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332 Commits (e5a090168f2a1cdca64b00750631baaf0846e003)

Author SHA1 Message Date
epCode e5a090168f Merge pull request 'master' (#2291) from master into mobs_head_rotation
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2291
2022-06-09 16:20:09 +00:00
epCode 2909de882a Add cows and sheep to the list 2022-06-08 18:39:48 -07:00
epCode cbb4c93e0c Add zombie villagers and spiders to the head rotation function 2022-06-08 15:51:04 -07:00
epCode b991bb5291 Make Zombie model and head rotation work 2022-06-07 13:59:08 -07:00
epCode a2a06cc3ee Initial commit mobs head rotation 2022-06-07 11:38:38 -07:00
MysticTempest 45ec876167 Knockback fixes:
This PR enables knockback for snowballs, and eggs.
And disables knockback for the following mobs: Shulkers, Iron Golems,
and Ender Dragons.
2022-06-07 02:55:19 -05:00
cora 86bc398a79 don't do flying animation while perching,fix anims 2022-05-28 00:05:04 +02:00
cora 47fa43825c count only mobs for cramming 2022-05-26 14:20:19 +02:00
cora af7dc0fb8f change "constant" declaration to match mcl_mobs 2022-05-26 14:16:38 +02:00
cora 87f50d6423 entity cramming: clean up check logic 2022-05-26 14:16:38 +02:00
cora fb4f21cba0 entity cramming: spare the children 2022-05-26 14:16:38 +02:00
cora 85b599edba entity cramming: check less often 2022-05-26 14:16:38 +02:00
cora b4cbc528a3 mcl_mobs: add entity_cramming 2022-05-26 14:16:38 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Elias Fleckenstein ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
Elias Fleckenstein e0f70b54ec Remove _cmi_is_mob 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 4054f05a4c Remove support for invisibility mod 2022-05-25 23:13:33 +02:00
Elias Fleckenstein f6be8bac5a Remove checks for MCL2 mods 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 8db9e76529 Remove unused version field 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 6ae722a6ee Remove use_cmi 2022-05-25 23:13:33 +02:00
Elias Fleckenstein fc3992ceb6 Remove mobs.is_creative 2022-05-25 23:13:33 +02:00
cora 5dafeaadc6 Fix indentation in mcl_mobs/api.txt 2022-05-21 12:36:57 +02:00
cora 53df441c1b Don't pick up near player, add more breeding stuff 2022-05-21 12:36:57 +02:00
cora db865ede56 villagers open doors in daytime and close at night 2022-05-21 12:36:57 +02:00
cora 67939f7b7a pathfinding: find doors close to target as well 2022-05-21 12:36:57 +02:00
cora 9ccbf91706 mobs api: document api additions 2022-05-21 12:36:57 +02:00
cora dfb74cf9e9 mobs: add nofollow option so v. dont follow bread 2022-05-21 12:36:57 +02:00
cora e6b65af3b4 add mobs item pickup 2022-05-21 12:36:57 +02:00
cora 4ac41a793e fix two crashes in pathfinding 2022-05-21 12:36:57 +02:00
cora 98231f15ae change function name go_wplist -> gopath 2022-05-21 12:36:57 +02:00
cora f8fc111b4a pathfind to jobsites 2022-05-21 12:36:57 +02:00
cora dbc5564d02 move movement code to mcl_mobs 2022-05-21 12:36:57 +02:00
cora 5282a63bcb add options for nametagged mobs and range 2022-05-15 20:04:09 +00:00
cora e5de4bba65 keep nametagged mobs, add "all" argument 2022-05-15 20:04:09 +00:00
cora 628686ce79 Add a command to safely remove all mob objects 2022-05-15 20:04:09 +00:00
cora e1ed990f58 sp. farm animals on grass, villagers near beds 2022-05-08 18:50:37 +00:00
kay27 53042b6f48 Adopt mob spawning from mcl5 2022-05-08 18:50:37 +00:00
NO411 e790bf90f4 Make shields work with all mobs 2022-04-09 16:21:22 +02:00
cora 1c9f0c3238 don't spawn mobs on non opaque nodes or leaves
with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
2022-03-22 22:02:15 +01:00
kabou 46ee5aaa59 Fix undefined luaentity crash.
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00
kabou 11ee1d133f Fix cut-n-paste error.
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou 9bac0da01a Fix registered_items oddity and add check for unknown nodes.
* Mobs redo uses `registered_items[]` where clearly the proper table
  accessed should be `registered_nodes[]`.  Perhaps this magically
  works, but it looks nonsensical.  Switch to the use the more
  sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 13:11:53 +01:00
cora 3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora 435b5d756d throw_experience->throw_xp (api change) 2022-02-25 00:40:26 +00:00
cora 2bb416765c revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
2022-02-25 00:40:26 +00:00
Emojigit b02f7cd974 mcl_mobs 2022-02-23 23:58:05 +01:00
Elias Fleckenstein 8f9f5cc936
Merge branch 'master' into xp 2021-11-03 20:14:08 +01:00
Elias Fleckenstein a4e73886d5
Rework XP API 2021-11-03 19:36:57 +01:00
Artem Arbatsky db696d0e2b
Add missing call for on_die function 2021-11-03 10:11:06 +08:00
kay27 c6b662ce7a [mcl_mobs/api] Add mob flow code from Crafter 2021-06-22 05:10:45 +04:00