Remove mcl_dungeons unused code
parent
5fb9b8bad7
commit
9c80f8d970
|
@ -1,7 +1,5 @@
|
|||
-- FIXME: Chests may appear at openings
|
||||
|
||||
-- TODO: Add monster spawner
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local pr = PseudoRandom(os.time())
|
||||
|
||||
|
@ -74,7 +72,6 @@ end
|
|||
|
||||
-- Buffer for LuaVoxelManip
|
||||
local lvm_buffer = {}
|
||||
local lvm_buffer2 = {} -- for param2
|
||||
|
||||
-- Below the bedrock, generate air/void
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
|
@ -90,7 +87,6 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
local c_air = minetest.get_content_id("air")
|
||||
local c_cobble = minetest.get_content_id("mcl_core:cobble")
|
||||
local c_mossycobble = minetest.get_content_id("mcl_core:mossycobble")
|
||||
local c_chest = minetest.get_content_id("mcl_chests:chest")
|
||||
|
||||
-- Remember spawner chest positions to set metadata later
|
||||
local chest_posses = {}
|
||||
|
@ -294,13 +290,6 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
|
||||
-- Place next chest at the wall (if it was its chosen wall slot)
|
||||
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
local p2
|
||||
|
||||
-- Select rotation so the chest faces away from wall
|
||||
if (tx==x+1) then p2 = 3
|
||||
elseif (tx==maxx-1) then p2 = 1
|
||||
elseif (tz==z+1) then p2 = 2
|
||||
else p2 = 0 end
|
||||
table.insert(chest_posses, {x=tx, y=ty, z=tz})
|
||||
currentChest = currentChest + 1
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue