BangleApps/apps/gipy/app.js

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let simulated = true;
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let file_version = 3;
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let code_key = 47490;
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var settings = Object.assign(
{
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keep_gps_alive: true,
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max_speed: 35,
display_points: true,
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},
require("Storage").readJSON("gipy.json", true) || {}
);
let profile_start_times = [];
function start_profiling() {
profile_start_times.push(getTime());
}
function end_profiling(label) {
let end_time = getTime();
let elapsed = end_time - profile_start_times.pop();
console.log("profile:", label, "took", elapsed);
}
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let interests_colors = [
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0xf800, // Bakery, red
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0x001f, // DrinkingWater, blue
0x07ff, // Toilets, cyan
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0x07e0, // Artwork, green
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];
function binary_search(array, x) {
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let start = 0,
end = array.length - 1;
while (start <= end) {
let mid = Math.floor((start + end) / 2);
if (array[mid] < x) start = mid + 1;
else end = mid - 1;
}
return start;
}
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class Status {
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constructor(path) {
this.path = path;
this.scale_factor = 40000.0; // multiply geo coordinates by this to get pixels coordinates
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this.on_path = false; // are we on the path or lost ?
this.position = null; // where we are
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this.adjusted_cos_direction = null; // cos of where we look at
this.adjusted_sin_direction = null; // sin of where we look at
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this.current_segment = null; // which segment is closest
this.reaching = null; // which waypoint are we reaching ?
this.distance_to_next_point = null; // how far are we from next point ?
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this.paused_time = 0.0; // how long did we stop (stops don't count in avg speed)
this.paused_since = getTime();
this.projected_point = null;
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let r = [0];
// let's do a reversed prefix computations on all distances:
// loop on all segments in reversed order
let previous_point = null;
for (let i = this.path.len - 1; i >= 0; i--) {
let point = this.path.point(i);
if (previous_point !== null) {
r.unshift(r[0] + point.distance(previous_point));
}
previous_point = point;
}
this.remaining_distances = r; // how much distance remains at start of each segment
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this.starting_time = this.paused_since; // time we start
this.advanced_distance = 0.0;
this.gps_coordinates_counter = 0; // how many coordinates did we receive
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this.old_points = [];
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this.old_times = [];
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}
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new_position_reached(position) {
// we try to figure out direction by looking at previous points
// instead of the gps course which is not very nice.
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this.gps_coordinates_counter += 1;
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let now = getTime();
this.old_points.push(position);
this.old_times.push(now);
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if (this.old_points.length == 1) {
return null;
}
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let last_point = this.old_points[this.old_points.length - 1];
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let oldest_point = this.old_points[0];
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// every 7 points we count the distance
if (this.gps_coordinates_counter % 7 == 0) {
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let distance = last_point.distance(oldest_point);
if (distance < 150.0) {
// to avoid gps glitches
this.advanced_distance += distance;
}
}
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if (this.old_points.length == 8) {
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let p1 = this.old_points[0]
.plus(this.old_points[1])
.plus(this.old_points[2])
.plus(this.old_points[3])
.times(1 / 4);
let p2 = this.old_points[4]
.plus(this.old_points[5])
.plus(this.old_points[6])
.plus(this.old_points[7])
.times(1 / 4);
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let t1 = (this.old_times[1] + this.old_times[2]) / 2;
let t2 = (this.old_times[5] + this.old_times[6]) / 2;
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this.instant_speed = p1.distance(p2) / (t2 - t1);
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this.old_points.shift();
this.old_times.shift();
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} else {
this.instant_speed =
oldest_point.distance(last_point) / (now - this.old_times[0]);
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// update paused time if we are too slow
