AFCMS
8f30e223e2
I hate reverting something xD
2021-03-16 17:39:06 +01:00
kay27
6e6809f360
Make books in chest loot deterministic, ref. https://git.minetest.land/MineClone2/MineClone2/issues/1254 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3
2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139
2021-03-07 06:31:43 +04:00
kay27
66febf158a
Speedify dungeons a little and fix chest places (linear, not square)
2021-03-07 06:00:49 +04:00
kay27
45c0c576f7
Implement /spawnstruct dungeon
2021-03-07 03:49:34 +04:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c
Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker
2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e
Fix dir_to_rotation()
2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1216
2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186
2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf
Merge pull request 'Add setting to disable ores generation' ( #1174 ) from AFCMS/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9
Use setting to generate Quartz ore
2021-02-22 19:12:33 +00:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569
Add experimental, pseudobiome-based village variation.
2021-01-28 23:59:01 -06:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5
Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-25 20:23:38 -06:00
Elias Fleckenstein
4a4a834bf8
Generate Enchanted golden apples in chests
2021-01-22 19:45:18 +01:00
Elias Fleckenstein
8f62a3fe0c
Enchanted book loot in desert temple
2020-12-23 12:25:18 +01:00
Elias Fleckenstein
fdbfd4c654
Mineshaft Loot
2020-12-21 13:57:09 +01:00
Elias Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6
Complete French Translation
2020-11-18 23:06:47 +01:00
kay27
4c2e28836c
Fix generation of strongholds
2020-10-15 00:22:48 +04:00
kay27
ba51686e6c
Russian translation
2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0
Fix air holes in desert temple
2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd
Remove mod startup debug messages
2020-04-11 02:56:46 +02:00
wuniversales
15481cb24d
Add Spanish translation
2020-02-04 21:43:50 +01:00
Wuzzy
1d2da1f01a
TNT minecart and activator rail no longer WIP
2020-01-30 22:31:44 +01:00
Wuzzy
d29c4bb795
Fix 2 undeclared global warnings in mapgen core
2019-12-22 20:22:19 +01:00
Wuzzy
bbc5f2a0d9
Use sand and gravel for ocean floors
2019-12-22 01:22:05 +01:00
Wuzzy
305145ca1c
Tweak oceangen
2019-12-18 21:04:07 +01:00
Wuzzy
b7406ed3d5
Generate sponges in deep oceans in non-v6 mgs
2019-12-18 20:55:20 +01:00
Wuzzy
f74a502979
Generate sponges in v6
2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943
Generate kelp/seagrass in v6
2019-12-18 19:15:21 +01:00
Wuzzy
e0e73b8ee8
Add basic seagrass/kelp mapgen
2019-12-18 18:42:04 +01:00
Wuzzy
41d7e513e7
Make variable local
2019-12-14 03:38:00 +01:00
Wuzzy
affb984c56
Fix mapgen crash if there's unknown nodes
2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5
Add per-biome grass coloring
2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a
Generate new grass color
2019-12-13 15:33:13 +01:00
Wuzzy
6002cd0af5
Fix tallgrass, fern, bonemeal for new grass color
2019-12-13 15:32:57 +01:00
Wuzzy
325801efd7
First step towards param2-based grass color
2019-12-13 14:03:12 +01:00
Wuzzy
2e09febaae
Rename Moss Stone to Mossy Cobblestone
2019-12-11 04:24:32 +01:00
Wuzzy
3322366457
Enable igloo basements with 50% chance
2019-10-02 22:38:35 +02:00
Wuzzy
5198f5cdec
More igloo basement placement tweaks
2019-10-02 22:29:25 +02:00
Wuzzy
da149d5a58
Apply more checks in igloo basement generation
2019-10-02 22:06:26 +02:00
Wuzzy
b3e1df7e9b
Round pos in spawnstruct chatcommand
2019-10-02 21:18:29 +02:00
Wuzzy
76ed6ff826
MGV6: Generate witch huts only in Normal biome
2019-09-11 16:06:41 +02:00
Wuzzy
6188d7b528
Fix other boolean settings default fails
2019-03-25 12:42:37 +01:00
Wuzzy
2d34a2982a
Add biome type to biome metadata
2019-03-25 09:04:41 +01:00
Wuzzy
c49efcf9ad
Fix floating vines rarely generating in jungles
2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca
Remove sand solidification code
...
