gotten_biome then return end
|
local biome_name = get_biome_name(pos)
|
||||||
|
if not biome_name then return end
|
||||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
|
||||||
|
|
||||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||||
if not is_ground then
|
if not is_ground then
|
||||||
|
@ -714,8 +717,9 @@ local function spawn_check(pos, spawn_def)
|
||||||
if pos.y >= spawn_def.min_height
|
if pos.y >= spawn_def.min_height
|
||||||
and pos.y <= spawn_def.max_height
|
and pos.y <= spawn_def.max_height
|
||||||
and spawn_def.dimension == dimension
|
and spawn_def.dimension == dimension
|
||||||
and biome_check(spawn_def.biomes, gotten_biome) then
|
and biome_check(spawn_def.biomes, biome_name) then
|
||||||
|
|
||||||
|
mcl_log("Spawn level 1 check - Passed")
|
||||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||||
|
@ -725,6 +729,7 @@ local function spawn_check(pos, spawn_def)
|
||||||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||||
|
|
||||||
|
mcl_log("Spawn level 2 check - Passed")
|
||||||
local gotten_light = get_node_light(pos)
|
local gotten_light = get_node_light(pos)
|
||||||
|
|
||||||
if modern_lighting then
|
if modern_lighting then
|
||||||
|
@ -875,8 +880,6 @@ minetest.register_chatcommand("spawn_mob",{
|
||||||
|
|
||||||
if mobs_spawn then
|
if mobs_spawn then
|
||||||
|
|
||||||
local perlin_noise
|
|
||||||
|
|
||||||
-- Get pos to spawn, x and z are randomised, y is range
|
-- Get pos to spawn, x and z are randomised, y is range
|
||||||
|
|
||||||
|
|
||||||
|
@ -973,9 +976,21 @@ if mobs_spawn then
|
||||||
return spawning_position
|
return spawning_position
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local cumulative_chance = nil
|
||||||
|
local mob_library_worker_table = nil
|
||||||
|
local function initialize_spawn_data()
|
||||||
|
if not mob_library_worker_table then
|
||||||
|
mob_library_worker_table = table_copy(spawn_dictionary)
|
||||||
|
end
|
||||||
|
if not cumulative_chance then
|
||||||
|
cumulative_chance = 0
|
||||||
|
for k, v in pairs(mob_library_worker_table) do
|
||||||
|
cumulative_chance = cumulative_chance + v.chance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
||||||
--create a disconnected clone of the spawn dictionary, prevents memory leak
|
|
||||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
||||||
|
|
||||||
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
||||||
if not spawning_position then
|
if not spawning_position then
|
||||||
|
@ -988,22 +1003,25 @@ if mobs_spawn then
|
||||||
--output_mob_stats(mob_counts_wide)
|
--output_mob_stats(mob_counts_wide)
|
||||||
|
|
||||||
--grab mob that fits into the spawning location
|
--grab mob that fits into the spawning location
|
||||||
--randomly grab a mob, don't exclude any possibilities
|
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
|
||||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
--shuffle table once every loop to provide equal inclusion probability to all mobs
|
||||||
local noise = perlin_noise:get_3d(spawning_position)
|
--repeat grabbing a mob to maintain existing spawn rates
|
||||||
local current_summary_chance = summary_chance
|
local spawn_loop_counter = #mob_library_worker_table
|
||||||
|
|
||||||
|
while spawn_loop_counter > 0 do
|
||||||
table.shuffle(mob_library_worker_table)
|
table.shuffle(mob_library_worker_table)
|
||||||
|
local mob_chance_offset = math_random(1, cumulative_chance)
|
||||||
while #mob_library_worker_table > 0 do
|
|
||||||
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
|
||||||
local mob_index = 1
|
local mob_index = 1
|
||||||
local mob_chance = mob_library_worker_table[mob_index].chance
|
local mob_chance = mob_library_worker_table[mob_index].chance
|
||||||
local step_chance = mob_chance
|
local step_chance = mob_chance
|
||||||
while step_chance < mob_chance_offset do
|
while step_chance < mob_chance_offset do
|
||||||
mob_index = mob_index + 1
|
mob_index = mob_index + 1
|
||||||
|
if mob_index <= #mob_library_worker_table then
|
||||||
mob_chance = mob_library_worker_table[mob_index].chance
|
mob_chance = mob_library_worker_table[mob_index].chance
|
||||||
step_chance = step_chance + mob_chance
|
step_chance = step_chance + mob_chance
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||||
|
|
||||||
|
@ -1088,8 +1106,7 @@ if mobs_spawn then
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
current_summary_chance = current_summary_chance - mob_chance
|
spawn_loop_counter = spawn_loop_counter - 1
|
||||||
table_remove(mob_library_worker_table, mob_index)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1101,6 +1118,7 @@ if mobs_spawn then
|
||||||
|
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
||||||
|
initialize_spawn_data()
|
||||||
timer = 0
|
timer = 0
|
||||||
|
|
||||||
local players = get_connected_players()
|
local players = get_connected_players()
|
||||||
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
# textdomain:mcl_paintings
|
||||||
|
Painting=Quadre
|
|
@ -305,6 +305,9 @@ Origin of those models:
|
||||||
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
||||||
* Changes were made.
|
* Changes were made.
|
||||||
* Source: <https://freesound.org/people/Alshred/>
|
* Source: <https://freesound.org/people/Alshred/>
|
||||||
|
* [epCode]
|
||||||
|
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
|
||||||
|
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
|
||||||
|
|
||||||
Note: Many of these sounds have been more or less modified to fit the game.
|
Note: Many of these sounds have been more or less modified to fit the game.
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local axolotl = {
|
local axolotl = {
|
||||||
|
description = S("Axolotl"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "axolotl",
|
spawn_class = "axolotl",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -171,7 +172,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
4000,
|
100,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
maxlight,
|
maxlight,
|
||||||
20,
|
20,
|
||||||
5000,
|
100,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mobs_mc.water_level-1)
|
mobs_mc.water_level-1)
|
||||||
|
|
|
@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
5000,
|
1000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30, 17000,
|
30, 100,
|
||||||
3,
|
3,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local cod = {
|
local cod = {
|
||||||
|
description = S("Cod"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -266,7 +267,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
4000,
|
750,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
17000,
|
80,
|
||||||
10,
|
10,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
17000,
|
80,
|
||||||
5,
|
5,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
||||||
description = S("Creeper"),
|
description = S("Charged Creeper"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hp_min = 20,
|
hp_min = 20,
|
||||||
|
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
16500,
|
1000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local dolphin = {
|
local dolphin = {
|
||||||
|
description = S("Dolphin"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water",
|
spawn_class = "water",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -244,7 +245,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
4000,
|
70,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
3000,
|
100,
|
||||||
12,
|
12,
|
||||||
mcl_vars.mg_end_min,
|
mcl_vars.mg_end_min,
|
||||||
mcl_vars.mg_end_max)
|
mcl_vars.mg_end_max)
|
||||||
|
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
19000,
|
100,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
11,
|
11,
|
||||||
30,
|
30,
|
||||||
27500,
|
100,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
11,
|
11,
|
||||||
30,
|
30,
|
||||||
5000,
|
100,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_ghast.b3d",
|
mesh = "mobs_mc_ghast.b3d",
|
||||||
spawn_in_group = 1,
|
spawn_in_group = 1,
|
||||||
|
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
death = "mobs_mc_zombie_death",
|
death = "mobs_mc_zombie_death",
|
||||||
attack = "mobs_fireball",
|
attack = "mobs_fireball",
|
||||||
random = "mobs_eerie",
|
random = "mobs_eerie",
|
||||||
distance = 16,
|
distance = 80,
|
||||||
-- TODO: damage
|
-- TODO: damage
|
||||||
-- TODO: better death
|
-- TODO: better death
|
||||||
},
|
},
|
||||||
|
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 100,
|
view_range = 64,
|
||||||
attack_type = "dogshoot",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:fireball",
|
arrow = "mobs_mc:fireball",
|
||||||
shoot_interval = 3.5,
|
shoot_interval = 5,
|
||||||
shoot_offset = -5,
|
shoot_offset = -0.5,
|
||||||
dogshoot_switch = 1,
|
dogshoot_switch = 1,
|
||||||
dogshoot_count_max =1,
|
dogshoot_count_max =1,
|
||||||
passive = false,
|
passive = false,
|
||||||
|
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
72000,
|
400,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -107,8 +107,9 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 1, y = 1},
|
visual_size = {x = 1, y = 1},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
velocity = 15,
|
velocity = 5,
|
||||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||||
|
_lifetime = 10,
|
||||||
_is_fireball = true,
|
_is_fireball = true,
|
||||||
|
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
|
@ -130,6 +131,10 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
||||||
|
local ent = mob:get_luaentity()
|
||||||
|
if not ent or ent.health <= 0 then
|
||||||
|
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
|
|
|
@ -30,6 +30,7 @@ for i=1,4 do
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
||||||
|
description = S("Glow Squid"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_underground",
|
spawn_class = "water_underground",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -237,7 +238,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX + 1,
|
minetest.LIGHT_MAX + 1,
|
||||||
30,
|
30,
|
||||||
10000,
|
100,
|
||||||
3,
|
3,
|
||||||
water - 16,
|
water - 16,
|
||||||
water)
|
water)
|
||||||
|
|
|
@ -31,8 +31,9 @@ local hoglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "extra_mobs_hoglin",
|
random = "extra_mobs_hoglin.1",
|
||||||
damage = "extra_mobs_hoglin_hurt",
|
damage = "extra_mobs_hoglin_hurt",
|
||||||
|
death = "extra_mobs_hoglin_hurt",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -92,6 +93,12 @@ local zoglin = table.copy(hoglin)