if (this.instant_speed < 2) {
if (this.paused_since === null) {
this.paused_since = now;
}
} else {
if (this.paused_since !== null) {
this.paused_time += now - this.paused_since;
this.paused_since = null;
}
}
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}
// let's just take angle of segment between newest point and a point a bit before
let previous_index = this.old_points.length - 3;
if (previous_index < 0) {
previous_index = 0;
}
let diff = position.minus(this.old_points[previous_index]);
let angle = Math.atan2(diff.lat, diff.lon);
return angle;
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}
update_position(new_position, maybe_direction) {
let direction = this.new_position_reached(new_position);
if (direction === null) {
if (maybe_direction === null) {
return;
} else {
direction = maybe_direction;
}
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}
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this.adjusted_cos_direction = Math.cos(-direction - Math.PI / 2.0);
this.adjusted_sin_direction = Math.sin(-direction - Math.PI / 2.0);
cos_direction = Math.cos(direction);
sin_direction = Math.sin(direction);
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this.position = new_position;
// detect segment we are on now
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let res = this.path.nearest_segment(
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this.position,
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Math.max(0, this.current_segment - 1),
Math.min(this.current_segment + 2, this.path.len - 1),
cos_direction,
sin_direction
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);
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let orientation = res[0];
let next_segment = res[1];
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if (this.is_lost(next_segment)) {
// it did not work, try anywhere
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res = this.path.nearest_segment(
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this.position,
0,
this.path.len - 1,
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cos_direction,
sin_direction
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);
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orientation = res[0];
next_segment = res[1];
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}
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// now check if we strayed away from path or back to it
let lost = this.is_lost(next_segment);
if (this.on_path == lost) {
// if status changes
if (lost) {
Bangle.buzz(); // we lost path
setTimeout(() => Bangle.buzz(), 500);
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setTimeout(() => Bangle.buzz(), 1000);
setTimeout(() => Bangle.buzz(), 1500);
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}
this.on_path = !lost;
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}
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this.current_segment = next_segment;
// check if we are nearing the next point on our path and alert the user
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let next_point = this.current_segment + (1 - orientation);
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this.distance_to_next_point = Math.ceil(
this.position.distance(this.path.point(next_point))
);
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// disable gps when far from next point and locked
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if (Bangle.isLocked() && !settings.keep_gps_alive) {
let time_to_next_point =
(this.distance_to_next_point * 3.6) / settings.max_speed;
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if (time_to_next_point > 60) {
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Bangle.setGPSPower(false, "gipy");
setTimeout(function () {
Bangle.setGPSPower(true, "gipy");
}, time_to_next_point);
}
}
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if (this.reaching != next_point && this.distance_to_next_point <= 100) {
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this.reaching = next_point;
let reaching_waypoint = this.path.is_waypoint(next_point);
if (reaching_waypoint) {
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Bangle.buzz();
setTimeout(() => Bangle.buzz(), 500);
setTimeout(() => Bangle.buzz(), 1000);
setTimeout(() => Bangle.buzz(), 1500);
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if (Bangle.isLocked()) {
Bangle.setLocked(false);
}
}
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}
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// re-display
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this.display(orientation);
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}
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remaining_distance(orientation) {
let remaining_in_correct_orientation =
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this.remaining_distances[this.current_segment + 1] +
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this.position.distance(this.path.point(this.current_segment + 1));
if (orientation == 0) {
return remaining_in_correct_orientation;
} else {
return this.remaining_distances[0] - remaining_in_correct_orientation;
}
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}
// check if we are lost (too far from segment we think we are on)
// if we are adjust scale so that path will still be displayed.
// we do the scale adjustment here to avoid recomputations later on.
