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Add ghast shoot/death sound, add many sound TODOs

objects
Wuzzy 2018-09-14 16:27:58 +02:00
parent 7d66d5f2d3
commit 900625b17b
28 changed files with 37 additions and 46 deletions

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@ -19,6 +19,7 @@ mobs:register_mob("mobs_mc:agent", {
textures = {
{"mobs_mc_agent.png"},
},
-- TODO: sounds
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,

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@ -19,6 +19,7 @@ mobs:register_mob("mobs_mc:bat", {
visual_size = {x=1, y=1},
sounds = {
random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
-- TODO: more sounds?
distance = 16,
},
walk_velocity = 4.5,

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@ -47,8 +47,7 @@ mobs:register_mob("mobs_mc:chicken", {
fall_speed = -2.25,
sounds = {
random = "mobs_chicken",
death = "Chickenhurt1", -- TODO: replace
damage = "Chickenhurt1", -- TODO: replace
-- TODO: death, damage
distance = 16,
},
animation = {

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@ -34,8 +34,7 @@ local cow_def = {
runaway = true,
sounds = {
random = "mobs_mc_cow",
death = "Cowhurt1", -- TODO: Replace
damage = "Cowhurt1", -- TODO: Replace
-- TODO: death, damage
distance = 16,
},
animation = {

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@ -54,6 +54,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
walk_velocity = 6,
run_velocity = 6,
sounds = {
-- TODO: more sounds
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,

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@ -180,7 +180,7 @@ mobs:register_mob("mobs_mc:enderman", {
sounds = {
war_cry = "mobs_sandmonster",
death = "green_slime_death",
damage = "Creeperdeath",
-- TODO: damage, random
distance = 16,
},
walk_velocity = 0.2,

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@ -23,6 +23,8 @@ mobs:register_mob("mobs_mc:endermite", {
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
distance = 16,
-- TODO: more sounds
},
walk_velocity = 1,
run_velocity = 2,

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@ -28,11 +28,13 @@ mobs:register_mob("mobs_mc:ghast", {
},
visual_size = {x=12, y=12},
sounds = {
shoot = "mobs_fireball",
death = "zombiedeath",
damage = "ghast_damage",
shoot_attack = "mobs_fireball",
death = "mobs_mc_zombie_death",
attack = "mobs_fireball",
random = "mobs_eerie",
distance = 16,
-- TODO: damage
-- TODO: better death
},
walk_velocity = 1.6,
run_velocity = 3.2,

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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:guardian", {
visual_size = {x=3, y=3},
sounds = {
damage = "mobs_mc_squid_hurt",
-- TODO: more and better sounds
distance = 16,
},
animation = {

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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
visual_size = {x=7, y=7},
sounds = {
damage = "mobs_mc_squid_hurt",
-- TODO: more and better sounds
distance = 16,
},
animation = {

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@ -102,6 +102,7 @@ local horse = {
run_end = 40,
},
textures = horse_textures,
-- TODO: sounds
fear_height = 4,
fly = false,
walk_chance = 60,

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@ -27,10 +27,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
-- TODO
distance = 16,
},
-- TODO: sounds
view_range = 16,
stepheight = 1.1,
owner = "",

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@ -51,6 +51,7 @@ local ocelot = {
fear_height = 4,
sounds = {
random = "mobs_kitten",
-- TODO: more sounds
distance = 16,
},
animation = {

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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:parrot", {
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 5,
-- TODO: sounds
drops = {
{name = mobs_mc.items.feather,
chance = 1,

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@ -50,10 +50,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
lava_damage = 5,
light_damage = 0,
fear_height = 4,
sounds = {
random = "Cowhurt1", -- TODO: Replace
distance = 16,
},
-- TODO: sounds
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,

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@ -24,7 +24,7 @@ local rabbit = {
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {},
-- TODO: sounds: random, damage, death
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,

