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Spawning: remove unused summary_chance

patch_skins
bakawun 2023-12-01 15:39:08 +01:00
parent e419e6d63b
commit d151e79fb9
1 changed files with 0 additions and 6 deletions

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@ -432,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
local spawn_dictionary = {}
--this is where all of the spawning information is kept for mobs that don't naturally spawn
local non_spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
@ -494,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:mob_light_lvl(mob_name, dimension)
@ -598,8 +596,6 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
@ -985,7 +981,6 @@ if mobs_spawn then
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
local current_summary_chance = summary_chance
local spawn_loop_counter = #mob_library_worker_table
while spawn_loop_counter > 0 do
@ -1089,7 +1084,6 @@ if mobs_spawn then
end
end
current_summary_chance = current_summary_chance - mob_chance
spawn_loop_counter = spawn_loop_counter - 1
end
end