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is_lost(segment) {
let projection = this.position.closest_segment_point(
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this.path.point(segment),
this.path.point(segment + 1)
);
this.projected_point = projection; // save this info for display
let distance_to_projection = this.position.distance(projection);
if (distance_to_projection > 50) {
this.scale_factor = Math.min(66.0 / distance_to_projection, 40000.0);
return true;
} else {
this.scale_factor = 40000.0;
return false;
}
}
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display(orientation) {
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g.clear();
// start_profiling();
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this.display_map();
// end_profiling("display_map");
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this.display_interest_points();
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this.display_stats(orientation);
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Bangle.drawWidgets();
}
display_interest_points() {
// this is the algorithm in case we have a lot of interest points
// let's draw all points for 5 segments centered on current one
let starting_group = Math.floor(Math.max(this.current_segment - 2, 0) / 3);
let ending_group = Math.floor(
Math.min(this.current_segment + 2, this.path.len - 2) / 3
);
let starting_bucket = binary_search(
this.path.interests_starts,
starting_group
);
let ending_bucket = binary_search(
this.path.interests_starts,
ending_group + 0.5
);
// we have 5 points per bucket
let end_index = Math.min(
this.path.interests_types.length - 1,
ending_bucket * 5
);
for (let i = starting_bucket * 5; i <= end_index; i++) {
let index = this.path.interests_on_path[i];
let interest_point = this.path.interest_point(index);
let color = this.path.interest_color(i);
let c = interest_point.coordinates(
this.position,
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this.adjusted_cos_direction,
this.adjusted_sin_direction,
this.scale_factor
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);
g.setColor(color).fillCircle(c[0], c[1], 5);
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}
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}
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display_stats(orientation) {
let remaining_distance = this.remaining_distance(orientation);
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let rounded_distance = Math.round(remaining_distance / 100) / 10;
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let total = Math.round(this.remaining_distances[0] / 100) / 10;
let now = new Date();
let minutes = now.getMinutes().toString();
if (minutes.length < 2) {
minutes = "0" + minutes;
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}
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let hours = now.getHours().toString();
g.setFont("6x8:2")
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.setFontAlign(-1, -1, 0)
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.setColor(g.theme.fg)
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.drawString(hours + ":" + minutes, 0, 30);
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g.setFont("6x8:2").drawString(
"" + this.distance_to_next_point + "m",
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0,
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g.getHeight() - 49
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);
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let point_time = this.old_times[this.old_times.length - 1];
let done_in = point_time - this.starting_time - this.paused_time;
let approximate_speed = Math.round(
(this.advanced_distance * 3.6) / done_in
);
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let approximate_instant_speed = Math.round(this.instant_speed * 3.6);
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g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
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.drawString(
"" + approximate_speed + "km/h (in." + approximate_instant_speed + ")",
0,
g.getHeight() - 15
);
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g.setFont("6x8:2").drawString(
"" + rounded_distance + "/" + total,
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0,
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g.getHeight() - 32
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);
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if (this.distance_to_next_point <= 100) {
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if (this.path.is_waypoint(this.reaching)) {
g.setColor(0.0, 1.0, 0.0)
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.setFont("6x15")
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.drawString("turn", g.getWidth() - 50, 30);
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}
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}
if (!this.on_path) {
g.setColor(1.0, 0.0, 0.0)
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.setFont("6x15")
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.drawString("lost", g.getWidth() - 55, 35);
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}
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}
display_map() {
// don't display all segments, only those neighbouring current segment
// this is most likely to be the correct display
// while lowering the cost a lot
//
// note that all code is inlined here to speed things up from 400ms to 200ms
let start = Math.max(this.current_segment - 4, 0);
let end = Math.min(this.current_segment + 6, this.path.len);
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let pos = this.position;
