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Add brand-new updated mobs_mc mod

objects
Wuzzy 2017-07-05 03:15:46 +02:00
parent 316419555d
commit 5b9d1540cd
392 changed files with 8985 additions and 0 deletions

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--[[ This table contains the concrete itemstrings to be used by this mod.
All mobs in this mod must use variables in this table, instead
of hardcoding the itemstring.
This way, external mods are enabled to replace the itemstrings to provide
their own items and subgame integration is made much simpler.
An item IDs is supposed to be overwritten by adding
mobs_mc.override.items["example:item"] in a subgame mod
with name "mobs_mc_gameconfig". ]]
-- Standard items
-- If true, mobs_mc adds the monster egg nodes (needs default mod).
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
mobs_mc.create_monster_egg_nodes = true
mobs_mc.items = {}
mobs_mc.items = {
-- Items defined in mobs_mc
blaze_rod = "mobs_mc:blaze_rod",
blaze_powder = "mobs_mc:blaze_powder",
chicken_raw = "mobs_mc:chicken_raw",
chicken_cooked = "mobs_mc:chicken_cooked",
feather = "mobs_mc:feather",
beef_raw = "mobs_mc:beef_raw",
beef_cooked = "mobs_mc:beef_cooked",
bowl = "mobs_mc:bowl",
mushroom_stew = "mobs_mc:mushroom_stew",
milk = "mobs_mc:milk_bucket",
dragon_egg = "mobs_mc:dragon_egg",
egg = "mobs_mc:egg",
ender_eye = "mobs_mc:ender_eye",
ghast_tear = "mobs_mc:ghast_tear",
saddle = "mobs:saddle",
iron_horse_armor = "mobs_mc:iron_horse_armor",
gold_horse_armor = "mobs_mc:gold_horse_armor",
diamond_horse_armor = "mobs_mc:diamond_horse_armor",
porkchop_raw = "mobs_mc:porkchop_raw",
porkchop_cooked = "mobs_mc:porkchop_cooked",
carrot_on_a_stick = "mobs_mc:carrot_on_a_stick",
rabbit_raw = "mobs_mc:rabbit_raw",
rabbit_cooked = "mobs_mc:rabbit_cooked",
rabbit_hide = "mobs_mc:rabbit_hide",
mutton_raw = "mobs_mc:mutton_raw",
mutton_cooked = "mobs_mc:mutton_cooked",
shulker_shell = "mobs_mc:shulker_shell",
magma_cream = "mobs_mc:magma_cream",
spider_eye = "mobs_mc:spider_eye",
snowball = "mobs_mc:snowball",
totem = "mobs_mc:totem",
rotten_flesh = "mobs_mc:rotten_flesh",
nether_star = "mobs_mc:nether_star",
bone = "mobs_mc:bone",
slimeball = "mobs_mc:slimeball",
arrow = "mobs_mc:arrow",
bow = "mobs_mc:bow_wood",
-- External items
-- Mobs Redo
leather = "mobs:leather",
shears = "mobs:shears",
-- Minetest Game
top_snow = "default:snow",
snow_block = "default:snowblock",
mushroom_red = "flowers:mushroom_red",
bucket = "bucket:bucket_empty",
grass_block = "default:dirt_with_grass",
string = "farming:string",
stick = "default:stick",
flint = "default:flint",
iron_ingot = "default:steel_ingot",
iron_block = "default:steelblock",
fire = "fire:basic_flame",
gunpowder = "tnt:gunpowder",
flint_and_steel = "fire:flint_and_steel",
water_source = "default:water_source",
black_dye = "dye:black",
poppy = "flowers:rose",
dandelion = "flowers:dandelion_yellow",
coal = "default:coal_lump",
emerald = "default:diamond",
iron_axe = "default:axe_steel",
gold_sword = "default:sword_mese",
gold_ingot = "default:gold_ingot",
gold_nugget = "default:gold_lump",
glowstone_dust = "default:mese_crystal_fragment",
redstone = "default:mese_crystal_fragment",
glass_bottle = "vessels:glass_bottle",
sugar = "default:papyrus",
wheat = "farming:wheat",
hay_bale = "farming:straw",
prismarine_shard = "default:mese_crystal_fragment",
prismarine_crystals = "default:mese_crystal",
apple = "default:apple",
golden_apple = "default:apple",
rabbit_foot = "mobs_mc:rabbit_foot",
-- Boss items
wet_sponge = "default:gold_block", -- only dropped by elder guardian; there is no equivalent block in Minetest Game
-- Other
nether_brick_block = "nether:brick",
mycelium = "ethereal:mushroom_dirt",
carrot = "farming:carrot",
potato = "farming:potato",
golden_carrot = "farming:carrot_gold",
fishing_rod = "fishing:pole_wood",
fish_raw = "fishing:fish_raw",
salmon_raw = "fishing:carp_raw",
clownfish_raw = "fishing:clownfish_raw",
pufferfish_raw = "fishing:pike_raw",
bone = "bonemeal:bone",
slimeball = "mesecons_materials:glue",
cookie = "farming:cookie",
-- TODO: Add actual ender pearl
ender_pearl = "farorb:farorb",
nether_portal = "nether:portal",
netherrack = "nether:rack",
nether_brick_block = "nether:brick",
-- Wool (Minecraft color scheme)
wool_white = "wool:white",
wool_light_grey = "wool:grey",
wool_grey = "wool:dark_grey",
wool_blue = "wool:blue",
wool_lime = "wool:green",
wool_green = "wool:dark_green",
wool_purple = "wool:violet",
wool_pink = "wool:pink",
wool_yellow = "wool:yellow",
wool_orange = "wool:orange",
wool_brown = "wool:brown",
wool_red = "wool:red",
wool_cyan = "wool:cyan",
wool_magenta = "wool:magenta",
wool_black = "wool:black",
-- Light blue intentionally missing
-- Special items
music_discs = {}, -- No music discs by default; used by creeper. Override this if your subgame has music discs.
}
-- Tables for attracting, feeding and breeding mobs
mobs_mc.follow = {
sheep = { mobs_mc.items.wheat },
cow = { mobs_mc.items.wheat },
chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot },
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
mobs_mc.items.apple, -- Minetest Game extra
},
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.carrot_gold, "farming_plus:carrot_item", },
ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw,
mobs_mc.items.chicken_raw, -- Minetest Game extra
},
}
-- Contents for replace_what
mobs_mc.replace = {
-- Rabbits reduce carrot growth stage by 1
rabbit = {
-- Farming Redo carrots
{"farming:carrot_8", "farming:carrot_7", 0},
{"farming:carrot_7", "farming:carrot_6", 0},
{"farming:carrot_6", "farming:carrot_5", 0},
{"farming:carrot_5", "farming:carrot_4", 0},
{"farming:carrot_4", "farming:carrot_3", 0},
{"farming:carrot_3", "farming:carrot_2", 0},
{"farming:carrot_2", "farming:carrot_1", 0},
{"farming:carrot_1", "air", 0},
-- Farming Plus carrots
{"farming_plus:carrot", "farming_plus:carrot_7", 0},
{"farming_plus:carrot_6", "farming_plus:carrot_5", 0},
{"farming_plus:carrot_5", "farming_plus:carrot_4", 0},
{"farming_plus:carrot_4", "farming_plus:carrot_3", 0},
{"farming_plus:carrot_3", "farming_plus:carrot_2", 0},
{"farming_plus:carrot_2", "farming_plus:carrot_1", 0},
{"farming_plus:carrot_1", "air", 0},
},
-- Sheep eat grass
sheep = {
-- Grass Block
{ "default:dirt_with_grass", "default:dirt", -1 },
-- “Tall Grass”
{ "default:grass_5", "air", 0 },
{ "default:grass_4", "air", 0 },
{ "default:grass_3", "air", 0 },
{ "default:grass_2", "air", 0 },
{ "default:grass_1", "air", 0 },
},
-- Silverfish populate stone, etc. with monster eggs
silverfish = {
{"default:stone", "mobs_mc:monster_egg_stone", -1},
{"default:cobble", "mobs_mc:monster_egg_cobble", -1},
{"default:mossycobble", "mobs_mc:monster_egg_mossycobble", -1},
{"default:stonebrick", "mobs_mc:monster_egg_stonebrick", -1},
{"default:stone_block", "mobs_mc:monster_egg_stone_block", -1},
},
}
-- List of nodes which endermen can take
mobs_mc.enderman_takable = {
-- Generic handling, useful for entensions
"group:enderman_takable",
-- Generic nodes
"group:sand",
"group:flower",
-- Minetest Game
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_grass_footsteps",
"default:cactus",
"default:gravel",
"default:clay",
"flowers:mushroom_red",
"flowers:mushroom_brown",
"tnt:tnt",
-- Nether mod
"nether:rack",
}
-- List of nodes on which mobs can spawn
mobs_mc.spawn = {
solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing)
grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" },
savanna = { "default:dirt_with_dry_grass" },
grassland_savanna = { mobs_mc.items.grass_block, "default:dirt_with_dry_grass" },
desert = { "default:desert_sand", "group:sand" },
jungle = { "default:dirt_with_rainforest_litter", "default:jungleleaves", "default:junglewood", "mcl_core:jungleleaves", "mcl_core:junglewood" },
snow = { "default:snow", "default:snowblock", "default:dirt_with_snow" },
end_city = { "default:cobble", "mcl_end:purpur_block", "mcl_end:end_stone", "mcl_portals:void"},
wolf = { mobs_mc.items.grass_block, "default:dirt_with_rainforest_litter", "default:dirt", "default:dirt_with_snow", "default:snow", "default:snowblock" },
-- These probably don't need overrides
mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" },
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", "mcl_portals:nether_air" },
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", "mcl_portals:nether_air" },
nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" },
water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" },
}
mobs_mc.misc = {
shears_wear = 276, -- Wear to add per shears usage (238 uses)
}
-- Item name overrides from mobs_mc_gameconfig (if present)
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override then
local tables = {"items", "follow", "replace", "spawn", "misc"}
for t=1, #tables do
local tbl = tables[t]
if mobs_mc.override[tbl] then
for k, v in pairs(mobs_mc.override[tbl]) do
mobs_mc[tbl][k] = v
end
end
end
if mobs_mc.override.enderman_takable then
mobs_mc.enderman_takable = mobs_mc.override.enderman_takable
end
end

