2017-07-05 01:15:46 +00:00
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
2020-06-13 19:51:27 +00:00
-- ENDERMAN BEHAVIOUR (OLD):
2018-12-22 13:29:45 +00:00
-- In this game, endermen attack the player on sight, like other monsters do.
-- However, they have a reduced viewing range to make them less dangerous.
-- This differs from MC, in which endermen only become hostile when provoked,
-- and they are provoked by looking directly at them.
2020-06-08 05:51:48 +00:00
-- Rootyjr
-----------------------------
-- implemented ability to detect when seen / break eye contact and aggressive response
-- implemented teleport to avoid arrows.
-- implemented teleport to avoid rain.
-- implemented teleport to chase.
-- added enderman particles.
-- drew mcl_portal_particle1.png
-- drew mcl_portal_particle2.png
-- drew mcl_portal_particle3.png
-- drew mcl_portal_particle4.png
-- drew mcl_portal_particle5.png
-- added rain damage.
-- fixed the grass_with_dirt issue.
2019-03-07 19:43:39 +00:00
local S = minetest.get_translator ( " mobs_mc " )
2017-07-05 01:15:46 +00:00
2020-12-10 15:35:48 +00:00
local telesound = function ( pos , is_source )
local snd
if is_source then
snd = " mobs_mc_enderman_teleport_src "
else
snd = " mobs_mc_enderman_teleport_dst "
end
minetest.sound_play ( snd , { pos = pos , max_hear_distance = 16 } , true )
end
2017-07-05 01:15:46 +00:00
--###################
--################### ENDERMAN
--###################
local pr = PseudoRandom ( os.time ( ) * ( - 334 ) )
2017-09-13 21:13:47 +00:00
-- How freqeuntly to take and place blocks, in seconds
2021-02-01 21:45:22 +00:00
local take_frequency_min = 235
local take_frequency_max = 245
local place_frequency_min = 235
local place_frequency_max = 245
2017-07-05 01:15:46 +00:00
2017-08-23 01:50:22 +00:00
-- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any).
local create_enderman_textures = function ( block_type , itemstring )
local base = " mobs_mc_enderman.png^mobs_mc_enderman_eyes.png "
--[[ Order of the textures in the texture table:
Flower , 90 degrees
Flower , 45 degrees
Held block , backside
Held block , bottom
Held block , front
Held block , left
Held block , right
Held block , top
Enderman texture ( base )
] ]
-- Regular cube
if block_type == " cube " then
local tiles = minetest.registered_nodes [ itemstring ] . tiles
local textures = { }
local last
2017-08-23 02:34:06 +00:00
if mobs_mc.enderman_block_texture_overrides [ itemstring ] then
-- Texture override available? Use these instead!
textures = mobs_mc.enderman_block_texture_overrides [ itemstring ]
else
-- Extract the texture names
for i = 1 , 6 do
if type ( tiles [ i ] ) == " string " then
last = tiles [ i ]
elseif type ( tiles [ i ] ) == " table " then
if tiles [ i ] . name then
last = tiles [ i ] . name
end
2017-08-23 01:50:22 +00:00
end
2017-08-23 02:34:06 +00:00
table.insert ( textures , last )
2017-08-23 01:50:22 +00:00
end
end
return {
" blank.png " ,
" blank.png " ,
textures [ 5 ] ,
textures [ 2 ] ,
textures [ 6 ] ,
textures [ 3 ] ,
textures [ 4 ] ,
textures [ 1 ] ,
base , -- Enderman texture
}
-- Node of plantlike drawtype, 45° (recommended)
elseif block_type == " plantlike45 " then
local textures = minetest.registered_nodes [ itemstring ] . tiles
return {
" blank.png " ,
textures [ 1 ] ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
base ,
}
-- Node of plantlike drawtype, 90°
elseif block_type == " plantlike90 " then
local textures = minetest.registered_nodes [ itemstring ] . tiles
return {
textures [ 1 ] ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
base ,
}
elseif block_type == " unknown " then
return {
" blank.png " ,
" blank.png " ,
" unknown_node.png " ,
" unknown_node.png " ,
" unknown_node.png " ,
" unknown_node.png " ,
" unknown_node.png " ,
" unknown_node.png " ,
base , -- Enderman texture
}
-- No block held (for initial texture)
elseif block_type == " nothing " or block_type == nil then
return {
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
" blank.png " ,
base , -- Enderman texture
}
end
end
-- Select a new animation definition.