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let cos = this.adjusted_cos_direction;
let sin = this.adjusted_sin_direction;
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let points = this.path.points;
let cx = pos.lon;
let cy = pos.lat;
let half_width = g.getWidth() / 2;
let half_height = g.getHeight() / 2;
let previous_x = null;
let previous_y = null;
let scale_factor = this.scale_factor;
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for (let i = start; i < end; i++) {
let tx = (points[2 * i] - cx) * scale_factor;
let ty = (points[2 * i + 1] - cy) * scale_factor;
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let rotated_x = tx * cos - ty * sin;
let rotated_y = tx * sin + ty * cos;
let x = half_width - Math.round(rotated_x); // x is inverted
let y = half_height + Math.round(rotated_y);
if (previous_x !== null) {
if (i == this.current_segment + 1) {
g.setColor(0.0, 1.0, 0.0);
} else {
g.setColor(1.0, 0.0, 0.0);
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}
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g.drawLine(previous_x, previous_y, x, y);
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if (this.path.is_waypoint(i - 1)) {
g.setColor(g.theme.fg);
g.fillCircle(previous_x, previous_y, 6);
g.setColor(g.theme.bg);
g.fillCircle(previous_x, previous_y, 5);
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}
if (settings.display_points) {
g.setColor(g.theme.fg);
g.fillCircle(previous_x, previous_y, 4);
g.setColor(g.theme.bg);
g.fillCircle(previous_x, previous_y, 3);
}
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}
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previous_x = x;
previous_y = y;
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}
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if (this.path.is_waypoint(end - 1)) {
g.setColor(g.theme.fg);
g.fillCircle(previous_x, previous_y, 6);
g.setColor(g.theme.bg);
g.fillCircle(previous_x, previous_y, 5);
}
g.setColor(g.theme.fg);
g.fillCircle(previous_x, previous_y, 4);
g.setColor(g.theme.bg);
g.fillCircle(previous_x, previous_y, 3);
// now display ourselves
g.setColor(g.theme.fgH);
g.fillCircle(half_width, half_height, 5);
// display current-segment's projection
let tx = (this.projected_point.lon - cx) * scale_factor;
let ty = (this.projected_point.lat - cy) * scale_factor;
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let rotated_x = tx * cos - ty * sin;
let rotated_y = tx * sin + ty * cos;
let x = half_width - Math.round(rotated_x); // x is inverted
let y = half_height + Math.round(rotated_y);
g.setColor(g.theme.fg);
g.fillCircle(x, y, 4);
// display direction to next point if lost
if (!this.on_path) {
let next_point = this.path.point(this.current_segment + 1);
let previous_point = this.path.point(this.current_segment);
let nearest_point;
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if (
previous_point.fake_distance(this.position) <
next_point.fake_distance(this.position)
) {
nearest_point = previous_point;
} else {
nearest_point = next_point;
}
let diff = nearest_point.minus(this.position);
let angle = Math.atan2(diff.lat, diff.lon);
let tx = Math.cos(angle) * 50.0;
let ty = Math.sin(angle) * 50.0;
let rotated_x = tx * cos - ty * sin;
let rotated_y = tx * sin + ty * cos;
let x = half_width - Math.round(rotated_x); // x is inverted
let y = half_height + Math.round(rotated_y);
g.setColor(g.theme.fgH).drawLine(half_width, half_height, x, y);
}
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}
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}
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function load_gpc(filename) {
let buffer = require("Storage").readArrayBuffer(filename);
let offset = 0;
// header
let header = Uint16Array(buffer, offset, 5);
offset += 5 * 2;
let key = header[0];
let version = header[1];
let points_number = header[2];
if (key != code_key || version > file_version) {
E.showMessage("Invalid gpc file");
load();
}
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// path points
let points = Float64Array(buffer, offset, points_number * 2);
offset += 8 * points_number * 2;
// path waypoints
let waypoints_len = Math.ceil(points_number / 8.0);
let waypoints = Uint8Array(buffer, offset, waypoints_len);
offset += waypoints_len;
// interest points
let interests_number = header[3];
let interests_coordinates = Float64Array(
buffer,
offset,
interests_number * 2
);
offset += 8 * interests_number * 2;
let interests_types = Uint8Array(buffer, offset, interests_number);
offset += interests_number;
// interests on path
let interests_on_path_number = header[4];
let interests_on_path = Uint16Array(buffer, offset, interests_on_path_number);
offset += 2 * interests_on_path_number;
let starts_length = Math.ceil(interests_on_path_number / 5.0);
let interests_starts = Uint16Array(buffer, offset, starts_length);
offset += 2 * starts_length;
return [
points,
waypoints,
interests_coordinates,
interests_types,
interests_on_path,
interests_starts,
];
}
class Path {
constructor(arrays) {
this.points = arrays[0];
this.waypoints = arrays[1];
this.interests_coordinates = arrays[2];
this.interests_types = arrays[3];
this.interests_on_path = arrays[4];
this.interests_starts = arrays[5];
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}
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is_waypoint(point_index) {
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let i = Math.floor(point_index / 8);
let subindex = point_index % 8;
let r = this.waypoints[i] & (1 << subindex);
return r != 0;
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}
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// execute op on all segments.