|
||||||
zoglin.description = S("Zoglin")
|
zoglin.description = S("Zoglin")
|
||||||
zoglin.fire_resistant = 1
|
zoglin.fire_resistant = 1
|
||||||
zoglin.textures = {"extra_mobs_zoglin.png"}
|
zoglin.textures = {"extra_mobs_zoglin.png"}
|
||||||
|
sounds = {
|
||||||
|
random = "extra_mobs_hoglin.2",
|
||||||
|
damage = "extra_mobs_hoglin_hurt",
|
||||||
|
death = "extra_mobs_hoglin_hurt",
|
||||||
|
distance = 16,
|
||||||
|
}
|
||||||
zoglin.do_custom = function()
|
zoglin.do_custom = function()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -129,7 +136,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
6000,
|
200,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -609,7 +609,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
40,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -632,7 +632,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
10,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
50,
|
||||||
5,
|
5,
|
||||||
mobs_mc.water_level+15,
|
mobs_mc.water_level+15,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -0,0 +1,73 @@
|
||||||
|
# textdomain: mobs_mc
|
||||||
|
Agent=Agent
|
||||||
|
Axolotl=Axolòtl
|
||||||
|
Bat=Ratapenada
|
||||||
|
Blaze=Flamor
|
||||||
|
Chicken=Polet
|
||||||
|
Cow=Vacha
|
||||||
|
Mooshroom=Vachairòla
|
||||||
|
Creeper=Creeper
|
||||||
|
Ender Dragon=Dragon de Finuèit
|
||||||
|
Enderman=Finuèairi
|
||||||
|
Endermite=Finuèibau
|
||||||
|
Ghast=Òrra
|
||||||
|
Elder Guardian=Ancian Gardian
|
||||||
|
Guardian=Gardian
|
||||||
|
Horse=Ega
|
||||||
|
Skeleton Horse=Ega Squeleta
|
||||||
|
Zombie Horse=Ega Zombia
|
||||||
|
Donkey=Asne
|
||||||
|
Mule=Miule
|
||||||
|
Iron Golem=Golem de Fèrre
|
||||||
|
Llama=Lamà
|
||||||
|
Ocelot=Ocelòt
|
||||||
|
Parrot=Papagai
|
||||||
|
Pig=Cochon
|
||||||
|
Polar Bear=Ors Blanc
|
||||||
|
Rabbit=Lapin
|
||||||
|
Killer Bunny=Lapin Tuaire
|
||||||
|
Sheep=Moton
|
||||||
|
Shulker=Coirafin
|
||||||
|
Silverfish=Peiçon d'Argent
|
||||||
|
Skeleton=Squeleta
|
||||||
|
Stray=Trainabiaça
|
||||||
|
Wither Skeleton=Squeleta Sechaire
|
||||||
|
Magma Cube=Cube de Magmà
|
||||||
|
Slime=Slime
|
||||||
|
Snow Golem=Golem d'Ivèrn
|
||||||
|
Spider=Aranha
|
||||||
|
Cave Spider=Aranha Venimósa
|
||||||
|
Squid=Pofre
|
||||||
|
Vex=Vex
|
||||||
|
Evoker=Invocataire
|
||||||
|
Illusioner=Fisiciaire
|
||||||
|
Villager=Vialatgés
|
||||||
|
Vindicator=Vindicataire
|
||||||
|
Zombie Villager=Vialatgés Zombia
|
||||||
|
Witch=Fachinèira
|
||||||
|
Wither=Le Sechaire
|
||||||
|
Wolf=Lop
|
||||||
|
Husk=Zombia Momificat
|
||||||
|
Zombie=Zombia
|
||||||
|
Zombie Piglin=Porcadés Zombia
|
||||||
|
Farmer=Boriaire
|
||||||
|
Fisherman=Peschaire
|
||||||
|
Fletcher=Archèir
|
||||||
|
Shepherd=Bergèir
|
||||||
|
Librarian=Bibliotecaire
|
||||||
|
Cartographer=Cartografe
|
||||||
|
Armorer=Armurèir
|
||||||
|
Leatherworker=Tanaire
|
||||||
|
Butcher=Maselèir
|
||||||
|
Weapon Smith=Farjaire d'Armas
|
||||||
|
Tool Smith=Farjaire d'Otilhs
|
||||||
|
Cleric=Clerc
|
||||||
|
Nitwit=Simple
|
||||||
|
Cod=Merluça
|
||||||
|
Salmon=Saumon
|
||||||
|
Dolphin=Daufin
|
||||||
|
Pillager=Pilhard
|
||||||
|
Tropical fish=Peiçon tropicau
|
||||||
|
Hoglin=Porcard
|
||||||
|
Strider=Trèva
|
||||||
|
Glow Squid=Pofre Lusent
|
Binary file not shown.
|
@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
300,
|
||||||
5,
|
5,
|
||||||
mobs_mc.water_level+15,
|
mobs_mc.water_level+15,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
7,
|
7,
|
||||||
30000,
|
400,
|
||||||
1,
|
1,
|
||||||
mobs_mc.water_level+7,
|
mobs_mc.water_level+7,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
100,
|
||||||
8,
|
8,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -16,6 +16,13 @@ local trading_items = {
|
||||||
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
||||||
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
||||||
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
||||||
|
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
|
||||||
|
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
|
||||||
|
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
|
||||||
|
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
|
||||||
|
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
|
||||||
|
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
|
||||||
|
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
|
||||||
}
|
}
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
@ -61,8 +68,10 @@ local piglin = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "extra_mobs_piglin",
|
random = "mobs_mc_zombiepig_random",
|
||||||
damage = "extra_mobs_piglin_hurt",
|
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
|
||||||
|
damage = "mobs_mc_zombiepig_hurt.2",
|
||||||
|
death = "mobs_mc_zombiepig_death.2",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
|
@ -140,14 +149,18 @@ local piglin = {
|
||||||
local c_pos = self.object:get_pos()
|
local c_pos = self.object:get_pos()
|
||||||
if c_pos then
|
if c_pos then
|
||||||
self.what_traded = trading_items[math.random(#trading_items)]
|
self.what_traded = trading_items[math.random(#trading_items)]
|
||||||
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
|
local stack = ItemStack(self.what_traded.itemstring)
|
||||||
|
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
|
||||||
|
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
|
||||||
|
local enchantment = "soul_speed"
|
||||||
|
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
||||||
|
end
|
||||||
local p = c_pos
|
local p = c_pos
|
||||||
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
||||||
if nn and #nn > 0 then
|
if nn and #nn > 0 then
|
||||||
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||||
end
|
end
|
||||||
minetest.add_item(p, self.what_traded.itemstring)
|
minetest.add_item(p, stack)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
@ -330,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
|
||||||
|
|
||||||
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
|
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
|
||||||
-- This is only to catch old cases. Maybe could be an alias?
|
-- This is only to catch old cases. Maybe could be an alias?
|
||||||
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
|
local pigman_unused = table.copy(zombified_piglin)
|
||||||
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
|
pigman_unused.unused = true
|
||||||
|
local baby_pigman_unused = table.copy(baby_zombified_piglin)
|
||||||
|
baby_pigman_unused.unused = true
|
||||||
|
|
||||||
|
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
|
||||||
|
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
|
||||||
|
|
||||||
|
|
||||||
-- Piglin Brute --
|
-- Piglin Brute --
|
||||||
|
@ -397,7 +415,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
6000,
|
150,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_lava_nether_max,
|
mcl_vars.mg_lava_nether_max,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -413,7 +431,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
6000,
|
150,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_lava_nether_max,
|
mcl_vars.mg_lava_nether_max,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -429,7 +447,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
6000,
|
1000,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -446,7 +464,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
100000,
|
50,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
7000,
|
50,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
40,
|
||||||
8,
|
8,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local salmon = {
|
local salmon = {
|
||||||
|
description = S("Salmon"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -220,7 +221,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
4000,
|
260,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
120,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -44,6 +44,13 @@ local skeleton = {
|
||||||
"mcl_bows_bow_0.png", -- wielded_item
|
"mcl_bows_bow_0.png", -- wielded_item
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
-- TODO: change random to new api when min minetest version is 5.8
|
||||||
|
sounds = {
|
||||||
|
random = "mobs_mc_skeleton_random.2",
|
||||||
|
death = "mobs_mc_skeleton_death",
|
||||||
|
damage = "mobs_mc_skeleton_hurt",
|
||||||
|
distance = 16,
|
||||||
|
},
|
||||||
walk_velocity = 1.2,
|
walk_velocity = 1.2,
|
||||||
run_velocity = 2.0,
|
run_velocity = 2.0,
|
||||||
damage = 2,
|
damage = 2,
|
||||||
|
@ -299,7 +306,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
17000,
|
800,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -316,7 +323,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
10000,
|
800,
|
||||||
3,
|
3,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
@ -336,7 +343,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
20,
|
20,
|
||||||
19000,
|
1200,
|
||||||
2,
|
2,
|
||||||
mobs_mc.water_level,
|
mobs_mc.water_level,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
||||||
visual_size = {x=1.2, y=1.2},
|
visual_size = {x=1.2, y=1.2},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_skeleton_random",
|
random = "mobs_mc_skeleton_random.1",
|
||||||
death = "mobs_mc_skeleton_death",
|
death = "mobs_mc_skeleton_death",
|
||||||
damage = "mobs_mc_skeleton_hurt",
|
damage = "mobs_mc_skeleton_hurt",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
|
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
5000,
|
500,
|
||||||
5,
|
5,
|
||||||
mcl_vars.mg_nether_min,
|
mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
|
@ -6,6 +6,7 @@ local MAPBLOCK_SIZE = 16
|
||||||
local seed = minetest.get_mapgen_setting("seed")
|
local seed = minetest.get_mapgen_setting("seed")
|
||||||
|
|
||||||
local slime_chunk_match
|
local slime_chunk_match
|
||||||
|
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
|
||||||
local x_modifier
|
local x_modifier
|
||||||
local z_modifier
|
local z_modifier
|
||||||
|
|
||||||
|
@ -166,16 +167,16 @@ local swamp_light_max = 7
|
||||||
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||||
local maxlight = swamp_light_max
|
local maxlight = swamp_light_max
|
||||||
|
|
||||||
if is_slime_chunk(pos) then
|
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then
|
||||||
maxlight = minetest.LIGHT_MAX + 1
|
maxlight = minetest.LIGHT_MAX + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
return artificial_light <= maxlight