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
45d09754d0
German translation: mcl_structures
2019-03-14 01:59:31 +01:00
Wuzzy
4ede0a1227
Fix underwater ice sheet in IcePlainsSpikes biome
2019-03-12 03:18:07 +01:00
Wuzzy
e26a668b74
Add emerald ore+monster eggs in all ExtremeHills
2019-03-12 02:14:19 +01:00
Wuzzy
7935e64637
Cleanup ambigious sandstone groups, change meaning
...
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy
45a30867c3
Del. color from underground hclay in MesaPlateauFM
2019-03-12 00:56:35 +01:00
Wuzzy
2e092dc15f
Shrink MesaBryce beach once more
2019-03-12 00:46:08 +01:00
Wuzzy
206293e3f9
Fix MesaBryce typo
2019-03-12 00:34:44 +01:00
Wuzzy
12581e8441
Tweak MesaBryce sandlevel: Sand beach, strata
2019-03-12 00:31:39 +01:00
Wuzzy
c62658fd27
Erode strata a bit in Mesa and MesaPlateauF
2019-03-11 23:00:59 +01:00
Wuzzy
f1f6dc4c48
Colorize bottom terracotta layers of MesaBryce
2019-03-11 22:08:17 +01:00
Wuzzy
a16886bf17
Tweak heat and humidity points of new mesa biomes
2019-03-11 21:44:13 +01:00
Wuzzy
ae513f7b53
Add MesaBryce biome
2019-03-11 21:42:55 +01:00
Wuzzy
0b9e25fd9a
Add vertical blend for *_ocean biomes
2019-03-11 14:22:05 +01:00
Wuzzy
256dc9e1b5
Vertical blend for mushroomisland
2019-03-11 13:50:27 +01:00
Wuzzy
053e10f223
Update mcl_biome comments
2019-03-11 13:41:19 +01:00
Wuzzy
f713394f6d
Add vertical blend to ExtremeHills+
2019-03-11 02:51:59 +01:00
Wuzzy
18adaef361
Eroded strata for MesaPlateauFM
2019-03-11 01:57:00 +01:00
Wuzzy
f59f4d4f7c
Tweak MesaPlateauFM riverbed
2019-03-11 00:17:14 +01:00
Wuzzy
c868b7a767
Add MesaPlateauFM biome
...
Variant of MesaPlateauF, more erratic terrain, smooth transitions, has red sandstone, more red sand, fewer trees, much more dry shrubs and coarse dirt
2019-03-11 00:04:03 +01:00
Wuzzy
f48019a877
Use built stratum ore type for mesa strata
2019-03-10 18:47:27 +01:00
Wuzzy
b4b5cb2879
Tweak mesa-underground transition
2019-03-10 18:42:53 +01:00
Wuzzy
2a9e30b900
Also generate more gold in MesaPlateauF
2019-03-10 08:41:09 +01:00
Wuzzy
f55dac38e2
Re-introduce melons in v6 mapgen
2019-03-10 06:50:15 +01:00
Wuzzy
a943428b11
Simplify pumpkin map generation
2019-03-10 06:37:36 +01:00
Wuzzy
aee7c4b4a2
Simplify top snow generation in v6
2019-03-10 06:06:06 +01:00
Wuzzy
2892c45f52
Fix end portal shrine being in lava in flat mapgen
2019-03-10 03:30:18 +01:00
Wuzzy
ef0b941bce
Fix undeclared global bug in mcl_biomes
2019-03-10 00:35:16 +01:00
Wuzzy
05e8cc8a2c
Don't turn water into end stone anymore
2019-03-09 21:20:37 +01:00
Wuzzy
7a4aeb6625
Generate chorus plants in the End
2019-03-09 21:02:40 +01:00
Wuzzy
895b9e7e3a
More End tweaks
2019-03-09 19:15:10 +01:00
Wuzzy
e2fd769657
New, stratum-based end stone generation
2019-03-09 18:52:24 +01:00
Wuzzy
1df3d0e42b
Fix some PseudRandom weirdness in mcl_structures
2019-03-07 22:03:34 +01:00
Wuzzy
7ca999626d
Restrict v6 generation of ice spikes to snow block
2019-03-06 23:17:06 +01:00
Wuzzy
c4558a31ab
Update modpack meta files (MT 5.0.0)
2019-03-06 05:52:31 +01:00
Wuzzy
4f8377b161
Fix warning in tsm_railcorridors
2019-03-06 05:07:42 +01:00
Wuzzy
2f74aea6f5
Replace deprecated functions
2019-03-06 04:38:57 +01:00
Wuzzy
477aa07822
Add experimental setting: fallen logs
2019-03-01 18:08:28 +01:00
Wuzzy
03c6beb971
Remove mcl_imitation_mode
2019-03-01 18:04:43 +01:00
Wuzzy
19b1cf5986
More robust initialization of chests of structs
2019-02-28 18:19:57 +01:00
Wuzzy
1daf9b7a59
Put treasure loot into random inventory slots
2019-02-28 18:00:17 +01:00
Wuzzy
38f6804a79
Update tsm_railcorridors to 0.14.0
2019-02-19 20:16:12 +01:00
Wuzzy
e28f213f9a
Add workaround to fix broken double plants in v6
2019-02-09 06:08:35 +01:00
Wuzzy
e89a01630b
Remove misunderstood replacements from decorations
...