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--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local c = mobs_mc.is_item_variable_overridden
-- Blaze
if c("blaze_rod") then
minetest.register_craftitem("mobs_mc:blaze_rod", {
description = S("Blaze Rod"),
_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png",
})
-- Make blaze rod furnace-burnable. 1.5 times the burn time of a coal lump
local coalcraft, burntime
if minetest.get_modpath("default") then
coalcraft = minetest.get_craft_result({method="fuel", width=1, items={"default:coal_lump"}})
end
if coalcraft then
burntime = math.floor(coalcraft.time * 1.5)
end
if burntime == nil or burntime == 0 then
burntime = 60
end
minetest.register_craft({
type = "fuel",
burntime = burntime,
recipe = "mobs_mc:blaze_rod",
})
end
if c("blaze_powder") then
minetest.register_craftitem("mobs_mc:blaze_powder", {
description = S("Blaze Powder"),
_doc_items_longdesc = S("This item is mainly used for brewing potions and crafting."),
wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png",
})
end
if c("blaze_rod") and c("blaze_powder") then
minetest.register_craft({
output = "mobs_mc:blaze_powder 2",
recipe = {{ "mobs_mc:blaze_rod" }},
})
end
-- Chicken
if c("chicken_raw") then
minetest.register_craftitem("mobs_mc:chicken_raw", {
description = S("Raw Chicken"),
inventory_image = "mcl_mobitems_chicken_raw.png",
groups = { food = 2, eatable = 2 },
on_use = minetest.item_eat(2),
})
end
if c("chicken_cooked") then
minetest.register_craftitem("mobs_mc:chicken_cooked", {
description = S("Cooked Chicken"),
inventory_image = "mcl_mobitems_chicken_cooked.png",
groups = { food = 2, eatable = 6 },
on_use = minetest.item_eat(6),
})
end
if c("chicken_raw") and c("chicken_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:chicken_cooked",
recipe = "mobs_mc:chicken_raw",
cooktime = 5,
})
end
if c("feather") then
minetest.register_craftitem("mobs_mc:feather", {
description = S("Feather"),
inventory_image = "mcl_mobitems_feather.png",
})
end
-- Cow and mooshroom
if c("beef_raw") then
minetest.register_craftitem("mobs_mc:beef_raw", {
description = S("Raw Beef"),
inventory_image = "mcl_mobitems_beef_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("beef_cooked") then
minetest.register_craftitem("mobs_mc:beef_cooked", {
description = S("Steak"),
inventory_image = "mcl_mobitems_beef_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("beef_raw") and c("beef_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:beef_cooked",
recipe = "mobs_mc:beef_raw",
cooktime = 5,
})
end
if c("milk_bucket") then
-- milk
minetest.register_craftitem("mobs_mc:milk_bucket", {
description = S("Milk"),
inventory_image = "mobs_bucket_milk.png",
groups = { food = 3, eatable = 1 },
on_use = minetest.item_eat(1, "bucket:bucket_empty"),
stack_max = 1,
})
end
if c("bowl") then
minetest.register_craftitem("mobs_mc:bowl", {
description = S("Bowl"),
inventory_image = "mcl_core_bowl.png",
})
minetest.register_craft({
output = "mobs_mc:bowl",
recipe = {
{ "group:wood", "", "group:wood" },
{ "", "group:wood", "", },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mobs_mc:bowl",
burntime = 5,
})
end
if c("mushroom_stew") then
minetest.register_craftitem("mobs_mc:mushroom_stew", {
description = S("Mushroom Stew"),
inventory_image = "farming_mushroom_stew.png",
groups = { food = 3, eatable = 6 },
on_use = minetest.item_eat(6, "mobs_mc:bowl"),
stack_max = 1,
})
end
-- Ender dragon
if c("dragon_egg") then
local dragon_egg_sounds
if minetest.get_modpath("default") then
dragon_egg_sounds = default.node_sound_stone_defaults()
end
--ender dragon
minetest.register_node("mobs_mc:dragon_egg", {
description = S("Dragon Egg"),
tiles = {
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
},
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
light_source = 1,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5},
{-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375},
{-0.375, 0, -0.375, 0.375, 0.125, 0.375},
{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125},
{-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25},
{-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875},
{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
{-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625},
}
},
selection_box = {
type = "regular",
},
groups = {snappy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
sounds = dragon_egg_sounds,
-- TODO: Make dragon egg teleport on punching
})
end
-- Enderman
if c("ender_eye") then
minetest.register_craftitem("mobs_mc:ender_eye", {
description = S("Eye of Ender"),
inventory_image = "mcl_end_ender_eye.png",
groups = { craftitem = 1 },
})
end
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
minetest.register_craft({
type = "shapeless",
output = 'mobs_mc:ender_eye',
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
})
end
-- Ghast
if c("ghast_tear") then
minetest.register_craftitem("mobs_mc:ghast_tear", {
description = S("Ghast Tear"),
_doc_items_longdesc = S("A ghast tear is an item used in potion brewing. It is dropped from dead ghasts."),
wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png",
groups = { brewitem = 1 },
})
end
-- Saddle
if c("saddle") then
-- Overwrite the saddle from Mobs Redo
minetest.register_craftitem(":mobs:saddle", {
description = S("Saddle"),
inventory_image = "mcl_mobitems_saddle.png",
stack_max = 1,
})
end
if c("saddle") and c("lether") and c("string") and c("iron_ingot") then
minetest.register_craft({
output = "mobs_mc:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"farming:string", "", "farming:string"},
{"default:steel_ingot", "", "default:steel_ingot"}
},
})
end
-- Horse Armor
-- TODO: Balance the horse armor strength, compare with MC armor strength
if c("iron_horse_armor") then
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
description = S("Iron Horse Armor"),
inventory_image = "mobs_mc_iron_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
stack_max = 1,
groups = { horse_armor = 85 },
})
end
if c("gold_horse_armor") then
minetest.register_craftitem("mobs_mc:gold_horse_armor", {
description = S("Golden Horse Armor"),
inventory_image = "mobs_mc_gold_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
stack_max = 1,
groups = { horse_armor = 60 },
})
end
if c("diamond_horse_armor") then
minetest.register_craftitem("mobs_mc:diamond_horse_armor", {
description = S("Diamond Horse Armor"),
inventory_image = "mobs_mc_diamond_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
stack_max = 1,
groups = { horse_armor = 45 },
})
end
-- Pig
if c("porkchop_raw") then
minetest.register_craftitem("mobs_mc:porkchop_raw", {
description = S("Raw Porkchop"),
inventory_image = "mcl_mobitems_porkchop_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("porkchop_cooked") then
minetest.register_craftitem("mobs_mc:porkchop_cooked", {
description = S("Cooked Porkchop"),
inventory_image = "mcl_mobitems_porkchop_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("porkchop_raw") and c("porkchop_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:porkchop_raw",
recipe = "mobs_mc:porkchop_cooked",
cooktime = 5,
})
end
if c("carrot_on_a_stick") then
minetest.register_tool("mobs_mc:carrot_on_a_stick", {
description = S("Carrot on a Stick"),
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
sounds = { breaks = "default_tool_breaks" },
})
end
-- Poor-man's recipes for carrot on a stick
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs_mc:carrot_on_a_stick",
recipe = {
{"", "", "farming:string" },
{"", "group:stick", "farming:string" },
{"group:stick", "", "farming:bread" },
}
})
-- FIXME: Identify correct farming mod (check if it includes the carrot item)
minetest.register_craft({
output = "mobs_mc:carrot_on_a_stick",
recipe = {
{"", "", "farming:string" },
{"", "group:stick", "farming:string" },
{"group:stick", "", "farming:carrot" },
}
})
end
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("fishing") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless",
output = "mobs_mc:carrot_on_a_stick",
recipe = {"fishing:pole_wood", "farming:carrot"},
})
end
-- Rabbit
if c("rabbit_raw") then
minetest.register_craftitem("mobs_mc:rabbit_raw", {
description = S("Raw Rabbit"),
inventory_image = "mcl_mobitems_rabbit_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("rabbit_cooked") then
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
description = S("Cooked Rabbit"),
inventory_image = "mcl_mobitems_rabbit_cooked.png",
groups = { food = 2, eatable = 5 },
on_use = minetest.item_eat(5),
})
end
if c("rabbit_raw") and c("rabbit_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:rabbit_cooked",
recipe = "mobs_mc:rabbit_raw",
cooktime = 5,
})
end
if c("rabbit_hide") then
minetest.register_craftitem("mobs_mc:rabbit_hide", {
description = S("Rabbit Hide"),
inventory_image = "mcl_mobitems_rabbit_hide.png"
})
end
if c("leather") and c("rabbit_hide") then
minetest.register_craft({
output = "mobs:leather",
recipe = {
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
}
})
end
if c("rabbit_foot") then
minetest.register_craftitem("mobs_mc:rabbit_foot", {
description = S("Rabbit's Foot"),
inventory_image = "mcl_mobitems_rabbit_foot.png"
})
end
-- Sheep
if c("mutton_raw") then
minetest.register_craftitem("mobs_mc:mutton_raw", {
description = S("Raw Mutton"),
inventory_image = "mcl_mobitems_mutton_raw.png",
groups = { food = 2, eatable = 4 },
on_use = minetest.item_eat(4),
})
end
if c("mutton_cooked") then
minetest.register_craftitem("mobs_mc:mutton_cooked", {
description = S("Cooked Mutton"),
inventory_image = "mcl_mobitems_mutton_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("mutton_raw") and c("mutton_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:mutton_cooked",
recipe = "mobs_mc:mutton_raw",
cooktime = 5,
})
end
-- Shulker
if c("shulker_shell") then
minetest.register_craftitem("mobs_mc:shulker_shell", {
description = S("Shulker Shell"),
inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 },
})
end
-- Magma cube
if c("magma_cream") then
minetest.register_craftitem("mobs_mc:magma_cream", {
description = S("Magma Cream"),
_doc_items_longdesc = S("Magma cream is a crafting component."),
wield_image = "mcl_mobitems_magma_cream.png",
inventory_image = "mcl_mobitems_magma_cream.png",
groups = { brewitem = 1 },
})
end
-- Slime
if c("slimeball") then
minetest.register_craftitem("mobs_mc:slimeball", {
description = S("Slimeball"),
inventory_image = "mcl_mobitems_slimeball.png"
})
if minetest.get_modpath("mesecons_materials") then
minetest.register_craft({
output = "mesecons_materials:glue",
recipe = {{ "mobs_mc:slimeball" }},
})
end
end
-- Spider
if c("spider_eye") then
minetest.register_craftitem("mobs_mc:spider_eye", {
description = S("Spider Eye"),
_doc_items_longdesc = S("Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points."),
inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png",
-- Simplified poisonous food
groups = { food = 2, eatable = -2 },
on_use = minetest.item_eat(-2),
})
end
-- Evoker
if c("totem") then
minetest.register_craftitem("mobs_mc:totem", {
description = S("Totem of Undying"),
wield_image = "mcl_mobitems_totem.png",
inventory_image = "mcl_mobitems_totem.png",
groups = {fleshy=3,dig_immediate=3,flammable=2},
stack_max =1,
on_use = minetest.item_eat(20),
})
end
-- Rotten flesh
if c("rotten_flesh") then
minetest.register_craftitem("mobs_mc:rotten_flesh", {
description = S("Rotten Flesh"),
inventory_image = "mcl_mobitems_rotten_flesh.png",
-- Simplified poisonous food
groups = { food = 2, eatable = -4 },
on_use = minetest.item_eat(-4),
})
end
-- Misc.
if c("nether_star") then
minetest.register_craftitem("mobs_mc:nether_star", {
description = S("Nether Star"),
inventory_image = "mcl_mobitems_nether_star.png"
})
end
if c("snowball") and minetest.get_modpath("default") then
minetest.register_craft({
output = "mobs_mc:snowball 2",
recipe = {
{"default:snow"},
},
})
minetest.register_craft({
output = "default:snow 2",
recipe = {
{"mobs_mc:snowball", "mobs_mc:snowball"},
{"mobs_mc:snowball", "mobs_mc:snowball"},
},
})
-- Change the appearance of default snow to avoid confusion with snowball
minetest.override_item("default:snow", {
inventory_image = "",
wield_image = "",
})
end
if c("bone") then
minetest.register_craftitem("mobs_mc:bone", {
description = S("Bone"),
inventory_image = "mcl_mobitems_bone.png"
})
if minetest.get_modpath("bones") then
minetest.register_craft({
output = "mobs_mc:bone 3",
recipe = {{ "bones:bones" }},
})
end
end

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@ -0,0 +1,382 @@
--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--maikerumines throwing code
--arrow (weapon)
local c = mobs_mc.is_item_variable_overridden
minetest.register_node("mobs_mc:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"mobs_mc:arrow_box"},
velocity = 10,
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--ARROW CODE
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
minetest.add_particle({
pos = pos,
vel = {x=0, y=0, z=0},
acc = {x=0, y=0, z=0},
expirationtime = .3,
size = 1,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
minetest.sound_play("damage", {pos = pos})
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
else
local damage = 3
minetest.sound_play("damage", {pos = pos})
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.sound_play("bowhit1", {pos = pos})
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
arrows = {
{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.settings:get_bool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
--local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --current
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
if c("arrow") then
minetest.register_craftitem("mobs_mc:arrow", {
description = S("Arrow"),
inventory_image = "mcl_throwing_arrow_inv.png",
})
end
if c("arrow") and c("flint") and c("feather") and c("stick") then
minetest.register_craft({
output = 'mobs_mc:arrow 4',
recipe = {
{mobs_mc.items.flint},
{mobs_mc.items.stick},
{mobs_mc.items.feather},
}
})
end
if c("bow") then
minetest.register_tool("mobs_mc:bow_wood", {
description = S("Bow"),
inventory_image = "mcl_throwing_bow.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'mobs_mc:bow_wood',
recipe = {
{mobs_mc.items.string, mobs_mc.items.stick, ''},
{mobs_mc.items.string, '', mobs_mc.items.stick},
{mobs_mc.items.string, mobs_mc.items.stick, ''},
}
})
end
-- egg throwing item
-- egg entity
if c("egg") then
local egg_GRAVITY = 9
local egg_VELOCITY = 19
mobs:register_arrow("mobs_mc:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = egg_velocity,
hit_player = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_node = function(self, pos, node)
if math.random(1, 10) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs_mc:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
})
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
end
return item
end
minetest.register_craftitem("mobs_mc:egg", {
description = S("Egg"),
inventory_image = "mobs_chicken_egg.png",
on_use = mobs_shoot_egg,
})
end
if c("snowball") then
local snowball_GRAVITY = 9
local snowball_VELOCITY = 19
mobs:register_arrow("mobs_mc:snowball_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mcl_throwing_snowball.png"},
velocity = snowball_VELOCITY,
hit_player = function(self, player)
-- FIXME: No knockback
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, mob)
-- Hurt blazes, but not damage to anything else
local dmg = {}
if mob:get_luaentity().name == "mobs_mc:blaze" then
dmg = {fleshy = 3}
end
-- FIXME: No knockback
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = dmg,
}, nil)
end,
})
-- shoot snowball
local mobs_shoot_snowball = function (item, player, pointed_thing)
local playerpos = player:getpos()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:snowball_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = snowball_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * snowball_VELOCITY,
y = dir.y * snowball_VELOCITY,
z = dir.z * snowball_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -snowball_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
end
return item
end
-- Snowball
minetest.register_craftitem("mobs_mc:snowball", {
description = S("Snowball"),
_doc_items_longdesc = S("Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else."),
inventory_image = "mcl_throwing_snowball.png",
on_use = mobs_shoot_snowball,
})
end
--end maikerumine code
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC mobs loaded")
end

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@ -0,0 +1,63 @@
local pr = PseudoRandom(os.time()*5)
local offsets = {}
for x=-2, 2 do
for z=-2, 2 do
table.insert(offsets, {x=x, y=0, z=z})
end
end
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
Larger mobs might have space problems after teleportation.
* dist: Minimum required distance from owner to teleport. Default: 12
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
return function(self, dtime)
-- No teleportation if no owner or if sitting
if not self.owner or self.order == "sit" then
return
end
if not teleport_check_interval then
teleport_check_interval = 4
end
if not dist then
dist = 12
end
if self._teleport_timer == nil then
self._teleport_timer = teleport_check_interval
return
end
self._teleport_timer = self._teleport_timer - dtime
if self._teleport_timer <= 0 then
self._teleport_timer = teleport_check_interval
local mob_pos = self.object:getpos()
local owner = minetest.get_player_by_name(self.owner)
if not owner then
-- No owner found, no teleportation
return
end
local owner_pos = owner:getpos()
local dist_from_owner = vector.distance(owner_pos, mob_pos)
if dist_from_owner > dist then
-- Check for nodes below air in a 5×1×5 area around the owner position
local check_offsets = table.copy(offsets)
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
while #check_offsets > 0 do
local r = pr:next(1, #check_offsets)
local telepos = vector.add(owner_pos, check_offsets[r])
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
table.remove(check_offsets, r)
-- Long story short, spawn on a platform
if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and
minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then
-- Correct position found! Let's teleport.
self.object:setpos(telepos)
return
end
end
end
end
end
end