local select_enderman_animation = function ( animation_type )
-- Enderman holds a block
if animation_type == " block " then
return {
walk_speed = 25 ,
run_speed = 50 ,
stand_speed = 25 ,
stand_start = 200 ,
stand_end = 200 ,
walk_start = 161 ,
walk_end = 200 ,
run_start = 161 ,
run_end = 200 ,
punch_start = 121 ,
punch_end = 160 ,
}
-- Enderman doesn't hold a block
elseif animation_type == " normal " or animation_type == nil then
return {
walk_speed = 25 ,
run_speed = 50 ,
stand_speed = 25 ,
stand_start = 40 ,
stand_end = 80 ,
walk_start = 0 ,
walk_end = 40 ,
run_start = 0 ,
run_end = 40 ,
punch_start = 81 ,
punch_end = 120 ,
}
end
end
2020-07-19 22:32:33 +00:00
local mobs_griefing = minetest.settings : get_bool ( " mobs_griefing " ) ~= false
2018-03-25 20:27:06 +00:00
2017-07-05 01:15:46 +00:00
mobs : register_mob ( " mobs_mc:enderman " , {
2018-12-22 13:29:45 +00:00
type = " monster " ,
2020-04-11 00:46:03 +00:00
spawn_class = " passive " ,
2020-06-08 05:51:48 +00:00
passive = true ,
2017-07-12 20:09:37 +00:00
pathfinding = 1 ,
2017-07-05 01:15:46 +00:00
hp_min = 40 ,
hp_max = 40 ,
2020-12-06 14:46:42 +00:00
xp_min = 5 ,
xp_max = 5 ,
2017-07-05 01:15:46 +00:00
collisionbox = { - 0.3 , - 0.01 , - 0.3 , 0.3 , 2.89 , 0.3 } ,
visual = " mesh " ,
mesh = " mobs_mc_enderman.b3d " ,
2017-08-23 01:50:22 +00:00
textures = create_enderman_textures ( ) ,
2017-07-05 01:15:46 +00:00
visual_size = { x = 3 , y = 3 } ,
makes_footstep_sound = true ,
sounds = {
2020-12-10 16:52:14 +00:00
-- TODO: Custom war cry sound
2017-07-05 01:15:46 +00:00
war_cry = " mobs_sandmonster " ,
2020-12-10 16:52:14 +00:00
death = { name = " mobs_mc_enderman_death " , gain = 0.7 } ,
damage = { name = " mobs_mc_enderman_hurt " , gain = 0.5 } ,
random = { name = " mobs_mc_enderman_random " , gain = 0.5 } ,
2017-07-05 01:15:46 +00:00
distance = 16 ,
} ,
walk_velocity = 0.2 ,
run_velocity = 3.4 ,
damage = 7 ,
2017-07-25 22:26:18 +00:00
reach = 2 ,
2017-07-05 01:15:46 +00:00
drops = {
{ name = mobs_mc.items . ender_pearl ,
chance = 1 ,
min = 0 ,
2020-12-23 16:41:42 +00:00
max = 1 ,
looting = " common " } ,
2017-07-05 01:15:46 +00:00
} ,
2017-08-23 01:50:22 +00:00
animation = select_enderman_animation ( " normal " ) ,
2017-07-05 01:15:46 +00:00
_taken_node = " " ,
do_custom = function ( self , dtime )
2020-06-08 05:51:48 +00:00
-- PARTICLE BEHAVIOUR HERE.