I thought it would replace nodes on the map, but it turned it it replaces nodes from the schematic definition.
2019-02-09 04:32:55 +01:00
Wuzzy
3ec7914962
Allow to use Minetest's original flat mapgen again
2019-02-09 03:07:18 +01:00
Wuzzy
62159b0aa0
Core mapgen: Extend some stuff to emin,emax
2019-02-06 04:32:20 +01:00
Wuzzy
da625b569a
Spawn minecarts in railcorridor chests
2019-02-06 03:00:45 +01:00
Wuzzy
9105f248b4
More secure igloo generation
2019-02-06 02:23:51 +01:00
Wuzzy
6ff637ec69
Add more igloo generation code
2019-02-06 02:02:18 +01:00
Wuzzy
e789801662
Replace getpos() with get_pos()
2019-02-01 06:33:07 +01:00
Wuzzy
68c373d2b8
Add a couple of modpack.conf files
2019-01-07 00:52:05 +01:00
Wuzzy
25b65e4b7d
Remove tsm_railcorridors_probability_cart for now
2018-11-17 15:59:01 +01:00
Wuzzy
34e92a361b
Rename mobs mod to mcl_mobs
2018-05-31 18:32:26 +02:00
Wuzzy
f8362e798f
Make v6 ice spikes much rarer
2018-05-28 16:32:15 +02:00
Wuzzy
12b0954523
Fix possible crash in mcl_mapgen_core
2018-05-20 15:25:57 +02:00
Wuzzy
d5d65f4a84
Tweaking of the new tree schematics
2018-05-13 18:39:47 +02:00
Wuzzy
b992100106
More variations of mega spruces and large oaks
2018-05-13 18:03:57 +02:00
Wuzzy
bb6f2f7770
Rename “subgame” to “game” (partial fix)
2018-03-25 22:20:32 +02:00
Wuzzy
16bb9b8901
Localize various unneeded global variables
2018-01-26 22:37:42 +01:00
Wuzzy
53ca167eb1
Merge branch 'mesecons_updates'
2018-01-22 17:46:38 +01:00
Wuzzy
9d409927bc
Make nether wart more common in v6
2018-01-17 22:56:20 +01:00
Wuzzy
ec49459eb4
Update desert temple schematic
2018-01-17 19:53:20 +01:00
Wuzzy
2f32c76013
Make v6 sapling treasures more common
2018-01-12 19:02:06 +01:00
Wuzzy
b96974e253
Fix biome ores being generated in all biomes
2018-01-10 17:57:15 +01:00
Wuzzy
6e7e780af9
Fix ores spawning in non-existing biomes
2018-01-10 17:23:58 +01:00
Wuzzy
a818995d2a
Generated mob spawners generate mobs in darkness (except silverfish)
2018-01-08 00:41:57 +01:00
Wuzzy
fa51fdbdb5
Freeze water in snowtop biome
2018-01-08 00:19:53 +01:00
Wuzzy
3cf6656df2
Rename "Monster Spawner" to "Mob Spawner"
2018-01-07 16:58:44 +01:00
Wuzzy
479ed1c12a
Fix generated vines sometimes horizontal in air
2018-01-07 16:00:21 +01:00
Wuzzy
0c9b28c92e
Fix missing decorations in v6
2017-12-13 21:01:04 +01:00
Wuzzy
89ef81b4c5
Remove buggy chests and furnaces from villages
2017-12-13 00:50:13 +01:00
Wuzzy
3b9b34a0de
Add warning when building a village
2017-12-13 00:50:03 +01:00
Wuzzy
5d2df6db4c
Fix broken huge mushroom caps generating
2017-12-12 23:59:35 +01:00
Wuzzy
40d22d2173
Fix crash when using eye of ender in singlenode
2017-12-11 19:33:58 +01:00
Wuzzy
7d00c008d0
Fixed height of end portal shrines in flat worlds
2017-12-11 01:56:50 +01:00
Wuzzy
a79c2ade05
Fix dependency mess of mcl_structures
2017-12-10 22:49:49 +01:00
Wuzzy
810357f81a
Rename end portal room to end portal shrine
2017-12-10 22:22:37 +01:00
Wuzzy
664c24ce7d
Eyes of ender now fly to End portal shrines!
