Implement per-class mob cap
parent
8e06e4e8b2
commit
47cda09073
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@ -7,6 +7,12 @@ mobs.version = "20180531" -- don't rely too much on this, rarely updated, if eve
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local MAX_MOB_NAME_LENGTH = 30
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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@ -3369,6 +3375,7 @@ minetest.register_entity(name, {
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_cmi_is_mob = true,
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-- MCL2 extensions
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spawn_class = def.spawn_class,
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ignores_nametag = def.ignores_nametag or false,
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rain_damage = def.rain_damage or 0,
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glow = def.glow,
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@ -3413,33 +3420,48 @@ end -- END mobs:register_mob function
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-- count how many mobs of one type are inside an area
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local count_mobs = function(pos, type)
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local count_mobs = function(pos, mobtype)
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local num_type = 0
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local num_total = 0
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local num = 0
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local objs = minetest.get_objects_inside_radius(pos, aoc_range)
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for n = 1, #objs do
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if not objs[n]:is_player() then
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local obj = objs[n]:get_luaentity()
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local obj = objs[n]:get_luaentity()
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if obj and obj.name and obj._cmi_is_mob then
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-- count mob type and add to total also
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if obj and obj.name and obj.name == type then
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num_type = num_type + 1
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num_total = num_total + 1
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-- add to total mobs
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elseif obj and obj.name and obj.health ~= nil then
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num_total = num_total + 1
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-- count passive mobs only
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if mobtype == "!passive" then
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if obj.spawn_class == "passive" then
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num = num + 1
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end
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-- count hostile mobs only
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elseif mobtype == "!hostile" then
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if obj.spawn_class == "hostile" then
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num = num + 1
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end
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-- count ambient mobs only
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elseif mobtype == "!ambient" then
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if obj.spawn_class == "ambient" then
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num = num + 1
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end
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-- count water mobs only
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elseif mobtype == "!water" then
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if obj.spawn_class == "water" then
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num = num + 1
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end
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-- count mob type
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elseif mobtype and obj.name == mobtype then
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num = num + 1
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-- count total mobs
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elseif not mobtype then
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num = num + 1
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end
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end
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end
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return num_type, num_total
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return num
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end
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@ -3494,9 +3516,21 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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return
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end
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-- count nearby mobs in same spawn class
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local entdef = minetest.registered_entities[name]
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local spawn_class = entdef and entdef.spawn_class
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if not spawn_class then
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if entdef.type == "monster" then
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spawn_class = "hostile"
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else
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spawn_class = "passive"
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end
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end
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local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
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-- do not spawn if too many of same mob in area
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if active_object_count_wider >= max_per_block
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or count_mobs(pos, name) >= aoc then
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if active_object_count_wider >= max_per_block -- large-range mob cap
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or (not in_class_cap) -- spawn class mob cap
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or count_mobs(pos, name) >= aoc then -- per-mob mob cap
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-- too many entities
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minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
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return
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@ -226,6 +226,8 @@ functions needed for the mob to work properly which contains the following:
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MineClone 2 extensions:
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'spawn_class' Classification of mod for the spawning algorithm:
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"hostile", "passive", "ambient" or "water"
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'ignores_nametag' if true, mob cannot be named by nametag
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:agent", {
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type = "npc",
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spawn_class = "passive",
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passive = true,
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hp_min = 20,
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hp_max = 20,
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@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:bat", {
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type = "animal",
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spawn_class = "ambient",
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can_despawn = true,
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passive = true,
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hp_min = 6,
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@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:blaze", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
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@ -10,6 +10,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:chicken", {
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type = "animal",
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spawn_class = "passive",
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hp_min = 4,
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hp_max = 4,
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@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
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local cow_def = {
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type = "animal",
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spawn_class = "passive",
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:creeper", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:enderdragon", {
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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attacks_animals = true,
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walk_chance = 100,
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@ -168,6 +168,7 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_mob("mobs_mc:enderman", {
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-- TODO: Endermen should be classified as passive
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type = "monster",
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spawn_class = "passive",
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passive = false,
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pathfinding = 1,
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hp_min = 40,
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@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:endermite", {
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type = "monster",
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spawn_class = "hostile",
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passive = false,
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hp_min = 8,
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hp_max = 8,
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@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:ghast", {
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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group_attack = true,
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hp_min = 10,
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@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:guardian", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 30,
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hp_max = 30,
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breath_max = -1,
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@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:guardian_elder", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 80,
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hp_max = 80,
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breath_max = -1,