|
return math.max(artificial_light, sky_light) <= maxlight
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Slime
|
-- Slime
|
||||||
local slime_big = {
|
local slime_big = {
|
||||||
description = S("Slime"),
|
description = S("Slime - big"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
||||||
|
@ -230,6 +231,7 @@ local slime_big = {
|
||||||
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
||||||
|
|
||||||
local slime_small = table.copy(slime_big)
|
local slime_small = table.copy(slime_big)
|
||||||
|
slime_small.description = S("Slime - small")
|
||||||
slime_small.sounds.base_pitch = 1.15
|
slime_small.sounds.base_pitch = 1.15
|
||||||
slime_small.hp_min = 4
|
slime_small.hp_min = 4
|
||||||
slime_small.hp_max = 4
|
slime_small.hp_max = 4
|
||||||
|
@ -247,6 +249,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
|
||||||
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
|
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
|
||||||
|
|
||||||
local slime_tiny = table.copy(slime_big)
|
local slime_tiny = table.copy(slime_big)
|
||||||
|
slime_tiny.description = S("Slime - tiny")
|
||||||
slime_tiny.sounds.base_pitch = 1.3
|
slime_tiny.sounds.base_pitch = 1.3
|
||||||
slime_tiny.hp_min = 1
|
slime_tiny.hp_min = 1
|
||||||
slime_tiny.hp_max = 1
|
slime_tiny.hp_max = 1
|
||||||
|
@ -321,7 +324,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
12000,
|
1000,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -335,7 +338,7 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
12000,
|
1000,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
@ -348,7 +351,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
8500,
|
1000,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -362,7 +365,7 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
8500,
|
1000,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
@ -375,7 +378,7 @@ cave_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
10000,
|
1000,
|
||||||
4,
|
4,
|
||||||
cave_min,
|
cave_min,
|
||||||
cave_max,
|
cave_max,
|
||||||
|
@ -389,14 +392,14 @@ swampy_biomes,
|
||||||
0,
|
0,
|
||||||
swamp_light_max,
|
swamp_light_max,
|
||||||
30,
|
30,
|
||||||
10000,
|
1000,
|
||||||
4,
|
4,
|
||||||
swamp_min,
|
swamp_min,
|
||||||
swamp_max)
|
swamp_max)
|
||||||
|
|
||||||
-- Magma cube
|
-- Magma cube
|
||||||
local magma_cube_big = {
|
local magma_cube_big = {
|
||||||
description = S("Magma Cube"),
|
description = S("Magma Cube - big"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hp_min = 16,
|
hp_min = 16,
|
||||||
|
@ -457,6 +460,7 @@ local magma_cube_big = {
|
||||||
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||||
|
|
||||||
local magma_cube_small = table.copy(magma_cube_big)
|
local magma_cube_small = table.copy(magma_cube_big)
|
||||||
|
magma_cube_small.description = S("Magma Cube - small")
|
||||||
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
|
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_small.hp_min = 4
|
magma_cube_small.hp_min = 4
|
||||||
|
@ -478,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
|
||||||
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||||
|
|
||||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||||
|
magma_cube_tiny.description = S("Magma Cube - tiny")
|
||||||
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
|
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
|
||||||
magma_cube_tiny.sounds.base_pitch = 1.25
|
magma_cube_tiny.sounds.base_pitch = 1.25
|
||||||
|
@ -512,7 +517,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15000,
|
100,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
@ -525,7 +530,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
15500,
|
100,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
@ -538,7 +543,7 @@ magma_cube_biomes,
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
16000,
|
100,
|
||||||
4,
|
4,
|
||||||
nether_min,
|
nether_min,
|
||||||
nether_max)
|
nether_max)
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
17000,
|
1000,
|
||||||
2,
|
2,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
5500,
|
80,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
|
|
||||||
local strider = {
|
local strider = {
|
||||||
|
description = S("Strider"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
passive = true,
|
passive = true,
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
|
@ -30,6 +31,8 @@ local strider = {
|
||||||
} },
|
} },
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
|
eat = "mobs_mc_animal_eat_generic",
|
||||||
|
distance = 16,
|
||||||
},
|
},
|
||||||
jump = true,
|
jump = true,
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
@ -51,6 +54,7 @@ local strider = {
|
||||||
walk_start = 1,
|
walk_start = 1,
|
||||||
walk_end = 20,
|
walk_end = 20,
|
||||||
},
|
},
|
||||||
|
follow = { "mcl_crimson:warped_fungus" },
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
|
@ -67,8 +71,13 @@ local strider = {
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
|
||||||
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
|
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
|
||||||
|
if self.driver then
|
||||||
|
self.walk_velocity = 4
|
||||||
|
self.run_velocity = 8
|
||||||
|
else
|
||||||
self.walk_velocity = 2
|
self.walk_velocity = 2
|
||||||
self.run_velocity = 4
|
self.run_velocity = 4
|
||||||
|
end
|
||||||
self.base_texture[1] = "extra_mobs_strider.png"
|
self.base_texture[1] = "extra_mobs_strider.png"
|
||||||
self.shaking = false
|
self.shaking = false
|
||||||
else
|
else
|
||||||
|
@ -122,7 +131,7 @@ local strider = {
|
||||||
|
|
||||||
local wielditem = clicker:get_wielded_item()
|
local wielditem = clicker:get_wielded_item()
|
||||||
|
|
||||||
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
|
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
|
||||||
if self:feed_tame(clicker, 1, true, true) then return end
|
if self:feed_tame(clicker, 1, true, true) then return end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -197,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
|
||||||
-- Baby strider.
|
-- Baby strider.
|
||||||
|
|
||||||
local baby_strider = table.copy(strider)
|
local baby_strider = table.copy(strider)
|
||||||
|
baby_strider.description = S("Baby Strider")
|
||||||
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
||||||
baby_strider.xp_min = 13
|
baby_strider.xp_min = 13
|
||||||
baby_strider.xp_max = 13
|
baby_strider.xp_max = 13
|
||||||
|
@ -206,7 +216,7 @@ textures = { {
|
||||||
} }
|
} }
|
||||||
baby_strider.walk_velocity = 1.2
|
baby_strider.walk_velocity = 1.2
|
||||||
baby_strider.run_velocity = 2.4
|
baby_strider.run_velocity = 2.4
|
||||||
baby_strider.child = 1
|
baby_strider.child = true
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
|
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
|
||||||
|
|
||||||
|
@ -225,7 +235,7 @@ mcl_mobs:spawn_setup({
|
||||||
},
|
},
|
||||||
min_height = mcl_vars.mg_nether_min,
|
min_height = mcl_vars.mg_nether_min,
|
||||||
max_height = mcl_vars.mg_nether_max,
|
max_height = mcl_vars.mg_nether_max,
|
||||||
chance = 2000,
|
chance = 200,
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_mobs:spawn_setup({
|
mcl_mobs:spawn_setup({
|
||||||
|
@ -241,7 +251,7 @@ mcl_mobs:spawn_setup({
|
||||||
},
|
},
|
||||||
min_height = mcl_vars.mg_nether_min,
|
min_height = mcl_vars.mg_nether_min,
|
||||||
max_height = mcl_vars.mg_nether_max,
|
max_height = mcl_vars.mg_nether_max,
|
||||||
chance = 100,
|
chance = 20,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
|
|
|
@ -58,6 +58,7 @@ local function set_textures(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
local tropical_fish = {
|
local tropical_fish = {
|
||||||
|
description = S("Tropical Fish"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water_ambient",
|
spawn_class = "water_ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
|
@ -183,7 +184,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
4000,
|
750,
|
||||||
3,
|
3,
|
||||||
water-16,
|
water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
|
@ -1989,6 +1989,17 @@ local trade_inventory = {
|
||||||
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
||||||
unlock_stuff = true
|
unlock_stuff = true
|
||||||
end
|
end
|
||||||
|
-- calculate xp based on the price
|
||||||
|
local emeralds = 0
|
||||||
|
if wanted1:get_name() == "mcl_core:emerald" then
|
||||||
|
emeralds = wanted1:get_count()
|
||||||
|
elseif wanted2:get_name() == "mcl_core:emerald" then
|
||||||
|
emeralds = wanted2:get_count()
|
||||||
|
else
|
||||||
|
local offered = inv:get_stack("offered", 1)
|
||||||
|
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
|
||||||
|
end
|
||||||
|
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
|
||||||
local update_formspec = false
|
local update_formspec = false
|
||||||
if unlock_stuff then
|
if unlock_stuff then
|
||||||
-- First-time trade unlock all trades and unlock next trade tier
|
-- First-time trade unlock all trades and unlock next trade tier
|
||||||
|
@ -2000,6 +2011,7 @@ local trade_inventory = {
|
||||||
set_textures(trader)
|
set_textures(trader)
|
||||||
update_max_tradenum(trader)
|
update_max_tradenum(trader)
|
||||||
update_formspec = true
|
update_formspec = true
|
||||||
|
xp = xp + 5
|
||||||
end
|
end
|
||||||
for t=1, #trades do
|
for t=1, #trades do
|
||||||
trades[t].locked = false
|
trades[t].locked = false
|
||||||
|
@ -2010,6 +2022,7 @@ local trade_inventory = {
|
||||||
-- TODO: Replace by Regeneration I
|
-- TODO: Replace by Regeneration I
|
||||||
trader.health = math.min(trader.hp_max, trader.health + 4)
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
||||||
end
|
end
|
||||||
|
mcl_experience.add_xp(player, xp)
|
||||||
trade.trade_counter = trade.trade_counter + 1
|
trade.trade_counter = trade.trade_counter + 1
|
||||||
mcl_log("Trade counter is: ".. trade.trade_counter)
|
mcl_log("Trade counter is: ".. trade.trade_counter)
|
||||||
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
||||||
|
@ -2047,6 +2060,7 @@ local trade_inventory = {
|
||||||
if update_formspec then
|
if update_formspec then
|
||||||
show_trade_formspec(name, trader, tradenum)
|
show_trade_formspec(name, trader, tradenum)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
||||||
end
|
end
|
||||||
|
@ -2336,7 +2350,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
20,
|
2,
|
||||||
4,
|
4,
|
||||||
mobs_mc.water_level+1,
|