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
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For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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have designed this version of the GPL to prohibit the practice for those
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stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
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avoid the special danger that patents applied to a free program could
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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To "convey" a work means any kind of propagation that enables other
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@ -0,0 +1,72 @@
# Credits licensing for media files in `mobs_mc`
## Licenses used
The following media licenses are used:
* **Unknown license :-(**
* [CC0](https://creativecommons.org/choose/zero/)
* [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
* [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)
* [GPL v3](https://www.gnu.org/licenses/gpl-3.0.html])
* [MIT License](https://opensource.org/licenses/MIT)
* [LGPL v2.1](https://www.gnu.org/licenses/lgpl-2.1.html)
Note: A “`*`” in a file name below is a placeholder which can stand for any text.
## Models
All models were done by [22i](https://github.com/22i) and are licensed under GPLv3.
Origin of those models:
* [Mod “amc”](https://github.com/22i/amc/)
* [Repository with Blender source files for models](https://github.com/22i/minecraft-voxel-blender-models)
## Textures
* Most mob and item textures from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/), a texture pack for Minecraft.
* Author: [XSSheep](https://www.planetminecraft.com/member/xssheep/)
* License: CC BY-SA 4.0
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Mob head textures: **UNKNOWN!**
* Any other texture not mentioned here are licensed under the MIT License
## Sounds
* PilzAdam and Wuzzy (CC0)
* `mobs_mc_chicken_lay_egg.ogg`
* Randomation (CC0)
* `green_slime_damage.ogg`
* `green_slime_attack.ogg`
* Source: <http://www.freesound.org/people/RandomationPictures/sounds/138481/>
* [Dr. Minky](http://www.freesound.org/people/DrMinky/sounds/) (CC BY 3.0)
* `green_slime_jump.ogg`
* `green_slime_land.ogg`
* `green_slime_death.ogg`
* Zozzy from Freesound.org (CC0)
* `mobs_mc_cow.ogg`
* Source: <https://www.freesound.org/people/Zozzy/sounds/59245/>
* [NPXcoot](https://github.com/NPXcoot1) (CC BY-SA 4.0)
* `mobs_mc_ender_dragon_*`
* Blender Foundation (CC BY 3.0)
* `mobs_sheep.ogg`,
* daufinsyd (MIT License)
* `mobs_mc_blaze_breath.ogg`
* `mobs_mc_blaze_died.ogg`
* `mobs_mc_squid_hurt.ogg`
* [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0)
* `mobs_mc_blaze_hurt.ogg`
* Source: <https://freesound.org/people/thefilmbakery/sounds/137836/>
* TenPlus1, from `mobs_monster` or `mobs_animal` mod (MIT License)
* `mobs_chicken.ogg`
* `mobs_fireball.ogg`
* `mobs_kitten.ogg`
* `mobs_mc_llama.ogg`
* `mobs_pig.ogg`
* `mobs_pig_angry.ogg`
* `mobs_rat.ogg`
* `mobs_sandmonster.ogg`
* `mobs_spider.ogg`
* BrandonReese (LGPL v2.1)
* `mobs_eerie.ogg`

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@ -0,0 +1,88 @@
# MC-like mobs [`mobs_mc`]
This mod adds mobs which closely resemble the mobs from the game Minecraft, version 1.12.
## Credits
* [maikerumine](https://github.com/maikerumine): Coding behaviour, spawning, drops, and misc.
* [Wuzzy2](https://github.com/Wuzzy2): Zombies, husks, item textures, and code
* [toby109tt](https://github.com/tobyplowy): Mapping fixes - better 2D planes
* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs
* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/)
* See `LICENSE_media.md` for detailed credits about each file
## Licensing
* Code: GNU General Public License, version 3 (see `LICENSE`)
* Media: **WARNING!** Possibly includes non-free license (we will replace it soon). See `LICENSE_media.md`
## Useful information for developers
### Subgame integration
Want to include this mod in your subgame? Read `gameconfig.md`.
### Links
* [`mobs_mc`](https://github.com/maikerumine/mobs_mc)
* [Blender models](https://github.com/22i/minecraft-voxel-blender-models)
* [How to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
## List of mobs
**Note**: Many of these are incomplete.
### Monsters
* Zombie
* Husk
* Skeleton
* Stray
* Creeper
* Slime
* Spider
* Cave Spider
* Enderman
* Zombie Villager
* Zombie Pigman
* Wither Skeleton
* Magma Cube
* Blaze
* Ghast
* Evoker
* Vex
* Vindicator
* Witch
* Guardian
* Silverfish
* Endermite
* Shulker
* Ender Dragon
* Wither
* Elder Guardian
### Peaceful mobs
* Chicken
* Cow
* Pig
* Rabbit
* Sheep
* Squid
* Polar Bear
* Bat
* Mooshroom
* Horse
* Donkey
* Llama
* Mule
* Skeleton Horse
* Zombie Horse
### Helpful mobs
* Wolf
* Villager
* Iron golem
* Snow golem
* Ocelot/Cat
* Parrot

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:bat", {
type = "animal",
passive = true,
hp_min = 6,
hp_max = 6,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_bat.b3d",
textures = {
{"mobs_mc_bat.png"},
},
visual_size = {x=1, y=1},
sounds = {
random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
distance = 16,
},
walk_velocity = 4.5,
run_velocity = 6.0,
-- TODO: Hang upside down
animation = {
walk_speed = 80, stand_speed = 80, run_speed = 80,
stand_start = 0, stand_end = 40,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 16,
fly = true,
fly_in = "air",
})
-- Spawning
--[[ If the game has been launched between the 20th of October and the 3rd of November system time,
-- the maximum spawn light level is increased. ]]
local date = os.date("*t")
local maxlight
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
maxlight = 6
else
maxlight = 3
end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid,{"air"},0, maxlight, 20, 5000, 2, -500, 0)
-- spawn eggs
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Bat loaded")
end

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-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### BLAZE
--###################
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_blaze.b3d",
textures = {
{"mobs_mc_blaze.png"},
},
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_blaze_breath",
death = "mobs_mc_blaze_died",
damage = "mobs_mc_blaze_hurt",
distance = 16,
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
pathfinding = 1,
drops = {
{name = mobs_mc.items.blaze_rod,
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
},
-- MC Wiki: takes 1 damage every half second while in water
water_damage = 2,
lava_damage = 0,
fall_damage = 0,
fall_speed = -2.25,
light_damage = 0,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
fly = true,
jump_chance = 98,
fear_height = 120,
blood_amount = 0,
})
mobs:register_spawn("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 5000, 1, -1000, true)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
end
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Blaze loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### CHICKEN
--###################
mobs:register_mob("mobs_mc:chicken", {
type = "animal",
hp_min = 4,
hp_max = 4,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
runaway = true,
floats = 1,
visual = "mesh",
mesh = "mobs_mc_chicken.b3d",
textures = {
{"mobs_mc_chicken.png"},
},
visual_size = {x=2.2, y=2.2},
makes_footstep_sound = true,
walk_velocity = 1,
drops = {
{name = mobs_mc.items.chicken_raw,
chance = 1,
min = 1,
max = 1,},
{name = mobs_mc.items.feather,
chance = 1,
min = 0,
max = 2,},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
fall_speed = -2.25,
sounds = {
random = "mobs_chicken",
death = "Chickenhurt1", -- TODO: replace
damage = "Chickenhurt1", -- TODO: replace
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
follow = mobs_mc.follow.chicken,
view_range = 16,
fear_height = 4,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
end,
do_custom = function(self, dtime)
self.egg_timer = (self.egg_timer or 0) + dtime
if self.egg_timer < 10 then
return
end
self.egg_timer = 0
if self.child
or math.random(1, 100) > 1 then
return
end
local pos = self.object:getpos()
minetest.add_item(pos, mobs_mc.items.egg)
minetest.sound_play("mobs_mc_chicken_lay_egg", {
pos = pos,
gain = 1.0,
max_hear_distance = 16,
})
end,
})
--spawn
mobs:register_spawn("mobs_mc:chicken", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 17000, 3, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC chicken loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local cow_def = {
type = "animal",
hp_min = 10,
hp_max = 10,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
visual = "mesh",
mesh = "mobs_mc_cow.b3d",
textures = {
{"mobs_mc_cow.png"},
},
visual_size = {x=2.8, y=2.8},
makes_footstep_sound = true,
walk_velocity = 1,
drops = {
{name = mobs_mc.items.beef_raw,
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
runaway = true,
sounds = {
random = "mobs_mc_cow",
death = "Cowhurt1", -- TODO: Replace
damage = "Cowhurt1", -- TODO: Replace
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
follow = mobs_mc.follow.cow,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk})
end
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
follow = mobs_mc.items.wheat,
view_range = 10,
fear_height = 4,
}
mobs:register_mob("mobs_mc:cow", cow_def)
-- Mooshroom
local mooshroom_def = table.copy(cow_def)
mooshroom_def.mesh = "mobs_mc_cow.b3d"
mooshroom_def.textures = { {"mobs_mc_mooshroom.png^mobs_mc_mooshroom_mooshroom.png"}, }
mooshroom_def.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
local item = clicker:get_wielded_item()
-- Use shears to get mushrooms and turn mooshroom into cow
if item:get_name() == mobs_mc.items.shears then
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
local oldyaw = self.object:getyaw()
self.object:remove()
local cow = minetest.add_entity(pos, "mobs_mc:cow")
cow:setyaw(oldyaw)
if not minetest.setting_getbool("creative_mode") then
item:add_wear(mobs_mc.misc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
-- Use bucket to milk
elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
-- If room, add milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk})
end
-- Use bowl to get mushroom stew
elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bowl)
-- If room, add mushroom stew to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
end
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
-- Spawning
mobs:register_spawn("mobs_mc:cow", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 17000, 20, 31000)
mobs:register_spawn("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, minetest.LIGHT_MAX+1, 9, 17000, 10, 31000)
-- compatibility
mobs:alias_mob("mobs_animal:cow", "mobs_mc:cow")
-- spawn egg
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Cow loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### CREEPER
--###################
mobs:register_mob("mobs_mc:creeper", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1,
visual = "mesh",
mesh = "mobs_mc_creeper.b3d",
textures = {
{"mobs_mc_creeper.png"},
},
visual_size = {x=3, y=3},
sounds = {
attack = "tnt_ignite",
death = "Creeperdeath", -- TODO: Replace
damage = "Creeper4", -- TODO: Replce
war_cry = "tnt_ignite",
explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = true,
walk_velocity = 1.5,
run_velocity = 3,
attack_type = "explode",
explosion_radius = 3,
-- TODO: Disable Mobs Redo fire
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well.
-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then
if not minetest.settings:get_bool("creative_mode") then
-- Wear tool
local wdef = item:get_definition()
item:add_wear(1000)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
end
clicker:set_wielded_item(item)
end
self._forced_explosion_countdown_timer = 1.5
minetest.sound_play(self.sounds.attack, {pos = self.object:getpos(), gain = 1, max_hear_distance = 16})
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:explosion(self.object:getpos(), self.explosion_radius, 0, 1, self.sounds.explode)
self.object:remove()
end
end
end,
on_die = function(self, pos)
-- Drop a random music disc
-- TODO: Only do this if killed by skeleton
if math.random(1, 200) == 1 then
local r = math.random(1, #mobs_mc.items.music_discs)
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
end
end,
maxdrops = 2,
drops = {
{name = mobs_mc.items.gunpowder,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:creeper_head",
chance = 200,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 110,
hurt_end = 139,
death_start = 140,
death_end = 189,
look_start = 50,
look_end = 108,
},
floats = 1,
fear_height = 4,
water_damage = 1,
lava_damage = 4,
light_damage = 0,
view_range = 16,
blood_amount = 0,
})
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"},0, 7, 20, 16500, 1, -310, 31000)
-- compatibility
mobs:alias_mob("mobs:creeper", "mobs_mc:creeper")
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Creeper loaded")
end

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default?
mobs
tnt?
mcl_throwing?
throwing?
fishing?
bones?
mesecons_materials?
mobs_mc_gameconfig?
intllib?

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Adds MC like monsters and animals.

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--###################
--################### ENDERDRAGON
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--[[
mobs:register_mob("mobs_mc:12enderdragon", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
visual = "mesh",
mesh = "enderdragon.b3d",
textures = {
{"enderdragon.png"},
},
visual_size = {x=1, y=1},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
})
mobs:register_egg("mobs_mc:12enderdragon", "Enderdragon", "enderdragon_inv.png", 0)
]]
mobs:register_mob("mobs_mc:enderdragon", {
type = "monster",
pathfinding = 1,
attacks_animals = true,
walk_chance = 100,
hp_max = 200,
hp_min = 200,
collisionbox = {-2, 3, -2, 2, 5, 2},
physical = false,
visual = "mesh",
mesh = "mobs_mc_dragon.b3d",
textures = {
{"mobs_mc_dragon.png"},
},
visual_size = {x=3, y=3},
view_range = 35,
walk_velocity = 6,
run_velocity = 6,
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,
},
physical = true,
damage = 10,
jump = true,
jump_height = 14,
stepheight = 1.2,
jump_chance = 100,
fear_height = 120,
fly = true,
fly_in = {"air"},
dogshoot_switch = 1,
dogshoot_count_max =5,
dogshoot_count2_max = 5,
passive = false,
attack_animals = true,
drops = {
{name = mobs_mc.items.dragon_egg,
chance = 1,
min = 1,
max = 1},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball2",
shoot_interval = 0.5,
shoot_offset = -1,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
blood_amount = 0,
})
mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
visual = "sprite",
visual_size = {x = 1, y = 1},
--textures = {"transparent.png"},
textures = {"mese_egg.png"},
velocity = 10,
on_step = function(self, dtime)
local pos = self.object:getpos()
local n = minetest.env:get_node(pos).name
if self.timer == 0 then
self.timer = os.time()
end
if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
self.object:remove()
end
local objects = minetest.env:get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
local name = obj:get_entity_name()
if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
obj:set_hp(obj:get_hp()-0.05)
if (obj:get_hp() <= 0) then
if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
obj:remove()
end
end
end
end
minetest.env:set_node(pos, {name="air"})
if math.random(1,2)==1 then
dx = math.random(-1,1)
dy = math.random(-1,1)
dz = math.random(-1,1)
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
minetest.env:set_node(p, {name="air"})
end
end
})
--GOOD LUCK LOL!
-- fireball (weapon)
mobs:register_arrow(":mobs_mc:fireball2", {
visual = "sprite",
visual_size = {x = 1.5, y = 1.5},
textures = {"fire_basic_flame.png"},
--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 6},
}, nil)
end,
hit_mob = function(self, player)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 3, 1, 1)
--from tnt
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
end
})
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0)