2017-12-10 22:20:48 +01:00
Wuzzy
55778ab375
Add function to query stronghold positions
2017-12-10 18:48:34 +01:00
Wuzzy
2d8ad7ebf0
Generate end portal rooms in the world
2017-12-10 18:39:02 +01:00
Wuzzy
fdae9711f8
Randomize stonebrick stairs in end portal room
2017-12-09 16:50:32 +01:00
Wuzzy
206bd3d29f
Fix hole in end portal room schematic
2017-12-09 14:16:53 +01:00
Wuzzy
1537ae276e
Tweak stone brick chances of end portal rooms
2017-12-09 14:08:36 +01:00
Wuzzy
c4dbbda9fd
Add end portal room structure
2017-12-09 02:05:41 +01:00
Wuzzy
3443e68b76
Railcorridors: Use dark oak wood in terracotta
2017-12-08 16:13:02 +01:00
Wuzzy
d9a8403e11
Use red sand as river bed in Mesa and MesaPlateauF
2017-12-07 14:35:12 +01:00
Wuzzy
b4bb986d61
Add river water
2017-11-30 14:19:00 +01:00
Wuzzy
9c80f8d970
Remove mcl_dungeons unused code
2017-11-30 10:21:54 +01:00
Wuzzy
72684f36ff
Remove faceless pumpkins from survival again
...
The top face rotates when you use shears on the pumpkin.
2017-11-27 12:40:07 +01:00
Wuzzy
b0c87f74fe
Move world-related functions to mcl_worlds
2017-11-24 03:10:02 +01:00
Wuzzy
ce544cce6e
Add faceless pumpkin
2017-11-23 00:05:31 +01:00
Wuzzy
fc17303b1e
Generate end exit portal near the spawn in the End
2017-11-21 07:24:56 +01:00
Wuzzy
7c15d5f9ac
More MC-like end portal block (WIP)
2017-11-21 05:39:27 +01:00
Wuzzy
d549dc0752
Add missing nil check for minetest.get_node_light
2017-11-18 21:39:00 +01:00
Wuzzy
a9d95dea23
Use hardware coloring for tallgrass and friends
2017-11-16 03:13:19 +01:00
Wuzzy
8db574d30e
Clean up grass block group stuff
2017-11-15 20:27:29 +01:00
Wuzzy
54ae1190d6
Allow spruces at Y=1
2017-11-15 06:23:46 +01:00
Wuzzy
c79b1062cc
Add small beach to plains biomes
2017-11-15 02:30:30 +01:00
Wuzzy
72f5591400
Add dry-colored grass/fern variants
2017-11-14 23:44:53 +01:00
Wuzzy
53f231a576
Fix biomemap being screwed up in mcl_mapgen_core
2017-11-07 20:16:25 +01:00
Wuzzy
d4708c804a
Don't generate bedrock and lava in singlenode
2017-11-07 05:29:39 +01:00
Wuzzy
0267fc98ab
Update desert temple schematic
2017-09-19 19:29:12 +02:00
Wuzzy
486b84c7c8
Increase sugar canes spread in non-v6 mapgens
2017-09-19 13:51:09 +02:00
Wuzzy
d4b7e2f1d6
Update sugar canes swampland biomes
2017-09-19 13:50:07 +02:00
Wuzzy
e03a2ee9a2
Make sugar canes less common in v6
2017-09-19 13:47:04 +02:00
Wuzzy
4eebd37a12
Minor desert temple randomization
2017-09-14 03:47:48 +02:00
Wuzzy
7f5c051b5d
Initialize pressure plates in generate structures
2017-09-14 03:41:06 +02:00
Wuzzy
f0adddac12
Update desert temple schematic
2017-09-14 03:21:05 +02:00
Wuzzy
15892c6604
Generate random Mese strata based on world seed
2017-09-13 22:50:21 +02:00
Wuzzy
66e1abf1dc
Fix Mesa stratum regression
2017-09-13 21:49:06 +02:00
Wuzzy
7dcc39be72
Generate stone below sea level in Mesa-like biomes
