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47 Commits (db4ff13aeba622f69ceb1263460095213d2cc2ab)

Author SHA1 Message Date
AFCMS 3027965314 Add comment 2023-01-15 15:32:42 +00:00
AFCMS e9c9f151de Let user dig light blocks when wielding a light block 2023-01-15 15:32:42 +00:00
AFCMS fb8262bf57 Make light blocks `buildable_to` 2023-01-15 15:32:42 +00:00
AFCMS 726358da4b Rename callbacks parameters to match Minetest documentation 2023-01-15 15:32:42 +00:00
AFCMS eb5f5678d6 Fix typo in barrier help text 2023-01-15 15:32:42 +00:00
AFCMS 33e2b79b2b Make nearby light blocks spawn particles when player wield one 2023-01-15 15:32:42 +00:00
AFCMS 7c20896d5e Make light blocks not walkable 2023-01-15 15:32:42 +00:00
AFCMS cd70dd5b88 Spawn particle then placing light blocks 2023-01-15 15:32:42 +00:00
AFCMS 302970d220 Basic light blocks 2023-01-15 15:32:42 +00:00
AFCMS 79876635af Use `mcl_util.call_on_rightclick` in `on_place` callback for barrier block 2023-01-15 15:32:42 +00:00
AFCMS b9238b4069 Use new vectors 2023-01-15 15:32:42 +00:00
AFCMS bf25fca47d Remove support for `use_texture_alpha` bool values (mt 5.3) 2023-01-15 15:32:42 +00:00
AFCMS 92261e5fb5 Remove `stack_max` fields duplicated with default value 2023-01-15 15:32:42 +00:00
AFCMS 1e31e383d4 Fix invalid function signature for `on_place` callbacks + handling of possible nil value 2023-01-15 15:32:42 +00:00
AFCMS 4457432d32 Format file 2023-01-15 15:32:42 +00:00
MysticTempest dd1a58b01e Implement piston fixes:
This enables the feature of unsticky pistons. This allows
for some nodes to be unpullable, but otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.

Along with this change; I've also updated the rules regarding
pushing, and pulling of nodes & objects to be more accurate to MC.
Now allowing for more complex redstone circuits to be built.
2022-05-15 02:18:21 -05:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS f9a86947e5 [mcl_core] fix warnings 2021-05-23 00:09:07 +02:00
AFCMS 84819bf9f5 MAKE EVERY SINGLE MOD USE PROPER COLORS!!! 2021-03-30 00:01:29 +02:00
Elias Åström fb6f5eae7a Rewrite mcl_autogroup
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented.  This caused
a lot of lag and a huge amount of network traffic.  With the changes
enchanted tools won't require more than 1 kB of metadata.

The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools.  This will make it easier for modders
to register custom digging groups.

The mod is now split up into two parts.  One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
Elias Fleckenstein bec5339fc6 Update existing occurences of use_texture_alpha to the Minetest 5.4 convention if the feature is detected 2021-02-18 10:39:19 +01:00
kay27 2b1d21a5b5 Merge branch 'kay27_mechanics' as a squash 2020-11-14 01:59:03 +04:00
kay27 a78c613322 Fix slimeblock/piston behavior, https://github.com/kay27/MineClone2/issues/4 2020-10-07 23:28:21 +04:00
Wuzzy 3087621b11 Merge branch 'mcl_explosions' 2020-04-30 20:55:10 +02:00
Wuzzy e268370452 Add fire metadata to many nodes (unused for now) 2020-04-18 23:24:42 +02:00
Elias Åström 063595ac3c Change blast resistance of nodes in mcl_core
The new blast resistance values are copied from the Minecraft wiki.

https://minecraft.gamepedia.com/Explosion
2020-04-17 20:47:12 +02:00
Wuzzy ba74546d48 Add extended tooltips 2020-02-19 04:54:17 +01:00
Wuzzy 834c8cbc3a Disable jump in cobweb 2020-01-30 16:36:28 +01:00
Wuzzy f2b7392a30 Use "minetest" instead of "core" table 2020-01-06 13:02:30 +01:00
Wuzzy 92ef7c3b9a Simplify rotation of pillar-like nodes 2019-12-14 23:42:17 +01:00
Wuzzy 5dd650e921 Change wording: “decorational” → “decorative” 2019-03-09 17:01:36 +01:00
Wuzzy f40eeb4477 Make barrier particles glow in the dark 2019-03-08 03:47:14 +01:00
Wuzzy e4fbbeddb2 New translation system, part 6: Items, part 2 2019-03-07 23:40:57 +01:00
Wuzzy d0cdb0f390 Add fake_liquid group to cobweb 2018-05-29 20:11:27 +02:00
Wuzzy 7196485294 Remove sunlight propagation for various nodes 2018-01-28 20:21:02 +01:00
Wuzzy 3f0bfa0aa8 Add maphack privilege for advanced blocks like command blocks 2017-12-13 00:30:23 +01:00
Wuzzy 07219b96b1 Fix shears not wear off if dig tallgrass etc. 2017-11-20 09:35:08 +01:00
Wuzzy 192a440745 Tweak selection boxes of plantlike nodes 2017-11-15 04:40:29 +01:00
Wuzzy f1bbb1237b Enable waving small plants and leaves
Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy 92c162250b Simplify selection box for slime block 2017-09-01 20:55:33 +02:00
Wuzzy 3fefbf5fc4 Add realm barrier between End and Overworld void 2017-08-17 19:59:43 +02:00
Wuzzy 5023e0247d Disallow placement of void and realm barrier 2017-08-08 23:35:06 +02:00
Wuzzy 58a17444ba Add realm barrier node to separate realms 2017-08-08 23:19:44 +02:00
Wuzzy bbb2edc0d8 Make cobweb drop itself when dug by shears 2017-08-03 03:41:08 +02:00
Wuzzy 54fb702c8f Shears selfdrop dead bush, tall grass, fern, vine, leaves 2017-08-03 02:27:55 +02:00
Wuzzy 7d2ffe1c92 More mcl_core refactoring 2017-07-07 16:52:28 +02:00
Wuzzy 722d4cb500 Heavily refactor nodes in mcl_core 2017-07-07 16:37:05 +02:00