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ENDERMAN
--###################
local pr = PseudoRandom(os.time()*(-334))
local take_frequency = 10
local place_frequency = 10
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
runaway = true,
pathfinding = 2,
stepheight = 1.2,
hp_min = 40,
hp_max = 40,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = {
{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_sandmonster",
death = "green_slime_death",
damage = "Creeperdeath",
distance = 16,
},
walk_velocity = 0.2,
run_velocity = 3.4,
damage = 7,
drops = {
{name = mobs_mc.items.ender_pearl,
chance = 1,
min = 0,
max = 1,},
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
_taken_node = "",
do_custom = function(self, dtime)
-- Take and put nodes
if not self._take_place_timer then
self._take_place_timer = 0
return
end
self._take_place_timer = self._take_place_timer + dtime
if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
-- Take random node
self._take_place_timer = 0
local pos = self.object:getpos()
local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
if #takable_nodes >= 1 then
local r = pr:next(1, #takable_nodes)
local take_pos = takable_nodes[r]
local node = minetest.get_node(take_pos)
local dug = minetest.dig_node(take_pos)
if dug then
self._taken_node = node.name
-- TODO: Update enderman model (enderman holding block)
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = place_pos, max_hear_distance = 16})
end
end
end
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= place_frequency then
-- Place taken node
self._take_place_timer = 0
local pos = self.object:getpos()
local yaw = self.object:get_yaw()
-- Place node at looking direction
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
if minetest.get_node(place_pos).name == "air" then
-- ... but only if there's a free space
minetest.place_node(place_pos, {name = self._taken_node})
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
end
self._taken_node = ""
end
end
end,
-- TODO: Teleport enderman on damage, etc.
_do_teleport = function(self)
-- Attempt to randomly teleport enderman
local pos = self.object:getpos()
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
local r = pr:next(1, #nodes)
local nodepos = nodes[r]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end
if telepos then
self.object:setpos(telepos)
end
end
end,
on_die = function(self, pos)
-- Drop carried node on death
if self._taken_node ~= nil and self._taken_node ~= "" then
minetest.add_item(pos, self._taken_node)
end
end,
water_damage = 8,
lava_damage = 4,
light_damage = 0,
view_range = 16,
fear_height = 4,
attack_type = "dogfight",
blood_amount = 0,
})
--spawn on solid blocks
mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000)
mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Enderman loaded")
end

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--###################
--################### ENDERMITE
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:endermite", {
type = "monster",
passive = false,
hp_min = 8,
hp_max = 8,
armor = 100,
group_attack = true,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
visual = "mesh",
mesh = "mobs_mc_endermite.b3d",
textures = {
{"mobs_mc_endermite.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
view_range = 16,
damage = 2,
blood_amount = 0,
})
mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)

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# Subgame integration help
This mod has been designed to make subgame integration rather easy. Ideally, it should be possible to include this mod verbatim in your subgame, with modifications only done by an external mod.
To integrate this mod in a subgame, you have to do 2 things: Adding the mod, and adding another mod which tells `mobs_mc` which items to use. The idea is that `mobs_mc` should work with any items. Specifically, these are the steps you need to follow:
* Add the `mobs_mc` mod and its dependencies
* Add a mod with name “`mobs_mc_gameconfig`”
* In this mod, do this:
* Do *not* depend on `mobs_mc`
* Create the table `mobs_mc`
* Create the table `mobs_mc.override`
* In `mobs_mc.override`, create subtables (`items`, `spawn`, etc.) like in `0_gameconfig.lua`, defining the na
* Read `0_gameconfig.lua` to see which items you can override (and more explanations)
* In `on_construct` of a pumpkin or jack'o lantern node, call:
* `mobs_mc.tools.check_iron_golem_summon(pos)`
* `mobs_mc.tools.check_snow_golem_summon(pos)`
* For more information, see `snowman.lua` and `iron_golem.lua`
Some things to note:
* Every override is optional, but explicitly setting all the item overrides is strongly recommended
* `mobs_mc` ships many (but not all) items on its own. If not item name override is set, the `mobs_mc` item is used
* You decide whether your subgame defines its own items, outside of `mobs_mc` or if you let `mobs_mc` do the work.
* Make sure to avoid duplicate items!
* After finishing this, throughly test this
* Without `mobs_mc_gameconfig`, the mod assumes Minetest Game items
* `mobs_mc` optionally depends on `mobs_mc_gameconfig`
## Example `init.lua` in `mobs_mc_gameconfig`
```
mobs_mc = {}
mobs_mc.override = {}
-- Set the item names here
mobs_mc.override.items = {
blaze_rod = "mcl_mobitems:blaze_rod",
blaze_powder = "mcl_mobitems:blaze_powder",
chicken_raw = "mcl_mobitems:chicken",
-- And so on ...
}
-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding)
mobs_mc.override.follow = {
chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", },
horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO
pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick},
-- And so on ...
}
-- Custom spawn nodes
mobs_mc.override.spawn = {
snow = { "example:snow", "example:snow2" },
-- And so on ...
}
-- Take a look at the other possible tables, see 0_gameconfig.lua
```

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### GHAST
--###################
mobs:register_mob("mobs_mc:ghast", {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 10,
hp_max = 10,
collisionbox = {-2, 5, -2, 2, 9, 2},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
textures = {
{"mobs_mc_ghast.png"},
},
visual_size = {x=12, y=12},
sounds = {
shoot = "mobs_fireball",
death = "zombiedeath",
damage = "ghast_damage",
attack = "mobs_fireball",
random = "mobs_eerie",
},
walk_velocity = 1.6,
run_velocity = 3.2,
drops = {
{name = mobs_mc.items.gunpowder,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.ghast_tear,
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50,
stand_start = 0, stand_end = 40,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 100,
--attack_type = "dogshoot",
attack_type = "dogshoot",
arrow = "mobs_monster:fireball",
shoot_interval = 3.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
--'dogshoot_count_max' number of seconds before switching above modes.
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
jump = true,
jump_height = 4,
floats=1,
fly = true,
fly_in = {"air"},
jump_chance = 98,
fear_height = 120,
blood_amount = 0,
})
--mobs:register_spawn("mobs_mc:ghast", {"default:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"},0, minetest.LIGHT_MAX+1, 0, 18000, 2, -3610, -2100)
-- fireball (weapon)
mobs:register_arrow(":mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"mcl_mobitems_fire_charge.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Ghast loaded")
end

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-- v1.4
--###################
--################### GUARDIAN
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:guardian", {
type = "monster",
hp_min = 30,
hp_max = 30,
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 6,
collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian.png"},
},
visual_size = {x=3, y=3},
sounds = {
damage = "mobs_mc_squid_hurt",
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
{name = mobs_mc.items.prismarine_shard,
chance = 1,
min = 0,
max = 2,},
-- The following drops are approximations
-- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw,
chance = 4,
min = 1,
max = 1,},
{name = mobs_mc.items.prismarine_crystals,
chance = 4,
min = 1,
max = 1,},
-- Rare drop: fish
{name = mobs_mc.items.fish_raw,
chance = 160, -- 2.5% / 4
min = 1,
max = 1,},
{name = mobs_mc.items.salmon_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.clownfish_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.pufferfish_raw,
chance = 160,
min = 1,
max = 1,},
},
fly = true,
fly_in = mobs_mc.items.water_source,
view_range = 16,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
blood_amount = 0,
})
mobs:register_spawn("mobs_mc:guardian", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)

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-- v1.4
--###################
--################### GUARDIAN
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:guardian_elder", {
type = "monster",
hp_min = 80,
hp_max = 80,
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 8,
collisionbox = {-0.99875, 0.5, -0.99875, 0.99875, 2.4975, 0.99875},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian_elder.png"},
},
visual_size = {x=7, y=7},
sounds = {
damage = "mobs_mc_squid_hurt",
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
{name = mobs_mc.items.prismarine_shard,
chance = 1,
min = 0,
max = 2,},
-- TODO: Only drop if killed by player
{name = mobs_mc.items.wet_sponge,
chance = 1,
min = 1,
max = 1,},
-- The following drops are approximations
-- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw,
chance = 4,
min = 1,
max = 1,},
{name = mobs_mc.items.prismarine_crystals,
chance = 4,
min = 1,
max = 1,},
-- Rare drop: fish
{name = mobs_mc.items.fish_raw,
chance = 160, -- 2.5% / 4
min = 1,
max = 1,},
{name = mobs_mc.items.salmon_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.clownfish_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.pufferfish_raw,
chance = 160,
min = 1,
max = 1,},
},
fly = true,
fly_in = mobs_mc.items.water_source,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
view_range = 16,
blood_amount = 0,
})
mobs:register_spawn("mobs_mc:guardian_elder", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)

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--MC Heads for minetest
--maikerumine
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node( "mobs_mc:creeper_head", {
description = S("Creeper Head (WIP)"),
tiles = {
"mobs_creeper_top.png",
"mobs_creeper_top.png", --was bottom
"mobs_creeper_side.png",
"mobs_creeper_side.png",
"mobs_creeper_side.png", --was rear
"mobs_creeper_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = false,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:enderman_head", {
description = S("Enderman Head (WIP)"),
tiles = {
"mobs_endermen_top.png",
"mobs_endermen_top.png",
"mobs_endermen_side.png",
"mobs_endermen_side.png",
"mobs_endermen_side.png",
"mobs_endermen_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:ghast_head", {
description = S("Ghast Head (WIP)"),
tiles = {
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_white.png",
"mobs_mc_ghast_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:skeleton_head", {
description = S("Skeleton Skull (WIP)"),
tiles = {
"mobs_skeleton_top.png",
"mobs_skeleton_top.png",
"mobs_skeleton_side.png",
"mobs_skeleton_side.png",
"mobs_skeleton_side.png",
"mobs_skeleton_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = false,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:skeleton2_head", {
description = S("Wither Skeleton Skull (WIP)"),
tiles = {
"mobs_skeleton2_top.png",
"mobs_skeleton2_top.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_side.png",
"mobs_skeleton2_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:spider_head", {
description = S("Spider Head (WIP)"),
tiles = {
"mobs_spider_top.png",
"mobs_spider_top.png",
"mobs_spider_side.png",
"mobs_spider_side.png",
"mobs_spider_side.png",
"mobs_spider_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:zombie_head", {
description = S("Zombie Head (WIP)"),
tiles = {
"mobs_zombie_top.png",
"mobs_zombie_top.png",
"mobs_zombie_side.png",
"mobs_zombie_side.png",
"mobs_zombie_side.png",
"mobs_zombie_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})
minetest.register_node( "mobs_mc:zombiepig_head", {
description = S("Zombie Pigman Head (WIP)"),
tiles = {
"mobs_zombiepig_top.png",
"mobs_zombiepig_top.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_side.png",
"mobs_zombiepig_front.png"
},
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
},
drawtype = "nodebox",
paramtype = "light",
visual_scale = 1.0,
is_ground_content = true,
groups = {cracky=2},
--sounds = default.node_sound_stone_defaults(),
stack_max = 1,
})