2017-09-13 21:43:15 +02:00
Wuzzy
5d70d05dab
Tweak double tallgrass/fern amount in non-v6
2017-09-13 19:03:15 +02:00
Wuzzy
6f85cbdbc8
Fix large ferns never generating in v6 jungles
2017-09-13 18:34:19 +02:00
Wuzzy
4098c317e5
Tweak tall grass amount in v6
2017-09-13 18:29:03 +02:00
Wuzzy
12a43a25c8
Generate more tall grass in v6
2017-09-13 17:56:57 +02:00
Wuzzy
0d717dcb69
Update biome TODO
2017-09-13 10:31:41 +02:00
Wuzzy
e4a7c10363
Generate more gold ore in Mesa
2017-09-13 10:30:18 +02:00
Wuzzy
78fbb85371
Fix 2 code typos in mcl_mapgen_core
2017-09-13 05:45:27 +02:00
Wuzzy
8ebbfd9ab4
Fix underground and deep ocean biomes for once
2017-09-13 05:41:43 +02:00
Wuzzy
006f27750e
Put monster egg and emerald in Extreme Hills only
2017-09-13 04:59:12 +02:00
Wuzzy
3107812ddb
Remove Deep Ocean and underground biomes
2017-09-13 04:58:53 +02:00
Wuzzy
b09e757a03
Tweak emerald ore and stone monster egg spawn
2017-09-13 04:13:55 +02:00
Wuzzy
0d736c58e8
Fix 2 mistakes in mcl_biomes
2017-09-13 03:58:33 +02:00
Wuzzy
92d0dbdeef
Allow to revert back to jungle leaves bushe and fallen logs
2017-09-13 03:15:16 +02:00
Wuzzy
b357e927b4
Update jungle bush schematic and use oak leaves
2017-09-13 02:29:09 +02:00
Wuzzy
d12533f622
Reduce length of fallen logs to fix floating logs
2017-09-13 01:59:24 +02:00
Wuzzy
88429f70ad
Reduce vine threshold in Jungle M biome
2017-09-13 01:57:03 +02:00
Wuzzy
cec723d47b
Use LuaVoxelManip for vine generation
...
Important for Jungle M!
2017-09-13 01:47:24 +02:00
Wuzzy
2fce8752f2
Fix incorrect biome IDs in mcl_mapgen_core
2017-09-13 00:36:16 +02:00
Wuzzy
3ccf0a4937
Rebalance jungle biomes, esp. Jungle Edge M
...
To make is much rarer.
2017-09-13 00:17:39 +02:00
Wuzzy
8245ddcc2c
Spawn oaks in Savanna
2017-09-12 21:59:14 +02:00
Wuzzy
76eee3d79e
Minor refactor of oak biome trees
2017-09-12 21:54:42 +02:00
Wuzzy
b9006512b8
Make sunflowers more common in Sunflower Plains
2017-09-12 21:38:38 +02:00
Wuzzy
ebe9b262ed
More straight-forward naming convention for biomes
2017-09-12 21:31:33 +02:00
Wuzzy
ecccb9d90d
Balance all heat and humidity points of all biomes
2017-09-12 20:40:20 +02:00
Wuzzy
caedf0649a
Fix bedrock/lava/void layers not generating at all
...
lvm_used was accidentally set to nil by the clay generator. OMG!
2017-09-12 18:09:26 +02:00
Wuzzy
3643e9ac92
Fix some bad variables in mcl_mapgen_core
2017-09-12 08:11:03 +02:00
Wuzzy
427eb32448
Add a second huge jungle tree schematic, tweak the 1st one
2017-09-12 05:35:02 +02:00
Wuzzy
4468b53fdd
Add Jungle M biome
2017-09-12 05:20:03 +02:00
Wuzzy
27f3b9f3d9
VM: Update liquids after writing to map
2017-09-11 16:26:15 +02:00
Wuzzy
bc1e16fbc6
Delete unused WorldEdit code in mcl_structures
2017-09-11 04:26:16 +02:00
Wuzzy
b8461596a3
Generate clay in voxelmanip
2017-09-11 04:24:24 +02:00
Wuzzy
e7db6f3c89
Generate clay more MC-like
...
