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62 Commits (db4ff13aeba622f69ceb1263460095213d2cc2ab)

Author SHA1 Message Date
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
AFCMS 8da8040324 mcl_explosions_fixes
- use new vectors
- remove deprecated use of vector.new()
- add some type annotations
2022-10-23 18:35:22 +02:00
iliekprogrammar 0e999d8bb9
[5.6] remove incorrect marks.
wrong, bad. these are fine.
2022-08-07 13:00:43 +08:00
iliekprogrammar 221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
Emojigit ba172f0847 mcl_explosions 2022-02-23 23:58:05 +01:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 03c9c0b830 [mcl_explosion] fix warnings 2021-05-25 00:57:42 +02:00
Elias Åström 4d13eddcd6 Adjust explosion entity damage hitbox
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two.  This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances.  It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström f7052943ec Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction.  This
commit fixes that.
2021-05-18 19:29:03 +02:00
Elias Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein 9f7b371bfc Merge branch 'master' into damage 2021-04-22 13:29:32 +02:00
Elias Fleckenstein acbdc937b4 Fix crash when trying to explode an unknown node 2021-04-22 13:19:44 +02:00
Elias Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
Marcin Serwin 2221f89696 Add polish translation of mcl_explosions 2021-04-12 09:58:07 +02:00
AFCMS cdb67d96a6 add API documentation to mcl_explosions 2021-03-28 01:00:18 +01:00
AFCMS 4b2c963222 performances improvement for mcl_explosions 2021-03-15 01:20:22 +01:00
AFCMS 787d997e51 fix warnings in mcl_explosion 2021-03-11 23:08:51 +01:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Elias Åström 53041a0d62 Add setting to bypass protection in mcl_explosions 2021-02-28 16:06:48 +01:00
Elias Åström 5972322639 Remove backward compatible names in explosion info
Appears like they were not used anywhere.
2021-02-16 21:36:37 +01:00
Elias Åström d5ea06bb47 Fix center of bounding box calculation 2021-02-16 21:33:26 +01:00
Elias Åström 948438bd1c Add max_blast_resistance to mcl_explosions.explode
If the option is specified, then the explosion will treat all
non-indestructible nodes as having a blast resistance of no more than
the value of the option.
2021-01-26 17:04:22 +01:00
Elias Åström 34274486c7 Add griefing option to mcl_explosions.explode
When set to false explosions will only affect entities and not destroy
nodes.
2021-01-26 17:04:22 +01:00
Elias Åström e3d2284485 Refactor some stuff in mcl_explosions 2021-01-26 17:04:22 +01:00
Elias Åström 4a07b0607f Improve API of mcl_explosions.explode
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'.  But also has backwards compatability for
the old parameter names.
2021-01-26 17:04:22 +01:00
Elias Åström c907df9669 Tiny code style cleanup in mcl_explosions 2021-01-26 17:04:22 +01:00
kay27 1a2c500873 Restore missing 'died formspec' after player exploded being in the bed 2021-01-20 01:46:52 +04:00
Elias Fleckenstein 034174390d Fix #801 2021-01-06 12:48:39 +01:00
kay27 5da02bb8cc Merge https://git.minetest.land/EliasFleckenstein03/MineClone2 2020-12-13 03:00:04 +04:00
Laurent Rocher af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
Elias Fleckenstein a3cf6b0e5d Blast Protection; Fire Protection; Projectile Protection; Feather Falling; Thorns 2020-11-13 12:21:36 +01:00
Wuzzy 731f42ac88 Rename and move texture: tnt_smoke 2020-08-19 18:47:58 +02:00
kay27 9537eaead0 Protect from explosions 2020-08-10 22:04:27 +04:00
kay27 ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Elias Åström ea1ad14f72 Fix sound/particle bug in mcl_explosions 2020-07-17 00:39:33 +02:00
Wuzzy c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy 8ecc96fff2 Fix crash when spawning firey explosion 2020-06-12 12:30:45 +02:00
Wuzzy 6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy 2d6e0a99af Check more nodes for falling after explosion 2020-06-04 23:43:17 +02:00
Wuzzy 546ee09e6f Check for falling after explosion 2020-06-04 14:17:04 +02:00
Wuzzy 2f9e5d302e Fix explosion API not calling on_[con|de]struct 2020-06-04 14:02:18 +02:00
Wuzzy 5108f398bb Fix all explosions spawning fire 2020-05-08 18:04:04 +02:00
Wuzzy 2ec66fc61b Fix leaking global in mcl_explosions 2020-05-08 18:01:33 +02:00
Alexander Minges ad70a71f8c Fix crash when triggering explosion (type check error) 2020-05-08 17:31:41 +02:00
Wuzzy bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy 6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy d4bc7a2f88 Add back the explosion death msg 2020-05-02 18:09:25 +02:00
Wuzzy 7fa8828bd5 Explosions: Use minetest.get_position_from_hash 2020-04-30 21:13:10 +02:00
Wuzzy 026d406d4b Fix indents in mcl_explosions 2020-04-30 21:12:30 +02:00