// start is index of first wanted segment
// end is 1 after index of last wanted segment
on_segments(op, start, end) {
let previous_point = null;
for (let i = start; i < end + 1; i++) {
let point = new Point(this.points[2 * i], this.points[2 * i + 1]);
if (previous_point !== null) {
op(previous_point, point, i);
}
previous_point = point;
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}
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}
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// return point at given index
point(index) {
let lon = this.points[2 * index];
let lat = this.points[2 * index + 1];
return new Point(lon, lat);
}
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interest_point(index) {
let lon = this.interests_coordinates[2 * index];
let lat = this.interests_coordinates[2 * index + 1];
return new Point(lon, lat);
}
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interest_color(index) {
return interests_colors[this.interests_types[index]];
}
// return index of segment which is nearest from point.
// we need a direction because we need there is an ambiguity
// for overlapping segments which are taken once to go and once to come back.
// (in the other direction).
nearest_segment(point, start, end, cos_direction, sin_direction) {
// we are going to compute two min distances, one for each direction.
let indices = [0, 0];
let mins = [Number.MAX_VALUE, Number.MAX_VALUE];
this.on_segments(
function (p1, p2, i) {
// we use the dot product to figure out if oriented correctly
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// let distance = point.fake_distance_to_segment(p1, p2);
let projection = point.closest_segment_point(p1, p2);
let distance = point.fake_distance(projection);
// let d = projection.minus(point).times(40000.0);
// let rotated_x = d.lon * acos - d.lat * asin;
// let rotated_y = d.lon * asin + d.lat * acos;
// let x = g.getWidth() / 2 - Math.round(rotated_x); // x is inverted
// let y = g.getHeight() / 2 + Math.round(rotated_y);
//
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let diff = p2.minus(p1);
let dot = cos_direction * diff.lon + sin_direction * diff.lat;
let orientation = +(dot < 0); // index 0 is good orientation
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// g.setColor(0.0, 0.0 + orientation, 1.0 - orientation).fillCircle(
// x,
// y,
// 10
// );
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if (distance <= mins[orientation]) {
mins[orientation] = distance;
indices[orientation] = i - 1;
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}
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},
start,
end
);
// by default correct orientation (0) wins
// but if other one is really closer, return other one
if (mins[1] < mins[0] / 10.0) {
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return [1, indices[1]];
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} else {
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return [0, indices[0]];
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}
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}
get len() {
return this.points.length / 2;
}
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}
class Point {
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constructor(lon, lat) {
this.lon = lon;
this.lat = lat;
}
coordinates(current_position, cos_direction, sin_direction, scale_factor) {
let translated = this.minus(current_position).times(scale_factor);
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let rotated_x =
translated.lon * cos_direction - translated.lat * sin_direction;
let rotated_y =
translated.lon * sin_direction + translated.lat * cos_direction;
return [
g.getWidth() / 2 - Math.round(rotated_x), // x is inverted
g.getHeight() / 2 + Math.round(rotated_y),
];
}
minus(other_point) {
let xdiff = this.lon - other_point.lon;
let ydiff = this.lat - other_point.lat;
return new Point(xdiff, ydiff);
}
plus(other_point) {
return new Point(this.lon + other_point.lon, this.lat + other_point.lat);
}
length_squared(other_point) {
let d = this.minus(other_point);
return d.lon * d.lon + d.lat * d.lat;
}
times(scalar) {
return new Point(this.lon * scalar, this.lat * scalar);
}
dot(other_point) {
return this.lon * other_point.lon + this.lat * other_point.lat;
}
distance(other_point) {
//see https://www.movable-type.co.uk/scripts/latlong.html
const R = 6371e3; // metres
const phi1 = (this.lat * Math.PI) / 180;
const phi2 = (other_point.lat * Math.PI) / 180;
const deltaphi = ((other_point.lat - this.lat) * Math.PI) / 180;
const deltalambda = ((other_point.lon - this.lon) * Math.PI) / 180;
const a =
Math.sin(deltaphi / 2) * Math.sin(deltaphi / 2) +
Math.cos(phi1) *
Math.cos(phi2) *
Math.sin(deltalambda / 2) *
Math.sin(deltalambda / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
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return R * c; // in meters
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}
fake_distance(other_point) {
return Math.sqrt(this.length_squared(other_point));
}
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closest_segment_point(v, w) {
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// from : https://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment
// Return minimum distance between line segment vw and point p
let l2 = v.length_squared(w); // i.e. |w-v|^2 - avoid a sqrt
if (l2 == 0.0) {
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return v; // v == w case
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}
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// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
// We clamp t from [0,1] to handle points outside the segment vw.