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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:shulker", {
visual = "mesh",
mesh = "mobs_mc_shulker.b3d",
textures = { "mobs_mc_endergolem.png", },
-- TODO: sounds
-- TODO: Make shulker dye-able
visual_size = {x=3, y=3},
walk_chance = 0,

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@ -21,7 +21,7 @@ mobs:register_mob("mobs_mc:silverfish", {
},
pathfinding = 1,
visual_size = {x=3, y=3},
sounds = {},
-- TODO: sounds
makes_footstep_sound = false,
walk_velocity = 0.6,
run_velocity = 2,

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@ -34,6 +34,7 @@ mobs:register_mob("mobs_mc:snowman", {
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
visual = "mesh",
mesh = "mobs_mc_snowman.b3d",
-- TODO: sounds: damage, death
textures = {
"mobs_mc_snowman.png", --snowman texture
"farming_pumpkin_side.png", --top

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@ -37,6 +37,7 @@ local spider = {
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
-- TODO: sounds: walk, death
distance = 16,
},
walk_velocity = 3.9,

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@ -24,6 +24,8 @@ mobs:register_mob("mobs_mc:squid", {
},
sounds = {
damage = "mobs_mc_squid_hurt",
death = "mobs_mc_squid_hurt",
-- TODO: sounds: random, damage, death
distance = 16,
},
animation = {
@ -56,6 +58,8 @@ mobs:register_mob("mobs_mc:squid", {
blood_texture = "mobs_mc_squid_blood.png",
})
-- TODO: Behaviour: squirt
-- Spawn near the water surface
local water = mobs_mc.spawn_height.water

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@ -38,6 +38,7 @@ mobs:register_mob("mobs_mc:vex", {
sounds = {
random = "mobs_rat",
death = "green_slime_death",
-- TODO: Sounds: random (better), death (better), damage
distance = 16,
},
animation = {
@ -53,6 +54,7 @@ mobs:register_mob("mobs_mc:vex", {
},
do_custom = function(self, dtime)
-- Glow red while attacking
-- TODO: Charge sound
if self.state == "attack" then
if self.base_texture[2] ~= "mobs_mc_vex_charging.png" then
self.base_texture[2] = "mobs_mc_vex_charging.png"

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@ -929,12 +929,7 @@ mobs:register_mob("mobs_mc:villager", {
walk_velocity = 1.2,
run_velocity = 2.4,
drops = {},
sounds = {
random = "mobs_mc_villager_noise",
death = "mobs_mc_villager_death",
damage = "mobs_mc_villager_damage",
distance = 16,
},
-- TODO: sounds
animation = {
stand_speed = 25,
stand_start = 40,

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@ -61,13 +61,7 @@ mobs:register_mob("mobs_mc:evoker", {
min = 1,
max = 1,},
},
sounds = {
random = "Villagerdead",
death = "Villagerdead",
damage = "mese_dragon",
attack = "zombiedeath",
distance = 16,
},
-- TODO: sounds
animation = {
stand_speed = 25,
stand_start = 40,

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@ -47,11 +47,7 @@ mobs:register_mob("mobs_mc:vindicator", {
min = 1,
max = 1,},
},
sounds = {
random = "Villager1",
death = "Villagerdead",
damage = "Villagerhurt1",
},
-- TODO: sounds
animation = {
stand_speed = 25,
stand_start = 40,

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@ -50,12 +50,7 @@ mobs:register_mob("mobs_mc:witch", {
{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
},
sounds = {
random = "Villager1",
death = "Villagerdead",
damage = "Villagerhurt1",
distance = 16,
},
-- TODO: sounds
animation = {
speed_normal = 30,
speed_run = 60,

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@ -37,6 +37,7 @@ mobs:register_mob("mobs_mc:wither", {
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
-- TODO: sounds
distance = 60,
},
jump = true,

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@ -35,10 +35,7 @@ local wolf = {
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
distance = 16,
},
-- TODO: sounds
pathfinding = 1,
floats = 1,
view_range = 16,