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@ -84,6 +84,7 @@ end
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-- Horse
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local horse = {
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type = "animal",
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spawn_class = "passive",
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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visual_size = {x=3.0, y=3.0},
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@ -13,6 +13,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:iron_golem", {
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type = "npc",
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spawn_class = "passive",
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passive = true,
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hp_min = 100,
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hp_max = 100,
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@ -26,6 +26,7 @@ local carpets = {
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mobs:register_mob("mobs_mc:llama", {
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type = "animal",
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spawn_class = "passive",
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hp_min = 15,
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hp_max = 30,
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passive = false,
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@ -28,6 +28,7 @@ end
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-- Ocelot
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local ocelot = {
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type = "animal",
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spawn_class = "passive",
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can_despawn = true,
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hp_min = 10,
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hp_max = 10,
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@ -13,6 +13,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:parrot", {
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type = "npc",
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spawn_class = "passive",
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pathfinding = 1,
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hp_min = 6,
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hp_max = 6,
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@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:pig", {
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type = "animal",
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spawn_class = "passive",
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runaway = true,
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hp_min = 10,
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hp_max = 10,
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@ -9,6 +9,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:polar_bear", {
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type = "animal",
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spawn_class = "passive",
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runaway = false,
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passive = false,
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hp_min = 30,
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@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
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local rabbit = {
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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@ -74,6 +75,7 @@ mobs:register_mob("mobs_mc:rabbit", rabbit)
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-- The killer bunny (Only with spawn egg)
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local killer_bunny = table.copy(rabbit)
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
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killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
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killer_bunny.damage = 8
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@ -44,6 +44,7 @@ local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
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--mcsheep
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mobs:register_mob("mobs_mc:sheep", {
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type = "animal",
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spawn_class = "passive",
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hp_min = 8,
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hp_max = 8,
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@ -13,6 +13,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:shulker", {
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type = "monster",
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spawn_class = "hostile",
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_mc:shulkerbullet",
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@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:silverfish", {
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type = "monster",
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spawn_class = "hostile",
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passive = false,
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group_attack = true,
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reach = 1,
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@ -14,6 +14,7 @@ local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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local skeleton = {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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breath_max = -1,
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@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:witherskeleton", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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breath_max = -1,
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@ -57,6 +57,7 @@ end
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-- Slime
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local slime_big = {
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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hp_min = 16,
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@ -156,6 +157,7 @@ mobs:spawn_specific("mobs_mc:slime_big", mobs_mc.spawn.solid, {"air"}, 0, minete
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-- Magma cube
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local magma_cube_big = {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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@ -22,6 +22,7 @@ local gotten_texture = {
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mobs:register_mob("mobs_mc:snowman", {
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type = "npc",
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spawn_class = "passive",
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passive = true,
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hp_min = 4,
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hp_max = 4,
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@ -14,6 +14,7 @@ local S = minetest.get_translator("mobs_mc")
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local spider = {
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type = "monster",
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spawn_class = "hostile",
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passive = false,
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docile_by_day = true,
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attack_type = "dogfight",
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@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:squid", {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:vex", {
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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passive = false,
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attack_type = "dogfight",
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@ -908,6 +908,7 @@ end)
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mobs:register_mob("mobs_mc:villager", {
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type = "npc",
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spawn_class = "passive",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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@ -13,6 +13,7 @@ local pr = PseudoRandom(os.time()*666)
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mobs:register_mob("mobs_mc:evoker", {
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type = "monster",
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spawn_class = "hostile",
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physical = true,
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pathfinding = 1,
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hp_min = 24,
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@ -8,6 +8,7 @@ local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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mobs:register_mob("mobs_mc:illusioner", {
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type = "monster",
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spawn_class = "hostile",
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attack_type = "shoot",
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shoot_interval = 2.5,
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shoot_offset = 1.5,
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@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:vindicator", {
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type = "monster",
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spawn_class = "hostile",
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physical = false,
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pathfinding = 1,
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hp_min = 24,
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@ -14,6 +14,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:villager_zombie", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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breath_max = -1,
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@ -14,6 +14,7 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:witch", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 26,
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hp_max = 26,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
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|||
|
||||
mobs:register_mob("mobs_mc:wither", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_max = 300,
|
||||
hp_min = 300,
|
||||
armor = 80,
|
||||
|
|
|
@ -20,6 +20,7 @@ end
|
|||
-- Wolf
|
||||
local wolf = {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
|
|
|
@ -40,6 +40,7 @@ table.insert(drops_zombie, {
|
|||
|
||||
local zombie = {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
breath_max = -1,
|
||||
|
|
|
@ -14,6 +14,7 @@ local pigman = {
|
|||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||
type = "animal",
|
||||
passive = false,
|
||||
spawn_class = "passive",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
breath_max = -1,
|
||||
|
|
Loading…
Reference in New Issue