mobs_mc.water_level+1,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
4090,
|
50,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||||
},
|
},
|
||||||
velocity = 7,
|
velocity = 7,
|
||||||
rotate = 90,
|
rotate = 90,
|
||||||
_lifetime = 350,
|
_lifetime = 15,
|
||||||
on_punch = function(self) end,
|
on_punch = function(self) end,
|
||||||
|
|
||||||
-- direct hit
|
-- direct hit
|
||||||
|
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
||||||
},
|
},
|
||||||
velocity = 4,
|
velocity = 4,
|
||||||
rotate = 90,
|
rotate = 90,
|
||||||
_lifetime = 500,
|
_lifetime = 25,
|
||||||
on_punch = function(self) end,
|
on_punch = function(self) end,
|
||||||
|
|
||||||
-- direct hit
|
-- direct hit
|
||||||
|
|
|
@ -135,6 +135,7 @@ end
|
||||||
|
|
||||||
-- Tamed wolf (aka “dog”)
|
-- Tamed wolf (aka “dog”)
|
||||||
local dog = table.copy(wolf)
|
local dog = table.copy(wolf)
|
||||||
|
dog.description = S("Dog")
|
||||||
dog.can_despawn = false
|
dog.can_despawn = false
|
||||||
dog.passive = true
|
dog.passive = true
|
||||||
dog.hp_min = 20
|
dog.hp_min = 20
|
||||||
|
@ -224,7 +225,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
30,
|
30,
|
||||||
9000,
|
80,
|
||||||
7,
|
7,
|
||||||
mobs_mc.water_level+3,
|
mobs_mc.water_level+3,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
6000,
|
1000,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
60000,
|
50,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
6500,
|
2400,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
|
||||||
0,
|
0,
|
||||||
7,
|
7,
|
||||||
30,
|
30,
|
||||||
65000,
|
120,
|
||||||
4,
|
4,
|
||||||
mcl_vars.mg_overworld_min,
|
mcl_vars.mg_overworld_min,
|
||||||
mcl_vars.mg_overworld_max)
|
mcl_vars.mg_overworld_max)
|
||||||
|
|
|
@ -53,7 +53,7 @@ doc.data = {}
|
||||||
doc.data.categories = {}
|
doc.data.categories = {}
|
||||||
doc.data.aliases = {}
|
doc.data.aliases = {}
|
||||||
-- Default order (includes categories of other mods from the Docuentation System modpack)
|
-- Default order (includes categories of other mods from the Docuentation System modpack)
|
||||||
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
|
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
|
||||||
doc.data.category_count = 0
|
doc.data.category_count = 0
|
||||||
doc.data.players = {}
|
doc.data.players = {}
|
||||||
|
|
||||||
|
|
|
@ -116,7 +116,11 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
|
||||||
end
|
end
|
||||||
-- A known registered object
|
-- A known registered object
|
||||||
elseif ro then
|
elseif ro then
|
||||||
|
if doc.entry_exists("mobs", le.name) then
|
||||||
|
doc.show_entry(username, "mobs", le.name, true)
|
||||||
|
else
|
||||||
doc.show_entry(username, ro.category, ro.entry, true)
|
doc.show_entry(username, ro.category, ro.entry, true)
|
||||||
|
end
|
||||||
-- Undefined object (error)
|
-- Undefined object (error)
|
||||||
elseif minetest.registered_entities[le.name] == nil then
|
elseif minetest.registered_entities[le.name] == nil then
|
||||||
show_message(username, "error_unknown", le.name)
|
show_message(username, "error_unknown", le.name)
|
||||||
|
|
|
@ -1136,6 +1136,86 @@ doc.add_category("craftitems", {
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
doc.add_category("mobs", {
|
||||||
|
name = S("Mobs"),
|
||||||
|
description = S("different mobs"),
|
||||||
|
build_formspec = function(data, playername)
|
||||||
|
if data then
|
||||||
|
local datastring = ""
|
||||||
|
|
||||||
|
if data.description then
|
||||||
|
datastring = datastring .. S("Description: @1", data.description)
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.type then
|
||||||
|
datastring = datastring .. S("Type: @1", data.type)
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.spawn_class then
|
||||||
|
datastring = datastring .. S("spawn class: @1", data.spawn_class)
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.jump then
|
||||||
|
datastring = datastring .. S("Can Jump")
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.fly then
|
||||||
|
datastring = datastring .. S("Can Fly")
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.drops then
|
||||||
|
count = 0
|
||||||
|
for _,item in ipairs(data.drops) do
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if count > 0 then
|
||||||
|
datastring = datastring .. S("drops: ")
|
||||||
|
datastring = newline(datastring)
|
||||||
|
|
||||||
|
for _,item in ipairs(data.drops) do
|
||||||
|
local itemDescription = ItemStack(item.name):get_short_description()
|
||||||
|
datastring = datastring .. itemDescription
|
||||||
|
datastring = newline(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.follow then
|
||||||
|
datastring = datastring .. S("follows player when these items are held:")
|
||||||
|
datastring = newline(datastring)
|
||||||
|
|
||||||
|
if type(data.follow) == "string" then
|
||||||
|
datastring = datastring .. data.follow
|
||||||
|
datastring = newline(datastring)
|
||||||
|
else
|
||||||
|
for i=1, #data.follow do
|
||||||
|
local itemstring = data.follow[i]
|
||||||
|
local itemDescription = ItemStack(itemstring):get_short_description()
|
||||||
|
datastring = datastring .. itemDescription
|
||||||
|
datastring = newline(datastring)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
datastring = newline2(datastring)
|
||||||
|
end
|
||||||
|
|
||||||
|
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||||||
|
|
||||||
|
return formstring
|
||||||
|
else
|
||||||
|
return "label[0,1;NO DATA AVALIABLE!]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
-- Register group definition stuff
|
-- Register group definition stuff
|
||||||
-- More (user-)friendly group names to replace the rather technical names
|
-- More (user-)friendly group names to replace the rather technical names
|
||||||
-- for better understanding
|
-- for better understanding
|
||||||
|
|
|
@ -447,7 +447,7 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
|
||||||
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
|
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
|
||||||
|
|
||||||
# MCL2 extensions
|
# MCL2 extensions
|
||||||
Creative Mode=Mode Creatif
|
Creative Mode=Mode créatif
|
||||||
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
|
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
|
||||||
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
|
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
|
||||||
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
|
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
|
||||||
|
|
|
@ -76,6 +76,7 @@ function tt.reload_itemstack_description(itemstack)
|
||||||
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
||||||
end
|
end
|
||||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||||
|
if desc == def.description and meta:get_string("description") == "" then return end
|
||||||
meta:set_string("description", desc)
|
meta:set_string("description", desc)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -550,6 +550,13 @@ awards.register_achievement("mcl:obsidian", {
|
||||||
type = "Advancement",
|
type = "Advancement",
|
||||||
group = "Overworld",
|
group = "Overworld",
|
||||||
})
|
})
|
||||||
|
awards.register_achievement("mcl:fireball_redir_serv", {
|
||||||
|
title = S("Fireball Redirection Service"),
|
||||||
|
description = S("Defeat a ghast with his own weapon."),
|
||||||
|
icon = "mcl_fire_fire_charge.png",
|
||||||
|
type = "Advancement",
|
||||||
|
group = "Nether",
|
||||||
|
})
|
||||||
|
|
||||||
awards.register_achievement("mcl:hero_of_the_village", {
|
awards.register_achievement("mcl:hero_of_the_village", {
|
||||||
title = S("Hero of the Village"),
|
title = S("Hero of the Village"),
|
||||||
|
|
|
@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
|
||||||
Eat a cooked rabbit.=Mangez du lapin cuit.
|
Eat a cooked rabbit.=Mangez du lapin cuit.
|
||||||
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
|
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
|
||||||
Getting Wood=Obtenir du bois
|
Getting Wood=Obtenir du bois
|
||||||
Getting an Upgrade=Obtenir une augmentation de niveau
|
Getting an Upgrade=Obtenir une amélioration
|
||||||
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
||||||
Hot Topic=Sujet brûlant
|
Hot Topic=Sujet brûlant
|
||||||
Into Fire=Dans le feu
|
Into Fire=Dans le feu
|
||||||
|
|
|
@ -177,7 +177,6 @@ minetest.register_entity("mcl_experience:orb", {
|
||||||
delete_timer = 0,
|
delete_timer = 0,
|
||||||
radius = 4,
|
radius = 4,
|
||||||
|
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime_s)
|
on_activate = function(self, staticdata, dtime_s)
|
||||||
self.object:set_velocity(vector.new(
|
self.object:set_velocity(vector.new(
|
||||||
math.random(-2,2)*math.random(),
|
math.random(-2,2)*math.random(),
|
||||||
|
@ -187,9 +186,13 @@ minetest.register_entity("mcl_experience:orb", {
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||||
self.object:set_acceleration(gravity)
|
self.object:set_acceleration(gravity)
|
||||||
local xp = tonumber(staticdata)
|
|
||||||
|
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
|
||||||
|
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
|
||||||
|
local xp = tonumber(staticdata) or 0
|
||||||
self._xp = xp
|
self._xp = xp
|
||||||
size = xp_to_size(xp)
|
size = xp_to_size(xp)
|
||||||
|
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
visual_size = {x = size, y = size},
|
visual_size = {x = size, y = size},
|
||||||
glow = 14,
|
glow = 14,
|
||||||
|
|
|
@ -204,7 +204,8 @@ local function init(player)
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
minetest.create_detached_inventory("creative_" .. playername, {
|
minetest.create_detached_inventory("creative_" .. playername, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
if minetest.is_creative_enabled(playername) then
|
if minetest.is_creative_enabled(playername) and
|
||||||
|
from_list ~= to_list then
|
||||||
return count
|
return count
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
|
@ -541,7 +542,6 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
||||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
||||||
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
||||||
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
|
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -570,20 +570,33 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
|
|
||||||
listrings,
|
listrings,
|
||||||
|
|
||||||
tab(name, "blocks"),
|
tab(name, "blocks") ..
