mirror of https://github.com/espruino/BangleApps
minor fixes
parent
f35967d502
commit
987a44990c
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@ -2,10 +2,7 @@
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* bugs
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- meters seem to be a bit too long
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- direction is still shitty on gps ?
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- we are always lost (done ?)
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- waypoints seem wrong ?
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* additional features
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@ -122,7 +122,7 @@ class Status {
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this.path.point(segment),
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this.path.point(segment + 1)
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);
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return distance_to_nearest > 20;
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return distance_to_nearest > 30;
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}
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display() {
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g.clear();
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@ -181,7 +181,7 @@ class Status {
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(this.current_segment + 1) +
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"/" +
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(this.path.len - 1) +
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" " +
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" " +
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this.distance_to_next_point +
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"m",
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0,
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@ -189,9 +189,11 @@ class Status {
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);
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if (this.distance_to_next_point <= 20) {
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g.setColor(0.0, 1.0, 0.0)
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.setFont("6x8:2")
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.drawString("turn", g.getWidth() - 55, 35);
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if (this.path.is_waypoint(this.reaching)) {
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g.setColor(0.0, 1.0, 0.0)
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.setFont("6x8:2")
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.drawString("turn", g.getWidth() - 55, 35);
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}
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}
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if (!this.on_path) {
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g.setColor(1.0, 0.0, 0.0)
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@ -315,7 +317,10 @@ class Path {
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}
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is_waypoint(point_index) {
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return this.waypoints[Math.floor(point_index / 8)] & point_index % 8;
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let i = Math.floor(point_index / 8);
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let subindex = point_index % 8;
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let r = this.waypoints[i] & (1 << subindex);
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return r != 0;
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}
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// execute op on all segments.
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