local enderpos = self.object : get_pos ( )
local chanceOfParticle = math.random ( 0 , 1 )
if chanceOfParticle == 1 then
minetest.add_particle ( {
pos = { x = enderpos.x + math.random ( - 1 , 1 ) * math.random ( ) / 2 , y = enderpos.y + math.random ( 0 , 3 ) , z = enderpos.z + math.random ( - 1 , 1 ) * math.random ( ) / 2 } ,
velocity = { x = math.random ( - .25 , .25 ) , y = math.random ( - .25 , .25 ) , z = math.random ( - .25 , .25 ) } ,
acceleration = { x = math.random ( - .5 , .5 ) , y = math.random ( - .5 , .5 ) , z = math.random ( - .5 , .5 ) } ,
expirationtime = math.random ( ) ,
size = math.random ( ) ,
collisiondetection = true ,
vertical = false ,
texture = " mcl_portals_particle " .. math.random ( 1 , 5 ) .. " .png " ,
} )
end
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
2021-02-26 03:48:37 +00:00
local dim = mcl_worlds.pos_to_dimension ( enderpos )
if dim == " overworld " then
if mcl_weather.state == " rain " or mcl_weather.state == " lightning " then
local damage = true
local enderpos = self.object : get_pos ( )
enderpos.y = enderpos.y + 2.89
local height = { x = enderpos.x , y = enderpos.y + 512 , z = enderpos.z }
local ray = minetest.raycast ( enderpos , height , true )
-- Check for blocks above enderman.
for pointed_thing in ray do
if pointed_thing.type == " node " then
local nn = minetest.get_node ( minetest.get_pointed_thing_position ( pointed_thing ) ) . name
local def = minetest.registered_nodes [ nn ]
if ( not def ) or def.walkable then
-- There's a node in the way. Delete arrow without damage
damage = false
break
end
2020-06-08 05:51:48 +00:00
end
end
2020-07-19 22:32:33 +00:00
2021-02-26 03:48:37 +00:00
if damage == true then
self.state = " "
--rain hurts enderman
self.object : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { fleshy = self._damage } ,
} , nil )
--randomly teleport hopefully under something.
self : teleport ( nil )
end
2020-06-08 05:51:48 +00:00
end
2021-02-26 03:48:37 +00:00
else return end
2020-06-08 05:51:48 +00:00
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
if self.state == " attack " then
2021-01-05 19:12:50 +00:00
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
--self:teleport(nil)
--self.state = ""
--else
2020-06-13 19:51:27 +00:00
if self.attack then
2020-08-19 16:31:45 +00:00
local target = self.attack
local pos = target : get_pos ( )
2020-06-17 04:59:16 +00:00
if pos ~= nil then
if vector.distance ( self.object : get_pos ( ) , target : get_pos ( ) ) > 10 then
self : teleport ( target )
end
2020-06-13 19:51:27 +00:00
end
end
2021-01-05 19:12:50 +00:00
--end
2020-06-08 05:51:48 +00:00
end
2020-06-13 19:51:27 +00:00
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
-- Check for arrows and people nearby.
2020-06-08 05:51:48 +00:00
local enderpos = self.object : get_pos ( )
local objs = minetest.get_objects_inside_radius ( enderpos , 4 )
for n = 1 , # objs do
2020-07-11 09:53:58 +00:00
local obj = objs [ n ]
2020-06-08 05:51:48 +00:00
if obj then
2020-06-13 19:51:27 +00:00
if minetest.is_player ( obj ) then
-- Warp from players during day.
2021-01-05 19:12:50 +00:00
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil)
--end
2020-06-13 19:51:27 +00:00
else
2020-07-11 09:53:58 +00:00
local lua = obj : get_luaentity ( )
2020-06-13 19:51:27 +00:00
if lua then
if lua.name == " mcl_bows:arrow_entity " then
self : teleport ( nil )
end
2020-06-08 05:51:48 +00:00
end
end
end
end
-- PROVOKED BEHAVIOUR HERE.
local enderpos = self.object : get_pos ( )
if self.provoked == " broke_contact " then
self.provoked = " false "
2021-01-05 19:12:50 +00:00
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil)
-- self.state = ""
--else
2020-06-13 19:51:27 +00:00
if self.attack ~= nil then
self.state = ' attack '
end
2021-01-05 19:12:50 +00:00
--end
2020-06-08 05:51:48 +00:00
end
-- Check to see if people are near by enough to look at us.
local objs = minetest.get_objects_inside_radius ( enderpos , 64 )
2020-07-19 22:32:33 +00:00
local obj
2020-06-08 05:51:48 +00:00
for n = 1 , # objs do
obj = objs [ n ]
if obj then
if minetest.is_player ( obj ) then
-- Check if they are looking at us.
local player_pos = obj : get_pos ( )
local look_dir_not_normalized = obj : get_look_dir ( )
local look_dir = vector.normalize ( look_dir_not_normalized )
local look_pos = vector.new ( { x = look_dir.x + player_pos.x , y = look_dir.y + player_pos.y + 1.5 , z = look_dir.z + player_pos.z } ) -- Arbitrary value (1.5) is head level according to player info mod.