|
||||||
tab(name, "deco"),
|
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
|
||||||
tab(name, "redstone"),
|
tab(name, "deco") ..
|
||||||
tab(name, "rail"),
|
"tooltip[deco;"..F(filtername["deco"]).."]"..
|
||||||
tab(name, "misc"),
|
tab(name, "redstone") ..
|
||||||
tab(name, "nix"),
|
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
|
||||||
|
tab(name, "rail") ..
|
||||||
|
"tooltip[rail;"..F(filtername["rail"]).."]"..
|
||||||
|
tab(name, "misc") ..
|
||||||
|
"tooltip[misc;"..F(filtername["misc"]).."]"..
|
||||||
|
tab(name, "nix") ..
|
||||||
|
"tooltip[nix;"..F(filtername["nix"]).."]"..
|
||||||
|
|
||||||
tab(name, "food"),
|
tab(name, "food") ..
|
||||||
tab(name, "tools"),
|
"tooltip[food;"..F(filtername["food"]).."]"..
|
||||||
tab(name, "combat"),
|
tab(name, "tools") ..
|
||||||
tab(name, "mobs"),
|
"tooltip[tools;"..F(filtername["tools"]).."]"..
|
||||||
tab(name, "brew"),
|
tab(name, "combat") ..
|
||||||
tab(name, "matr"),
|
"tooltip[combat;"..F(filtername["combat"]).."]"..
|
||||||
tab(name, "inv"),
|
tab(name, "mobs") ..
|
||||||
|
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
|
||||||
|
tab(name, "brew") ..
|
||||||
|
"tooltip[brew;"..F(filtername["brew"]).."]"..
|
||||||
|
tab(name, "matr") ..
|
||||||
|
"tooltip[matr;"..F(filtername["matr"]).."]"..
|
||||||
|
tab(name, "inv") ..
|
||||||
|
"tooltip[inv;"..F(filtername["inv"]).."]"
|
||||||
})
|
})
|
||||||
|
|
||||||
if name == "nix" then
|
if name == "nix" then
|
||||||
|
@ -594,6 +607,7 @@ function mcl_inventory.set_creative_formspec(player)
|
||||||
formspec = formspec .. table.concat({
|
formspec = formspec .. table.concat({
|
||||||
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
||||||
"field_close_on_enter[search;false]",
|
"field_close_on_enter[search;false]",
|
||||||
|
"field_enter_after_edit[search;true]",
|
||||||
"set_focus[search;true]",
|
"set_focus[search;true]",
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
|
@ -3,6 +3,19 @@ mcl_inventory = {}
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
||||||
|
|
||||||
|
local old_is_creative_enabled = minetest.is_creative_enabled
|
||||||
|
|
||||||
|
function minetest.is_creative_enabled(name)
|
||||||
|
if old_is_creative_enabled(name) then return true end
|
||||||
|
if not name then return false end
|
||||||
|
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
|
||||||
|
local p = minetest.get_player_by_name(name)
|
||||||
|
if p then
|
||||||
|
return p:get_meta():get_string("gamemode") == "creative"
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
---@param player mt.PlayerObjectRef
|
---@param player mt.PlayerObjectRef
|
||||||
---@param armor_change_only? boolean
|
---@param armor_change_only? boolean
|
||||||
local function set_inventory(player, armor_change_only)
|
local function set_inventory(player, armor_change_only)
|
||||||
|
@ -73,12 +86,14 @@ end)
|
||||||
|
|
||||||
---@param player mt.PlayerObjectRef
|
---@param player mt.PlayerObjectRef
|
||||||
function mcl_inventory.update_inventory(player)
|
function mcl_inventory.update_inventory(player)
|
||||||
local player_gamemode = mcl_gamemode.get_gamemode(player)
|
local player_name = player:get_player_name()
|
||||||
if player_gamemode == "creative" then
|
local is_gamemode_creative = minetest.is_creative_enabled(player_name)
|
||||||
|
if is_gamemode_creative then
|
||||||
mcl_inventory.set_creative_formspec(player)
|
mcl_inventory.set_creative_formspec(player)
|
||||||
elseif player_gamemode == "survival" then
|
elseif not is_gamemode_creative then
|
||||||
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
||||||
end
|
end
|
||||||
|
mcl_meshhand.update_player(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
||||||
|
|
|
@ -1,18 +1,15 @@
|
||||||
---@diagnostic disable need-check-nil
|
---@diagnostic disable need-check-nil
|
||||||
|
|
||||||
local table = table
|
|
||||||
local ipairs = ipairs
|
|
||||||
|
|
||||||
local S = minetest.get_translator("mcl_inventory")
|
local S = minetest.get_translator("mcl_inventory")
|
||||||
local F = minetest.formspec_escape
|
local F = minetest.formspec_escape
|
||||||
|
|
||||||
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
|
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
|
||||||
mcl_inventory.registered_survival_inventory_tabs = {}
|
mcl_inventory.registered_survival_inventory_tabs = {}
|
||||||
|
|
||||||
|
|
||||||
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
|
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
|
||||||
function mcl_inventory.register_survival_inventory_tab(def)
|
function mcl_inventory.register_survival_inventory_tab(def)
|
||||||
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
|
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
|
||||||
error("Too much tabs registered!")
|
error("Too many tabs registered!")
|
||||||
end
|
end
|
||||||
|
|
||||||
assert(def.id)
|
assert(def.id)
|
||||||
|
@ -134,10 +131,10 @@ local main_page_static = table.concat({
|
||||||
|
|
||||||
--Listring
|
--Listring
|
||||||
"listring[current_player;main]",
|
"listring[current_player;main]",
|
||||||
"listring[current_player;armor]",
|
|
||||||
"listring[current_player;main]",
|
|
||||||
"listring[current_player;craft]",
|
"listring[current_player;craft]",
|
||||||
"listring[current_player;main]",
|
"listring[current_player;main]",
|
||||||
|
"listring[current_player;armor]",
|
||||||
|
"listring[current_player;main]",
|
||||||
})
|
})
|
||||||
|
|
||||||
mcl_inventory.register_survival_inventory_tab({
|
mcl_inventory.register_survival_inventory_tab({
|
||||||
|
@ -204,13 +201,14 @@ function mcl_inventory.build_survival_formspec(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
local player_name = player:get_player_name()
|
||||||
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
|
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
|
||||||
mcl_gamemode.get_gamemode(player) == "survival" then
|
not minetest.is_creative_enabled(player_name) then
|
||||||
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
||||||
if fields["tab_" .. d.id] and d.access(player) then
|
if fields["tab_" .. d.id] and d.access(player) then
|
||||||
player_current_tab[player] = d.id
|
player_current_tab[player] = d.id
|
||||||
mcl_inventory.update_inventory(player)
|
mcl_inventory.update_inventory(player)
|
||||||
return
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,24 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local light = minetest.LIGHT_MAX
|
local light = minetest.LIGHT_MAX
|
||||||
|
|
||||||
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
local function generate_action_on(color)
|
||||||
|
local n = "mesecons_lightstone:lightstone_on"
|
||||||
|
if color then n = n .. "_" .. color end
|
||||||
|
return function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function generate_action_off(color)
|
||||||
|
local n = "mesecons_lightstone:lightstone_off"
|
||||||
|
if color then n = n .. "_" .. color end
|
||||||
|
return function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local ls_off_name = "mesecons_lightstone:lightstone_off"
|
||||||
|
local ls_off_def = {
|
||||||
tiles = {"jeija_lightstone_gray_off.png"},
|
tiles = {"jeija_lightstone_gray_off.png"},
|
||||||
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
@ -11,16 +28,16 @@ minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||||
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
|
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_on = function(pos, node)
|
action_on = generate_action_on(),
|
||||||
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_on", param2 = node.param2})
|
|
||||||
end,
|
|
||||||
rules = mesecon.rules.alldirs,
|
rules = mesecon.rules.alldirs,
|
||||||
}},
|
}},
|
||||||
_mcl_blast_resistance = 0.3,
|
_mcl_blast_resistance = 0.3,
|
||||||
_mcl_hardness = 0.3,
|
_mcl_hardness = 0.3,
|
||||||
})
|
}
|
||||||
|
minetest.register_node(ls_off_name, ls_off_def)
|
||||||
|
|
||||||
minetest.register_node("mesecons_lightstone:lightstone_on", {
|
local ls_on_name = "mesecons_lightstone:lightstone_on"
