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MineClone2/mods/ENTITIES/mobs_mc/ghast.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### GHAST
--###################
mobs:register_mob("mobs_mc:ghast", {
type = "monster",
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spawn_class = "hostile",
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group_attack = true,
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hostile = true,
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hp_min = 10,
hp_max = 10,
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xp_min = 5,
xp_max = 5,
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reach = 60,
eye_height = 3,
collisionbox = {-2, 0, -2, 2, 4, 2},
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visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
textures = {
{"mobs_mc_ghast.png"},
},
visual_size = {x=12, y=12},
sounds = {
shoot_attack = "mobs_fireball",
death = "mobs_mc_zombie_death",
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attack = "mobs_fireball",
random = "mobs_eerie",
distance = 16,
-- TODO: damage
-- TODO: better death
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},
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walk_velocity = 1.6,
run_velocity = 3.2,
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drops = {
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{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
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},
animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50,
stand_start = 0, stand_end = 40,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
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fall_damage = 0,
view_range = 100,
attack_type = "projectile",
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arrow = "mobs_mc:fireball",
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floats=1,
fly = true,
makes_footstep_sound = false,
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fire_resistant = true,
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shoot_arrow = function(self, pos, dir)
-- 2-4 damage per arrow
local dmg = math.random(2,4)
mcl_bows.shoot_arrow("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end,
--[[
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do_custom = function(self)
if self.firing == true then
self.base_texture = {"mobs_mc_ghast_firing.png"}
self.object:set_properties({textures=self.base_texture})
else
self.base_texture = {"mobs_mc_ghast.png"}
self.object:set_properties({textures=self.base_texture})
end
end,
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]]--
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})
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mobs:spawn_specific(
"mobs_mc:ghast",
"nether",
"ground",
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{
"Nether"
},
0,
minetest.LIGHT_MAX+1,
30,
18000,
2,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
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-- fireball (projectile)
mobs:register_arrow("mobs_mc:fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball"
end
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--[[
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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]]--
--mobs:boom(self, self.object:get_pos(), 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
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end,
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hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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--mobs:boom(self, self.object:get_pos(), 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
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end,
hit_node = function(self, pos, node)
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--mobs:boom(self, pos, 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
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end
})
-- spawn eggs
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)