* Diamond shape
* Flat
* Close to water surface
2017-09-11 03:58:07 +02:00
Wuzzy
24abe81409
mcl_mapgen_core: Put all mapgen code into single on_generated
...
This fixes some mapgen race conditions
2017-09-11 01:59:20 +02:00
Wuzzy
06256f068b
Generate witch huts slightly deeper
2017-09-11 01:34:37 +02:00
Wuzzy
defffbc952
Fix generating lots of gravel in caves
2017-09-11 01:11:57 +02:00
Wuzzy
0baa563072
Generate witch huts only in swamplands
2017-09-11 00:28:52 +02:00
Wuzzy
75aec87b48
Remove weird witch hut debug stuff
2017-09-10 21:05:03 +02:00
Wuzzy
98e5f2b0ba
Refactor Minecraft chunk probability code for structures
2017-09-10 20:41:22 +02:00
Wuzzy
98654b45b1
mcl_structures: Return place_schematic return value
2017-09-10 20:20:52 +02:00
Wuzzy
876e2c6eb4
Random rotation for witch huts
2017-09-10 20:16:13 +02:00
Wuzzy
55e8d7503e
Rarely generate witch huts (experimental)
2017-09-10 19:14:58 +02:00
Wuzzy
61e0d55311
Update mcl_biomes comments
2017-09-10 17:18:11 +02:00
Wuzzy
d715eda723
Fix surface of ice plains spike
2017-09-10 16:55:55 +02:00
Wuzzy
65333ae43c
Replace birches with spruce in ice plains
2017-09-10 16:53:33 +02:00
Wuzzy
b1065b2247
Use Biome API to turn floating sand to sandstone
2017-09-10 16:44:37 +02:00
Wuzzy
5d3323d094
Generate red sandstone
2017-09-10 15:32:24 +02:00
Wuzzy
84a92817cc
Tweak beaches
2017-09-10 15:01:32 +02:00
Wuzzy
b7684d2980
Add deep ocean biome
2017-09-10 14:23:52 +02:00
Wuzzy
b70b836efd
Tweak Mesa Plateau F biome
2017-09-10 06:34:28 +02:00
Wuzzy
5448669ffd
Generate pumpkins in every biome
2017-09-10 06:06:02 +02:00
Wuzzy
81a170645e
Don't restrict sugar cane spawn to biomes
2017-09-10 05:45:27 +02:00
Wuzzy
5a69b132c4
Add an Y layer to moss stone boulder schematics
2017-09-10 05:03:20 +02:00
Wuzzy
1938f84c3b
Re-introduce Jungle Edge, nerf OP melon spawn
2017-09-10 04:45:43 +02:00
Wuzzy
a69f8ca9e1
Make mega spruce taiga much more dense
2017-09-10 04:42:42 +02:00
Wuzzy
bc47d542da
Disable Jungle Edge M biome for balancing
2017-09-10 04:33:27 +02:00
Wuzzy
bd7d57d083
Add Jungle Edge M biome
2017-09-10 03:59:59 +02:00
Wuzzy
fb2714d5f1
Add savanna M biome
2017-09-10 03:41:42 +02:00
Wuzzy
a14b501f24
Change mesa plateau F ocean appearance
2017-09-10 03:33:06 +02:00
Wuzzy
d2cf48022c
Remove red desert biome
2017-09-10 03:17:38 +02:00
Wuzzy
a02a492b2c
Add Mesa Plateau F biome
2017-09-10 03:16:49 +02:00
Wuzzy
dfc4a950c6
Remove unused mesa ores
2017-09-10 02:49:02 +02:00
Wuzzy
3ad6b03f68
Generate semi-random mese strata
2017-09-10 02:44:47 +02:00
Wuzzy
18f916f3c5
Refactor and simplify mesa generation code
2017-09-10 00:55:32 +02:00
Wuzzy
f0b87379d3
Generate blue orchids only up to Y=5 in v6
...
But increase noise offset to 0. This spawn strategy emulates swamplands.
2017-09-09 21:05:40 +02:00
Wuzzy
2916b28f87
Comment the biomes code in mcl_biomes
2017-09-09 19:30:22 +02:00
Wuzzy
fa75eda9cf
Add stone beach biome
2017-09-09 19:01:04 +02:00
Wuzzy
6427c72b95
New biomes: Extreme Hills and 2 variants
...
Extreme Hills
Extreme Hills+
Extreme Hills M (gravel field)
2017-09-09 11:42:15 +02:00