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### HORSE
--###################
-- Return overlay texture for horse/donkey/mule, e.g. chest, saddle or horse armor
local horse_extra_texture = function(horse)
local base = horse._naked_texture
local saddle = horse._saddle
local chest = horse._chest
local armor = horse._horse_armor
if armor then
if minetest.get_item_group(armor, "horse_armor") > 0 then
base = base .. "^" .. minetest.registered_items[armor]._horse_overlay_image
end
end
if saddle then
base = base .. "^mobs_mc_horse_saddle.png"
end
if chest then
base = base .. "^mobs_mc_horse_chest.png"
end
return base
end
-- Helper functions to determine equipment rules
local can_equip_horse_armor = function(entity_id)
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
end
local can_equip_chest = function(entity_id)
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
end
local can_breed = function(entity_id)
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
end
--[[ Generate all possible horse textures.
Horse textures are a combination of a base texture and an optional marking overlay. ]]
-- The base horse textures
local horse_base = {
"mobs_mc_horse_brown.png",
"mobs_mc_horse_darkbrown.png",
"mobs_mc_horse_white.png",
"mobs_mc_horse_gray.png",
"mobs_mc_horse_black.png",
"mobs_mc_horse_chestnut.png",
}
-- Horse marking texture overlay, to be appended to the base texture string
local horse_markings = {
"", -- no markings
"^mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
"^mobs_mc_horse_markings_blackdots.png", -- sooty
"^mobs_mc_horse_markings_whitefield.png", -- paint
"^mobs_mc_horse_markings_white.png", -- stockings and blaze
}
local horse_textures = {}
for b=1, #horse_base do
for m=1, #horse_markings do
table.insert(horse_textures, { horse_base[b] .. horse_markings[m] })
end
end
-- Horse
local horse = {
type = "animal",
visual = "mesh",
mesh = "mobs_mc_horse.b3d",
visual_size = {x=3.0, y=3.0},
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
textures = horse_textures,
fear_height = 4,
fly = false,
walk_chance = 60,
view_range = 16,
follow = mobs_mc.follow.horse,
passive = true,
hp_min = 15,
hp_max = 30,
floats = 1,
lava_damage = 4,
water_damage = 1,
makes_footstep_sound = true,
jump = true,
jump_height = 5.75, -- can clear 2.5 blocks
drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self._regentimer then
self._regentimer = 0
end
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 7
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- Slowly regenerate health
self._regentimer = self._regentimer + dtime
if self._regentimer >= 4 then
if self.health < self.hp_max then
self.health = self.health + 1
end
self._regentimer = 0
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
if self._saddle then
minetest.add_item(pos, mobs_mc.items.saddle)
end
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
if can_breed(self.name) and (item:get_name() == mobs_mc.items.golden_apple or item:get_name() == mobs_mc.items.golden_carrot) then
-- Breed horse with golden apple or golden carrot
if mobs:feed_tame(self, clicker, 1, true, false) then return end
end
-- Feed/tame with anything else
-- TODO: Different health bonus for feeding
if mobs:feed_tame(self, clicker, 1, false, true) then return end
if mobs:protect(self, clicker) then return end
-- Make sure tamed horse is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- Put on saddle if tamed
elseif not self.driver and not self._saddle
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
-- Put on saddle and take saddle from player's inventory
local w = clicker:get_wielded_item()
self._saddle = true
if not minetest.settings:get_bool("creative_mode") then
w:take_item()
clicker:set_wielded_item(w)
end
-- Update texture
if not self._naked_texture then
-- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[1]
end
local tex = horse_extra_texture(self)
self.base_texture = { tex }
self.object:set_properties({textures = self.base_texture})
-- Put on horse armor if tamed
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then
-- Put on armor and take armor from player's inventory
local w = clicker:get_wielded_item()
local armor = minetest.get_item_group(w:get_name(), "horse_armor")
self._horse_armor = w:get_name()
if not minetest.settings:get_bool("creative_mode") then
w:take_item()
clicker:set_wielded_item(w)
end
-- Set horse armor strength
--[[ WARNING: This goes deep into the entity data structure and depends on
how Mobs Redo works internally. This code assumes that Mobs Redo uses
the fleshy group for armor. ]]
-- TODO: Change this code as soon Mobs Redo officially allows to change armor afterwards
self.armor = armor
local agroups = self.object:get_armor_groups()
agroups.fleshy = self.armor
self.object:set_armor_groups(agroups)
-- Update texture
if not self._naked_texture then
-- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[1]
end
local tex = horse_extra_texture(self)
self.base_texture = { tex }
self.object:set_properties({textures = self.base_texture})
-- Mount horse
elseif not self.driver and self._saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- Used to capture horse
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end
end
}
mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse
local skeleton_horse = table.copy(horse)
skeleton_horse.textures = {{"mobs_mc_horse_skeleton.png"}}
skeleton_horse.drops = {
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
}
skeleton_horse.sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
}
skeleton_horse.blood_amount = 0
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse
local zombie_horse = table.copy(horse)
zombie_horse.textures = {{"mobs_mc_horse_zombie.png"}}
zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 0,
max = 2,},
}
zombie_horse.sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
distance = 16,
}
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
-- Donkey
local d = 0.86 -- donkey scale
local donkey = table.copy(horse)
donkey.textures = {{"mobs_mc_donkey.png"}}
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
donkey.collisionbox = {
horse.collisionbox[1] * d,
horse.collisionbox[2] * d,
horse.collisionbox[3] * d,
horse.collisionbox[4] * d,
horse.collisionbox[5] * d,
horse.collisionbox[6] * d,
}
donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height
mobs:register_mob("mobs_mc:donkey", donkey)
-- Mule
local m = 0.94
local mule = table.copy(donkey)
mule.textures = {{"mobs_mc_mule.png"}}
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
mule.collisionbox = {
horse.collisionbox[1] * m,
horse.collisionbox[2] * m,
horse.collisionbox[3] * m,
horse.collisionbox[4] * m,
horse.collisionbox[5] * m,
horse.collisionbox[6] * m,
}
mobs:register_mob("mobs_mc:mule", mule)
--===========================
--Spawn Function
mobs:register_spawn("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
mobs:register_spawn("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
-- compatibility
mobs:alias_mob("mobs:horse", "mobs_mc:horse")
-- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Horse loaded")
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local path = minetest.get_modpath("mobs_mc")
if not minetest.get_modpath("mobs_mc_gameconfig") then
mobs_mc = {}
end
-- For utility functions
mobs_mc.tools = {}
-- This function checks if the item ID has been overwritten and returns true if it is unchanged
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then
mobs_mc.is_item_variable_overridden = function(id)
return mobs_mc.override.items[id] == nil
end
else
-- No items are overwritten, so always return true
mobs_mc.is_item_variable_overridden = function(id)
return true
end
end
--MOB ITEMS SELECTOR SWITCH
dofile(path .. "/0_gameconfig.lua")
--Items
dofile(path .. "/1_items_default.lua")
--IN CASE THROWING IS NOT INSTALLED, THIS FIXES IT
if not minetest.get_modpath("throwing") then
dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua")
minetest.register_alias("throwing:bow_wood", "mobs:bow_wood")
minetest.register_alias("throwing:arrow", "mobs:arrow")
mobs:alias_mob("throwing:arrow_entity", "mobs:arrow_entity")
else
minetest.register_alias("_:bow_wood", "throwing:bow_wood")
minetest.register_alias("_:arrow", "throwing:arrow")
mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity")
end
if not minetest.get_modpath("mcl_throwing") then
dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua")
minetest.register_alias("throwing:bow_wood", "mcl_throwing:bow")
minetest.register_alias("throwing:arrow", "mcl_throwing:arrow")
mobs:alias_mob("throwing:arrow_entity", "mcl_throwing:arrow_entity")
else
minetest.register_alias("_:bow", "throwing:bow_wood")
minetest.register_alias("_:arrow", "throwing:arrow")
mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity")
end
-- Shared functions
dofile(path .. "/3_shared.lua")
--Mob heads
dofile(path .. "/heads.lua") -- maikerumine
-- Animals
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/polar_bear.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/wolf.lua") -- KrupnoPavel
dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPC
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
--Monsters
dofile(path .. "/blaze.lua") -- Animation by daufinsyd
dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/ghast.lua") -- maikerumine
dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/snowman.lua")
dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
--dofile(path .. "/snowman.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
dofile(path .. "/vex.lua") -- KrupnoPavel
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
--NOTES:
--
--[[
COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier
#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow
{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front
--]]
--
--
print ("[MOD] Mobs Redo 'MC' loaded")

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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### IRON GOLEM
--###################
mobs:register_mob("mobs_mc:iron_golem", {
type = "npc",
passive = true,
hp_min = 100,
hp_max = 100,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
visual = "mesh",
mesh = "mobs_mc_iron_golem.b3d",
textures = {
{"mobs_mc_iron_golem.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
-- TODO
distance = 16,
},
view_range = 16,
stepheight = 1.1,
owner = "",
order = "follow",
floats = 0,
walk_velocity = 0.6,
run_velocity = 1.2,
-- Approximation
damage = 14,
group_attack = true,
attacks_monsters = true,
attack_type = "dogfight",
drops = {
{name = mobs_mc.items.iron_ingot,
chance = 1,
min = 3,
max = 5,},
{name = mobs_mc.items.poppy,
chance = 1,
min = 0,
max = 2,},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
animation = {
stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
punch_start = 40, punch_end = 50,
},
jump = true,
blood_amount = 0,
})
-- spawn eggs
mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
This summons an iron golen if placing the pumpkin created an iron golem summon pattern:
.P.
III
.I.
P = Pumpkin or jack'o lantern
I = Iron block
. = Air
]]
mobs_mc.tools.check_iron_golem_summon = function(pos)
local checks = {
-- These are the possible placement patterns, with offset from the pumpkin block.
-- These tables include the positions of the iron blocks (1-4) and air blocks (5-8)
-- 4th element is used to determine spawn position.
-- If a 9th element is present, that one is used for the spawn position instead.
-- Standing (x axis)
{
{x=-1, y=-1, z=0}, {x=1, y=-1, z=0}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0}, -- iron blocks
{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=-2, z=0}, {x=1, y=-2, z=0}, -- air
},
-- Upside down standing (x axis)
{
{x=-1, y=1, z=0}, {x=1, y=1, z=0}, {x=0, y=1, z=0}, {x=0, y=2, z=0},
{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=2, z=0}, {x=1, y=2, z=0},
{x=0, y=0, z=0}, -- Different offset for upside down pattern
},
-- Standing (z axis)
{
{x=0, y=-1, z=-1}, {x=0, y=-1, z=1}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0},
{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=-2, z=-1}, {x=0, y=-2, z=1},
},
-- Upside down standing (z axis)
{
{x=0, y=1, z=-1}, {x=0, y=1, z=1}, {x=0, y=1, z=0}, {x=0, y=2, z=0},
{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=2, z=-1}, {x=0, y=2, z=1},
{x=0, y=0, z=0},
},
-- Lying
{
{x=-1, y=0, z=-1}, {x=0, y=0, z=-1}, {x=1, y=0, z=-1}, {x=0, y=0, z=-2},
{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=-2}, {x=1, y=0, z=-2},
},
{
{x=-1, y=0, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=1}, {x=0, y=0, z=2},
{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=2}, {x=1, y=0, z=2},
},
{
{x=-1, y=0, z=-1}, {x=-1, y=0, z=0}, {x=-1, y=0, z=1}, {x=-2, y=0, z=0},
{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=-2, y=0, z=-1}, {x=-2, y=0, z=1},
},
{
{x=1, y=0, z=-1}, {x=1, y=0, z=0}, {x=1, y=0, z=1}, {x=2, y=0, z=0},
{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=2, y=0, z=-1}, {x=2, y=0, z=1},
},
}
for c=1, #checks do
-- Check all possible patterns
local ok = true
-- Check iron block nodes
for i=1, 4 do
local cpos = vector.add(pos, checks[c][i])
local node = minetest.get_node(cpos)
if node.name ~= mobs_mc.items.iron_block then
ok = false
break
end
end
-- Check air nodes
for a=5, 8 do
local cpos = vector.add(pos, checks[c][a])
local node = minetest.get_node(cpos)
if node.name ~= "air" then
ok = false
break
end
end
-- Pattern found!
if ok then
-- Remove the nodes
minetest.remove_node(pos)
core.check_for_falling(pos)
for i=1, 4 do
local cpos = vector.add(pos, checks[c][i])
minetest.remove_node(cpos)
core.check_for_falling(cpos)
end
-- Summon iron golem
local place
if checks[c][9] then
place = vector.add(pos, checks[c][9])
else
place = vector.add(pos, checks[c][4])
end
place.y = place.y - 0.5
minetest.add_entity(place, "mobs_mc:iron_golem")
break
end
end
end
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Iron Golem loaded")
end

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@ -0,0 +1,149 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### LLAMA
--###################
mobs:register_mob("mobs_mc:llama", {
type = "animal",
hp_min = 15,
hp_max = 30,
passive = false,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
visual = "mesh",
mesh = "mobs_mc_llama.b3d",
textures = {{"mobs_mc_llama.png"},{"mobs_mc_llama_brown.png"},{"mobs_mc_llama_creamy.png"},{"mobs_mc_llama_white.png"},{"mobs_mc_llama_gray.png"}},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
runaway = true,
walk_velocity = 1,
run_velocity = 4.4,
floats = 1,
drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_mc_llama",
-- TODO: Death and damage sounds
distance = 16,
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = mobs_mc.items.horse,
view_range = 16,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of llama
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- detach from llama properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- Make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.hay_bale then
-- Breed with hay bale
if mobs:feed_tame(self, clicker, 1, true, false) then return end
else
-- Feed with anything else
if mobs:feed_tame(self, clicker, 1, false, true) then return end
end
if mobs:protect(self, clicker) then return end
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end
})
--spawn
mobs:register_spawn("mobs_mc:llama", mobs_mc.spawn.savanna, minetest.LIGHT_MAX+1, 0, 15000, 1, 40)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Llama loaded")
end