-- Cast up to 64 to see if player is looking at enderman.
for n = 1 , 64 , .25 do
local node = minetest.get_node ( look_pos )
2020-07-19 22:32:33 +00:00
if node.name ~= " air " then
2020-06-08 05:51:48 +00:00
break
end
if look_pos.x - 1 < enderpos.x and look_pos.x + 1 > enderpos.x and look_pos.y - 2.89 < enderpos.y and look_pos.y - 2 > enderpos.y and look_pos.z - 1 < enderpos.z and look_pos.z + 1 > enderpos.z then
self.provoked = " staring "
self.attack = minetest.get_player_by_name ( obj : get_player_name ( ) )
break
else
if self.provoked == " staring " then
self.provoked = " broke_contact "
end
end
look_pos.x = look_pos.x + ( .25 * look_dir.x )
look_pos.y = look_pos.y + ( .25 * look_dir.y )
look_pos.z = look_pos.z + ( .25 * look_dir.z )
end
end
end
2020-07-19 22:32:33 +00:00
end
2020-06-08 05:51:48 +00:00
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
2018-03-25 20:27:06 +00:00
if not mobs_griefing then
return
end
2017-07-05 01:15:46 +00:00
-- Take and put nodes
2017-09-13 21:13:47 +00:00
if not self._take_place_timer or not self._next_take_place_time then
2017-07-05 01:15:46 +00:00
self._take_place_timer = 0
2017-09-13 21:13:47 +00:00
self._next_take_place_time = math.random ( take_frequency_min , take_frequency_max )
2017-07-05 01:15:46 +00:00
return
end
self._take_place_timer = self._take_place_timer + dtime
2017-09-13 21:13:47 +00:00
if ( self._taken_node == nil or self._taken_node == " " ) and self._take_place_timer >= self._next_take_place_time then
2017-07-05 01:15:46 +00:00
-- Take random node
self._take_place_timer = 0
2017-09-13 21:13:47 +00:00
self._next_take_place_time = math.random ( place_frequency_min , place_frequency_max )
2019-02-01 05:33:07 +00:00
local pos = self.object : get_pos ( )
2020-12-06 23:49:46 +00:00
local takable_nodes = minetest.find_nodes_in_area_under_air ( { x = pos.x - 2 , y = pos.y - 1 , z = pos.z - 2 } , { x = pos.x + 2 , y = pos.y + 1 , z = pos.z + 2 } , mobs_mc.enderman_takable )
2017-07-05 01:15:46 +00:00
if # takable_nodes >= 1 then
local r = pr : next ( 1 , # takable_nodes )
local take_pos = takable_nodes [ r ]
local node = minetest.get_node ( take_pos )
2020-06-12 06:22:01 +00:00
-- Don't destroy protected stuff.
