Add cows and sheep to the list
parent
1d4046beea
commit
2909de882a
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@ -3674,30 +3674,34 @@ local mob_step = function(self, dtime)
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end
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if self._locked_object then
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local _locked_object_eye_height = 2
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if self._locked_object:is_player() then
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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local self_rot = self.object:get_rotation()
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.bone_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, self._locked_object:get_properties().eye_height, 0)))
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))
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if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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elseif self.attack then
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if self.head_yaw == "y" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, mob_yaw, 0))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
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elseif self.head_yaw == "z" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, 0, mob_yaw))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, 0, mob_yaw))
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end
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else
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if self.head_yaw == "y" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
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elseif self.head_yaw == "z" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
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end
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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else
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(0,0,0))
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(0,0,0))
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end
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end
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@ -3944,8 +3948,10 @@ minetest.register_entity(name, {
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head_swivel = def.head_swivel or nil, -- name of head bone
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head_yaw_offset = def.head_yaw_offset or 0, -- name of head bone
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bone_eye_height = def.bone_eye_height or 1.4, -- mob eye height
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head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- factor for staqring at players
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curiosity = def.curiosity or 1, -- factor for staqring at players
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head_yaw = def.head_yaw or "y", -- factor for staqring at players
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horrizonatal_head_height = def.horrizonatal_head_height or 0, -- factor for staqring at players
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stepheight = def.stepheight or 0.6,
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name = name,
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description = def.description,
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@ -28,6 +28,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
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--EXPERIMENTAL
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head_swivel = "Head_Control",
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bone_eye_height = 1.8,
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head_eye_height = 1.5,
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curiosity = 10,
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head_yaw="z",
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-------------------------------
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@ -17,6 +17,14 @@ local cow_def = {
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"mobs_mc_cow.png",
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"blank.png",
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}, },
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--EXPERIMENTAL
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head_swivel = "Head_Control",
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bone_eye_height = 3.4,
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head_eye_height = 1.1,
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horrizonatal_head_height=-.7,
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curiosity = 2,
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head_yaw="z",
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-------------------------------
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visual_size = {x=2.8, y=2.8},
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makes_footstep_sound = true,
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walk_velocity = 1,
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@ -61,7 +61,14 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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--EXPERIMENTAL
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head_swivel = "Head_Control",
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bone_eye_height = 3.3,
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head_eye_height = 1.1,
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horrizonatal_head_height=-.7,
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curiosity = 6,
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head_yaw="z",
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-------------------------------
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visual = "mesh",
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visual_size = {x=3, y=3},
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mesh = "mobs_mc_sheepfur.b3d",
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