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@ -0,0 +1,450 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 20:52+0200\n"
"PO-Revision-Date: 2017-07-02 16:20+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: 1_items_default.lua
msgid "Blaze Rod"
msgstr "Lohenrute"
#: 1_items_default.lua
msgid "This is a crafting component dropped from dead blazes."
msgstr "Dies ist eine Fertigungskomponente, welche von toten Lohen abfällt."
#: 1_items_default.lua
msgid "Blaze Powder"
msgstr "Lohenstaub"
#: 1_items_default.lua
msgid "This item is mainly used for brewing potions and crafting."
msgstr ""
"Dieser Gegenstand wird hauptsächlich für die Trankzubereitung und die "
"Fertigung benutzt."
#: 1_items_default.lua
msgid "Raw Chicken"
msgstr "Rohes Hühnchen"
#: 1_items_default.lua
msgid "Cooked Chicken"
msgstr "Gebratenes Hühnchen"
#: 1_items_default.lua
msgid "Feather"
msgstr "Feder"
#: 1_items_default.lua
msgid "Raw Beef"
msgstr "Rohes Rindfleisch"
#: 1_items_default.lua
msgid "Steak"
msgstr "Steak"
#: 1_items_default.lua
msgid "Milk"
msgstr "Milch"
#: 1_items_default.lua
msgid "Bowl"
msgstr "Schale"
#: 1_items_default.lua
msgid "Mushroom Stew"
msgstr "Pilzsuppe"
#: 1_items_default.lua
msgid "Dragon Egg"
msgstr "Drachenei"
#: 1_items_default.lua
msgid "Eye of Ender"
msgstr "Enderauge"
#: 1_items_default.lua
msgid "Ghast Tear"
msgstr "Ghastträne"
#: 1_items_default.lua
msgid ""
"A ghast tear is an item used in potion brewing. It is dropped from dead "
"ghasts."
msgstr ""
"Eine Ghastträne kann für die Trankzubereitung benutzt werden. Sie wird von "
"toten Ghasts abgeworfen."
#: 1_items_default.lua
msgid "Saddle"
msgstr "Sattel"
#: 1_items_default.lua
msgid "Iron Horse Armor"
msgstr "Eiserne Pferderüstung"
#: 1_items_default.lua
msgid "Golden Horse Armor"
msgstr "Goldene Pferderüstung"
#: 1_items_default.lua
msgid "Diamond Horse Armor"
msgstr "Diamantene Pferderüstung"
#: 1_items_default.lua
msgid "Raw Porkchop"
msgstr "Rohes Schweinefleisch"
#: 1_items_default.lua
msgid "Cooked Porkchop"
msgstr "Gebratenes Schweinefleisch"
#: 1_items_default.lua
msgid "Carrot on a Stick"
msgstr "Karottenrute"
#: 1_items_default.lua
msgid "Raw Rabbit"
msgstr "Rohes Kaninchen"
#: 1_items_default.lua
msgid "Cooked Rabbit"
msgstr "Gebratenes Kaninchen"
#: 1_items_default.lua
msgid "Rabbit Hide"
msgstr "Kaninchenfell"
#: 1_items_default.lua
msgid "Rabbit's Foot"
msgstr "Hasenpfote"
#: 1_items_default.lua
msgid "Raw Mutton"
msgstr "Rohes Hammelfleisch"
#: 1_items_default.lua
msgid "Cooked Mutton"
msgstr "Gebratenes Hammelfleisch"
#: 1_items_default.lua
msgid "Shulker Shell"
msgstr "Shulkerschale"
#: 1_items_default.lua
msgid "Magma Cream"
msgstr "Magmacreme"
#: 1_items_default.lua
msgid "Magma cream is a crafting component."
msgstr "Magmacreme wird zum Fertigen benutzt."
#: 1_items_default.lua
msgid "Spider Eye"
msgstr "Spinnenauge"
#: 1_items_default.lua
msgid ""
"Spider eyes are used mainly in crafting and brewing. Spider eyes can be "
"eaten, but they poison you and reduce your health by 2 hit points."
msgstr ""
"Spinnenaugen werden hauptsächlich für die Fertigung und die Trankzubereitung "
"benutzt. Spinnenaugen können gegessen werden, aber sie vergiften Sie und Sie "
"verlieren 2 Trefferpunkte."
#: 1_items_default.lua
msgid "Totem of Undying"
msgstr "Totem der Unsterblichkeit"
#: 1_items_default.lua
msgid "Rotten Flesh"
msgstr "Verrottetes Fleisch"
#: 1_items_default.lua
msgid "Nether Star"
msgstr "Netherstern"
#: 2_throwing.lua
msgid "Arrow"
msgstr "Pfeil"
#: 2_throwing.lua
msgid "Bow"
msgstr "Bogen"
#: 2_throwing.lua
msgid "Egg"
msgstr "Ei"
#: 2_throwing.lua
msgid "Snowball"
msgstr "Schneeball"
#: 2_throwing.lua
msgid ""
"Snowballs can be thrown at your enemies. A snowball deals 3 damage to "
"blazes, but is harmless to anything else."
msgstr ""
"Werfen Sie Schnebälle auf Ihre Feinde. Ein Schneeball richtet gegenüber "
"Lohen 3 Schaden an, ist aber harmlos für alles andere."
#: bat.lua
msgid "Bat"
msgstr "Fledermaus"
#: blaze.lua
msgid "Blaze"
msgstr "Lohe"
#: chicken.lua
msgid "Chicken"
msgstr "Huhn"
#: cow+mooshroom.lua
msgid "Cow"
msgstr "Kuh"
#: cow+mooshroom.lua
msgid "Mooshroom"
msgstr "Mooshroom"
#: creeper.lua
msgid "Creeper"
msgstr "Creeper"
#: ender_dragon.lua
msgid "Ender Dragon"
msgstr "Enderdrache"
#: enderman.lua
msgid "Enderman"
msgstr "Enderman"
#: endermite.lua
msgid "Endermite"
msgstr "Endermite"
#: ghast.lua
msgid "Ghast"
msgstr "Ghast"
#: guardian_elder.lua
msgid "Elder Guardian"
msgstr "Großer Wächter"
#: guardian.lua
msgid "Guardian"
msgstr "Wächter"
#: heads.lua
msgid "Creeper Head (WIP)"
msgstr "Creeperkopf (unfertig)"
#: heads.lua
msgid "Enderman Head (WIP)"
msgstr "Endermankopf (unfertig)"
#: heads.lua
msgid "Ghast Head (WIP)"
msgstr "Ghastkopf (unfertig)"
#: heads.lua
msgid "Skeleton Skull (WIP)"
msgstr "Skelettschädel (unfertig)"
#: heads.lua
msgid "Wither Skeleton Skull (WIP)"
msgstr "Witherskelettschädel (unfertig)"
#: heads.lua
msgid "Spider Head (WIP)"
msgstr "Spinnenkopf (unfertig)"
#: heads.lua
msgid "Zombie Head (WIP)"
msgstr "Zombiekopf (unfertig)"
#: heads.lua
msgid "Zombie Pigman Head (WIP)"
msgstr "Schweinezombiekopf (unfertig)"
#: horse.lua
msgid "Horse"
msgstr "Pferd"
#: horse.lua
msgid "Skeleton Horse"
msgstr "Skelettpferd"
#: horse.lua
msgid "Zombie Horse"
msgstr "Zombiepferd"
#: horse.lua
msgid "Donkey"
msgstr "Esel"
#: horse.lua
msgid "Mule"
msgstr "Maultier"
#: iron_golem.lua
msgid "Iron Golem"
msgstr "Eisengolem"
#: llama.lua
msgid "Llama"
msgstr "Lama"
#: ocelot.lua
msgid "Ocelot"
msgstr "Ozelot"
#: parrot.lua
msgid "Parrot"
msgstr "Papagei"
#: pig.lua
msgid "Pig"
msgstr "Schwein"
#: polar_bear.lua
msgid "Polar Bear"
msgstr "Eisbär"
#: rabbit.lua
msgid "Rabbit"
msgstr "Kaninchen"
#: rabbit.lua
msgid "Killer Bunny"
msgstr "Killer-Kaninchen"
#: sheep.lua
msgid "Sheep"
msgstr "Schaf"
#: shulker.lua
msgid "Shulker"
msgstr "Shulker"
#: silverfish.lua
msgid "Silverfish"
msgstr "Silberfischchen"
#: silverfish.lua
msgid "Stone Monster Egg"
msgstr "Silberfischchen-Stein"
#: silverfish.lua
msgid "Cobblestone Monster Egg"
msgstr "Silberfischchen-Bruchstein"
#: silverfish.lua
msgid "Mossy Cobblestone Monster Egg"
msgstr "Bemooster Silberfischchen-Bruchstein"
#: silverfish.lua
msgid "Stone Brick Monster Egg"
msgstr "Silberfischchen-Steinziegel"
#: silverfish.lua
msgid "Stone Block Monster Egg"
msgstr "Silberfischchen-Steinblock"
#: skeleton.lua
msgid "Skeleton"
msgstr "Skelett"
#: skeleton_stray.lua
msgid "Stray"
msgstr "Eiswanderer"
#: skeleton_wither.lua
msgid "Wither Skeleton"
msgstr "Witherskelett"
#: slime+magma_cube.lua
msgid "Magma Cube"
msgstr "Magmawürfel"
#: slime+magma_cube.lua
msgid "Slime"
msgstr "Schleim"
#: snowman.lua
msgid "Snow Golem"
msgstr "Schneegolem"
#: spider.lua
msgid "Spider"
msgstr "Spinne"
#: spider.lua
msgid "Cave Spider"
msgstr "Höhlenspinne"
#: squid.lua
msgid "Squid"
msgstr "Tintenfisch"
#: vex.lua
msgid "Vex"
msgstr "Plagegeist"
#: villager_evoker.lua
msgid "Evoker"
msgstr "Magier"
#: villager_illusioner.lua
msgid "Illusioner"
msgstr "Illusionist"
#: villager.lua
msgid "Villager"
msgstr "Dorfbewohner"
#: villager_vindicator.lua
msgid "Vindicator"
msgstr "Diener"
#: villager_zombie.lua
msgid "Zombie Villager"
msgstr "Dorfbewohnerzombie"
#: witch.lua
msgid "Witch"
msgstr "Hexe"
#: wither.lua
msgid "Wither"
msgstr "Wither"
#: wolf.lua
msgid "Wolf"
msgstr "Wolf"
#: zombie.lua
msgid "Husk"
msgstr "Wüstenzombie"
#: zombie.lua
msgid "Zombie"
msgstr "Zombie"
#: zombiepig.lua
msgid "Zombie Pigman"
msgstr "Schweinezombie"

View File

@ -0,0 +1,440 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 20:52+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: 1_items_default.lua
msgid "Blaze Rod"
msgstr ""
#: 1_items_default.lua
msgid "This is a crafting component dropped from dead blazes."
msgstr ""
#: 1_items_default.lua
msgid "Blaze Powder"
msgstr ""
#: 1_items_default.lua
msgid "This item is mainly used for brewing potions and crafting."
msgstr ""
#: 1_items_default.lua
msgid "Raw Chicken"
msgstr ""
#: 1_items_default.lua
msgid "Cooked Chicken"
msgstr ""
#: 1_items_default.lua
msgid "Feather"
msgstr ""
#: 1_items_default.lua
msgid "Raw Beef"
msgstr ""
#: 1_items_default.lua
msgid "Steak"
msgstr ""
#: 1_items_default.lua
msgid "Milk"
msgstr ""
#: 1_items_default.lua
msgid "Bowl"
msgstr ""
#: 1_items_default.lua
msgid "Mushroom Stew"
msgstr ""
#: 1_items_default.lua
msgid "Dragon Egg"
msgstr ""
#: 1_items_default.lua
msgid "Eye of Ender"
msgstr ""
#: 1_items_default.lua
msgid "Ghast Tear"
msgstr ""
#: 1_items_default.lua
msgid ""
"A ghast tear is an item used in potion brewing. It is dropped from dead "
"ghasts."
msgstr ""
#: 1_items_default.lua
msgid "Saddle"
msgstr ""
#: 1_items_default.lua
msgid "Iron Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid "Golden Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid "Diamond Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid "Raw Porkchop"
msgstr ""
#: 1_items_default.lua
msgid "Cooked Porkchop"
msgstr ""
#: 1_items_default.lua
msgid "Carrot on a Stick"
msgstr ""
#: 1_items_default.lua
msgid "Raw Rabbit"
msgstr ""
#: 1_items_default.lua
msgid "Cooked Rabbit"
msgstr ""
#: 1_items_default.lua
msgid "Rabbit Hide"
msgstr ""
#: 1_items_default.lua
msgid "Rabbit's Foot"
msgstr ""
#: 1_items_default.lua
msgid "Raw Mutton"
msgstr ""
#: 1_items_default.lua
msgid "Cooked Mutton"
msgstr ""
#: 1_items_default.lua
msgid "Shulker Shell"
msgstr ""
#: 1_items_default.lua
msgid "Magma Cream"
msgstr ""
#: 1_items_default.lua
msgid "Magma cream is a crafting component."
msgstr ""
#: 1_items_default.lua
msgid "Spider Eye"
msgstr ""
#: 1_items_default.lua
msgid ""
"Spider eyes are used mainly in crafting and brewing. Spider eyes can be "
"eaten, but they poison you and reduce your health by 2 hit points."
msgstr ""
#: 1_items_default.lua
msgid "Totem of Undying"
msgstr ""
#: 1_items_default.lua
msgid "Rotten Flesh"
msgstr ""
#: 1_items_default.lua
msgid "Nether Star"
msgstr ""
#: 2_throwing.lua
msgid "Arrow"
msgstr ""
#: 2_throwing.lua
msgid "Bow"
msgstr ""
#: 2_throwing.lua
msgid "Egg"
msgstr ""
#: 2_throwing.lua
msgid "Snowball"
msgstr ""
#: 2_throwing.lua
msgid ""
"Snowballs can be thrown at your enemies. A snowball deals 3 damage to "
"blazes, but is harmless to anything else."
msgstr ""
#: bat.lua
msgid "Bat"
msgstr ""
#: blaze.lua
msgid "Blaze"
msgstr ""
#: chicken.lua
msgid "Chicken"
msgstr ""
#: cow+mooshroom.lua
msgid "Cow"
msgstr ""
#: cow+mooshroom.lua
msgid "Mooshroom"
msgstr ""
#: creeper.lua
msgid "Creeper"
msgstr ""
#: ender_dragon.lua
msgid "Ender Dragon"
msgstr ""
#: enderman.lua
msgid "Enderman"
msgstr ""
#: endermite.lua
msgid "Endermite"
msgstr ""
#: ghast.lua
msgid "Ghast"
msgstr ""
#: guardian_elder.lua
msgid "Elder Guardian"
msgstr ""
#: guardian.lua
msgid "Guardian"
msgstr ""
#: heads.lua
msgid "Creeper Head (WIP)"
msgstr ""
#: heads.lua
msgid "Enderman Head (WIP)"
msgstr ""
#: heads.lua
msgid "Ghast Head (WIP)"
msgstr ""
#: heads.lua
msgid "Skeleton Skull (WIP)"
msgstr ""
#: heads.lua
msgid "Wither Skeleton Skull (WIP)"
msgstr ""
#: heads.lua
msgid "Spider Head (WIP)"
msgstr ""
#: heads.lua
msgid "Zombie Head (WIP)"
msgstr ""
#: heads.lua
msgid "Zombie Pigman Head (WIP)"
msgstr ""
#: horse.lua
msgid "Horse"
msgstr ""
#: horse.lua
msgid "Skeleton Horse"
msgstr ""
#: horse.lua
msgid "Zombie Horse"
msgstr ""
#: horse.lua
msgid "Donkey"
msgstr ""
#: horse.lua
msgid "Mule"
msgstr ""
#: iron_golem.lua
msgid "Iron Golem"
msgstr ""
#: llama.lua
msgid "Llama"
msgstr ""
#: ocelot.lua
msgid "Ocelot"
msgstr ""
#: parrot.lua
msgid "Parrot"
msgstr ""
#: pig.lua
msgid "Pig"
msgstr ""
#: polar_bear.lua
msgid "Polar Bear"
msgstr ""
#: rabbit.lua
msgid "Rabbit"
msgstr ""
#: rabbit.lua
msgid "Killer Bunny"
msgstr ""
#: sheep.lua
msgid "Sheep"
msgstr ""
#: shulker.lua
msgid "Shulker"
msgstr ""
#: silverfish.lua
msgid "Silverfish"
msgstr ""
#: silverfish.lua
msgid "Stone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Cobblestone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Mossy Cobblestone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Stone Brick Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Stone Block Monster Egg"
msgstr ""
#: skeleton.lua
msgid "Skeleton"
msgstr ""
#: skeleton_stray.lua
msgid "Stray"
msgstr ""
#: skeleton_wither.lua
msgid "Wither Skeleton"
msgstr ""
#: slime+magma_cube.lua
msgid "Magma Cube"
msgstr ""
#: slime+magma_cube.lua
msgid "Slime"
msgstr ""
#: snowman.lua
msgid "Snow Golem"
msgstr ""
#: spider.lua
msgid "Spider"
msgstr ""
#: spider.lua
msgid "Cave Spider"
msgstr ""
#: squid.lua
msgid "Squid"
msgstr ""
#: vex.lua
msgid "Vex"
msgstr ""
#: villager_evoker.lua
msgid "Evoker"
msgstr ""
#: villager_illusioner.lua
msgid "Illusioner"
msgstr ""
#: villager.lua
msgid "Villager"
msgstr ""
#: villager_vindicator.lua
msgid "Vindicator"
msgstr ""
#: villager_zombie.lua
msgid "Zombie Villager"
msgstr ""
#: witch.lua
msgid "Witch"
msgstr ""
#: wither.lua
msgid "Wither"
msgstr ""
#: wolf.lua
msgid "Wolf"
msgstr ""
#: zombie.lua
msgid "Husk"
msgstr ""
#: zombie.lua
msgid "Zombie"
msgstr ""
#: zombiepig.lua
msgid "Zombie Pigman"
msgstr ""