if not minetest.is_protected ( take_pos , " " ) then
local dug = minetest.dig_node ( take_pos )
if dug then
if mobs_mc.enderman_replace_on_take [ node.name ] then
self._taken_node = mobs_mc.enderman_replace_on_take [ node.name ]
else
self._taken_node = node.name
end
local def = minetest.registered_nodes [ self._taken_node ]
-- Update animation and texture accordingly (adds visibly carried block)
local block_type
-- Cube-shaped
if def.drawtype == " normal " or
def.drawtype == " nodebox " or
def.drawtype == " liquid " or
def.drawtype == " flowingliquid " or
def.drawtype == " glasslike " or
def.drawtype == " glasslike_framed " or
def.drawtype == " glasslike_framed_optional " or
def.drawtype == " allfaces " or
def.drawtype == " allfaces_optional " or
def.drawtype == nil then
block_type = " cube "
elseif def.drawtype == " plantlike " then
-- Flowers and stuff
block_type = " plantlike45 "
elseif def.drawtype == " airlike " then
-- Just air
block_type = nil
else
-- Fallback for complex drawtypes
block_type = " unknown "
end
self.base_texture = create_enderman_textures ( block_type , self._taken_node )
self.object : set_properties ( { textures = self.base_texture } )
self.animation = select_enderman_animation ( " block " )
mobs : set_animation ( self , self.animation . current )
if def.sounds and def.sounds . dug then
minetest.sound_play ( def.sounds . dug , { pos = take_pos , max_hear_distance = 16 } , true )
end
2017-07-05 01:15:46 +00:00
end
end
end
2017-09-13 21:13:47 +00:00
elseif self._taken_node ~= nil and self._taken_node ~= " " and self._take_place_timer >= self._next_take_place_time then
2017-07-05 01:15:46 +00:00
-- Place taken node
self._take_place_timer = 0
2017-09-13 21:13:47 +00:00
self._next_take_place_time = math.random ( take_frequency_min , take_frequency_max )
2019-02-01 05:33:07 +00:00
local pos = self.object : get_pos ( )
2017-07-05 01:15:46 +00:00
local yaw = self.object : get_yaw ( )
-- Place node at looking direction
local place_pos = vector.subtract ( pos , minetest.facedir_to_dir ( minetest.dir_to_facedir ( minetest.yaw_to_dir ( yaw ) ) ) )
2020-06-12 06:22:01 +00:00
-- Also check to see if protected.
if minetest.get_node ( place_pos ) . name == " air " and not minetest.is_protected ( place_pos , " " ) then
2017-07-05 01:15:46 +00:00
-- ... but only if there's a free space
2017-08-23 02:53:36 +00:00
local success = minetest.place_node ( place_pos , { name = self._taken_node } )
if success then
local def = minetest.registered_nodes [ self._taken_node ]
-- Update animation accordingly (removes visible block)
self.animation = select_enderman_animation ( " normal " )
mobs : set_animation ( self , self.animation . current )
if def.sounds and def.sounds . place then
2020-04-06 22:55:45 +00:00
minetest.sound_play ( def.sounds . place , { pos = place_pos , max_hear_distance = 16 } , true )
2017-08-23 02:53:36 +00:00
end
self._taken_node = " "
2017-07-05 01:15:46 +00:00
end
end
end
end ,
2020-06-08 05:51:48 +00:00
do_teleport = function ( self , target )
if target ~= nil then
local target_pos = target : get_pos ( )
-- Find all solid nodes below air in a 10× 10× 10 cuboid centered on the target
local nodes = minetest.find_nodes_in_area_under_air ( vector.subtract ( target_pos , 5 ) , vector.add ( target_pos , 5 ) , { " group:solid " , " group:cracky " , " group:crumbly " } )
local telepos
2020-06-17 04:59:16 +00:00
if nodes ~= nil then
if # nodes > 0 then
-- Up to 64 attempts to teleport
for n = 1 , math.min ( 64 , # nodes ) do
local r = pr : next ( 1 , # nodes )
local nodepos = nodes [ r ]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u = 1 , 3 do
local node = minetest.get_node ( { x = nodepos.x , y = nodepos.y + u , z = nodepos.z } )
if minetest.registered_nodes [ node.name ] . walkable then
