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Fix other boolean settings default fails

objects
Wuzzy 2019-03-25 12:42:37 +01:00
parent 7e9a9821c9
commit 6188d7b528
3 changed files with 3 additions and 3 deletions

View File

@ -212,7 +212,7 @@ function minetest.handle_node_drops(pos, drops, digger)
-- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case.
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops") or true
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
if (digger ~= nil and minetest.settings:get_bool("creative_mode")) or doTileDrops == false then
return
end

View File

@ -4,7 +4,7 @@ local mg_seed = minetest.get_mapgen_setting("seed")
-- Some mapgen settings
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
local generate_fallen_logs = minetest.settings:get_bool("mcl_generate_fallen_logs") or false
local generate_fallen_logs = minetest.settings:get_bool("mcl_generate_fallen_logs", false)
-- Jungle bush schematic. In PC/Java Edition it's Jungle Wood + Oak Leaves
local jungle_bush_schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush_oak_leaves.mts"

View File

@ -1,5 +1,5 @@
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory") or false
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()