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Generate clay in voxelmanip

objects
Wuzzy 2017-09-11 04:24:03 +02:00
parent e7db6f3c89
commit b8461596a3
1 changed files with 42 additions and 36 deletions

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@ -43,6 +43,29 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
-- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_sand = minetest.get_content_id("mcl_core:sand")
local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_redsand = minetest.get_content_id("mcl_core:redsand")
local c_redsandstone = minetest.get_content_id("mcl_core:redsandstone")
local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay")
local c_air = minetest.CONTENT_AIR
--
-- Ore generation
--
@ -970,9 +993,8 @@ local perlin_structures
local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
local perlin_clay
local function generate_clay(minp, maxp, seed)
-- TODO: Try to use more efficient clay generating code.
-- TODO: Make clay generation reproducible for same seed
local function generate_clay(minp, maxp, seed, voxelmanip_data, voxelmanip_area, lvm_used)
-- TODO: Make clay generation reproducible for same seed.
if maxp.y < -5 or minp.y > 0 then
return
end
@ -995,19 +1017,23 @@ local function generate_clay(minp, maxp, seed)
-- Get position and shift it a bit randomly so the clay do not obviously appear in a grid
local cx = minp.x + math.floor((divx+0.5)*divlen) + math.random(-1,1)
local cz = minp.z + math.floor((divz+0.5)*divlen) + math.random(-1,1)
local waternode = minetest.get_node({x=cx,y=y+1,z=cz}).name
local surfacepos = {x=cx,y=y,z=cz}
local surfacenode = minetest.get_node(surfacepos).name
local water_pos = voxelmanip_area:index(cx, y+1, cz)
waternode = voxelmanip_data[water_pos]
local surface_pos = voxelmanip_area:index(cx, y, cz)
surfacenode = voxelmanip_data[surface_pos]
local genrnd = math.random(1, 20)
if genrnd == 1 and perlin_clay:get3d(surfacepos) > 0 and waternode == "mcl_core:water_source" and
(surfacenode == "mcl_core:dirt" or minetest.get_item_group(surfacenode, "sand") == 1) then
if genrnd == 1 and perlin_clay:get3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
(surfacenode == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(surfacenode), "sand") == 1) then
local diamondsize = math.random(1, 3)
for x1 = -diamondsize, diamondsize do
for z1 = -(diamondsize - math.abs(x1)), diamondsize - math.abs(x1) do
local ccpos = {x=cx+x1,y=y,z=cz+z1}
local claycandidate = minetest.get_node(ccpos)
if claycandidate.name == "mcl_core:dirt" or minetest.get_item_group(claycandidate.name, "sand") == 1 then
minetest.set_node(ccpos, {name="mcl_core:clay"})
local ccpos = voxelmanip_area:index(cx+x1, y, cz+z1)
local claycandidate = voxelmanip_data[ccpos]
if ccname == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(claycandidate), "sand") == 1 then
voxelmanip_data[ccpos] = c_clay
lvm_used = true
end
end
end
@ -1015,6 +1041,7 @@ local function generate_clay(minp, maxp, seed)
end
end
end
return lvm_used
end
-- TODO: Try to use more efficient structure generating code
@ -1513,27 +1540,6 @@ end
local GEN_MAX = mcl_vars.mg_lava_overworld_max or mcl_vars.mg_overworld_max
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_sand = minetest.get_content_id("mcl_core:sand")
local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_redsand = minetest.get_content_id("mcl_core:redsand")
local c_redsandstone = minetest.get_content_id("mcl_core:redsandstone")
local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_air = minetest.get_content_id("air")
-- Below the bedrock, generate air/void
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
@ -1644,6 +1650,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
end
-- Clay
lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used)
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
@ -1746,8 +1755,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
-- Final hackery: Set sun light level in the End.
-- -26912 is at a mapchunk border.
local shadow
@ -1771,7 +1778,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
local biomemap = minetest.get_mapgen_object("biomemap")
-- Generate special decorations
generate_clay(minp, maxp, seed)
generate_underground_mushrooms(minp, maxp, seed)
generate_tree_decorations(minp, maxp, seed, biomemap)
generate_nether_decorations(minp, maxp, seed)