node_ok = false
break
end
end
if node_ok then
telepos = { x = nodepos.x , y = nodepos.y + 1 , z = nodepos.z }
2020-06-08 05:51:48 +00:00
end
end
2020-06-17 04:59:16 +00:00
if telepos then
2020-12-10 15:35:48 +00:00
telesound ( self.object : get_pos ( ) , false )
2020-06-17 04:59:16 +00:00
self.object : set_pos ( telepos )
2020-12-10 15:35:48 +00:00
telesound ( telepos , true )
2017-07-05 01:15:46 +00:00
end
end
end
2020-06-08 05:51:48 +00:00
else
-- Attempt to randomly teleport enderman
local pos = self.object : get_pos ( )
2020-06-18 23:16:00 +00:00
-- Up to 8 top-level attempts to teleport
for n = 1 , 8 do
local node_ok = false
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
local randomCube = vector.new ( pos.x + 8 * ( pr : next ( 0 , 16 ) - 8 ) , pos.y + 8 * ( pr : next ( 0 , 16 ) - 8 ) , pos.z + 8 * ( pr : next ( 0 , 16 ) - 8 ) )
local nodes = minetest.find_nodes_in_area_under_air ( vector.subtract ( randomCube , 4 ) , vector.add ( randomCube , 4 ) , { " group:solid " , " group:cracky " , " group:crumbly " } )
if nodes ~= nil then
if # nodes > 0 then
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
for n = 1 , math.min ( 8 , # nodes ) do
local r = pr : next ( 1 , # nodes )
local nodepos = nodes [ r ]
node_ok = true
for u = 1 , 3 do
local node = minetest.get_node ( { x = nodepos.x , y = nodepos.y + u , z = nodepos.z } )
if minetest.registered_nodes [ node.name ] . walkable then
node_ok = false
break
end
end
if node_ok then
2020-12-10 15:35:48 +00:00
telesound ( self.object : get_pos ( ) , false )
local telepos = { x = nodepos.x , y = nodepos.y + 1 , z = nodepos.z }
self.object : set_pos ( telepos )
telesound ( telepos , true )
2020-06-17 04:59:16 +00:00
break
end
end
2020-06-08 05:51:48 +00:00
end
end
2020-06-18 23:16:00 +00:00
if node_ok then
break
end
2017-07-05 01:15:46 +00:00
end
end
end ,
on_die = function ( self , pos )
-- Drop carried node on death
if self._taken_node ~= nil and self._taken_node ~= " " then
minetest.add_item ( pos , self._taken_node )
end
end ,
2020-06-08 05:51:48 +00:00
do_punch = function ( self , hitter , tflp , tool_caps , dir )
-- damage from rain caused by itself so we don't want it to attack itself.
2020-06-13 19:51:27 +00:00
if hitter ~= self.object and hitter ~= nil then
2021-01-05 19:12:50 +00:00
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil)
--else
2021-04-02 13:04:21 +00:00
if pr : next ( 1 , 8 ) == 8 then --FIXME: real mc rate
2020-06-13 19:51:27 +00:00
self : teleport ( hitter )
2021-04-02 13:04:21 +00:00
end
self.attack = hitter
self.state = " attack "
2021-01-05 19:12:50 +00:00
--end
2020-06-08 05:51:48 +00:00
end
end ,
2020-08-05 16:33:53 +00:00
armor = { fleshy = 100 , water_vulnerable = 100 } ,
2017-07-05 01:15:46 +00:00
water_damage = 8 ,
2020-06-08 05:51:48 +00:00
view_range = 64 ,
2017-07-05 01:15:46 +00:00
fear_height = 4 ,
attack_type = " dogfight " ,
} )
2017-08-16 20:08:17 +00:00
-- End spawn
2017-08-23 01:50:22 +00:00
mobs : spawn_specific ( " mobs_mc:enderman " , mobs_mc.spawn . solid , { " air " } , 0 , minetest.LIGHT_MAX + 1 , 30 , 3000 , 12 , mobs_mc.spawn_height . end_min , mobs_mc.spawn_height . end_max )
2017-08-16 20:08:17 +00:00
-- Overworld spawn
2017-08-29 19:32:04 +00:00
mobs : spawn_specific ( " mobs_mc:enderman " , mobs_mc.spawn . solid , { " air " } , 0 , 7 , 30 , 19000 , 2 , mobs_mc.spawn_height . overworld_min , mobs_mc.spawn_height . overworld_max )
2017-08-16 20:08:17 +00:00
-- Nether spawn (rare)
mobs : spawn_specific ( " mobs_mc:enderman " , mobs_mc.spawn . solid , { " air " } , 0 , 7 , 30 , 27500 , 4 , mobs_mc.spawn_height . nether_min , mobs_mc.spawn_height . nether_max )
2017-07-05 01:15:46 +00:00
-- spawn eggs
mobs : register_egg ( " mobs_mc:enderman " , S ( " Enderman " ) , " mobs_mc_spawn_icon_enderman.png " , 0 )