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name = mobs_mc

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--###################
--################### OCELOT AND CAT
--###################
local pr = PseudoRandom(os.time()*12)
local default_walk_chance = 70
-- Returns true if the item is food (taming) for the cat/ocelot
local is_food = function(itemstring)
for f=1, #mobs_mc.follow.ocelot do
if itemstring == mobs_mc.follow.ocelot[f] then
return true
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
return true
end
end
end
-- Ocelot
local ocelot = {
type = "animal",
hp_min = 10,
hp_max = 10,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",
textures = {"mobs_mc_cat_ocelot.png"},
visual_size = {x=2.0, y=2.0},
makes_footstep_sound = true,
walk_chance = default_walk_chance,
walk_velocity = 1,
run_velocity = 3,
floats = 1,
runaway = true,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_kitten",
distance = 16,
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
follow = mobs_mc.follow.ocelot,
view_range = 12,
passive = false,
attack_type = "dogfight",
pathfinding = 1,
damage = 2,
attack_animals = true,
specific_attack = { "mobs_mc:chicken" },
on_rightclick = function(self, clicker)
if self.child then return end
-- Try to tame ocelot (mobs:feed_tame is intentionally NOT used)
local item = clicker:get_wielded_item()
if is_food(item:get_name()) then
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- 1/3 chance of getting tamed
if pr:next(1, 3) == 1 then
local yaw = self.object:get_yaw()
local cat = minetest.add_entity(self.object:getpos(), "mobs_mc:cat")
cat:set_yaw(yaw)
local ent = cat:get_luaentity()
ent.owner = clicker:get_player_name()
ent.tamed = true
self.object:remove()
return
end
end
end,
}
mobs:register_mob("mobs_mc:ocelot", ocelot)
-- Cat
local cat = table.copy(ocelot)
cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
cat.owner = ""
cat.order = "roam" -- "sit" or "roam"
cat.owner_loyal = true
cat.tamed = true
cat.runaway = false
-- Automatically teleport cat to owner
cat.do_custom = mobs_mc.make_owner_teleport_function(12)
cat.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, false) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
if mobs:protect(self, clicker) then return end
if self.child then return end
-- Toggle sitting order
if not self.owner or self.owner == "" then
-- Huh? This cat has no owner? Let's fix this! This should never happen.
self.owner = clicker:get_player_name()
end
if not self.order or self.order == "" or self.order == "sit" then
self.order = "roam"
self.walk_chance = default_walk_chance
self.jump = true
else
-- “Sit!”
-- TODO: Add sitting model
self.order = "sit"
self.walk_chance = 0
self.jump = false
end
end
mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000
-- Spawn ocelot
mobs:spawn({
name = "mobs_mc:ocelot",
nodes = mobs_mc.spawn.jungle,
light_max = minetest.LIGHT_MAX+1,
light_min = 0,
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
active_object_count = 12,
min_height = 1, -- Right above ocean level
max_height = 31000,
on_spawn = function(self, pos)
--[[ Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
-- 1/7 chance to spawn 2 ocelot kittens
if pr:next(1,7) == 1 then
-- Turn object into a child
local make_child = function(object)
local ent = object:get_luaentity()
object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
collisionbox = {
ent.base_colbox[1]/2,
ent.base_colbox[2]/2,
ent.base_colbox[3]/2,
ent.base_colbox[4]/2,
ent.base_colbox[5]/2,
ent.base_colbox[6]/2,
}
})
ent.child = true
end
-- Possible spawn offsets, two of these will get selected
local k = 0.7
local offsets = {
{ x=k, y=0, z=0 },
{ x=-k, y=0, z=0 },
{ x=0, y=0, z=k },
{ x=0, y=0, z=-k },
{ x=k, y=0, z=k },
{ x=k, y=0, z=-k },
{ x=-k, y=0, z=k },
{ x=-k, y=0, z=-k },
}
for i=1, 2 do
local o = pr:next(1, #offsets)
local offset = offsets[o]
local child_pos = vector.add(pos, offsets[o])
table.remove(offsets, o)
make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot"))
end
end
end,
})
-- compatibility
mobs:alias_mob("mobs:kitten", "mobs_mc:ocelot")
-- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Ocelot loaded")
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### PARROT
--###################
mobs:register_mob("mobs_mc:parrot", {
type = "npc",
pathfinding = 1,
hp_min = 6,
hp_max = 6,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_parrot.b3d",
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 5,
drops = {
{name = mobs_mc.items.feather,
chance = 1,
min = 1,
max = 2,},
},
animation = {
stand_speed = 50,
walk_speed = 50,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 130,
--run_start = 0,
--run_end = 20,
--fly_start = 30,
--fly_end = 45,
},
walk_chance = 100,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
fall_speed = -2.25,
attack_type = "dogfight",
jump = true,
jump_height = 4,
floats = 1,
physical = true,
fly = true,
fly_in = {"air"},
fear_height = 4,
view_range = 16,
follow = mobs_mc.follow.parrot,
on_rightclick = function(self, clicker)
if self._doomed then return end
local item = clicker:get_wielded_item()
-- Kill parrot if fed with cookie
if item:get_name() == mobs_mc.items.cookie then
self.health = 0
-- Doomed to die
self._doomed = true
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
return
end
-- Feed to tame, but not breed
if mobs:feed_tame(self, clicker, 1, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
end,
})
--spawn
-- TODO: Increase spawn chance if polished
mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 20, 20000, 2, 15, 20)
-- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Parrot loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:pig", {
type = "animal",
runaway = true,
hp_min = 10,
hp_max = 10,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45},
visual = "mesh",
mesh = "mobs_mc_pig.b3d",
textures = {
{"mobs_mc_pig.png"},
},
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_pig",
death = "mobs_pig_angry",
damage = "mobs_pig",
distance = 16,
},
animation = {
speed_normal = 40,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = mobs_mc.follow.pig,
view_range = 5,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0.0, y = 6.75, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
-- Feed pig
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
-- Put saddle on pig
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = {"mobs_mc_pig.png^mobs_mc_pig_saddle.png"}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = mobs_mc.items.porkchop_raw,
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.saddle,
chance = 1,
min = 1,
max = 1,},
}
if not minetest.settings:get_bool("creative_mode") then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.settings:get_bool("creative_mode") then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:getpos(), max_hear_distance = 8, gain = 0.5})
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
-- Capture pig
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
})
mobs:register_spawn("mobs_mc:pig", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 15000, 30, 31000)
-- compatibility
mobs:alias_mob("mobs:pig", "mobs_mc:pig")
-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
if minetest.settings:get("log_mods") then
minetest.log("action", "MC Pig loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### POLARBEAR
--###################
mobs:register_mob("mobs_mc:polar_bear", {
type = "animal",
runaway = false,
passive = false,
stepheight = 1.2,
hp_min = 30,
hp_max = 30,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 1.39, 0.7},
visual = "mesh",
mesh = "mobs_mc_polarbear.b3d",
textures = {
{"mobs_mc_polarbear.png"},
},
visual_size = {x=3.0, y=3.0},
makes_footstep_sound = true,
damage = 6,
walk_velocity = 1.2,
run_velocity = 2.4,
group_attack = true,
attack_type = "dogfight",
drops = {
-- 3/4 chance to drop raw fish (poor approximation)
{name = mobs_mc.items.fish_raw,
chance = 2,
min = 0,
max = 2,},
-- 1/4 to drop raw salmon
{name = mobs_mc.items.salmon_raw,
chance = 4,
min = 0,
max = 2,},
},
water_damage = 0,
floats = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 4,
sounds = {
random = "Cowhurt1", -- TODO: Replace
distance = 16,
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
view_range = 16,
})
-- compatibility
mobs:alias_mob("mobs_mc:polarbear", "mobs_mc:polar_bear")
mobs:register_spawn("mobs_mc:polar_bear", mobs_mc.spawn.snow, minetest.LIGHT_MAX+1, 0, 7000, 3, 31000)
-- spawn egg
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Polar Bear loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local rabbit = {
type = "animal",
passive = true,
reach = 2,
hp_min = 3,
hp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = {
{"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
}
mobs:register_mob("mobs_mc:rabbit", rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.type = "monster"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = "The Killer Bunny"
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location
local spawn = {
name = "mobs_mc:rabbit",
chance = 15000,
active_object_count = 99,
min_light = 0,
max_light = minetest.LIGHT_MAX+1,
}
local spawn_desert = table.copy(spawn)
spawn_desert.nodes = mobs_mc.spawn.desert
on_spawn = function(self, pos)
local ent = self:get_luaentity()
texture = "mobs_mc_rabbit_gold.png"
ent.base_texture = { "mobs_mc_rabbit_gold.png" }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow
spawn_snow.on_spawn = function(self, pos)
local ent = self:get_luaentity()
local texture
local r = math.random(1, 100)
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
ent.base_texture = { texture }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn)
spawn_grass.nodes = mobs_mc.spawn.grassland
spawn_grass.on_spawn = function(self, pos)
local ent = self:get_luaentity()
local texture
local r = math.random(1, 100)
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
ent.base_texture = { texture }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_grass)
-- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
-- Note: This spawn egg does not exist in Minecraft
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
-- compatibility
mobs:alias_mob("mobs:bunny", "mobs_mc:rabbit")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Bunny loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--###################
--################### SHEEP
--###################
local colors = {
-- group = { wool, textures }
unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" },
unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" },
unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" },
unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" },
unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" },
unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" },
unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" },
unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" },
unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" },
unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" },
unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" },
unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" },
unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" },
unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" },
unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
}
if minetest.get_modpath("mcl_wool") ~= nil then
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
end
local sheep_texture = function(color_group)
return {"mobs_mc_sheep.png^(mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2]..")"}
end
--mcsheep
mobs:register_mob("mobs_mc:sheep", {
type = "animal",
hp_min = 8,
hp_max = 8,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
visual = "mesh",
visual_size = {x=3, y=3},
mesh = "mobs_mc_sheepfur.b3d",
gotten_mesh = "mobs_mc_sheepnaked.b3d",
textures = { sheep_texture("unicolor_white") },
color = "unicolor_white",
makes_footstep_sound = true,
walk_velocity = 1,
drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,
min = 1,
max = 2,},
{name = colors["unicolor_white"][1],
chance = 1,
min = 1,
max = 1,},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_sheep",
death = "mobs_sheep",
damage = "mobs_sheep",
distance = 16,
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
follow = mobs_mc.follow.sheep,
view_range = 12,
-- Eat grass
replace_rate = 20,
replace_what = mobs_mc.replace.sheep,
-- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode)
self.gotten = false
self.drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.object:set_properties({
mesh = "mobs_mc_sheepfur.b3d",
})
end,
-- Set random color on spawn
do_custom = function(self)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = "unicolor_white"
elseif r <= 81836 + 5000 then
-- 5%
self.color = "unicolor_grey"
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = "unicolor_darkgrey"
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = "unicolor_black"
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = "unicolor_dark_orange"
else
-- 0.164%
self.color = "unicolor_light_red"
end
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.initial_color_set = true
end
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
if item:get_name() == mobs_mc.items.shears and not self.gotten then
self.gotten = true
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5
if not self.color then
self.color = "unicolor_white"
end
minetest.add_item(pos, ItemStack(colors[self.color][1].." "..math.random(1,3)))
self.object:set_properties({
mesh = "mobs_mc_sheepnaked.b3d",
})
if not minetest.settings:get_bool("creative_mode") then
item:add_wear(mobs_mc.misc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
self.drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,
min = 1,
max = 2,},
}
return
end
-- Dye sheep
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
for group, colordata in pairs(colors) do
if minetest.get_item_group(item:get_name(), group) == 1 then
self.base_texture = sheep_texture(group)
self.object:set_properties({
textures = self.base_texture,
})
self.color = group
self.drops = {
{name = mobs_mc.items.mutton_raw,
chance = 1,
min = 1,
max = 2,},
{name = colordata[1],
chance = 1,
min = 1,
max = 1,},
}
break
end
end
return
end
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
end,
})
mobs:register_spawn("mobs_mc:sheep", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 0, 15000, 3, 31000)
-- compatibility
mobs:alias_mob("mobs_animal:sheep", "mobs_mc:sheep")
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Sheep loaded")
end