|
||||||
|
local ls_on_def = {
|
||||||
tiles = {"jeija_lightstone_gray_on.png"},
|
tiles = {"jeija_lightstone_gray_on.png"},
|
||||||
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
|
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
|
||||||
drop = "node mesecons_lightstone:lightstone_off",
|
drop = "node mesecons_lightstone:lightstone_off",
|
||||||
|
@ -29,14 +46,59 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
|
||||||
light_source = light,
|
light_source = light,
|
||||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_off = function(pos, node)
|
action_off = generate_action_off(),
|
||||||
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_off", param2 = node.param2})
|
|
||||||
end,
|
|
||||||
rules = mesecon.rules.alldirs,
|
rules = mesecon.rules.alldirs,
|
||||||
}},
|
}},
|
||||||
_mcl_blast_resistance = 0.3,
|
_mcl_blast_resistance = 0.3,
|
||||||
_mcl_hardness = 0.3,
|
_mcl_hardness = 0.3,
|
||||||
|
}
|
||||||
|
minetest.register_node(ls_on_name, ls_on_def)
|
||||||
|
|
||||||
|
local colored_lamps = {
|
||||||
|
{"white", S("White Redstone Lamp"), "white"},
|
||||||
|
{"grey", S("Grey Redstone Lamp"), "dark_grey"},
|
||||||
|
{"silver", S("Light Grey Redstone Lamp"), "grey"},
|
||||||
|
{"black", S("Black Redstone Lamp"), "black"},
|
||||||
|
{"red", S("Red Redstone Lamp"), "red"},
|
||||||
|
{"yellow", S("Yellow Redstone Lamp"), "yellow"},
|
||||||
|
{"green", S("Green Redstone Lamp"), "dark_green"},
|
||||||
|
{"cyan", S("Cyan Redstone Lamp"), "cyan"},
|
||||||
|
{"blue", S("Blue Redstone Lamp"), "blue"},
|
||||||
|
{"magenta", S("Magenta Redstone Lamp"), "magenta"},
|
||||||
|
{"orange", S("Orange Redstone Lamp"), "orange"},
|
||||||
|
{"purple", S("Purple Redstone Lamp"), "violet"},
|
||||||
|
{"brown", S("Brown Redstone Lamp"), "brown"},
|
||||||
|
{"pink", S("Pink Redstone Lamp"), "pink"},
|
||||||
|
{"lime", S("Lime Redstone Lamp"), "green"},
|
||||||
|
{"lightblue", S("Light Blue Redstone Lamp"), "lightblue"},
|
||||||
|
}
|
||||||
|
for _, row in ipairs(colored_lamps) do
|
||||||
|
local name = row[1]
|
||||||
|
local desc = row[2]
|
||||||
|
local dye = row[3]
|
||||||
|
local mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[opacity:100)"
|
||||||
|
if name == "lightblue" then
|
||||||
|
mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[hsl:0:200^[opacity:100)"
|
||||||
|
end
|
||||||
|
local name_off = ls_off_name .. "_" .. name
|
||||||
|
local def_off = table.copy(ls_off_def)
|
||||||
|
def_off.description = desc
|
||||||
|
def_off._doc_items_longdesc = nil
|
||||||
|
def_off._doc_items_create_entry = false
|
||||||
|
def_off.mesecons.effector.action_on = generate_action_on(name)
|
||||||
|
def_off.tiles[1] = def_off.tiles[1] .. mask
|
||||||
|
local def_on = table.copy(ls_on_def)
|
||||||
|
def_on.drop = name_off
|
||||||
|
def_on.tiles[1] = def_on.tiles[1] .. mask
|
||||||
|
def_on.mesecons.effector.action_off = generate_action_off(name)
|
||||||
|
minetest.register_node(name_off, def_off)
|
||||||
|
minetest.register_node(ls_on_name.."_"..name, def_on)
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = name_off,
|
||||||
|
recipe = {ls_off_name, "mcl_dye:" .. dye}
|
||||||
})
|
})
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mesecons_lightstone:lightstone_off",
|
output = "mesecons_lightstone:lightstone_off",
|
||||||
|
|
|
@ -2,3 +2,19 @@
|
||||||
Redstone Lamp=Redstonelampe
|
Redstone Lamp=Redstonelampe
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
||||||
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
||||||
|
White Redstone Lamp=Weiße Redstonelampe
|
||||||
|
Grey Redstone Lamp=Graue Redstonelampe
|
||||||
|
Light Grey Redstone Lamp=Hellgraue Redstonelampe
|
||||||
|
Black Redstone Lamp=Schwartze Redstonelampe
|
||||||
|
Red Redstone Lamp=Rote Redstonelampe
|
||||||
|
Yellow Redstone Lamp=Gelbe Redstonelampe
|
||||||
|
Green Redstone Lamp=Grüne Redstonelampe
|
||||||
|
Cyan Redstone Lamp=Türkise Redstonelampe
|
||||||
|
Blue Redstone Lamp=Blaue Redstonelampe
|
||||||
|
Magenta Redstone Lamp=Magenta Redstonelampe
|
||||||
|
Orange Redstone Lamp=Orange Redstonelampe
|
||||||
|
Purple Redstone Lamp=Violette Redstonelampe
|
||||||
|
Brown Redstone Lamp=Braune Redstonelampe
|
||||||
|
Pink Redstone Lamp=Rosa Redstonelampe
|
||||||
|
Lime Redstone Lamp=Lindgrüne Redstonelampe
|
||||||
|
Light Blue Redstone Lamp=Hellblaue Redstonelampe
|
||||||
|
|
|
@ -2,3 +2,19 @@
|
||||||
Redstone Lamp=Lampa czerwienitowa
|
Redstone Lamp=Lampa czerwienitowa
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
|
||||||
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
|
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
|
||||||
|
White Redstone Lamp=Biała lampa czerwienitowa
|
||||||
|
Grey Redstone Lamp=Szara lampa czerwienitowa
|
||||||
|
Light Grey Redstone Lamp=Jasnoszara lampa czerwienitowa
|
||||||
|
Black Redstone Lamp=Czarna lampa czerwienitowa
|
||||||
|
Red Redstone Lamp=Czerwona lampa czerwienitowa
|
||||||
|
Yellow Redstone Lamp=Żółta lampa czerwienitowa
|
||||||
|
Green Redstone Lamp=Zielona lampa czerwienitowa
|
||||||
|
Cyan Redstone Lamp=Błękitna lampa czerwienitowa
|
||||||
|
Blue Redstone Lamp=Niebieska lampa czerwienitowa
|
||||||
|
Magenta Redstone Lamp=Karmazynowa lampa czerwienitowa
|
||||||
|
Orange Redstone Lamp=Pomarańczowa lampa czerwienitowa
|
||||||
|
Purple Redstone Lamp=Fioletowa lampa czerwienitowa
|
||||||
|
Brown Redstone Lamp=Brązowa lampa czerwienitowa
|
||||||
|
Pink Redstone Lamp=Różowa lampa czerwienitowa
|
||||||
|
Lime Redstone Lamp=Jasnozielona lampa czerwienitowa
|
||||||
|
Light Blue Redstone Lamp=Jasnoniebieska lampa czerwienitowa
|
||||||
|
|
|
@ -2,3 +2,19 @@
|
||||||
Redstone Lamp=
|
Redstone Lamp=
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
||||||
Glows when powered by redstone power=
|
Glows when powered by redstone power=
|
||||||
|
White Redstone Lamp=
|
||||||
|
Grey Redstone Lamp=
|
||||||
|
Light Grey Redstone Lamp=
|
||||||
|
Black Redstone Lamp=
|
||||||
|
Red Redstone Lamp=
|
||||||
|
Yellow Redstone Lamp=
|
||||||
|
Green Redstone Lamp=
|
||||||
|
Cyan Redstone Lamp=
|
||||||
|
Blue Redstone Lamp=
|
||||||
|
Magenta Redstone Lamp=
|
||||||
|
Orange Redstone Lamp=
|
||||||
|
Purple Redstone Lamp=
|
||||||
|
Brown Redstone Lamp=
|
||||||
|
Pink Redstone Lamp=
|
||||||
|
Lime Redstone Lamp=
|
||||||
|
Light Blue Redstone Lamp=
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
# textdomain: mcl_amethyst
|
||||||
|
Amethyst Cluster=Amethysthaufen
|
||||||
|
Amethyst Cluster is the final growth of amethyst bud.=Der Amethysthaufen ist das endgültige Wachstum der Amethystknospe.
|
||||||
|
Amethyst Shard=Amethystsplitter
|
||||||
|
An amethyst shard is a crystalline mineral.=Ein Amethystsplitter ist ein kristallines Mineral.
|
||||||
|
Block of Amethyst=Amethystblock
|
||||||
|
Budding Amethyst=Amethystknospe
|
||||||
|
Calcite=Kalzit
|
||||||
|
Calcite can be found as part of amethyst geodes.=Kalzit kann als Teil von Amethystgeoden gefunden werden.
|
||||||
|
Large Amethyst Bud=Große Amethystknospe
|
||||||
|
Large Amethyst Bud is the third growth of amethyst bud.=Die große Amethystknospe ist die dritte Wachstumsstufe der Amethystknospe.
|
||||||
|
Medium Amethyst Bud=Mittelgroße Amethystknospe
|
||||||
|
Medium Amethyst Bud is the second growth of amethyst bud.=Die mittelgroße Amethystknospe ist die zweite Wachstumsstufe der Amethystknospe.
|
||||||
|
Small Amethyst Bud=Kleine Amethystknospe
|
||||||
|
Small Amethyst Bud is the first growth of amethyst bud.=Die kleine Amethystknospe ist die erste Wachstumsstufe der Amethystknospe.
|
||||||
|
The Block of Amethyst is a decoration block crafted from amethyst shards.=Der Amethystblock ist ein aus Amethystsplittern gefertigter Dekorationsblock.
|
||||||
|
The Budding Amethyst can grow amethyst=Knospender Amethyst kann Amethyst wachsen lassen.
|
||||||
|
Tinted Glass=Getöntes Glas
|
||||||
|
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Getöntes Glas ist eine Art von Glas, das Licht blockiert, während es visuell transparent ist.
