forked from Minetest/dynamic_liquid
greatly boost the speed of horizontal flow
parent
480139e2e1
commit
0a550c5c98
65
init.lua
65
init.lua
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@ -36,17 +36,42 @@ if water then
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minetest.register_node(":default:water_flowing", new_water_flowing_def)
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end
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local rand_dir = function()
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local dirs= {
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{x=0,y=0,z=1},
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{x=0,y=0,z=-1},
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{x=1,y=0,z=0},
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{x=-1,y=0,z=0},
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}
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return dirs[math.random(4)]
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end
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-- By making this giant table of all possible permutations of horizontal direction we can avoid
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-- lots of redundant calculations.
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local all_direction_permutations = {
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{{x=0,z=1},{x=0,z=-1},{x=1,z=0},{x=-1,z=0}},
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{{x=0,z=1},{x=0,z=-1},{x=-1,z=0},{x=1,z=0}},
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{{x=0,z=1},{x=1,z=0},{x=0,z=-1},{x=-1,z=0}},
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{{x=0,z=1},{x=1,z=0},{x=-1,z=0},{x=0,z=-1}},
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{{x=0,z=1},{x=-1,z=0},{x=0,z=-1},{x=1,z=0}},
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{{x=0,z=1},{x=-1,z=0},{x=1,z=0},{x=0,z=-1}},
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{{x=0,z=-1},{x=0,z=1},{x=-1,z=0},{x=1,z=0}},
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{{x=0,z=-1},{x=0,z=1},{x=1,z=0},{x=-1,z=0}},
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{{x=0,z=-1},{x=1,z=0},{x=-1,z=0},{x=0,z=1}},
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{{x=0,z=-1},{x=1,z=0},{x=0,z=1},{x=-1,z=0}},
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{{x=0,z=-1},{x=-1,z=0},{x=1,z=0},{x=0,z=1}},
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{{x=0,z=-1},{x=-1,z=0},{x=0,z=1},{x=1,z=0}},
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{{x=1,z=0},{x=0,z=1},{x=0,z=-1},{x=-1,z=0}},
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{{x=1,z=0},{x=0,z=1},{x=-1,z=0},{x=0,z=-1}},
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{{x=1,z=0},{x=0,z=-1},{x=0,z=1},{x=-1,z=0}},
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{{x=1,z=0},{x=0,z=-1},{x=-1,z=0},{x=0,z=1}},
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{{x=1,z=0},{x=-1,z=0},{x=0,z=1},{x=0,z=-1}},
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{{x=1,z=0},{x=-1,z=0},{x=0,z=-1},{x=0,z=1}},
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{{x=-1,z=0},{x=0,z=1},{x=1,z=0},{x=0,z=-1}},
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{{x=-1,z=0},{x=0,z=1},{x=0,z=-1},{x=1,z=0}},
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{{x=-1,z=0},{x=0,z=-1},{x=1,z=0},{x=0,z=1}},
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{{x=-1,z=0},{x=0,z=-1},{x=0,z=1},{x=1,z=0}},
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{{x=-1,z=0},{x=1,z=0},{x=0,z=-1},{x=0,z=1}},
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{{x=-1,z=0},{x=1,z=0},{x=0,z=1},{x=0,z=-1}},
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}
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local down = {x=0,y=-1,z=0}
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-- This method saves us one arithmetic operation over the standard vector.add
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-- and doesn't allocate a new table for the output
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local horiz_add = function(pos, dir, out)
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out.x=pos.x + dir.x
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out.y=pos.y
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out.z=pos.z + dir.z
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end
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local liquid_abm = function(liquid, flowing_liquid, chance)
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minetest.register_abm({
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@ -56,18 +81,22 @@ local liquid_abm = function(liquid, flowing_liquid, chance)
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chance = chance or 1,
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catch_up = false,
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action = function(pos,node)
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local check_pos = vector.add(pos, down)
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local check_pos = {x=pos.x, y=pos.y-1, z=pos.z}
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local check_node = minetest.get_node(check_pos)
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if check_node.name == flowing_liquid then
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minetest.set_node(pos, check_node)
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minetest.set_node(check_pos, node)
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return
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end
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check_pos = vector.add(pos, rand_dir())
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check_node = minetest.get_node(check_pos)
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if check_node.name == flowing_liquid then
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minetest.set_node(pos, check_node)
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minetest.set_node(check_pos, node)
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perm = all_direction_permutations[math.random(24)]
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for i=1,4 do
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horiz_add(pos, perm[i], check_pos)
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check_node = minetest.get_node(check_pos)
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if check_node.name == flowing_liquid then
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minetest.set_node(pos, check_node)
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minetest.set_node(check_pos, node)
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break
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end
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end
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end
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})
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@ -77,10 +106,10 @@ if lava then
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liquid_abm("default:lava_source", "default:lava_flowing", lava_probability)
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end
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if water then
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liquid_abm("default:water_source", "default:water_flowing", nil)
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liquid_abm("default:water_source", "default:water_flowing", 1)
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end
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if river_water then
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liquid_abm("default:river_water_source", "default:river_water_flowing", nil)
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liquid_abm("default:river_water_source", "default:river_water_flowing", 1)
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end
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-- register damp clay whether we're going to set the ABM or not, if the user disables this feature we don't want existing
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