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31 Commits (b7fe69eb24feb516140707117d1383407f67e2ba)

Author SHA1 Message Date
FaceDeer fb5d80c38e add cart rails to the default flow-through types 2018-04-29 13:54:59 -06:00
FaceDeer fb249f27fb voxel garden's version of the "default" mod is missing a few things, protecting against nils. 2018-04-17 22:23:54 -06:00
FaceDeer c44a881a7f remove a deprecated API call 2017-04-07 11:17:26 -06:00
FaceDeer 08989ef513 redo lava/water interaction 2017-04-07 00:23:34 -06:00
FaceDeer 0cb1f2684a add an update_liquids call 2017-03-17 18:05:28 -06:00
FaceDeer eff43b5993 add mapgen prefill feature for water 2017-03-17 15:20:19 -06:00
FaceDeer d608cf0500 fix another global/local issue 2017-02-20 15:08:41 -07:00
FaceDeer 16f389a18a fix undeclared global assignment 2017-02-20 14:01:16 -07:00
FaceDeer ee8d50991d add the "flow-through" feature
allows liquid to teleport through nodes that it should logically be able
to pass through.
2017-02-17 22:28:52 -07:00
FaceDeer ab3ff81b86 simpler method of overriding water node renewability 2017-02-13 23:50:07 -07:00
FaceDeer 218d925e14 added documentation to the spring block 2017-02-12 12:58:16 -07:00
FaceDeer 9623aec62e Not much to translate here, but why not. Internationalization library support. 2017-02-02 20:27:54 -07:00
FaceDeer cf90db8544 disable river water dynamicism by default, it makes a mess on valleys mapgen. 2017-02-02 11:26:51 -07:00
FaceDeer 58348b9b4c Removing strict dependency on the default mod
If one should desire to use this mod for liquid in a
non-default-dependent game, I've made the dependency on default
optional. Note that the only thing this mod does in that case is define
an API, all the rest of its features are moot (since they act on
default-defined liquids and mapgen clay).
2017-01-29 15:28:48 -07:00
FaceDeer dbd14626eb remove old comment 2017-01-27 22:55:59 -07:00
FaceDeer 230b4dda5d Add settings for water flow probabilities too 2017-01-27 20:47:22 -07:00
FaceDeer 572329cfc6 apparently this helps Lua's garbage collection, it was possible to blow Lua's memory budget by flying very fast but this fixes that. 2017-01-26 23:12:06 -07:00
FaceDeer 151d2e034b using water level for mapgen cutoff too 2017-01-26 23:03:27 -07:00
FaceDeer 32b11a29d1 get water level from mapgen params 2017-01-26 22:07:09 -07:00
FaceDeer 4bccd44d6e exposing API so that other mods can use this abm. 2017-01-26 14:12:13 -07:00
FaceDeer e537155d25 no need to wait for flowing liquid to appear, allow liquid to flow directly into air as well. 2017-01-25 12:10:48 -07:00
FaceDeer 698b0e5883 Remove unnecessary emphasis on a comment
It was bothering me for some reason. This is the most impactful commit
I've sent in for this depot yet.
2017-01-24 20:04:28 -07:00
FaceDeer 96fdd6dd43 update readme, fix missing local declarators 2017-01-24 15:20:46 -07:00
FaceDeer de43421ba7 add a "spring" node for creative mode that's more generic (and less vigorous) than the damp clay 2017-01-24 15:11:29 -07:00
FaceDeer 63e76bf5f8 fold horiz_add function directly into the ABM, eliminate a few more redundant table lookups 2017-01-24 09:34:30 -07:00
FaceDeer 5d4ea4b55d Save some table lookups in the spring ABM too 2017-01-24 01:27:18 -07:00
FaceDeer 61315b761d squeeze a few more table lookups out of the code 2017-01-24 01:20:45 -07:00
FaceDeer 0a550c5c98 greatly boost the speed of horizontal flow 2017-01-24 01:02:33 -07:00
FaceDeer 319ebfd53e Make springs much more vigorous about replacing missing water above them 2017-01-23 16:53:50 -07:00
FaceDeer 3ce11db25a remove a leftover debug call 2017-01-23 10:49:12 -07:00
FaceDeer 48b6f1be20 Initial commit 2017-01-22 23:45:00 -07:00