|
|
@ -129,6 +129,7 @@ function mcl_armor.register_set(def)
|
||||||
local groups = table.copy(groups)
|
local groups = table.copy(groups)
|
||||||
groups["armor_" .. name] = 1
|
groups["armor_" .. name] = 1
|
||||||
groups["combat_armor_" .. name] = 1
|
groups["combat_armor_" .. name] = 1
|
||||||
|
groups["armor_" .. def.name] = 1
|
||||||
groups.armor = 1
|
groups.armor = 1
|
||||||
groups.combat_armor = 1
|
groups.combat_armor = 1
|
||||||
groups.mcl_armor_points = def.points[name]
|
groups.mcl_armor_points = def.points[name]
|
||||||
|
|
|
@ -71,5 +71,6 @@ dofile(modpath .. "/api.lua")
|
||||||
dofile(modpath .. "/player.lua")
|
dofile(modpath .. "/player.lua")
|
||||||
dofile(modpath .. "/damage.lua")
|
dofile(modpath .. "/damage.lua")
|
||||||
dofile(modpath .. "/register.lua")
|
dofile(modpath .. "/register.lua")
|
||||||
|
dofile(modpath .. "/leather.lua")
|
||||||
dofile(modpath .. "/alias.lua")
|
dofile(modpath .. "/alias.lua")
|
||||||
dofile(modpath .. "/trims.lua")
|
dofile(modpath .. "/trims.lua")
|
||||||
|
|
|
@ -0,0 +1,207 @@
|
||||||
|
local C = minetest.colorize
|
||||||
|
|
||||||
|
local colors = {
|
||||||
|
-- { ID, decription, wool, dye }
|
||||||
|
{ "red", "Red", "mcl_dye:red", "#951d1d" },
|
||||||
|
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
|
||||||
|
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
|
||||||
|
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
|
||||||
|
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
|
||||||
|
{ "black", "Black", "mcl_dye:black", "#020307" },
|
||||||
|
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
|
||||||
|
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
|
||||||
|
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
|
||||||
|
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
|
||||||
|
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
|
||||||
|
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
|
||||||
|
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
|
||||||
|
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
|
||||||
|
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
|
||||||
|
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
|
||||||
|
}
|
||||||
|
|
||||||
|
local function color_string_to_table(colorstring)
|
||||||
|
return {
|
||||||
|
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
|
||||||
|
g = tonumber(colorstring:sub(4,5), 16),
|
||||||
|
b = tonumber(colorstring:sub(6,7), 16),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function av(a, b)
|
||||||
|
return (a + b)/2
|
||||||
|
end
|
||||||
|
|
||||||
|
local function calculate_color(first, last)
|
||||||
|
return {
|
||||||
|
r = av(first.r, last.r),
|
||||||
|
g = av(first.g, last.g),
|
||||||
|
b = av(first.b, last.b),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_texture_function(texture)
|
||||||
|
local function get_texture(_, itemstack)
|
||||||
|
local out
|
||||||
|
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
||||||
|
if color == "" or color == nil then
|
||||||
|
out = texture
|
||||||
|
else
|
||||||
|
out = texture.."^[hsl:0:100:50^[multiply:"..color
|
||||||
|
end
|
||||||
|
|
||||||
|
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
||||||
|
return out..mcl_enchanting.overlay
|
||||||
|
else
|
||||||
|
return out
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return get_texture
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
|
||||||
|
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local color = color_string_to_table(colorstring)
|
||||||
|
colorstring = minetest.colorspec_to_colorstring(color)
|
||||||
|
local meta = itemstack:get_meta()
|
||||||
|
local old_color = meta:get_string("mcl_armor:color")
|
||||||
|
if old_color == colorstring then return
|
||||||
|
elseif old_color ~= "" then
|
||||||
|
color = calculate_color(
|
||||||
|
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
|
||||||
|
color
|
||||||
|
)
|
||||||
|
colorstring = minetest.colorspec_to_colorstring(color)
|
||||||
|
end
|
||||||
|
meta:set_string("mcl_armor:color", colorstring)
|
||||||
|
meta:set_string("inventory_image",
|
||||||
|
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
|
||||||
|
)
|
||||||
|
tt.reload_itemstack_description(itemstack)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_armor.wash_leather_armor(itemstack)
|
||||||
|
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local meta = itemstack:get_meta()
|
||||||
|
meta:set_string("mcl_armor:color", "")
|
||||||
|
meta:set_string("inventory_image", "")
|
||||||
|
tt.reload_itemstack_description(itemstack)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_armor.register_set({
|
||||||
|
name = "leather",
|
||||||
|
description = "Leather",
|
||||||
|
descriptions = {
|
||||||
|
head = "Cap",
|
||||||
|
torso = "Tunic",
|
||||||
|
legs = "Pants",
|
||||||
|
},
|
||||||
|
durability = 80,
|
||||||
|
enchantability = 15,
|
||||||
|
points = {
|
||||||
|
head = 1,
|
||||||
|
torso = 3,
|
||||||
|
legs = 2,
|
||||||
|
feet = 1,
|
||||||
|
},
|
||||||
|
textures = {
|
||||||
|
head = get_texture_function("mcl_armor_helmet_leather.png"),
|
||||||
|
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
|
||||||
|
legs = get_texture_function("mcl_armor_leggings_leather.png"),
|
||||||
|
feet = get_texture_function("mcl_armor_boots_leather.png"),
|
||||||
|
},
|
||||||
|
craft_material = "mcl_mobitems:leather",
|
||||||
|
})
|
||||||
|
|
||||||
|
tt.register_priority_snippet(function(_, _, itemstack)
|
||||||
|
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
||||||
|
if color and color ~= "" then
|
||||||
|
local text = C(mcl_colors.GRAY, "Dyed: "..color)
|
||||||
|
return text, false
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
for name, element in pairs(mcl_armor.elements) do
|
||||||
|
local modname = minetest.get_current_modname()
|
||||||
|
local itemname = modname .. ":" .. element.name .. "_leather"
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = itemname,
|
||||||
|
recipe = {
|
||||||
|
itemname,
|
||||||
|
"group:dye",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
local ench_itemname = itemname .. "_enchanted"
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = ench_itemname,
|
||||||
|
recipe = {
|
||||||
|
ench_itemname,
|
||||||
|
"group:dye",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local found_la = nil
|
||||||
|
local dye_color = nil
|
||||||
|
for _, item in pairs(old_craft_grid) do
|
||||||
|
local name = item:get_name()
|
||||||
|
if name == "" then
|
||||||
|
-- continue
|
||||||
|
elseif minetest.get_item_group(name, "armor_leather") > 0 then
|
||||||
|
if found_la then return end
|
||||||
|
found_la = item
|
||||||
|
elseif minetest.get_item_group(name, "dye") > 0 then
|
||||||
|
if dye_color then return end
|
||||||
|
for _, row in pairs(colors) do
|
||||||
|
if row[3] == name then dye_color = row[4] end
|
||||||
|
end
|
||||||
|
else return end
|
||||||
|
end
|
||||||
|
|
||||||
|
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft_predict(colorizing_crafting)
|
||||||
|
minetest.register_on_craft(colorizing_crafting)
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_chatcommand("color_leather", {
|
||||||
|
params = "<color>",
|
||||||
|
description = "Colorize a piece of leather armor, or wash it",
|
||||||
|
privs = {debug = true},
|
||||||
|
func = function(name, param)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if player then
|
||||||
|
local item = player:get_wielded_item()
|
||||||
|
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
|
||||||
|
return false, "Not leather armor."
|
||||||
|
end
|
||||||
|
if param == "wash" then
|
||||||
|
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
|
||||||
|
return true, "Washed."
|
||||||
|
end
|
||||||
|
local colorstring = minetest.colorspec_to_colorstring(param)
|
||||||
|
if not colorstring then return false, "Invalid color" end
|
||||||
|
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
|
||||||
|
return true, "Done: " .. colorstring
|
||||||
|
else
|
||||||
|
return false, "Player isn't online"
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
|
@ -1,6 +1,6 @@
|
||||||
# textdomain: mcl_armor
|
# textdomain: mcl_armor
|
||||||
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
|
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
|
||||||
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in ihrem Inventarmenü.
|
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in Ihrem Inventarmenü.
|
||||||
Leather Cap=Lederkappe
|
Leather Cap=Lederkappe
|
||||||
Iron Helmet=Eisenhelm
|
Iron Helmet=Eisenhelm
|
||||||
Golden Helmet=Goldhelm
|
Golden Helmet=Goldhelm
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
name = mcl_armor
|
name = mcl_armor
|
||||||
author = stu
|
author = stu
|
||||||
description = Adds craftable armor that is visible to other players.
|
description = Adds craftable armor that is visible to other players.
