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mcl_structures: Return place_schematic return value

objects
Wuzzy 2017-09-10 20:18:16 +02:00
parent 876e2c6eb4
commit 98654b45b1
1 changed files with 24 additions and 19 deletions

View File

@ -145,23 +145,23 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
rotation = "random"
end
if struct_style == "village" then
mcl_structures.generate_village(pos, rotation)
return mcl_structures.generate_village(pos, rotation)
elseif struct_style == "desert_temple" then
mcl_structures.generate_desert_temple(pos, rotation)
return mcl_structures.generate_desert_temple(pos, rotation)
elseif struct_style == "desert_well" then
mcl_structures.generate_desert_well(pos, rotation)
return mcl_structures.generate_desert_well(pos, rotation)
elseif struct_style == "igloo" then
mcl_structures.generate_igloo_top(pos, rotation)
return mcl_structures.generate_igloo_top(pos, rotation)
elseif struct_style == "witch_hut" then
mcl_structures.generate_witch_hut(pos, rotation)
return mcl_structures.generate_witch_hut(pos, rotation)
elseif struct_style == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos, rotation)
return mcl_structures.generate_ice_spike_small(pos, rotation)
elseif struct_style == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos, rotation)
return mcl_structures.generate_ice_spike_large(pos, rotation)
elseif struct_style == "boulder" then
mcl_structures.generate_boulder(pos, rotation)
return mcl_structures.generate_boulder(pos, rotation)
elseif struct_style == "fossil" then
mcl_structures.generate_fossil(pos, rotation)
return mcl_structures.generate_fossil(pos, rotation)
end
end
@ -170,13 +170,13 @@ mcl_structures.generate_village = function(pos)
-- TODO: Do complete overhaul of the algorithm
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_village.mts"
minetest.place_schematic(newpos, path, "random", nil, true)
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.generate_desert_well = function(pos)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
minetest.place_schematic(newpos, path, "0", nil, true)
return minetest.place_schematic(newpos, path, "0", nil, true)
end
mcl_structures.generate_igloo_top = function(pos)
@ -184,13 +184,13 @@ mcl_structures.generate_igloo_top = function(pos)
-- Furnace does ot work atm because apparently meta is not set. :-(
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
minetest.place_schematic(newpos, path, "random", nil, true)
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
minetest.place_schematic(pos, path, orientation, nil, true)
return minetest.place_schematic(pos, path, orientation, nil, true)
end
mcl_structures.generate_boulder = function(pos)
@ -204,22 +204,22 @@ mcl_structures.generate_boulder = function(pos)
end
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
minetest.place_schematic(newpos, path)
return minetest.place_schematic(newpos, path)
end
mcl_structures.generate_witch_hut = function(pos, rotation)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
minetest.place_schematic(pos, path, rotation, nil, true)
return minetest.place_schematic(pos, path, rotation, nil, true)
end
mcl_structures.generate_ice_spike_small = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
minetest.place_schematic(pos, path, "random", nil, false)
return minetest.place_schematic(pos, path, "random", nil, false)
end
mcl_structures.generate_ice_spike_large = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
minetest.place_schematic(pos, path, "random", nil, false)
return minetest.place_schematic(pos, path, "random", nil, false)
end
mcl_structures.generate_fossil = function(pos)
@ -237,7 +237,7 @@ mcl_structures.generate_fossil = function(pos)
}
local r = math.random(1, #fossils)
local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
minetest.place_schematic(newpos, path, "random", nil, true)
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.generate_desert_temple = function(pos)
@ -248,7 +248,10 @@ mcl_structures.generate_desert_temple = function(pos)
if newpos == nil then
return
end
minetest.place_schematic(newpos, path, "random", nil, true)
local ret = minetest.place_schematic(newpos, path, "random", nil, true)
if ret == nil then
return ret
end
-- Find chests.
-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
@ -302,6 +305,8 @@ mcl_structures.generate_desert_temple = function(pos)
inv:add_item("main", lootitems[i])
end
end
return ret
end