FossFanatic
8fd40eaf46
Replace get_registered_biome_from_pos with get_palette_indexes_from_pos
2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1
revert 55478f6953
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revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953
Fix crash with mapgen v6
2023-02-14 14:01:14 +00:00
FossFanatic
57882ae56a
Merge branch 'master' into biome_colored_foliage
2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096
Convert old player leaves into new system
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This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.
I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.
This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
7b7e213925
Fix mcl_util.get_registered_biome_from_pos(pos)
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Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind
f62546a54f
Comment out crafting white and blue dye from lily of the valley and cornflowers respectively
2023-02-13 19:37:04 -07:00
PrairieWind
e3f14a3a99
Campfire API
2023-02-14 02:25:50 +00:00
ancientmarinerdev
6f98ba5118
Fix crimson mushroom naming issue
2023-02-14 02:00:19 +00:00
ancientmarinerdev
f6f812257e
Fix crimson name mismatch
2023-02-14 01:50:06 +00:00
Michieal
f05e976d18
changed comment.
2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac
fix mobs losing their textures.
2023-02-14 01:50:05 +00:00
Michieal
b66e2a117f
fix json reading error.
2023-02-14 01:50:05 +00:00
Michieal
1e61fc3069
Fixed "mcl_crimson_mcl_crimson" issue.
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Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal
ef30646788
Changed mcl_crimson - finished.
2023-02-14 01:50:02 +00:00
Michieal
70e4aaa3a7
Changed mcl_crimson part 1.
2023-02-14 01:48:11 +00:00
Michieal
8bfa55fa7a
Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.
2023-02-14 01:43:16 +00:00
FossFanatic
aeddb7675f
Don't run LBMs at every load
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This commit makes it so the LBMs don't run at every load.
This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379
Add nil checks
2023-02-13 15:49:19 +00:00
FossFanatic
3a24903a01
Add nil check
2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0
Shorten code slightly
2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b
Add nil checks
2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e
Add back the logical code?
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My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
1c84bc6572
Put all affected grass blocks in a local
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This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
4d29fab932
Improve some trees code
2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5
Delete rogue file
2023-02-13 10:20:48 +00:00
PrairieWind
5da6c25ccf
Fix cornflower biomes and change seed values for cornflowers and lilies of the valley
2023-02-12 23:29:02 +00:00
PrairieWind
b79f74c390
Update Translation Template for flowers
2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756
Add Cornflowers
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Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4
Add Lily of the Valley Flower
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Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
e3c8d995b5
Finish clean up#
2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9
Clean up and remove old code
2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6
Init age on plant so not all kelp grow to top of ocean
2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6
Change kelp to use ABMs to solve performance issues
2023-02-12 22:48:20 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba
Improve some vines code
2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0
Add new function
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Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind
194ff53400
Make sea pickles smelt into lime dye
2023-02-12 01:09:25 +00:00
ancientmarinerdev
9445e10834
Pathfinding optimisations and villager has earlier bed time
2023-02-11 10:36:56 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
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The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f
Fix hungry sheep and hyrdophobic passive mobs
2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb
Implement review/testing feedback
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e
Limit spawning of mobs outside y axis as well
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba
Improve balancing for early game
2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722
Add settings for percentage of hostile and peaceful groups spawned
2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e
Add world gen limits to spawning to avoid things spawning past the world gen limits
2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242
Limit peaceful spawning and add configurable option
2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831
Change spawn cap groups to spawn_type to give water it's own spawn cap.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a
Clean up
2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211
Nerf group spawning until group spawn is based on pack size, not per spawn attempt
2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be
Add logging
2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9
Retry if failing to find spawn position
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61
Mobs now can spawn in multiple positions around you per spawning cycle
2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060
Restructure code and tidy
2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08
Clean logging etc.
2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df
Clean up
2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31
Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.
2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc
Fix mobs debug crash
2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c
Move cap check out of spawn checks and reimplement close cap check
2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d
Add in constants for spawn zones
2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249
Limit group spawn to available cap space. Total mobs check once per spawn cycle.
2023-02-10 19:01:28 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
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Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
f368fb3e43
Indentation improvements
2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb
Indentation improvements
2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e
Remove useless function
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This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b
Mangrove propagules also grab biome colour on growth
2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02
Make placed mangrove leaves always become player leaves
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The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
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Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
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Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
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Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458
reformated code.
2023-02-10 03:42:34 +00:00
Michieal
1558c852d8
Undo mesecon.register_mvps_dropper() and use abms until more research can be done.
2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e
Fix merge / rebase crossing massacre.
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[Michieal] 83bc60722d
Begin: make bamboo dig-able by Pistons for Farm Creation.
[Michieal] 449cbdb330
Make Bamboo & Bamboo items not sticky for pistons.
[Michieal] a44566f863
hijack the ABM to check for orphaned bamboo nodes.
[Michieal] 5dff9e1994
Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.
[Michieal] 76507025d9
Cleaned up the global function to match the current ABM.
[Michieal] dfa849e19a
Merge branch 'master' into Bamboo-Piston-Dig
[Michieal] a5bdc8a166
fix bamboo mosaic recipe.
[Michieal] 14383d6c6f
update mod.conf to use optional depends mesecons_mvps
[Michieal] f81d530912
Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b
Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' ( #3408 ) from fix_dirt_dry_grass into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d
Fixed weather not clearing after sleep
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Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev
620a0af483
Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' ( #3385 ) from emptyshore/MineClone2:fix-lightning-chests into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
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There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
bfe4b2fd31
Merge branch 'master' into biome_colored_foliage
2023-02-09 15:24:20 +00:00
FossFanatic
169019096e
Change the waterlily code
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Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope
dfbee5cb93
Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search
2023-02-09 03:22:17 +00:00
SmokeyDope
378af531a9
remove "mushroom" from the names of crimson fungus and warped fungus
2023-02-09 03:22:17 +00:00
SmokeyDope
71671f8b5f
Make minecart rails unable to be broken with lava
2023-02-09 01:53:52 +00:00
SmokeyDope
c4d60e50cc
Make minecart rails unable to be broken with water
2023-02-09 01:53:52 +00:00
ancientmarinerdev
b834e790a7
Fix game crashes
2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1
Reorder on_step calls
2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09
Mobs should not drop XP when dying by fire from sunlight
2023-02-08 19:34:04 +00:00
FossFanatic
b95ebb3fca
Add LBMs, ABMs, and more
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This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).
This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd
Add foliage palette indexes
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This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic
f4e8088e60
Improve mangrove leaves
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This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
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Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
emptyshore
bdc82b76b5
Respect immortal armor group, ensuring objects are not dealt damage
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Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.
However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
anarquimico
e2de5908c7
5th ITEMS batch
2023-02-07 16:39:24 +00:00
anarquimico
439c879508
4th batch of ITEMs translation
2023-02-07 16:39:23 +00:00
anarquimico
67977b0d26
Third batch of ITEMS translation
2023-02-07 16:39:23 +00:00