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### SHULKER
--###################
-- animation 45-80 is transition between passive and attack stance
mobs:register_mob("mobs_mc:shulker", {
type = "monster",
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_mc:shulkerbullet",
shoot_offset = 0.5,
passive = false,
hp_min = 30,
hp_max = 30,
armor = 150,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
visual = "mesh",
mesh = "mobs_mc_shulker.b3d",
textures = { "mobs_mc_endergolem.png", },
-- TODO: Make shulker dye-able
visual_size = {x=3, y=3},
walk_chance = 0,
jump = false,
drops = {
{name = mobs_mc.items.shulker_shell,
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 45,
walk_start = 0, walk_end = 45,
run_start = 0, run_end = 45,
punch_start = 80, punch_end = 100,
},
blood_amount = 0,
view_range = 16,
fear_height = 4,
water_damage = 1,
lava_damage = 4,
light_damage = 0,
})
-- bullet arrow (weapon)
mobs:register_arrow("mobs_mc:shulkerbullet", {
visual = "sprite",
visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_mc_shulkerbullet.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_node = function(self, pos, node)
end
})
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, 0, minetest.LIGHT_MAX+1, 5, 3, 1, -31000, -5000)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Shulkers loaded")
end

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--###################
--################### SILVERFISH
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:silverfish", {
type = "monster",
passive = false,
group_attack = true,
reach = 1,
hp_min = 8,
hp_max = 8,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4},
visual = "mesh",
mesh = "mobs_mc_silverfish.b3d",
textures = {
{"mobs_mc_silverfish.png"},
},
pathfinding = 1,
visual_size = {x=3, y=3},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
replace_what = mobs_mc.replace_silverfish,
replace_rate = 2,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
view_range = 16,
attack_type = "dogfight",
damage = 1,
blood_amount = 0,
})
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
-- Monster egg blocks (Minetest Game)
if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
local spawn_silverfish = function(pos, oldnode, oldmetadata, digger)
if not minetest.setting_getbool("creative_mode") then
minetest.add_entity(pos, "mobs_mc:silverfish")
end
end
minetest.register_node("mobs_mc:monster_egg_stone", {
description = S("Stone Monster Egg"),
tiles = {"default_stone.png"},
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_cobble", {
description = S("Cobblestone Monster Egg"),
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_mossycobble", {
description = S("Mossy Cobblestone Monster Egg"),
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_stonebrick", {
description = S("Stone Brick Monster Egg"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
minetest.register_node("mobs_mc:monster_egg_stone_block", {
description = S("Stone Block Monster Egg"),
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '',
sounds = default.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish,
})
-- Randomly spawn stone monster eggs in the world
local mg_name = minetest.get_mapgen_setting("mg_name")
local scarcity
if mg_name == "v6" then
scarcity = 28 * 28 * 28
else
scarcity = 22 * 22 * 22
end
minetest.register_ore({
ore_type = "scatter",
ore = "mobs_mc:monster_egg_stone",
wherein = "default:stone",
clust_scarcity = scarcity,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = 31000,
biomes = { "grassland" },
})
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### SKELETON
--###################
local skeleton = {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
textures = {
{"mobs_mc_skeleton.png^mobs_mc_skeleton_bow.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.bow,
chance = 11,
min = 1,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head",
chance = 200,
min = 0,
max = 1,},
},
animation = {
stand_start = 0,
stand_end = 40,
speed_stand = 5,
walk_start = 40,
walk_end = 60,
speed_walk = 50,
shoot_start = 70,
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
speed_die = 5,
hurt_start = 100,
hurt_end = 120,
},
water_damage = 1,
lava_damage = 4,
light_damage = 1,
view_range = 16,
fear_height = 4,
attack_type = "dogshoot",
arrow = "mobs_mc:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
blood_amount = 0,
}
mobs:register_mob("mobs_mc:skeleton", skeleton)
--###################
--################### STRAY
--###################
local stray = table.copy(skeleton)
stray.mesh = "mobs_mc_stray.b3d"
stray.textures = {
{"mobs_mc_stray.png"},
}
-- TODO: different sound (w/ echo)
-- TODO: stray's arrow inflicts slowness status
table.insert(stray.drops, {
-- Chance to drop additional arrow.
-- TODO: Should be tipped arrow of slowness
name = mobs_mc.items.arrow,
chance = 2,
min = 1,
max = 1,
})
mobs:register_mob("mobs_mc:stray", stray)
-- compatibility
mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
--spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid,{"air"}, 0, 7, 20, 17000, 2, -110, 31000)
-- TODO: Spawn directly under the sky
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, -110, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Skeleton loaded")
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### STRAY SKELETON
--###################
mobs:register_mob("mobs_mc:stray", {
type = "monster",
hp_min = 20,
hp_max = 20,
pathfinding = 1,
group_attack = true,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
visual = "mesh",
mesh = "mobs_mc_stray.b3d",
textures = {
{"mobs_mc_stray.png^mobs_mc_stray_bow.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.bow,
chance = 11,
min = 1,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head",
chance = 50,
min = 0,
max = 1,},
},
animation = {
stand_start = 0,
stand_end = 40,
speed_stand = 5,
walk_start = 40,
walk_end = 60,
speed_walk = 50,
shoot_start = 70,
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
speed_die = 5,
hurt_start = 100,
hurt_end = 120,
},
water_damage = 0,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs_mc:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =3,
blood_amount = 0,
})
--spawn
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1, 20, 19000, 2, -110, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Stray Skeleton loaded")
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### WITHER SKELETON
--###################
mobs:register_mob("mobs_mc:witherskeleton", {
type = "monster",
hp_min = 20,
hp_max = 20,
pathfinding = 1,
group_attack = true,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
visual = "mesh",
mesh = "mobs_mc_witherskeleton.b3d",
textures = {
{"mobs_mc_wither_skeleton.png^mobs_mc_wither_skeleton_sword.png"},
},
visual_size = {x=3.6, y=3.6},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 7,
drops = {
{name = mobs_mc.items.coal,
chance = 1,
min = 0,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head2",
chance = 200,
min = 0,
max = 1,},
},
animation = {
stand_start = 0,
stand_end = 40,
speed_stand = 5,
walk_start = 40,
walk_end = 60,
speed_walk = 50,
shoot_start = 70,
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
speed_die = 5,
hurt_start = 100,
hurt_end = 120,
},
water_damage = 0,
lava_damage = 4,
light_damage = 1,
view_range = 16,
attack_type = "dogfight",
arrow = "mobs_mc:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =0.5,
blood_amount = 0,
fear_height = 4,
})
--spawn
mobs:register_spawn("mobs_mc:witherskeleton", mobs_mc.spawn.nether_fortress, 7, 0, 5000, 3, -3000, true)
-- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Wither Skeleton loaded")
end

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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Slime
local slime_big = {
type = "monster",
pathfinding = 1,
group_attack = true,
hp_min = 16,
hp_max = 16,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png"}},
visual = "mesh",
mesh = "mobs_mc_slime.b3d",
blood_texture ="mobs_mc_slime_blood.png",
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
distance = 16,
},
damage = 4,
reach = 3,
armor = 100,
drops = {},
-- TODO: Fix animations
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump_height = 5.2,
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_small")
slime:setvelocity(vector.multiply(posadd, 1.5))
slime:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end,
}
mobs:register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.hp_min = 4
slime_small.hp_max = 4
slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
slime_small.visual_size = {x=6.25, y=6.25}
slime_small.damage = 3
slime_small.reach = 2.75
slime_small.walk_velocity = 1.3
slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3
slime_small.on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), 0.6)
local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_tiny")
slime:setvelocity(dir)
slime:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end
mobs:register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
slime_tiny.visual_size = {x=3.125, y=3.125}
slime_tiny.damage = 0
slime_tiny.reach = 2.5
slime_tiny.drops = {
-- slimeball
{name = mobs_mc.items.slimeball,
chance = 1,
min = 0,
max = 2,},
}
slime_tiny.walk_velocity = 0.7
slime_tiny.run_velocity = 0.7
slime_tiny.jump_height = 3
slime_tiny.on_die = nil
mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
mobs:register_spawn("mobs_mc:slime_tiny", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
mobs:register_spawn("mobs_mc:slime_small", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
mobs:register_spawn("mobs_mc:slime_big", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12)
-- Magma cube
local magma_cube_big = {
type = "monster",
hp_min = 16,
hp_max = 16,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png" }},
visual = "mesh",
mesh = "mobs_mc_magmacube.b3d",
blood_texture = "mobs_mc_magmacube_blood.png",
makes_footstep_sound = true,
sounds = {
jump = "green_slime_jump",
death = "green_slime_death",
damage = "green_slime_damage",
attack = "green_slime_attack",
distance = 16,
},
walk_velocity = 4,
run_velocity = 4,
damage = 6,
reach = 3,
armor = 40,
drops = {
{name = mobs_mc.items.magma_cream,
chance = 4,
min = 1,
max = 1,},
},
-- TODO: Fix animations
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "dogfight",
passive = false,
jump = true,
jump_height = 8,
walk_chance = 0,
jump_chance = 100,
fear_height = 100000,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_small")
mob:setvelocity(vector.multiply(posadd, 1.5))
mob:setyaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3
end
end,
}
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.hp_min = 4
magma_cube_small.hp_max = 4
magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
magma_cube_small.visual_size = {x=6.25, y=6.25}
magma_cube_small.damage = 3
magma_cube_small.reach = 2.75
magma_cube_small.walk_velocity = .8
magma_cube_small.run_velocity = 2.6
magma_cube_small.jump_height = 6
magma_cube_small.damage = 4
magma_cube_small.reach = 2.75
magma_cube_small.armor = 70
magma_cube_small.on_die = function(self, pos)
local angle, posadd, dir
angle = math.random(0, math.pi*2)
for i=1,4 do
dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)})
posadd = vector.multiply(dir, 0.6)
local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_tiny")
mob:setvelocity(dir)
mob:setyaw(angle-math.pi/2)
angle = angle + math.pi/2
end
end
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.hp_min = 1
magma_cube_tiny.hp_max = 1
magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
magma_cube_tiny.visual_size = {x=3.125, y=3.125}
magma_cube_tiny.walk_velocity = 1.02
magma_cube_tiny.run_velocity = 1.02
magma_cube_tiny.jump_height = 4
magma_cube_tiny.damage = 3
magma_cube_tiny.reach = 2.5
magma_cube_tiny.armor = 85
magma_cube_tiny.drops = {}
magma_cube_tiny.on_die = nil
mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15500, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 16000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11000, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11100, 4, -1000)
mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11200, 4, -1000)
-- Compability
mobs:alias_mob("mobs_mc:greensmall", "mobs_mc:slime_tiny")
mobs:alias_mob("mobs_mc:greenmedium", "mobs_mc:slime_small")
mobs:alias_mob("mobs_mc:greenbig", "mobs_mc:slime_big")
mobs:alias_mob("mobs_mc:lavasmall", "mobs_mc:magma_cube_tiny")
mobs:alias_mob("mobs_mc:lavamedium", "mobs_mc:magma_cube_small")
mobs:alias_mob("mobs_mc:lavabig", "mobs_mc:magma_cube_big")
-- spawn eggs
mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Slimes loaded")
end

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
mobs:register_mob("mobs_mc:snowman", {
type = "npc",
passive = true,
hp_min = 4,
hp_max = 4,
pathfinding = 1,
view_range = 10,
fall_damage = 0,
water_damage = 4,
lava_damage = 20,
attacks_monsters = true,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
visual = "mesh",
mesh = "mobs_mc_snowman.b3d",
textures = {
{"mobs_mc_snowman.png^mobs_mc_snowman_pumpkin.png"},
},
gotten_texture = { "mobs_mc_snowman.png" },
drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
makes_footstep_sound = true,
attack_type = "shoot",
arrow = "mobs_mc:snowball_entity",
shoot_interval = 1,
shoot_offset = 1,
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
die_start = 40,
die_end = 50,
die_loop = false,
},
blood_amount = 0,
do_custom = function(self, dtime)
-- Leave a trail of top snow behind.
-- This is done in do_custom instead of just using replace_what because with replace_what,
-- the top snop may end up floating in the air.
if not self._snowtimer then
self._snowtimer = 0
return
end
self._snowtimer = self._snowtimer + dtime
if self.health > 0 and self._snowtimer > snow_trail_frequency then
self._snowtimer = 0
local pos = self.object:getpos()
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local def = minetest.registered_nodes[minetest.get_node(pos).name]
-- Node at snow golem's position must be replacable
if def and def.buildable_to then
-- Node below must be walkable
-- and a full cube (this prevents oddities like top snow on top snow, lower slabs, etc.)
local belowdef = minetest.registered_nodes[minetest.get_node(below).name]
if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then
-- Place top snow
minetest.set_node(pos, {name = mobs_mc.items.top_snow})
end
end
end
end,
-- Remove pumpkin if using shears
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then
-- Remove pumpkin
self.gotten = true
self.object:set_properties({
textures = {"mobs_mc_snowman.png"},
})
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
-- Wear out
if not minetest.settings:get_bool("creative_mode") then
item:add_wear(mobs_mc.misc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
end,
})
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
-- of the node.
-- This summons a snow golen when pos is next to a row of two snow blocks.
mobs_mc.tools.check_snow_golem_summon = function(pos)
local checks = {
-- These are the possible placement patterns
-- { snow block pos. 1, snow block pos. 2, snow golem spawn position }
{ {x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y-2, z=pos.z}, {x=pos.x, y=pos.y-2.5, z=pos.z} },
{ {x=pos.x, y=pos.y+1, z=pos.z}, {x=pos.x, y=pos.y+2, z=pos.z}, {x=pos.x, y=pos.y-0.5, z=pos.z} },
{ {x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y-0.5, z=pos.z} },
{ {x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y-0.5, z=pos.z} },
{ {x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y, z=pos.z-2}, {x=pos.x, y=pos.y-0.5, z=pos.z-2} },
{ {x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z+2}, {x=pos.x, y=pos.y-0.5, z=pos.z+2} },
}
for c=1, #checks do
local b1 = checks[c][1]
local b2 = checks[c][2]
local place = checks[c][3]
local b1n = minetest.get_node(b1)
local b2n = minetest.get_node(b2)
if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then
-- Remove the pumpkin and both snow blocks and summon the snow golem
minetest.remove_node(pos)
minetest.remove_node(b1)
minetest.remove_node(b2)
core.check_for_falling(pos)
core.check_for_falling(b1)
core.check_for_falling(b2)
minetest.add_entity(place, "mobs_mc:snowman")
break
end
end
end
-- Spawn egg
mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Snow Golem loaded")
end

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