Add enderman teleport sounds
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d699459bac
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1ca89f699a
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@ -121,6 +121,7 @@ Origin of those models:
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* [rubberduck](https://opengameart.org/users/rubberduck)
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* `mobs_mc_endermite_*.ogg` (CC0)
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* `mobs_mc_zombiepig_*.ogg` (CC0)
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* `mobs_mc_enderman_teleport_*.ogg` (CC0)
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* Source 1: <https://opengameart.org/content/80-cc0-creature-sfx>
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* Source 2: <https://opengameart.org/content/80-cc0-creture-sfx-2>
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* [pointparkcinema](https://freesound.org/people/pointparkcinema/)
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@ -8,7 +8,6 @@
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-- However, they have a reduced viewing range to make them less dangerous.
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-- This differs from MC, in which endermen only become hostile when provoked,
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-- and they are provoked by looking directly at them.
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-- TODO: Implement MC behaviour.
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-- Rootyjr
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-----------------------------
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@ -27,6 +26,16 @@
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local S = minetest.get_translator("mobs_mc")
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local telesound = function(pos, is_source)
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local snd
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if is_source then
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snd = "mobs_mc_enderman_teleport_src"
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else
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snd = "mobs_mc_enderman_teleport_dst"
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end
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minetest.sound_play(snd, {pos=pos, max_hear_distance=16}, true)
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end
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--###################
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--################### ENDERMAN
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--###################
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@ -181,7 +190,6 @@ end
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_mob("mobs_mc:enderman", {
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-- TODO: Endermen should be classified as passive
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type = "monster",
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spawn_class = "passive",
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passive = true,
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@ -214,7 +222,6 @@ mobs:register_mob("mobs_mc:enderman", {
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},
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animation = select_enderman_animation("normal"),
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_taken_node = "",
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-- TODO: Teleport enderman on damage, etc.
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do_custom = function(self, dtime)
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-- PARTICLE BEHAVIOUR HERE.
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local enderpos = self.object:get_pos()
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@ -464,7 +471,9 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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end
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if telepos then
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telesound(self.object:get_pos(), false)
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self.object:set_pos(telepos)
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telesound(telepos, true)
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end
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end
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end
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@ -492,7 +501,10 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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end
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if node_ok then
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self.object:set_pos({x=nodepos.x, y=nodepos.y+1, z=nodepos.z})
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telesound(self.object:get_pos(), false)
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local telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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self.object:set_pos(telepos)
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telesound(telepos, true)
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break
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end
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end
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