let t = Math.max(0, Math.min(1, this.minus(v).dot(w.minus(v)) / l2));
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return v.plus(w.minus(v).times(t)); // Projection falls on the segment
}
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}
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Bangle.loadWidgets();
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let fake_gps_point = 0.0;
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function simulate_gps(status) {
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if (fake_gps_point > status.path.len - 1) {
return;
}
let point_index = Math.floor(fake_gps_point);
if (point_index >= status.path.len / 2 - 1) {
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return;
}
let p1 = status.path.point(2 * point_index);
let p2 = status.path.point(2 * (point_index + 1));
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let alpha = fake_gps_point - point_index;
let pos = p1.times(1 - alpha).plus(p2.times(alpha));
let old_pos = status.position;
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fake_gps_point += 0.05; // advance simulation
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status.update_position(pos, null);
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}
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function drawMenu() {
const menu = {
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"": { title: "choose trace" },
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};
var files = require("Storage").list(".gpc");
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for (var i = 0; i < files.length; ++i) {
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menu[files[i]] = start.bind(null, files[i]);
}
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menu["Exit"] = function () {
load();
};
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E.showMenu(menu);
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}
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function start(fn) {
E.showMenu();
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console.log("loading", fn);
// let path = new Path(load_gpx("test.gpx"));
let path = new Path(load_gpc(fn));
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let status = new Status(path);
if (simulated) {
status.position = new Point(status.path.point(0));
setInterval(simulate_gps, 500, status);
} else {
// let's display start while waiting for gps signal
let p1 = status.path.point(0);
let p2 = status.path.point(1);
let diff = p2.minus(p1);
let direction = Math.atan2(diff.lat, diff.lon);
Bangle.setLocked(false);
status.update_position(p1, direction);
let frame = 0;
let set_coordinates = function (data) {
frame += 1;
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// 0,0 coordinates are considered invalid since we sometimes receive them out of nowhere
let valid_coordinates =
!isNaN(data.lat) &&
!isNaN(data.lon) &&
(data.lat != 0.0 || data.lon != 0.0);
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if (valid_coordinates) {
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status.update_position(new Point(data.lon, data.lat), null);
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}
let gps_status_color;
if (frame % 2 == 0 || valid_coordinates) {
gps_status_color = g.theme.bg;
} else {
gps_status_color = g.theme.fg;
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}
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g.setColor(gps_status_color)
.setFont("6x8:2")
.drawString("gps", g.getWidth() - 40, 30);
};
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Bangle.setGPSPower(true, "gipy");
Bangle.on("GPS", set_coordinates);
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Bangle.on("lock", function (on) {
if (!on) {
Bangle.setGPSPower(true, "gipy"); // activate gps when unlocking
}
});
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}
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}
let files = require("Storage").list(".gpc");
if (files.length <= 1) {
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if (files.length == 0) {
load();
} else {
start(files[0]);
}
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} else {
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drawMenu();
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}