|
||||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
|
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone
|
||||||
optional_depends = mcl_fire, ethereal, bakedclay
|
optional_depends = mcl_fire, ethereal, bakedclay
|
||||||
|
|
|
@ -1,24 +1,5 @@
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
mcl_armor.register_set({
|
|
||||||
name = "leather",
|
|
||||||
description = "Leather",
|
|
||||||
descriptions = {
|
|
||||||
head = "Cap",
|
|
||||||
torso = "Tunic",
|
|
||||||
legs = "Pants",
|
|
||||||
},
|
|
||||||
durability = 80,
|
|
||||||
enchantability = 15,
|
|
||||||
points = {
|
|
||||||
head = 1,
|
|
||||||
torso = 3,
|
|
||||||
legs = 2,
|
|
||||||
feet = 1,
|
|
||||||
},
|
|
||||||
craft_material = "mcl_mobitems:leather",
|
|
||||||
})
|
|
||||||
|
|
||||||
mcl_armor.register_set({
|
mcl_armor.register_set({
|
||||||
name = "gold",
|
name = "gold",
|
||||||
description = "Golden",
|
description = "Golden",
|
||||||
|
@ -227,5 +208,27 @@ minetest.register_tool("mcl_armor:elytra", {
|
||||||
on_place = mcl_armor.equip_on_use,
|
on_place = mcl_armor.equip_on_use,
|
||||||
on_secondary_use = mcl_armor.equip_on_use,
|
on_secondary_use = mcl_armor.equip_on_use,
|
||||||
_mcl_armor_element = "torso",
|
_mcl_armor_element = "torso",
|
||||||
_mcl_armor_texture = "mcl_armor_elytra.png"
|
_mcl_armor_texture = function(obj, itemstack)
|
||||||
|
if obj:is_player() then
|
||||||
|
local cape = mcl_skins.player_skins[obj].cape
|
||||||
|
if cape ~= "blank.png" then
|
||||||
|
return cape:gsub("_body", "_elytra")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return "mcl_armor_elytra.png"
|
||||||
|
end,
|
||||||
|
_on_equip = function(obj, itemstack)
|
||||||
|
if not obj:is_player() then return end
|
||||||
|
local cape = mcl_skins.player_skins[obj].cape
|
||||||
|
if cape ~= "blank.png" then
|
||||||
|
local skinval = mcl_player.player_get_skin(obj)
|
||||||
|
skinval = skinval:gsub("%^" .. cape, "")
|
||||||
|
mcl_player.player_set_skin(obj, skinval)
|
||||||
|
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
_on_unequip = function(obj, itemstack)
|
||||||
|
if not obj:is_player() then return end
|
||||||
|
mcl_skins.update_player_skin(obj)
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|
|
@ -280,31 +280,7 @@ local bamboo_block_def = {
|
||||||
_mcl_blast_resistance = 3,
|
_mcl_blast_resistance = 3,
|
||||||
_mcl_hardness = 2,
|
_mcl_hardness = 2,
|
||||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = mcl_util.rotate_axis,
|
||||||
if not pointed_thing then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = pointed_thing.under
|
|
||||||
|
|
||||||
if mcl_bamboo.is_protected(pos, placer) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Use pointed node's on_rightclick function first, if present
|
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
|
||||||
if placer and not placer:get_player_control().sneak then
|
|
||||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
|
||||||
end,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||||
|
|
|
@ -316,11 +316,16 @@ minetest.register_node(SCAFFOLDING_NAME, {
|
||||||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||||
local dir = vector.subtract(pointed.under, pointed.above)
|
local dir = vector.subtract(pointed.under, pointed.above)
|
||||||
local wdir = minetest.dir_to_wallmounted(dir)
|
local wdir = minetest.dir_to_wallmounted(dir)
|
||||||
|
local anode = minetest.get_node(pointed.above).name
|
||||||
if wdir == 1 then
|
if wdir == 1 then
|
||||||
|
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
|
||||||
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
itemstack:take_item(1)
|
itemstack:take_item(1)
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
|
|
|
@ -77,16 +77,31 @@ local function rotate(pos, node, user, mode, new_param2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local creative_dig = {}
|
||||||
local function destruct_bed(pos, oldnode)
|
local function destruct_bed(pos, oldnode)
|
||||||
local node = oldnode or minetest_get_node_or_nil(pos)
|
local node = oldnode or minetest_get_node_or_nil(pos)
|
||||||
if not node then return end
|
if not node then return end
|
||||||
|
|
||||||
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
||||||
|
|
||||||
|
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
|
||||||
|
-- creative mode
|
||||||
|
local pos_hash = minetest.hash_node_position(pos)
|
||||||
|
local pos2_hash = minetest.hash_node_position(pos2)
|
||||||
|
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
|
||||||
|
|
||||||
if bottom then
|
if bottom then
|
||||||
if node2 and string.sub(node2.name, -4) == "_top" then
|
if node2 and string.sub(node2.name, -4) == "_top" then
|
||||||
minetest_remove_node(pos2)
|
minetest_remove_node(pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Drop the bed only when removing the top to prevent duplication and only if
|
||||||
|
-- it wasn't dug by a player in creative mode
|
||||||
|
local bed_node_def = minetest.registered_nodes[node.name]
|
||||||
|
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
|
||||||
|
local stack = ItemStack(bed_node_def._mcl_beds_drop)
|
||||||
|
minetest.add_item(pos2, stack)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
||||||
minetest_remove_node(pos2)
|
minetest_remove_node(pos2)
|
||||||
|
@ -94,6 +109,29 @@ local function destruct_bed(pos, oldnode)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function dig_bed(pos, node, digger)
|
||||||
|
local pos_hash = minetest.hash_node_position(pos)
|
||||||
|
|
||||||
|
if digger then
|
||||||
|
local name = digger:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set creative dig flags to stop dropping items
|
||||||
|
if minetest.is_creative_enabled(name) then
|
||||||
|
creative_dig[pos_hash] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Trigger the destruct_bed function
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
|
||||||
|
-- Clean up creative dig flag
|
||||||
|
creative_dig[pos_hash] = nil
|
||||||
|
end
|
||||||
|
|
||||||
local function kick_player_after_destruct(destruct_pos)
|
local function kick_player_after_destruct(destruct_pos)
|
||||||
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
|
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
|
||||||
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
|
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
|
||||||
|
@ -126,6 +164,26 @@ if minetest.get_modpath("mcl_sounds") then
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function place_bed(name, placer, pos, dir)
|
||||||
|
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
function mcl_beds.register_bed(name, def)
|
function mcl_beds.register_bed(name, def)
|
||||||
local common_box = {
|
local common_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
|
@ -156,7 +214,8 @@ function mcl_beds.register_bed(name, def)
|
||||||
sounds = def.sounds or default_sounds,
|
sounds = def.sounds or default_sounds,
|
||||||
selection_box = common_box,
|
selection_box = common_box,
|
||||||
collision_box = common_box,
|
collision_box = common_box,
|
||||||
drop = def.recipe and name or "",
|
_mcl_beds_drop = def.recipe and name or "",
|
||||||
|
drop = "",
|
||||||
node_placement_prediction = "",
|
node_placement_prediction = "",
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
@ -189,30 +248,23 @@ function mcl_beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Try to place in three directions: inline with the view and rotated to
|
||||||
|
-- the right and left
|
||||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
if place_bed(name, placer, pos, dir) or
|
||||||
|
place_bed(name, placer, pos, (dir+1)%4) or
|
||||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
place_bed(name, placer, pos, (dir+3)%4) or
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
place_bed(name, placer, pos, (dir+2)%4) then
|
||||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
-- Bed was places
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
|
||||||
if not botdef or not botdef.buildable_to then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
after_destruct = destruct_bed,
|
after_destruct = destruct_bed,
|
||||||
|
on_dig = dig_bed,
|
||||||
|
|
||||||
on_destruct = kick_player_after_destruct,
|
on_destruct = kick_player_after_destruct,
|
||||||
|
|
||||||
|
@ -239,7 +291,7 @@ function mcl_beds.register_bed(name, def)
|
||||||
_mcl_hardness = 0.2,
|
_mcl_hardness = 0.2,
|
||||||
_mcl_blast_resistance = 1,
|
_mcl_blast_resistance = 1,
|
||||||
sounds = def.sounds or default_sounds,
|
sounds = def.sounds or default_sounds,
|
||||||
drop = def.recipe and name or "",
|
drop = "",
|
||||||
selection_box = common_box,
|
selection_box = common_box,
|
||||||
collision_box = common_box,
|
collision_box = common_box,
|
||||||
|
|
||||||
|
@ -250,6 +302,7 @@ function mcl_beds.register_bed(name, def)
|
||||||
|
|
||||||
on_rotate = rotate,
|
on_rotate = rotate,
|
||||||
after_destruct = destruct_bed,
|
after_destruct = destruct_bed,
|
||||||
|
on_dig = dig_bed,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
|
@ -191,6 +191,18 @@ minetest.register_craft({
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "group:bee_nest",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "group:beehive",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
-- Temporary ABM to update honey levels
|
-- Temporary ABM to update honey levels
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Update Beehive Honey Levels",
|
label = "Update Beehive Honey Levels",
|
||||||
|
|
|
@ -475,8 +475,11 @@ minetest.register_node("mcl_books:bookshelf", {
|
||||||
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
|
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
|
local function filter(stack)
|
||||||
function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
|
return minetest.get_item_group(stack:get_name(), "book") == 1 or
|
||||||
|
stack:get_name() == "mcl_enchanting:book_enchanted"
|
||||||
|
end
|
||||||
|
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
|
||||||
for _,obj in pairs(objects) do
|
for _,obj in pairs(objects) do
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
|
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
|
||||||
elseif obj:get_luaentity().is_mob then
|
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
|
||||||
obj:punch(self.object, 1.0, {
|
obj:punch(self.object, 1.0, {
|
||||||
full_punch_interval=1.0,
|
full_punch_interval=1.0,
|
||||||
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
|
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
|
||||||
}, self.object:get_velocity())
|
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -379,16 +379,27 @@ end
|
||||||
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
|
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
|
|
||||||
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input",
|
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z)
|
||||||
function(stack) return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and minetest.get_item_group(stack:get_name(), "bottle") == 0 end)
|
then
|
||||||
|
local function filter(stack)
|
||||||
|
return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and
|
||||||
|
minetest.get_item_group(stack:get_name(), "bottle") == 0
|
||||||
|
end
|
||||||
|
|
||||||
|
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input", filter, 1)
|
||||||
else
|
else
|
||||||
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", function(stack) return stack:get_name() == "mcl_mobitems:blaze_powder" end)
|
local filter = function(stack)
|
||||||
|
return stack:get_name() == "mcl_mobitems:blaze_powder"
|
||||||
|
end
|
||||||
|
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", filter, 1 )
|
||||||
if stack then
|
if stack then
|
||||||
return inv, "fuel", stack
|
return inv, "fuel", stack
|
||||||
else
|
else
|
||||||
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand",
|
local function filter(stack)
|
||||||
function(stack) return minetest.get_item_group(stack:get_name(), "bottle") == 1 end)
|
return minetest.get_item_group(stack:get_name(), "bottle") == 1
|
||||||
|
end
|
||||||
|
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand", filter, 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -26,3 +26,9 @@ minetest.register_craft({
|
||||||
{ "group:wood", "group:wood", "" },
|
{ "group:wood", "group:wood", "" },
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_cartography_table:cartography_table",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
|
@ -94,6 +94,14 @@ local function register_filled_cauldron(water_level, description, liquid)
|
||||||
drop = "mcl_cauldrons:cauldron",
|
drop = "mcl_cauldrons:cauldron",
|
||||||
_mcl_hardness = 2,
|
_mcl_hardness = 2,
|
||||||
_mcl_blast_resistance = 2,
|
_mcl_blast_resistance = 2,
|
||||||
|
on_rightclick = function(pos, node, player, itemstack)
|
||||||
|
local outcome = mcl_armor.wash_leather_armor(itemstack)
|
||||||
|
if outcome then
|
||||||
|
minetest.sound_play("mcl_potions_bottle_pour",
|
||||||
|
{pos=pos, gain=0.5, max_hear_range=16},true)
|
||||||
|
end
|
||||||
|
return outcome
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Add entry aliases for the Help
|
-- Add entry aliases for the Help
|
||||||
|
|
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Reference in New Issue